PAIRS added, with bugfixes

pull/13/head
Ishaan Bhardwaj 2021-01-07 18:42:49 -05:00
parent 64047eaf9c
commit 8b09833ae6
4 changed files with 244 additions and 8 deletions

View File

@ -5,7 +5,7 @@ local playedReadySE = false
local playedGoSE = false
local Grid = require 'tetris.components.grid'
local Randomizer = require 'tetris.randomizers.randomizer'
local Randomizer = require 'tetris.randomizers.bag7'
local BagRandomizer = require 'tetris.randomizers.bag'
local GameMode = Object:extend()

View File

@ -488,7 +488,7 @@ function SakuraGame:drawScoringInfo()
love.graphics.printf("EFFECT: " .. effects[self.current_map], 240, 300, 160, "left")
end
if self.randomizer.history then
love.graphics.printf("RANDOM PIECES ACTIVE!", 240, 295, 200, "left")
love.graphics.printf("RANDOM PIECES ACTIVE!", 240, 150, 200, "left")
end
love.graphics.setFont(font_3x5_3)

View File

@ -92,12 +92,8 @@ function SurvivalA3Game:getGarbageLimit()
else return 8 end
end
function SurvivalA3Game:getNextPiece(ruleset)
return {
skin = self.level >= 1000 and "bone" or "2tie",
shape = self.randomizer:nextPiece(),
orientation = ruleset:getDefaultOrientation(),
}
function SurvivalA3Game:getSkin()
return self.level >= 1000 and "bone" or "2tie"
end
function SurvivalA3Game:hitTorikan(old_level, new_level)

240
tetris/rulesets/pairs.lua Normal file
View File

@ -0,0 +1,240 @@
local Ruleset = require 'tetris.rulesets.ruleset'
local PAIRS = Ruleset:extend()
PAIRS.name = "PAIRS"
PAIRS.hash = "PAIRS"
PAIRS.world = true
PAIRS.spawn_positions = {
[1] = { x=4, y=5 },
[2] = { x=4, y=6 },
[3] = { x=4, y=6 },
[4] = { x=4, y=6 },
[5] = { x=5, y=5 },
[6] = { x=5, y=5 },
[7] = { x=5, y=5 },
[8] = { x=5, y=5 },
[9] = { x=5, y=5 },
[10] = { x=5, y=5 },
[11] = { x=4, y=5 },
[12] = { x=4, y=5 },
[13] = { x=4, y=6 },
[14] = { x=4, y=6 },
[15] = { x=4, y=6 },
[16] = { x=4, y=6 },
[17] = { x=4, y=6 },
[18] = { x=4, y=6 },
}
PAIRS.big_spawn_positions = {
[1] = { x=2, y=3 },
[2] = { x=2, y=3 },
[3] = { x=2, y=3 },
[4] = { x=2, y=3 },
[5] = { x=2, y=3 },
[6] = { x=2, y=3 },
[7] = { x=2, y=3 },
[8] = { x=2, y=3 },
[9] = { x=2, y=3 },
[10] = { x=2, y=3 },
[11] = { x=2, y=3 },
[12] = { x=2, y=3 },
[13] = { x=2, y=3 },
[14] = { x=2, y=3 },
[15] = { x=2, y=3 },
[16] = { x=2, y=3 },
[17] = { x=2, y=3 },
[18] = { x=2, y=3 },
}
PAIRS.next_sounds = {
[1] = "I",
[2] = "O",
[3] = "S",
[4] = "Z",
[5] = "L",
[6] = "J",
[7] = "Z",
[8] = "S",
[9] = "J",
[10] = "L",
[11] = "O",
[12] = "O",
[13] = "T",
[14] = "L",
[15] = "J",
[16] = "T",
[17] = "J",
[18] = "I"
}
PAIRS.colourscheme = {
[1] = "R",
[2] = "C",
[3] = "G",
[4] = "M",
[5] = "O",
[6] = "C",
[7] = "G",
[8] = "M",
[9] = "G",
[10] = "M",
[11] = "Y",
[12] = "B",
[13] = "M",
[14] = "O",
[15] = "B",
[16] = "G",
[17] = "C",
[18] = "R"
}
PAIRS.pieces = 18
PAIRS.block_offsets = {
[1]={
{ {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0}, {x=2, y=0} },
{ {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=2} },
{ {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0}, {x=2, y=0} },
{ {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=2} },
},
[2]={
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
},
[3]={
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-2}, {x=-1, y=0} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0}, {x=-1, y=-2} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-2}, {x=-1, y=0} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0}, {x=-1, y=-2} },
},
[4]={
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=0}, {x=-1, y=-2} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=1, y=-2} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=0}, {x=-1, y=-2} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=1, y=-2} },
},
[5]={
{ {x=1, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
{ {x=0, y=0}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
{ {x=-2, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
{ {x=-1, y=-3}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
},
[6]={
{ {x=-2, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
{ {x=0, y=-3}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
{ {x=1, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
{ {x=-1, y=0}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
},
[7]={
{ {x=-2, y=-1}, {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
{ {x=0, y=-3}, {x=0, y=-2}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
{ {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
{ {x=-1, y=0}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=-1, y=-1} },
},
[8]={
{ {x=1, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=-2, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
{ {x=-1, y=-3}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
},
[9]={
{ {x=-1, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
{ {x=0, y=-2}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
{ {x=0, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
{ {x=-1, y=-1}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
},
[10]={
{ {x=0, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
{ {x=0, y=-1}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
{ {x=-1, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
{ {x=-1, y=-2}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
},
[11]={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-1}, {x=1, y=-2} },
{ {x=0, y=0}, {x=1, y=-1}, {x=1, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
},
[12]={
{ {x=0, y=0}, {x=1, y=-1}, {x=1, y=0}, {x=0, y=-1}, {x=-1, y=0} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-1}, {x=1, y=0} },
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=-1}, {x=0, y=-1}, {x=-1, y=-1} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-1}, {x=-1, y=-2} },
},
[13]={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1}, {x=1, y=-1} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=0}, {x=1, y=-2} },
{ {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1}, {x=1, y=-1} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=0}, {x=-1, y=-2} },
},
[14]={
{ {x=0, y=-1}, {x=0, y=0}, {x=0, y=-2}, {x=-1, y=-1}, {x=1, y=0} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=-2}, {x=-1, y=0} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-2} },
{ {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=0, y=0}, {x=1, y=-2} },
},
[15]={
{ {x=0, y=-1}, {x=0, y=0}, {x=0, y=-2}, {x=-1, y=0}, {x=1, y=-1} },
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=-2}, {x=0, y=0} },
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-2}, {x=-1, y=-1} },
{ {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=-2} },
},
[16]={
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=0}, {x=1, y=0} },
{ {x=-1, y=0}, {x=0, y=-1}, {x=-1, y=-2}, {x=-1, y=-1}, {x=1, y=-1} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-2}, {x=1, y=-2} },
{ {x=1, y=0}, {x=0, y=-1}, {x=1, y=-2}, {x=-1, y=-1}, {x=1, y=-1} },
},
[17]={
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=-2} },
{ {x=0, y=-2}, {x=1, y=-2}, {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=-2} },
{ {x=0, y=-2}, {x=1, y=0}, {x=-1, y=-2}, {x=1, y=-1}, {x=1, y=-2} },
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=-1}, {x=1, y=-2} },
},
[18]={
{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1}, {x=-1, y=-2} },
{ {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-2} },
{ {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=-1}, {x=1, y=-1}, {x=1, y=0} },
{ {x=1, y=-2}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
},
}
PAIRS.wallkicks = {
{x=1, y=0}, {x=-1, y=0}, {x=2, y=0}, {x=-2, y=0}, {x=0, y=-1}
}
function PAIRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
if (piece.shape == 2) then return end
local kicks = PAIRS.wallkicks
assert(piece.rotation ~= new_piece.rotation)
for idx, offset in pairs(kicks) do
kicked_piece = new_piece:withOffset(offset)
if grid:canPlacePiece(kicked_piece) then
self:onPieceRotate(piece, grid)
piece:setRelativeRotation(rot_dir)
piece:setOffset(offset)
return
end
end
end
function PAIRS:onPieceDrop(piece, grid)
piece.lock_delay = 0
end
function PAIRS:get180RotationValue()
if config.gamesettings.world_reverse == 1 then
return 1
else
return 3
end
end
return PAIRS