2020, A2, A3 section time draw fixes

highscore_display
Ishaan Bhardwaj 2021-01-25 22:26:55 -05:00
parent 0b6f62d50e
commit b22f671409
4 changed files with 21 additions and 18 deletions

View File

@ -627,6 +627,7 @@ function GameMode:sectionColourFunction(section)
end
function GameMode:drawSectionTimesWithSecondary(current_section, section_limit)
section_limit = section_limit or math.huge
local section_x = 530
local section_secondary_x = 440

View File

@ -256,8 +256,10 @@ end
local function getSectionForLevel(level)
if level < 2001 then
return math.floor(level / 100) + 1
else
elseif level < 2020 then
return 20
else
return 21
end
end
@ -442,7 +444,7 @@ function Marathon2020Game:drawScoringInfo()
love.graphics.printf("GRADE PTS.", text_x, 200, 90, "left")
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
self:drawSectionTimesWithSecondary(current_section)
self:drawSectionTimesWithSecondary(current_section, 20)
if (self.cool_timer > 0) then
love.graphics.printf("COOL!!", 64, 400, 160, "center")

View File

@ -122,14 +122,6 @@ function MarathonA2Game:advanceOneFrame()
return true
end
function MarathonA2Game:whilePieceActive()
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
self.grade_point_decay_counter = 0
self.grade_points = math.max(0, self.grade_points - 1)
end
end
function MarathonA2Game:onPieceEnter()
if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
self.level = self.level + 1
@ -247,6 +239,14 @@ local grade_conversion = {
17, 18, 19
}
function MarathonA2Game:whilePieceActive()
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
self.grade_point_decay_counter = 0
self.grade_points = math.max(0, self.grade_points - 1)
end
end
function MarathonA2Game:updateGrade(cleared_lines)
if self.clear or cleared_lines == 0 then return
else

View File

@ -147,14 +147,6 @@ function MarathonA3Game:advanceOneFrame()
return true
end
function MarathonA3Game:whilePieceActive()
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
self.grade_point_decay_counter = 0
self.grade_points = math.max(0, self.grade_points - 1)
end
end
function MarathonA3Game:onPieceEnter()
if (self.level % 100 ~= 99) and self.level ~= 998 and self.frames ~= 0 then
self:updateSectionTimes(self.level, self.level + 1)
@ -321,6 +313,14 @@ local grade_conversion = {
17
}
function MarathonA3Game:whilePieceActive()
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
self.grade_point_decay_counter = 0
self.grade_points = math.max(0, self.grade_points - 1)
end
end
function MarathonA3Game:updateGrade(cleared_lines)
if cleared_lines == 0 then return
else