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Holding a piece that would block you out now works
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@ -167,6 +167,9 @@ function GameMode:update(inputs, ruleset)
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if self.enable_hold and inputs["hold"] == true and self.held == false and self.prev_inputs["hold"] == false then
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self:hold(inputs, ruleset)
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self.prev_inputs = inputs
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if not self.grid:canPlacePiece(self.piece) then
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self.game_over = true
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end
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return
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end
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