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Condensed ARE canceling code a bit
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@ -314,14 +314,8 @@ end
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function GameMode:areCancel(inputs, ruleset)
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if ruleset.are_cancel and self.piece_hard_dropped and
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(self.move == "none" and not self.prev_inputs["up"] and
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not self.prev_inputs["rotate_left"] and not self.prev_inputs["rotate_left2"] and
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not self.prev_inputs["rotate_right"] and not self.prev_inputs["rotate_right2"] and
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not self.prev_inputs["rotate_180"]) and
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(inputs["left"] or inputs["right"] or inputs["up"] or
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inputs["rotate_left"] or inputs["rotate_left2"] or
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inputs["rotate_right"] or inputs["rotate_right2"] or
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inputs["rotate_180"]) then
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not self.prev_inputs.up and
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strTrueValues(inputs) ~= "" then
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self.lcd = 0
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self.are = 0
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end
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