Rulesets can offset next queue draws (read below)

A ruleset can now have offsets for where pieces should be drawn in queue
No rulesets use this *yet*
pull/13/head
Ishaan Bhardwaj 2021-01-10 16:42:48 -05:00
parent 818743fe77
commit 5d022f9037
3 changed files with 33 additions and 2 deletions

View File

@ -501,8 +501,8 @@ function GameMode:drawNextQueue(ruleset)
local colourscheme = ({ruleset.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
function drawPiece(piece, skin, offsets, pos_x, pos_y)
for index, offset in pairs(offsets) do
local x = offset.x + ruleset.spawn_positions[piece].x
local y = offset.y + 4.7
local x = offset.x + ruleset.draw_offsets[piece].x + ruleset.spawn_positions[piece].x
local y = offset.y + ruleset.draw_offsets[piece].y + 4.7
love.graphics.draw(blocks[skin][colourscheme[piece]], pos_x+x*16, pos_y+y*16)
end
end

View File

@ -48,6 +48,27 @@ PAIRS.big_spawn_positions = {
[18] = { x=2, y=3 },
}
PAIRS.draw_offsets = {
[1] = { x=0, y=0 },
[2] = { x=0, y=0 },
[3] = { x=0, y=0 },
[4] = { x=0, y=0 },
[5] = { x=0, y=0 },
[6] = { x=0, y=0 },
[7] = { x=0, y=0 },
[8] = { x=0, y=0 },
[9] = { x=0, y=0 },
[10] = { x=0, y=0 },
[11] = { x=0, y=0 },
[12] = { x=0, y=0 },
[13] = { x=0, y=0 },
[14] = { x=0, y=0 },
[15] = { x=0, y=0 },
[16] = { x=0, y=0 },
[17] = { x=0, y=0 },
[18] = { x=0, y=0 },
}
PAIRS.next_sounds = {
[1] = "I",
[2] = "O",

View File

@ -34,6 +34,16 @@ Ruleset.next_sounds = {
T = "T"
}
Ruleset.draw_offsets = {
I = { x=0, y=0 },
J = { x=0, y=0 },
L = { x=0, y=0 },
O = { x=0, y=0 },
S = { x=0, y=0 },
T = { x=0, y=0 },
Z = { x=0, y=0 },
}
Ruleset.pieces = 7
-- Component functions.