Ishaan Bhardwaj
1f0b43f1b7
ACTUALLY fixed negative drop points
2021-03-06 22:00:30 -05:00
Ishaan Bhardwaj
40bdc5ed99
Revert "Fixed negative drop points"
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This commit didn't actually fix the issue.
This reverts commit 33f2a96ae8
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2021-03-06 21:54:36 -05:00
Ishaan Bhardwaj
33f2a96ae8
Fixed negative drop points
2021-03-06 21:39:13 -05:00
Ishaan Bhardwaj
57518dc299
Removed some future features that I committed by accident
2021-03-04 15:18:32 -05:00
Ishaan Bhardwaj
0453a3db97
Fixed an issue where first piece IHS was possible when it shouldn't have been
2021-03-04 15:16:23 -05:00
Ishaan Bhardwaj
b85de17e51
Last LCD added to fix up line clear animations
2021-03-03 11:54:43 -05:00
Ishaan Bhardwaj
b15cd9802f
Updated DAS last key setting to not use hacky workaround
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DAS last key is off by default
2021-02-22 21:43:01 -05:00
Ishaan Bhardwaj
bf19f49323
Add piece last rotated events
2021-02-21 10:48:15 -05:00
Ishaan Bhardwaj
1234e78354
Refactored immobile detection
2021-02-21 10:41:05 -05:00
Ishaan Bhardwaj
8a459b68ba
Allowed gamemode and ruleset objects to control each other
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Also added GameMode:onExit(), which triggers on game exit or retry
2021-02-19 11:01:18 -05:00
Ishaan Bhardwaj
ef6d156d38
Turned draw offsets and above field offsets into function calls
2021-02-18 15:09:27 -05:00
Ishaan Bhardwaj
66ab5992ad
Added onPieceMove/Rotate/Drop for gamemodes
2021-02-16 15:27:57 -05:00
Ishaan Bhardwaj
9ac60cbb5e
afterLineClear func added and splits time draw fix
2021-02-15 12:26:52 -05:00
Ishaan Bhardwaj
f3c1cf6e1f
Fixed an issue where DS-World wouldn't harddrop
2021-02-11 22:11:35 -05:00
Ishaan Bhardwaj
06a8a2ebf7
Mandate safelock on 0 ARE rulesets/modes
2021-02-11 22:08:52 -05:00
Ishaan Bhardwaj
af02cd3467
Classic lock (GB/NES-like) added as a gamemode var
2021-02-11 15:46:56 -05:00
Ishaan Bhardwaj
acb05918c1
Custom line clear animations
2021-02-10 23:10:10 -05:00
Ishaan Bhardwaj
b644c8e457
Revert "Default line clear animation set to fadeout"
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Please, reminder to self, TEST YOUR COMMITS.
This reverts commit 288961e12a
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2021-02-10 22:46:58 -05:00
Ishaan Bhardwaj
288961e12a
Default line clear animation set to fadeout
2021-02-10 22:41:07 -05:00
Ishaan Bhardwaj
a047e51681
Framework for custom line clear animations added
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Colored fadeout is the default
2021-02-10 18:35:51 -05:00
Ishaan Bhardwaj
1ccd6a09d3
Gamemodes have a default (empty) name
2021-02-05 21:44:29 -05:00
Ishaan Bhardwaj
5a074f77cf
Adjusted how DAS cut subtracts from the counter
2021-02-03 16:50:03 -05:00
Ishaan Bhardwaj
81677221f1
Fixed 0 next queue modes
2021-02-03 11:42:21 -05:00
Ishaan Bhardwaj
9c1c8eea21
Added default high score retrieval method
2021-02-02 14:51:49 -05:00
Ishaan Bhardwaj
38f3d23b95
More default methods for gamemodes provided
2021-02-01 15:41:43 -05:00
Ishaan Bhardwaj
816d27db39
Set default gravity for gamemode
2021-02-01 14:50:31 -05:00
Ishaan Bhardwaj
1acd0ec65a
Holding a piece that would block you out now works
2021-01-27 13:29:53 -05:00
Ishaan Bhardwaj
b22f671409
2020, A2, A3 section time draw fixes
2021-01-25 22:26:55 -05:00
Ishaan Bhardwaj
086f327371
Large commit, read below
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DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj
452879ebab
Fixed Marathon A3 section times, read comments
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Some modes may not launch currently, will fix
2021-01-20 10:53:22 -05:00
Ishaan Bhardwaj
ece853c9d3
Swapped opacity and brightness for hold color
2021-01-15 16:00:15 -05:00
Ishaan Bhardwaj
ea8d008370
Set piece opacity fixes
2021-01-15 15:46:28 -05:00
Ishaan Bhardwaj
e20eb048c8
Game over animation (customizable per mode)
2021-01-14 21:51:47 -05:00
Ishaan Bhardwaj
a33ca1af24
Fixed a bug where you could not get M-roll in A2
2021-01-14 19:34:02 -05:00
Ishaan Bhardwaj
664bca2282
Fixed a notorious ARR bug
2021-01-14 19:27:20 -05:00
Ishaan Bhardwaj
fc8fb8b66f
Added immobile spin bonus toggle (read comments)
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Use piece.spin in your onPieceLock method to check for a spin
2021-01-14 19:22:53 -05:00
Ishaan Bhardwaj
fc58e6e908
Square mode added as toggle
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Other things may get toggles too
Immobile spins, cascade, credit roll?
2021-01-14 17:52:23 -05:00
Ishaan Bhardwaj
0c2ba5f0cc
Custom field heights implemented
2021-01-11 15:46:43 -05:00
Ishaan Bhardwaj
0f09d47e60
Init arbitrary widths
2021-01-10 22:40:13 -05:00
Ishaan Bhardwaj
5d022f9037
Rulesets can offset next queue draws (read below)
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A ruleset can now have offsets for where pieces should be drawn in queue
No rulesets use this *yet*
2021-01-10 16:42:48 -05:00
Ishaan Bhardwaj
11cf5a9d55
Spawn SE bugfix
2021-01-10 11:15:36 -05:00
Ishaan Bhardwaj
5642ed1326
Added a ruleset toggle for ARE.
2021-01-09 23:17:24 -05:00
Ishaan Bhardwaj
8b09833ae6
PAIRS added, with bugfixes
2021-01-07 18:42:49 -05:00
Ishaan Bhardwaj
64047eaf9c
Slight randomizer logic change, PAIRS incoming
2021-01-07 16:53:46 -05:00
Ishaan Bhardwaj
125488b4d9
Can no longer buffer a hard drop when not allowed
2021-01-06 23:06:51 -05:00
Ishaan Bhardwaj
1fdd091456
Ruleset and randomizer refactoring (Read comments)
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You can now specify an arbitrary number of pieces for a ruleset.
The randomizers will adjust accordingly.
Expect a pento ruleset in the modpack soon!
Also, gamemode skin selection has been refactored.
2021-01-06 22:53:44 -05:00
Ishaan Bhardwaj
84634d6933
Added an option to control buffer locking.
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You can now choose if you want a drop input
during ARE to lock the piece on the first frame it is active.
2021-01-06 16:06:17 -05:00
Ishaan Bhardwaj
0d13a9f236
Can send inputs from mode select to game
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Warning: this may break some things
2021-01-05 21:59:50 -05:00
Ishaan Bhardwaj
8008315994
Condensed ARE canceling code a bit
2020-12-29 14:00:11 -05:00
Ishaan Bhardwaj
90f62cb7dd
Refactored ARE cancel
2020-12-28 23:32:41 -05:00
Ishaan Bhardwaj
511e9592bc
Fixed next piece sounds not playing
2020-12-20 10:47:24 -05:00
Ishaan Bhardwaj
f7c4908062
Added an option to disable diagonal input
2020-12-14 22:43:50 -05:00
Ishaan Bhardwaj
40a2e78280
Marathon 2020 section colour function fixed
2020-12-06 11:38:45 -05:00
Ishaan Bhardwaj
696da3fa3f
Marathon 2020 colour function removed
2020-12-06 11:27:44 -05:00
Ishaan Bhardwaj
4afe9f2bd4
Major sound effect update (closes #7?)
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Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj
f4779c9847
Added the ability to toggle next piece SFX
2020-12-05 17:32:15 -05:00
Ishaan Bhardwaj
935c7aa14c
Default secret grade names
2020-12-04 15:16:13 -05:00
Ishaan Bhardwaj
7c8c5bb11d
Hide hold queue when hold is disabled
2020-12-02 13:41:47 -05:00
Ishaan Bhardwaj
905e4bcc77
drawSectionTimesWithSecondary update
2020-12-01 11:56:44 -05:00
Ishaan Bhardwaj
10f032b49b
Added more functionality to advanceOneFrame
2020-11-30 12:34:21 -05:00
Ishaan Bhardwaj
5590e6c89b
Small DAS changes
2020-11-29 11:11:47 -05:00
Joe Zeng
8c1eaec1aa
DAS priority reversal ( #25 )
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* Reversed the priority of key presses when charging DAS.
* Made it an actual config option.
* Config should be false by default.
2020-11-28 23:29:46 -05:00
Ishaan Bhardwaj
7abb861446
Hard drop can ARE cancel now
2020-11-21 16:29:24 -05:00
Ishaan Bhardwaj
21f8769228
Made ARE canceling also cancel LCD
2020-11-20 11:29:46 -05:00
Ishaan Bhardwaj
44423fd2e8
Made ARE canceling less slippery (again)
2020-11-19 22:22:43 -05:00
Ishaan Bhardwaj
88d2f0d8d1
Made ARE canceling more consistent.
2020-11-17 13:50:38 -05:00
Ishaan Bhardwaj
e100289c82
Made ARE canceling less slippery
2020-11-16 22:23:05 -05:00
Ishaan Bhardwaj
e38da49180
ARE canceling
2020-11-16 21:16:59 -05:00
Ishaan Bhardwaj
cf6e0be4e7
New IRS and IHS settings
2020-11-16 12:48:28 -05:00
Joe Zeng
49e52c6a39
Merge pull request #4 from Rexxt/master
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Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng
2e3eff025f
Replaced spaces with tabs.
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Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj
062ab2005e
v0.2 release commit - hold piece darken
2020-11-03 16:56:08 -05:00
Mizu
a324e0015a
Replace SFX and add hold
2020-10-27 12:17:00 +01:00
Mizu
b0ce0f17f5
Add new sound effects to the game
2020-10-26 14:21:49 +01:00
Ishaan Bhardwaj
e221a91d73
Swapped some settings around
2020-10-18 23:32:57 -04:00
Oshisaure
5d32b6a3e7
Discord RPC cleanup
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- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure
05230ac046
Game settings screen, and minor fix on discordRPC
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- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
* Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
* Piece colours (per ruleset, TTC or Arika)
* World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)
This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Oshisaure
5606251ea7
Added extra buttons:
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- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected
*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Oshisaure
fcd8b0f360
Set a fixed height for piece previews
2020-10-06 21:45:57 +01:00
Oshisaure
8fef7faa6a
Fixed randomiser and next queue whhhackiness
2020-10-06 21:10:15 +01:00
Ishaan Bhardwaj
f13e2096b2
More randomizer fixes?
2020-10-06 15:49:06 -04:00
Oshisaure
6b7f18d58a
Refactored funcs.lua
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- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Joe Zeng
1254de15d5
Refactored the "Ligne" modes. ( #21 )
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* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.
Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Zeng
5c5ffc6887
Added Big Mode as a piece type. ( #20 )
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Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D
Implements #13 .
2019-06-16 22:16:09 -04:00
Joe Zeng
96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. ( #16 )
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Resolves #15 .
1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)
2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.
Also included:
3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.
4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Z
1d6ac62d7d
Added drop bonuses and fixed some of the delays.
2019-05-29 00:52:54 -04:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00