Set piece opacity fixes

This commit is contained in:
Ishaan Bhardwaj 2021-01-15 15:46:28 -05:00
parent e20eb048c8
commit ea8d008370

View File

@ -545,8 +545,7 @@ function GameMode:drawNextQueue(ruleset)
end
end
if self.hold_queue ~= nil and self.enable_hold then
local hold_color = self.held and 0.6 or 1
self:setHoldOpacity(1, hold_color)
self:setHoldOpacity()
drawPiece(
self.hold_queue.shape,
self.hold_queue.skin,
@ -557,15 +556,12 @@ function GameMode:drawNextQueue(ruleset)
return false
end
function GameMode:setNextOpacity(i, j)
i = i ~= nil and i or 1
j = j ~= nil and j or 1
love.graphics.setColor(j, j, j, i)
function GameMode:setNextOpacity(i)
love.graphics.setColor(1, 1, 1, 1)
end
function GameMode:setHoldOpacity(i, j)
i = i ~= nil and i or 1
j = j ~= nil and j or 1
love.graphics.setColor(j, j, j, i)
function GameMode:setHoldOpacity()
love.graphics.setColor(1, 1, 1, self.held and 0.6 or 1)
end
function GameMode:drawScoringInfo()