Refactored ARE cancel

pull/13/head
Ishaan Bhardwaj 2020-12-28 23:32:41 -05:00
parent eaee5fc7f0
commit 90f62cb7dd
1 changed files with 19 additions and 23 deletions

View File

@ -162,6 +162,7 @@ function GameMode:update(inputs, ruleset)
not self.hard_drop_locked then
self:onHardDrop(piece_dy)
if self.lock_on_hard_drop then
self.piece_hard_dropped = true
self.piece.locked = true
end
end
@ -311,6 +312,21 @@ function GameMode:chargeDAS(inputs)
end
end
function GameMode:areCancel(inputs, ruleset)
if ruleset.are_cancel and self.piece_hard_dropped and
(self.move == "none" and not self.prev_inputs["up"] and
not self.prev_inputs["rotate_left"] and not self.prev_inputs["rotate_left2"] and
not self.prev_inputs["rotate_right"] and not self.prev_inputs["rotate_right2"] and
not self.prev_inputs["rotate_180"]) and
(inputs["left"] or inputs["right"] or inputs["up"] or
inputs["rotate_left"] or inputs["rotate_left2"] or
inputs["rotate_right"] or inputs["rotate_right2"] or
inputs["rotate_180"]) then
self.lcd = 0
self.are = 0
end
end
function GameMode:processDelays(inputs, ruleset, drop_speed)
if self.ready_frames == 100 then
playedReadySE = false
@ -331,18 +347,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
end
elseif self.lcd > 0 then
self.lcd = self.lcd - 1
if ruleset.are_cancel and
(self.move == "none" and not self.prev_inputs["up"] and
not self.prev_inputs["rotate_left"] and not self.prev_inputs["rotate_left2"] and
not self.prev_inputs["rotate_right"] and not self.prev_inputs["rotate_right2"] and
not self.prev_inputs["rotate_180"]) and
(inputs["left"] or inputs["right"] or inputs["up"] or
inputs["rotate_left"] or inputs["rotate_left2"] or
inputs["rotate_right"] or inputs["rotate_right2"] or
inputs["rotate_180"]) then
self.lcd = 0
self.are = 0
end
self:areCancel(inputs, ruleset)
if self.lcd == 0 then
self.grid:clearClearedRows()
playSE("fall")
@ -352,17 +357,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
end
elseif self.are > 0 then
self.are = self.are - 1
if ruleset.are_cancel and
(self.move == "none" and not self.prev_inputs["up"] and
not self.prev_inputs["rotate_left"] and not self.prev_inputs["rotate_left2"] and
not self.prev_inputs["rotate_right"] and not self.prev_inputs["rotate_right2"] and
not self.prev_inputs["rotate_180"]) and
(inputs["left"] or inputs["right"] or inputs["up"] or
inputs["rotate_left"] or inputs["rotate_left2"] or
inputs["rotate_right"] or inputs["rotate_right2"] or
inputs["rotate_180"]) then
self.are = 0
end
self:areCancel(inputs, ruleset)
if self.are == 0 then
self:initializeOrHold(inputs, ruleset)
end
@ -407,6 +402,7 @@ function GameMode:hold(inputs, ruleset, ihs)
end
function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next_piece)
self.piece_hard_dropped = false
local gravity = self:getGravity()
self.piece = ruleset:initializePiece(
inputs, piece_data, self.grid, gravity,