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drawSectionTimesWithSecondary update
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@ -519,7 +519,7 @@ function GameMode:drawSectionTimes(current_section)
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love.graphics.printf(formatTime(self.frames - self.section_start_time), section_x, 40 + 20 * current_section, 90, "left")
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end
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function GameMode:drawSectionTimesWithSecondary(current_section)
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function GameMode:drawSectionTimesWithSecondary(current_section, section_colour_function)
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local section_x = 530
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local section_secondary_x = 440
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@ -530,6 +530,9 @@ function GameMode:drawSectionTimesWithSecondary(current_section)
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end
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for section, time in pairs(self.secondary_section_times) do
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if self.section_colour_function then
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love.graphics.setColor(self:section_colour_function(section))
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end
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if section > 0 then
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love.graphics.printf(formatTime(time), section_secondary_x, 40 + 20 * section, 90, "left")
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end
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