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synced 2024-11-22 08:49:03 -06:00
Can no longer buffer a hard drop when not allowed
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parent
1fdd091456
commit
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@ -334,7 +334,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
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playedGoSE = false
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end
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if self.ready_frames > 0 then
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if not self.prev_inputs["up"] and inputs["up"] then
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if not self.prev_inputs["up"] and inputs["up"] and self.enable_hard_drop then
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self.buffer_hard_drop = true
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end
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if not self.prev_inputs["down"] and inputs["down"] then
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@ -353,7 +353,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
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self:initializeOrHold(inputs, ruleset)
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end
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elseif self.lcd > 0 then
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if not self.prev_inputs["up"] and inputs["up"] then
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if not self.prev_inputs["up"] and inputs["up"] and self.enable_hard_drop then
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self.buffer_hard_drop = true
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end
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if not self.prev_inputs["down"] and inputs["down"] then
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@ -369,7 +369,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
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end
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end
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elseif self.are > 0 then
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if not self.prev_inputs["up"] and inputs["up"] then
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if not self.prev_inputs["up"] and inputs["up"] and self.enable_hard_drop then
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self.buffer_hard_drop = true
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end
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if not self.prev_inputs["down"] and inputs["down"] then
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