New IRS and IHS settings

pull/13/head
Ishaan Bhardwaj 2020-11-16 12:48:28 -05:00
parent 2bc9dc179c
commit cf6e0be4e7
1 changed files with 6 additions and 3 deletions

View File

@ -43,6 +43,8 @@ function GameMode:new()
self.draw_section_times = false
self.draw_secondary_section_times = false
self.big_mode = false
self.irs = true
self.ihs = true
self.rpc_details = "In game"
-- variables related to configurable parameters
self.drop_locked = false
@ -105,7 +107,7 @@ function GameMode:update(inputs, ruleset)
self:whilePieceActive()
local gravity = self:getGravity()
if self.enable_hold and inputs["hold"] == true and self.held == false then
if self.enable_hold and inputs["hold"] == true and self.held == false and self.prev_inputs["hold"] == false then
self:hold(inputs, ruleset)
self.prev_inputs = inputs
return
@ -284,7 +286,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
end
function GameMode:initializeOrHold(inputs, ruleset)
if self.enable_hold and inputs["hold"] == true then
if self.ihs and self.enable_hold and inputs["hold"] == true then
self:hold(inputs, ruleset)
else
self:initializeNextPiece(inputs, ruleset, self.next_queue[1])
@ -324,7 +326,8 @@ function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next
inputs, piece_data, self.grid, gravity,
self.prev_inputs, self.move,
self:getLockDelay(), self:getDropSpeed(),
self.lock_drop, self.lock_hard_drop, self.big_mode
self.lock_drop, self.lock_hard_drop, self.big_mode,
self.irs
)
if self.lock_drop then
self.drop_locked = true