mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-12-22 21:19:02 -06:00
Custom line clear animations
This commit is contained in:
parent
b644c8e457
commit
acb05918c1
@ -537,13 +537,22 @@ function GameMode:getHighScoreData()
|
||||
}
|
||||
end
|
||||
|
||||
function GameMode:animation(x, y, skin, colour)
|
||||
return {
|
||||
1, 1, 1,
|
||||
-0.25 + 1.25 * (self.lcd / self:getLineClearDelay()),
|
||||
skin, colour,
|
||||
48 + x * 16, y * 16
|
||||
}
|
||||
end
|
||||
|
||||
function GameMode:drawLineClearAnimation()
|
||||
-- animation function
|
||||
-- params: block x, y, skin, colour
|
||||
-- returns: table with RGBA, skin, colour, x, y
|
||||
|
||||
-- Fadeout (default)
|
||||
-- [[
|
||||
--[[
|
||||
function animation(x, y, skin, colour)
|
||||
return {
|
||||
1, 1, 1,
|
||||
@ -585,7 +594,7 @@ function GameMode:drawLineClearAnimation()
|
||||
|
||||
for y, row in pairs(self.cleared_block_table) do
|
||||
for x, block in pairs(row) do
|
||||
local animation_table = animation(x, y, block.skin, block.colour)
|
||||
local animation_table = self:animation(x, y, block.skin, block.colour)
|
||||
love.graphics.setColor(
|
||||
animation_table[1], animation_table[2],
|
||||
animation_table[3], animation_table[4]
|
||||
|
Loading…
Reference in New Issue
Block a user