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Mandate safelock on 0 ARE rulesets/modes
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parent
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@ -515,10 +515,14 @@ function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next
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if self.buffer_soft_drop then
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self.buffer_soft_drop = false
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end
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if self.lock_drop then
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if self.lock_drop or (
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not ruleset.are or self:getARE() == 0
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) then
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self.drop_locked = true
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end
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if self.lock_hard_drop then
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if self.lock_hard_drop or (
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not ruleset.are or self:getARE() == 0
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) then
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self.hard_drop_locked = true
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end
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if generate_next_piece == nil then
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