Discord RPC cleanup

- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
pull/3/head
Oshisaure 2020-10-11 02:17:48 +01:00
parent 05230ac046
commit 5d32b6a3e7
9 changed files with 96 additions and 64 deletions

56
load/rpc.lua Normal file
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@ -0,0 +1,56 @@
print("Loading discord RPC...")
DiscordRPC = {
loaded = false
}
local success, RPC = pcall(require, "libs.discordRPC")
if success then
DiscordRPC.loaded = true
DiscordRPC.appId = "599778517789573120"
function RPC.ready(userId, username, discriminator, avatar)
print(string.format("Discord: ready (%s, %s, %s, %s)", userId, username, discriminator, avatar))
end
function RPC.disconnected(errorCode, message)
print(string.format("Discord: disconnected (%d: %s)", errorCode, message))
end
function RPC.errored(errorCode, message)
print(string.format("Discord: error (%d: %s)", errorCode, message))
end
function RPC.joinGame(joinSecret)
print(string.format("Discord: join (%s)", joinSecret))
end
function RPC.spectateGame(spectateSecret)
print(string.format("Discord: spectate (%s)", spectateSecret))
end
function RPC.joinRequest(userId, username, discriminator, avatar)
print(string.format("Discord: join request (%s, %s, %s, %s)", userId, username, discriminator, avatar))
RPC.respond(userId, "yes")
end
RPC.initialize(DiscordRPC.appId, true)
local now = os.time(os.date("*t"))
RPC.updatePresence({
startTimestamp = now,
details = "Loading game...",
state = "",
largeImageKey = "icon2",
largeImageText = "Original game by Joe Zeng",
smallImageKey = "",
smallImageText = ""
})
DiscordRPC.RPC = RPC
print("DiscordRPC successfully loaded.")
else
print("DiscordRPC failed to load!")
print(RPC)
end
function DiscordRPC:update(newstuff)
if self.loaded then self.RPC.updatePresence(newstuff) end
end

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@ -1,46 +1,7 @@
function love.load()
discordRPC = require("libs.discordRPC")
discordRPC.appId = "599778517789573120"
function discordRPC.ready(userId, username, discriminator, avatar)
print(string.format("Discord: ready (%s, %s, %s, %s)", userId, username, discriminator, avatar))
end
function discordRPC.disconnected(errorCode, message)
print(string.format("Discord: disconnected (%d: %s)", errorCode, message))
end
function discordRPC.errored(errorCode, message)
print(string.format("Discord: error (%d: %s)", errorCode, message))
end
function discordRPC.joinGame(joinSecret)
print(string.format("Discord: join (%s)", joinSecret))
end
function discordRPC.spectateGame(spectateSecret)
print(string.format("Discord: spectate (%s)", spectateSecret))
end
function discordRPC.joinRequest(userId, username, discriminator, avatar)
print(string.format("Discord: join request (%s, %s, %s, %s)", userId, username, discriminator, avatar))
discordRPC.respond(userId, "yes")
end
discordRPC.initialize(discordRPC.appId, true)
local now = os.time(os.date("*t"))
presence = {
startTimestamp = now,
details = "Loading game...",
state = "",
largeImageKey = "icon2",
largeImageText = "Original game by Joe Zeng",
smallImageKey = "",
smallImageText = ""
}
math.randomseed(os.time())
highscores = {}
require "load.rpc"
require "load.graphics"
require "load.fonts"
require "load.sounds"

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@ -5,13 +5,10 @@ function GameScene:new(game_mode, ruleset)
self.game = game_mode()
self.ruleset = ruleset()
self.game:initialize(self.ruleset)
if game_mode.name == "Demon Mode" and math.random(1, 7) == 7 then
presence.details = "Suffering"
else
presence.details = "In game"
end
presence.state = game_mode.name
discordRPC.updatePresence(presence)
DiscordRPC:update({
details = self.game.rpc_details,
state = self.game.name,
})
end
function GameScene:update()

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@ -16,10 +16,11 @@ function ConfigScene:new()
-- load current config
self.config = config.input
self.highlight = 1
presence.details = "In menus"
presence.state = "Changing game config"
discordRPC.updatePresence(presence)
DiscordRPC:update({
details = "In menus",
state = "Changing game settings",
})
end
function ConfigScene:update()

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@ -23,9 +23,10 @@ function ConfigScene:new()
self.config = config.input
self.input_state = 1
presence.details = "In menus"
presence.state = "Changing input config"
discordRPC.updatePresence(presence)
DiscordRPC:update({
details = "In menus",
state = "Changing input config",
})
end
function ConfigScene:update()

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@ -47,9 +47,10 @@ function ModeSelectScene:new()
ruleset = current_ruleset,
select = "mode",
}
presence.details = "In menus"
presence.state = "Choosing a mode"
discordRPC.updatePresence(presence)
DiscordRPC:update({
details = "In menus",
state = "Choosing a mode",
})
end
function ModeSelectScene:update()

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@ -7,13 +7,27 @@ local main_menu_screens = {
ExitScene,
}
local mainmenuidle = {"Idle", "Twiddling their thumbs", "Admiring the main menu's BG", "Waiting for spring to come"}
local mainmenuidle = {
"Idle",
"On title screen",
"On main menu screen",
"Twiddling their thumbs",
"Admiring the main menu's BG",
"Waiting for spring to come",
"Actually not playing",
"Contemplating collecting stars",
"Preparing to put the block!!",
"Having a nap",
"In menus",
"Bottom text",
}
function TitleScene:new()
self.main_menu_state = 1
presence.details = "In menus"
presence.state = mainmenuidle[math.random(#mainmenuidle)]
discordRPC.updatePresence(presence)
DiscordRPC:update({
details = "In menus",
state = mainmenuidle[math.random(#mainmenuidle)],
})
end
function TitleScene:update()

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@ -11,9 +11,6 @@ DemonModeGame.name = "Demon Mode"
DemonModeGame.hash = "DemonMode"
DemonModeGame.tagline = "Can you handle the ludicrous speed past level 20?"
function DemonModeGame:new()
DemonModeGame.super:new()
self.roll_frames = 0
@ -29,6 +26,9 @@ function DemonModeGame:new()
self.enable_hold = true
self.lock_drop = true
self.next_queue_length = 3
if math.random() < 1/6.66 then
self.rpc_details = "Suffering"
end
end
function DemonModeGame:getARE()

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@ -40,6 +40,7 @@ function GameMode:new()
self.draw_section_times = false
self.draw_secondary_section_times = false
self.big_mode = false
self.rpc_details = "In game"
-- variables related to configurable parameters
self.drop_locked = false
self.hard_drop_locked = false