Compare commits
97 Commits
v0.2.6.1
...
v0.3-beta2
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15
README.md
@@ -1,10 +1,5 @@
|
|||||||

|

|
||||||
|
|
||||||
Important notice
|
|
||||||
================
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
Cambridge
|
Cambridge
|
||||||
=========
|
=========
|
||||||
|
|
||||||
@@ -65,6 +60,14 @@ Then, check the mod pack section at the bottom of this page.
|
|||||||
|
|
||||||
If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11, because it won't work with earlier versions!**
|
If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11, because it won't work with earlier versions!**
|
||||||
|
|
||||||
|
#### Downloading a release
|
||||||
|
|
||||||
|
You can download the .love file in the latest release, and run it with:
|
||||||
|
|
||||||
|
love cambridge.love
|
||||||
|
|
||||||
|
#### Installing from source
|
||||||
|
|
||||||
Clone the repository in git:
|
Clone the repository in git:
|
||||||
|
|
||||||
git clone https://github.com/SashLilac/cambridge
|
git clone https://github.com/SashLilac/cambridge
|
||||||
@@ -81,6 +84,8 @@ It should run automatically!
|
|||||||
|
|
||||||
Simply drag your mode, ruleset, and randomizer Lua files into their respective [directory](https://love2d.org/wiki/love.filesystem), and they should appear automatically.
|
Simply drag your mode, ruleset, and randomizer Lua files into their respective [directory](https://love2d.org/wiki/love.filesystem), and they should appear automatically.
|
||||||
|
|
||||||
|
You can also load custom assets through this way, assuming you preserve the directory structure.
|
||||||
|
|
||||||
**WARNING:** The .exe / .love files and the bleeding edge releases have different save directories. Read the above link carefully!
|
**WARNING:** The .exe / .love files and the bleeding edge releases have different save directories. Read the above link carefully!
|
||||||
|
|
||||||
For more detailed instructions, install [this](https://github.com/SashLilac/cambridge-modpack) mod pack to get a taste of the mod potential.
|
For more detailed instructions, install [this](https://github.com/SashLilac/cambridge-modpack) mod pack to get a taste of the mod potential.
|
||||||
|
|||||||
32
SOURCES.md
@@ -139,4 +139,34 @@ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|||||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||||
OTHER DEALINGS IN THE SOFTWARE.
|
OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
bigint.lua (https://github.com/empyreuma/bigint.lua)
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
3-Clause BSD License
|
||||||
|
|
||||||
|
Copyright (c) Emily "empyreuma" 2016
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are met:
|
||||||
|
* Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
* Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
* Neither the name of the <organization> nor the
|
||||||
|
names of its contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||||
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
|
||||||
|
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
@@ -3,19 +3,11 @@ Game modes
|
|||||||
|
|
||||||
There are several classes of game modes. The modes that originate from other games are organized by suffix:
|
There are several classes of game modes. The modes that originate from other games are organized by suffix:
|
||||||
|
|
||||||
* The "C" series stand for "Classic" games, games that were produced before around 1992-1993 and generally have no wallkicks or lock delay.
|
|
||||||
* C84 - The original version from the Electronika 60.
|
|
||||||
* C88 - Sega Tetris.
|
|
||||||
* C89 - Nintendo / NES Tetris.
|
|
||||||
* The "A" series stand for "Arika" games, or games in the Tetris the Grand Master series.
|
* The "A" series stand for "Arika" games, or games in the Tetris the Grand Master series.
|
||||||
* A1 - Tetris The Grand Master (the original from 1998).
|
* A1 - Tetris The Grand Master (the original from 1998).
|
||||||
* A2 - Tetris The Absolute The Grand Master 2 PLUS.
|
* A2 - Tetris The Absolute The Grand Master 2 PLUS.
|
||||||
* A3 - Tetris The Grand Master 3 Terror-Instinct.
|
* A3 - Tetris The Grand Master 3 Terror-Instinct.
|
||||||
* AX - Tetris The Grand Master ACE (X for Xbox).
|
* AX - Tetris The Grand Master ACE (X for Xbox).
|
||||||
* The "G" series stand for "Guideline" games, or games that follow the Tetris Guideline.
|
|
||||||
* GF - Tetris Friends (2007-2019)
|
|
||||||
* GJ - Tetris Online Japan (2005-2011)
|
|
||||||
* N stands for Nullpomino, only used for Phantom Mania N.
|
|
||||||
|
|
||||||
MARATHON
|
MARATHON
|
||||||
--------
|
--------
|
||||||
@@ -28,8 +20,6 @@ From other games:
|
|||||||
* **MARATHON A1**: Tetris the Grand Master 1.
|
* **MARATHON A1**: Tetris the Grand Master 1.
|
||||||
* **MARATHON A2**: Tetris the Grand Master 2 (TAP Master).
|
* **MARATHON A2**: Tetris the Grand Master 2 (TAP Master).
|
||||||
* **MARATHON A3**: Tetris the Grand Master 3 (no exams).
|
* **MARATHON A3**: Tetris the Grand Master 3 (no exams).
|
||||||
* **MARATHON AX4**: Another mode from TGM Ace.
|
|
||||||
* **MARATHON C89**: Nintendo NES Tetris. Can you transition and make it to the killscreen?
|
|
||||||
|
|
||||||
|
|
||||||
SURVIVAL
|
SURVIVAL
|
||||||
@@ -43,14 +33,7 @@ From other games:
|
|||||||
* **SURVIVAL A1**: 20G mode from Tetris the Grand Master.
|
* **SURVIVAL A1**: 20G mode from Tetris the Grand Master.
|
||||||
* **SURVIVAL A2**: T.A. Death.
|
* **SURVIVAL A2**: T.A. Death.
|
||||||
* **SURVIVAL A3**: Ti Shirase.
|
* **SURVIVAL A3**: Ti Shirase.
|
||||||
|
* **SURVIVAL AX**: Another mode from TGM Ace.
|
||||||
|
|
||||||
RACE
|
|
||||||
----
|
|
||||||
|
|
||||||
Modes with no levels, just a single timed goal.
|
|
||||||
|
|
||||||
* **Race 40**: How fast can you clear 40 lines? No limits, no holds barred.
|
|
||||||
|
|
||||||
|
|
||||||
PHANTOM MANIA
|
PHANTOM MANIA
|
||||||
@@ -69,8 +52,4 @@ OTHER MODES
|
|||||||
|
|
||||||
* **Strategy**: How well can you plan ahead your movements? Can you handle only having a short time to place each piece?
|
* **Strategy**: How well can you plan ahead your movements? Can you handle only having a short time to place each piece?
|
||||||
|
|
||||||
* **TetrisGram™ Pacer Test**: is a multi-stage piece-placing ability test that progressively gets more difficult as it continues.
|
* **Big A2**: Marathon A2 but all the pieces are BIG!
|
||||||
|
|
||||||
* **Interval Training**: 30 seconds per section. 20G. 15 frames of lock delay. How long can you last?
|
|
||||||
|
|
||||||
* **Demon Mode**: An original mode from Oshisaure! Can you push through the ever faster levels and not get denied?
|
|
||||||
29
funcs.lua
@@ -56,9 +56,19 @@ end
|
|||||||
|
|
||||||
function formatBigNum(number)
|
function formatBigNum(number)
|
||||||
-- returns a string representing a number with commas as thousands separator (e.g. 12,345,678)
|
-- returns a string representing a number with commas as thousands separator (e.g. 12,345,678)
|
||||||
local s = string.format("%d", number)
|
local s
|
||||||
local pos = string.len(s) % 3
|
if type(number) == "number" then
|
||||||
if pos == 0 then pos = 3 end
|
s = string.format("%d", number)
|
||||||
|
elseif type(number) == "string" then
|
||||||
|
if not tonumber(number) then
|
||||||
|
return
|
||||||
|
else
|
||||||
|
s = number
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local pos = Mod1(string.len(s), 3)
|
||||||
return string.sub(s, 1, pos)
|
return string.sub(s, 1, pos)
|
||||||
.. string.gsub(string.sub(s, pos+1), "(...)", ",%1")
|
.. string.gsub(string.sub(s, pos+1), "(...)", ",%1")
|
||||||
end
|
end
|
||||||
@@ -66,4 +76,17 @@ end
|
|||||||
function Mod1(n, m)
|
function Mod1(n, m)
|
||||||
-- returns a number congruent to n modulo m in the range [1;m] (as opposed to [0;m-1])
|
-- returns a number congruent to n modulo m in the range [1;m] (as opposed to [0;m-1])
|
||||||
return ((n-1) % m) + 1
|
return ((n-1) % m) + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
function table.contains(table, element)
|
||||||
|
for _, value in pairs(table) do
|
||||||
|
if value == element then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function clamp(a, b, c)
|
||||||
|
return math.min(a, math.max(b, c))
|
||||||
end
|
end
|
||||||
555
libs/bigint/bigint.lua
Normal file
@@ -0,0 +1,555 @@
|
|||||||
|
#!/usr/bin/env lua
|
||||||
|
-- If this variable is true, then strict type checking is performed for all
|
||||||
|
-- operations. This may result in slower code, but it will allow you to catch
|
||||||
|
-- errors and bugs earlier.
|
||||||
|
local strict = true
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local bigint = {}
|
||||||
|
|
||||||
|
local named_powers = require("libs.bigint.named-powers-of-ten")
|
||||||
|
|
||||||
|
-- Create a new bigint or convert a number or string into a big
|
||||||
|
-- Returns an empty, positive bigint if no number or string is given
|
||||||
|
function bigint.new(num)
|
||||||
|
local self = {
|
||||||
|
sign = "+",
|
||||||
|
digits = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Return a new bigint with the same sign and digits
|
||||||
|
function self:clone()
|
||||||
|
local newint = bigint.new()
|
||||||
|
newint.sign = self.sign
|
||||||
|
for _, digit in pairs(self.digits) do
|
||||||
|
newint.digits[#newint.digits + 1] = digit
|
||||||
|
end
|
||||||
|
return newint
|
||||||
|
end
|
||||||
|
|
||||||
|
setmetatable(self, {
|
||||||
|
__add = function(lhs, rhs)
|
||||||
|
return bigint.add(lhs, rhs)
|
||||||
|
end,
|
||||||
|
__unm = function()
|
||||||
|
if (self.sign == "+") then
|
||||||
|
self.sign = "-"
|
||||||
|
else
|
||||||
|
self.sign = "+"
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end,
|
||||||
|
__sub = function(lhs, rhs)
|
||||||
|
return bigint.subtract(lhs, rhs)
|
||||||
|
end,
|
||||||
|
__mul = function(lhs, rhs)
|
||||||
|
return bigint.multiply(lhs, rhs)
|
||||||
|
end,
|
||||||
|
__div = function(lhs, rhs)
|
||||||
|
return bigint.divide(lhs, rhs)
|
||||||
|
end,
|
||||||
|
__mod = function(lhs, rhs)
|
||||||
|
return bigint.modulus(lhs, rhs)
|
||||||
|
end,
|
||||||
|
__pow = function(lhs, rhs)
|
||||||
|
return bigint.exponentiate(lhs, rhs)
|
||||||
|
end,
|
||||||
|
__eq = function(lhs, rhs)
|
||||||
|
return bigint.compare(lhs, rhs, "==")
|
||||||
|
end,
|
||||||
|
__lt = function(lhs, rhs)
|
||||||
|
return bigint.compare(lhs, rhs, "<")
|
||||||
|
end,
|
||||||
|
__le = function(lhs, rhs)
|
||||||
|
return bigint.compare(lhs, rhs, "<=")
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
if (num) then
|
||||||
|
local num_string = tostring(num)
|
||||||
|
for digit in string.gmatch(num_string, "[0-9]") do
|
||||||
|
table.insert(self.digits, tonumber(digit))
|
||||||
|
end
|
||||||
|
if string.sub(num_string, 1, 1) == "-" then
|
||||||
|
self.sign = "-"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check the type of a big
|
||||||
|
-- Normally only runs when global variable "strict" == true, but checking can be
|
||||||
|
-- forced by supplying "true" as the second argument.
|
||||||
|
function bigint.check(big, force)
|
||||||
|
if (strict or force) then
|
||||||
|
assert(#big.digits > 0, "bigint is empty")
|
||||||
|
assert(type(big.sign) == "string", "bigint is unsigned")
|
||||||
|
for _, digit in pairs(big.digits) do
|
||||||
|
assert(type(digit) == "number", digit .. " is not a number")
|
||||||
|
assert(digit < 10, digit .. " is greater than or equal to 10")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Return a new big with the same digits but with a positive sign (absolute
|
||||||
|
-- value)
|
||||||
|
function bigint.abs(big)
|
||||||
|
bigint.check(big)
|
||||||
|
local result = big:clone()
|
||||||
|
result.sign = "+"
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Convert a big to a number or string
|
||||||
|
function bigint.unserialize(big, output_type, precision)
|
||||||
|
bigint.check(big)
|
||||||
|
|
||||||
|
local num = ""
|
||||||
|
if big.sign == "-" then
|
||||||
|
num = "-"
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if ((output_type == nil)
|
||||||
|
or (output_type == "number")
|
||||||
|
or (output_type == "n")
|
||||||
|
or (output_type == "string")
|
||||||
|
or (output_type == "s")) then
|
||||||
|
-- Unserialization to a string or number requires reconstructing the
|
||||||
|
-- entire number
|
||||||
|
|
||||||
|
for _, digit in pairs(big.digits) do
|
||||||
|
num = num .. math.floor(digit) -- lazy way of getting rid of .0$
|
||||||
|
end
|
||||||
|
|
||||||
|
if ((output_type == nil)
|
||||||
|
or (output_type == "number")
|
||||||
|
or (output_type == "n")) then
|
||||||
|
return tonumber(num)
|
||||||
|
else
|
||||||
|
return num
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
-- Unserialization to human-readable form or scientific notation only
|
||||||
|
-- requires reading the first few digits
|
||||||
|
if (precision == nil) then
|
||||||
|
precision = 3
|
||||||
|
else
|
||||||
|
assert(precision > 0, "Precision cannot be less than 1")
|
||||||
|
assert(math.floor(precision) == precision,
|
||||||
|
"Precision must be a positive integer")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- num is the first (precision + 1) digits, the first being separated by
|
||||||
|
-- a decimal point from the others
|
||||||
|
num = num .. big.digits[1]
|
||||||
|
if (precision > 1) then
|
||||||
|
num = num .. "."
|
||||||
|
for i = 1, (precision - 1) do
|
||||||
|
num = num .. big.digits[i + 1]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if ((output_type == "human-readable")
|
||||||
|
or (output_type == "human")
|
||||||
|
or (output_type == "h")) then
|
||||||
|
-- Human-readable output contributed by 123eee555
|
||||||
|
|
||||||
|
local name
|
||||||
|
local walkback = 0 -- Used to enumerate "ten", "hundred", etc
|
||||||
|
|
||||||
|
-- Walk backwards in the index of named_powers starting at the
|
||||||
|
-- number of digits of the input until the first value is found
|
||||||
|
for i = (#big.digits - 1), (#big.digits - 4), -1 do
|
||||||
|
name = named_powers[i]
|
||||||
|
if (name) then
|
||||||
|
if (walkback == 1) then
|
||||||
|
name = "ten " .. name
|
||||||
|
elseif (walkback == 2) then
|
||||||
|
name = "hundred " .. name
|
||||||
|
end
|
||||||
|
break
|
||||||
|
else
|
||||||
|
walkback = walkback + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return num .. " " .. name
|
||||||
|
|
||||||
|
else
|
||||||
|
return num .. "*10^" .. (#big.digits - 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Basic comparisons
|
||||||
|
-- Accepts symbols (<, >=, ~=) and Unix shell-like options (lt, ge, ne)
|
||||||
|
function bigint.compare(big1, big2, comparison)
|
||||||
|
bigint.check(big1)
|
||||||
|
bigint.check(big2)
|
||||||
|
|
||||||
|
local greater = false -- If big1.digits > big2.digits
|
||||||
|
local equal = false
|
||||||
|
|
||||||
|
if (big1.sign == "-") and (big2.sign == "+") then
|
||||||
|
greater = false
|
||||||
|
elseif (#big1.digits > #big2.digits)
|
||||||
|
or ((big1.sign == "+") and (big2.sign == "-")) then
|
||||||
|
greater = true
|
||||||
|
elseif (#big1.digits == #big2.digits) then
|
||||||
|
-- Walk left to right, comparing digits
|
||||||
|
for digit = 1, #big1.digits do
|
||||||
|
if (big1.digits[digit] > big2.digits[digit]) then
|
||||||
|
greater = true
|
||||||
|
break
|
||||||
|
elseif (big2.digits[digit] > big1.digits[digit]) then
|
||||||
|
break
|
||||||
|
elseif (digit == #big1.digits)
|
||||||
|
and (big1.digits[digit] == big2.digits[digit]) then
|
||||||
|
equal = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If both numbers are negative, then the requirements for greater are
|
||||||
|
-- reversed
|
||||||
|
if (not equal) and (big1.sign == "-") and (big2.sign == "-") then
|
||||||
|
greater = not greater
|
||||||
|
end
|
||||||
|
|
||||||
|
return (((comparison == "<") or (comparison == "lt"))
|
||||||
|
and ((not greater) and (not equal)) and true)
|
||||||
|
or (((comparison == ">") or (comparison == "gt"))
|
||||||
|
and ((greater) and (not equal)) and true)
|
||||||
|
or (((comparison == "==") or (comparison == "eq"))
|
||||||
|
and (equal) and true)
|
||||||
|
or (((comparison == ">=") or (comparison == "ge"))
|
||||||
|
and (equal or greater) and true)
|
||||||
|
or (((comparison == "<=") or (comparison == "le"))
|
||||||
|
and (equal or not greater) and true)
|
||||||
|
or (((comparison == "~=") or (comparison == "!=") or (comparison == "ne"))
|
||||||
|
and (not equal) and true)
|
||||||
|
or false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- BACKEND: Add big1 and big2, ignoring signs
|
||||||
|
function bigint.add_raw(big1, big2)
|
||||||
|
bigint.check(big1)
|
||||||
|
bigint.check(big2)
|
||||||
|
|
||||||
|
local result = bigint.new()
|
||||||
|
local max_digits = 0
|
||||||
|
local carry = 0
|
||||||
|
|
||||||
|
if (#big1.digits >= #big2.digits) then
|
||||||
|
max_digits = #big1.digits
|
||||||
|
else
|
||||||
|
max_digits = #big2.digits
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Walk backwards right to left, like in long addition
|
||||||
|
for digit = 0, max_digits - 1 do
|
||||||
|
local sum = (big1.digits[#big1.digits - digit] or 0)
|
||||||
|
+ (big2.digits[#big2.digits - digit] or 0)
|
||||||
|
+ carry
|
||||||
|
|
||||||
|
if (sum >= 10) then
|
||||||
|
carry = 1
|
||||||
|
sum = sum - 10
|
||||||
|
else
|
||||||
|
carry = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
result.digits[max_digits - digit] = sum
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Leftover carry in cases when #big1.digits == #big2.digits and sum > 10, ex. 7 + 9
|
||||||
|
if (carry == 1) then
|
||||||
|
table.insert(result.digits, 1, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- BACKEND: Subtract big2 from big1, ignoring signs
|
||||||
|
function bigint.subtract_raw(big1, big2)
|
||||||
|
-- Type checking is done by bigint.compare
|
||||||
|
assert(bigint.compare(bigint.abs(big1), bigint.abs(big2), ">="),
|
||||||
|
"Size of " .. bigint.unserialize(big1, "string") .. " is less than "
|
||||||
|
.. bigint.unserialize(big2, "string"))
|
||||||
|
|
||||||
|
local result = big1:clone()
|
||||||
|
local max_digits = #big1.digits
|
||||||
|
local borrow = 0
|
||||||
|
|
||||||
|
-- Logic mostly copied from bigint.add_raw ---------------------------------
|
||||||
|
-- Walk backwards right to left, like in long subtraction
|
||||||
|
for digit = 0, max_digits - 1 do
|
||||||
|
local diff = (big1.digits[#big1.digits - digit] or 0)
|
||||||
|
- (big2.digits[#big2.digits - digit] or 0)
|
||||||
|
- borrow
|
||||||
|
|
||||||
|
if (diff < 0) then
|
||||||
|
borrow = 1
|
||||||
|
diff = diff + 10
|
||||||
|
else
|
||||||
|
borrow = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
result.digits[max_digits - digit] = diff
|
||||||
|
end
|
||||||
|
----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
-- Strip leading zeroes if any, but not if 0 is the only digit
|
||||||
|
while (#result.digits > 1) and (result.digits[1] == 0) do
|
||||||
|
table.remove(result.digits, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
-- FRONTEND: Addition and subtraction operations, accounting for signs
|
||||||
|
function bigint.add(big1, big2)
|
||||||
|
-- Type checking is done by bigint.compare
|
||||||
|
|
||||||
|
local result
|
||||||
|
|
||||||
|
-- If adding numbers of different sign, subtract the smaller sized one from
|
||||||
|
-- the bigger sized one and take the sign of the bigger sized one
|
||||||
|
if (big1.sign ~= big2.sign) then
|
||||||
|
if (bigint.compare(bigint.abs(big1), bigint.abs(big2), ">")) then
|
||||||
|
result = bigint.subtract_raw(big1, big2)
|
||||||
|
result.sign = big1.sign
|
||||||
|
else
|
||||||
|
result = bigint.subtract_raw(big2, big1)
|
||||||
|
result.sign = big2.sign
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif (big1.sign == "+") and (big2.sign == "+") then
|
||||||
|
result = bigint.add_raw(big1, big2)
|
||||||
|
|
||||||
|
elseif (big1.sign == "-") and (big2.sign == "-") then
|
||||||
|
result = bigint.add_raw(big1, big2)
|
||||||
|
result.sign = "-"
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
function bigint.subtract(big1, big2)
|
||||||
|
-- Type checking is done by bigint.compare in bigint.add
|
||||||
|
-- Subtracting is like adding a negative
|
||||||
|
local big2_local = big2:clone()
|
||||||
|
if (big2.sign == "+") then
|
||||||
|
big2_local.sign = "-"
|
||||||
|
else
|
||||||
|
big2_local.sign = "+"
|
||||||
|
end
|
||||||
|
return bigint.add(big1, big2_local)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- BACKEND: Multiply a big by a single digit big, ignoring signs
|
||||||
|
function bigint.multiply_single(big1, big2)
|
||||||
|
bigint.check(big1)
|
||||||
|
bigint.check(big2)
|
||||||
|
assert(#big2.digits == 1, bigint.unserialize(big2, "string")
|
||||||
|
.. " has more than one digit")
|
||||||
|
|
||||||
|
local result = bigint.new()
|
||||||
|
local carry = 0
|
||||||
|
|
||||||
|
-- Logic mostly copied from bigint.add_raw ---------------------------------
|
||||||
|
-- Walk backwards right to left, like in long multiplication
|
||||||
|
for digit = 0, #big1.digits - 1 do
|
||||||
|
local this_digit = big1.digits[#big1.digits - digit]
|
||||||
|
* big2.digits[1]
|
||||||
|
+ carry
|
||||||
|
|
||||||
|
if (this_digit >= 10) then
|
||||||
|
carry = math.floor(this_digit / 10)
|
||||||
|
this_digit = this_digit - (carry * 10)
|
||||||
|
else
|
||||||
|
carry = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
result.digits[#big1.digits - digit] = this_digit
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Leftover carry in cases when big1.digits[1] * big2.digits[1] > 0
|
||||||
|
if (carry > 0) then
|
||||||
|
table.insert(result.digits, 1, carry)
|
||||||
|
end
|
||||||
|
----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
-- FRONTEND: Multiply two bigs, accounting for signs
|
||||||
|
function bigint.multiply(big1, big2)
|
||||||
|
-- Type checking done by bigint.multiply_single
|
||||||
|
|
||||||
|
local result = bigint.new(0)
|
||||||
|
local larger, smaller -- Larger and smaller in terms of digits, not size
|
||||||
|
|
||||||
|
if (bigint.unserialize(big1) == 0) or (bigint.unserialize(big2) == 0) then
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
if (#big1.digits >= #big2.digits) then
|
||||||
|
larger = big1
|
||||||
|
smaller = big2
|
||||||
|
else
|
||||||
|
larger = big2
|
||||||
|
smaller = big1
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Walk backwards right to left, like in long multiplication
|
||||||
|
for digit = 0, #smaller.digits - 1 do
|
||||||
|
-- Sorry for going over column 80! There's lots of big names here
|
||||||
|
local this_digit_product = bigint.multiply_single(larger,
|
||||||
|
bigint.new(smaller.digits[#smaller.digits - digit]))
|
||||||
|
|
||||||
|
-- "Placeholding zeroes"
|
||||||
|
if (digit > 0) then
|
||||||
|
for placeholder = 1, digit do
|
||||||
|
table.insert(this_digit_product.digits, 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
result = bigint.add(result, this_digit_product)
|
||||||
|
end
|
||||||
|
|
||||||
|
if (larger.sign == smaller.sign) then
|
||||||
|
result.sign = "+"
|
||||||
|
else
|
||||||
|
result.sign = "-"
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Raise a big to a positive integer or big power (TODO: negative integer power)
|
||||||
|
function bigint.exponentiate(big, power)
|
||||||
|
-- Type checking for big done by bigint.multiply
|
||||||
|
assert(bigint.compare(power, bigint.new(0), ">="),
|
||||||
|
" negative powers are not supported")
|
||||||
|
local exp = power:clone()
|
||||||
|
|
||||||
|
if (bigint.compare(exp, bigint.new(0), "==")) then
|
||||||
|
return bigint.new(1)
|
||||||
|
elseif (bigint.compare(exp, bigint.new(1), "==")) then
|
||||||
|
return big
|
||||||
|
else
|
||||||
|
local result = big:clone()
|
||||||
|
|
||||||
|
while (bigint.compare(exp, bigint.new(1), ">")) do
|
||||||
|
result = bigint.multiply(result, big)
|
||||||
|
exp = bigint.subtract(exp, bigint.new(1))
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- BACKEND: Divide two bigs (decimals not supported), returning big result and
|
||||||
|
-- big remainder
|
||||||
|
-- WARNING: Only supports positive integers
|
||||||
|
function bigint.divide_raw(big1, big2)
|
||||||
|
-- Type checking done by bigint.compare
|
||||||
|
if (bigint.compare(big1, big2, "==")) then
|
||||||
|
return bigint.new(1), bigint.new(0)
|
||||||
|
elseif (bigint.compare(big1, big2, "<")) then
|
||||||
|
return bigint.new(0), bigint.new(0)
|
||||||
|
else
|
||||||
|
assert(bigint.compare(big2, bigint.new(0), "!="), "error: divide by zero")
|
||||||
|
assert(big1.sign == "+", "error: big1 is not positive")
|
||||||
|
assert(big2.sign == "+", "error: big2 is not positive")
|
||||||
|
|
||||||
|
local result = bigint.new()
|
||||||
|
|
||||||
|
local dividend = bigint.new() -- Dividend of a single operation, not the
|
||||||
|
-- dividend of the overall function
|
||||||
|
local divisor = big2:clone()
|
||||||
|
local factor = 1
|
||||||
|
|
||||||
|
-- Walk left to right among digits in the dividend, like in long
|
||||||
|
-- division
|
||||||
|
for _, digit in pairs(big1.digits) do
|
||||||
|
dividend.digits[#dividend.digits + 1] = digit
|
||||||
|
|
||||||
|
-- The dividend is smaller than the divisor, so a zero is appended
|
||||||
|
-- to the result and the loop ends
|
||||||
|
if (bigint.compare(dividend, divisor, "<")) then
|
||||||
|
if (#result.digits > 0) then -- Don't add leading zeroes
|
||||||
|
result.digits[#result.digits + 1] = 0
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Find the maximum number of divisors that fit into the
|
||||||
|
-- dividend
|
||||||
|
factor = 0
|
||||||
|
while (bigint.compare(divisor, dividend, "<=")) do
|
||||||
|
divisor = bigint.add(divisor, big2)
|
||||||
|
factor = factor + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Append the factor to the result
|
||||||
|
if (factor == 10) then
|
||||||
|
-- Fixes a weird bug that introduces a new bug if fixed by
|
||||||
|
-- changing the comparison in the while loop to "<="
|
||||||
|
result.digits[#result.digits] = 1
|
||||||
|
result.digits[#result.digits + 1] = 0
|
||||||
|
else
|
||||||
|
result.digits[#result.digits + 1] = factor
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Subtract the divisor from the dividend to obtain the
|
||||||
|
-- remainder, which is the new dividend for the next loop
|
||||||
|
dividend = bigint.subtract(dividend,
|
||||||
|
bigint.subtract(divisor, big2))
|
||||||
|
|
||||||
|
-- Reset the divisor
|
||||||
|
divisor = big2:clone()
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- The remainder of the final loop is returned as the function's
|
||||||
|
-- overall remainder
|
||||||
|
return result, dividend
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- FRONTEND: Divide two bigs (decimals not supported), returning big result and
|
||||||
|
-- big remainder, accounting for signs
|
||||||
|
function bigint.divide(big1, big2)
|
||||||
|
local result, remainder = bigint.divide_raw(bigint.abs(big1),
|
||||||
|
bigint.abs(big2))
|
||||||
|
if (big1.sign == big2.sign) then
|
||||||
|
result.sign = "+"
|
||||||
|
else
|
||||||
|
result.sign = "-"
|
||||||
|
end
|
||||||
|
|
||||||
|
return result, remainder
|
||||||
|
end
|
||||||
|
|
||||||
|
-- FRONTEND: Return only the remainder from bigint.divide
|
||||||
|
function bigint.modulus(big1, big2)
|
||||||
|
local result, remainder = bigint.divide(big1, big2)
|
||||||
|
|
||||||
|
-- Remainder will always have the same sign as the dividend per C standard
|
||||||
|
-- https://en.wikipedia.org/wiki/Modulo_operation#Remainder_calculation_for_the_modulo_operation
|
||||||
|
remainder.sign = big1.sign
|
||||||
|
return remainder
|
||||||
|
end
|
||||||
|
|
||||||
|
return bigint
|
||||||
3340
libs/bigint/named-powers-of-ten.lua
Normal file
2
load/bigint.lua
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
bigint = require "libs.bigint.bigint"
|
||||||
|
number_names = require "libs.bigint.named-powers-of-ten"
|
||||||
@@ -49,6 +49,23 @@ blocks = {
|
|||||||
F = love.graphics.newImage("res/img/bone.png"),
|
F = love.graphics.newImage("res/img/bone.png"),
|
||||||
A = love.graphics.newImage("res/img/bone.png"),
|
A = love.graphics.newImage("res/img/bone.png"),
|
||||||
X = love.graphics.newImage("res/img/bone.png"),
|
X = love.graphics.newImage("res/img/bone.png"),
|
||||||
|
},
|
||||||
|
["gem"] = {
|
||||||
|
R = love.graphics.newImage("res/img/gem1.png"),
|
||||||
|
O = love.graphics.newImage("res/img/gem3.png"),
|
||||||
|
Y = love.graphics.newImage("res/img/gem7.png"),
|
||||||
|
G = love.graphics.newImage("res/img/gem6.png"),
|
||||||
|
C = love.graphics.newImage("res/img/gem2.png"),
|
||||||
|
B = love.graphics.newImage("res/img/gem4.png"),
|
||||||
|
M = love.graphics.newImage("res/img/gem5.png"),
|
||||||
|
F = love.graphics.newImage("res/img/gem9.png"),
|
||||||
|
A = love.graphics.newImage("res/img/gem9.png"),
|
||||||
|
X = love.graphics.newImage("res/img/gem9.png"),
|
||||||
|
},
|
||||||
|
["square"] = {
|
||||||
|
F = love.graphics.newImage("res/img/squares.png"),
|
||||||
|
Y = love.graphics.newImage("res/img/squareg.png"),
|
||||||
|
X = love.graphics.newImage("res/img/squares.png"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
30
main.lua
@@ -7,6 +7,7 @@ function love.load()
|
|||||||
require "load.sounds"
|
require "load.sounds"
|
||||||
require "load.bgm"
|
require "load.bgm"
|
||||||
require "load.save"
|
require "load.save"
|
||||||
|
require "load.bigint"
|
||||||
loadSave()
|
loadSave()
|
||||||
require "scene"
|
require "scene"
|
||||||
--config["side_next"] = false
|
--config["side_next"] = false
|
||||||
@@ -14,9 +15,14 @@ function love.load()
|
|||||||
config["fullscreen"] = false
|
config["fullscreen"] = false
|
||||||
|
|
||||||
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
|
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
|
||||||
|
|
||||||
|
-- used for screenshots
|
||||||
|
GLOBAL_CANVAS = love.graphics.newCanvas()
|
||||||
|
|
||||||
|
-- init config
|
||||||
if not config.das then config.das = 10 end
|
if not config.das then config.das = 10 end
|
||||||
if not config.arr then config.arr = 2 end
|
if not config.arr then config.arr = 2 end
|
||||||
|
if not config.dcd then config.dcd = 0 end
|
||||||
if not config.sfx_volume then config.sfx_volume = 0.5 end
|
if not config.sfx_volume then config.sfx_volume = 0.5 end
|
||||||
if not config.bgm_volume then config.bgm_volume = 0.5 end
|
if not config.bgm_volume then config.bgm_volume = 0.5 end
|
||||||
|
|
||||||
@@ -105,7 +111,10 @@ function love.update(dt)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function love.draw()
|
function love.draw()
|
||||||
love.graphics.push()
|
love.graphics.setCanvas(GLOBAL_CANVAS)
|
||||||
|
love.graphics.clear()
|
||||||
|
|
||||||
|
love.graphics.push()
|
||||||
|
|
||||||
-- get offset matrix
|
-- get offset matrix
|
||||||
love.graphics.setDefaultFilter("linear", "nearest")
|
love.graphics.setDefaultFilter("linear", "nearest")
|
||||||
@@ -117,9 +126,13 @@ function love.draw()
|
|||||||
(height - scale_factor * 480) / 2
|
(height - scale_factor * 480) / 2
|
||||||
)
|
)
|
||||||
love.graphics.scale(scale_factor)
|
love.graphics.scale(scale_factor)
|
||||||
|
|
||||||
scene:render()
|
scene:render()
|
||||||
love.graphics.pop()
|
love.graphics.pop()
|
||||||
|
|
||||||
|
love.graphics.setCanvas()
|
||||||
|
love.graphics.setColor(1,1,1,1)
|
||||||
|
love.graphics.draw(GLOBAL_CANVAS)
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.keypressed(key, scancode)
|
function love.keypressed(key, scancode)
|
||||||
@@ -137,6 +150,14 @@ function love.keypressed(key, scancode)
|
|||||||
scene.restart_message = true
|
scene.restart_message = true
|
||||||
if config.secret then playSE("mode_decide")
|
if config.secret then playSE("mode_decide")
|
||||||
else playSE("erase") end
|
else playSE("erase") end
|
||||||
|
-- f12 is reserved for saving screenshots
|
||||||
|
elseif scancode == "f12" then
|
||||||
|
local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
|
||||||
|
if not love.filesystem.getInfo("ss") then
|
||||||
|
love.filesystem.createDirectory("ss")
|
||||||
|
end
|
||||||
|
print("Saving screenshot as "..ss_name)
|
||||||
|
GLOBAL_CANVAS:newImageData():encode("png", ss_name)
|
||||||
-- function keys are reserved
|
-- function keys are reserved
|
||||||
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
||||||
return
|
return
|
||||||
@@ -258,3 +279,8 @@ function love.focus(f)
|
|||||||
pauseBGM()
|
pauseBGM()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function love.resize(w, h)
|
||||||
|
GLOBAL_CANVAS:release()
|
||||||
|
GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
|
||||||
|
end
|
||||||
@@ -1,2 +1,2 @@
|
|||||||
tar -a -c -f cambridge.zip libs/binser.lua libs/classic.lua libs/simple-slider.lua libs/discordRPC.lua load res scene tetris conf.lua main.lua scene.lua funcs.lua
|
tar -a -c -f cambridge.zip libs load res scene tetris conf.lua main.lua scene.lua funcs.lua
|
||||||
rename cambridge.zip cambridge.love
|
rename cambridge.zip cambridge.love
|
||||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.4 KiB |
BIN
res/img/gem1.png
Normal file
|
After Width: | Height: | Size: 462 B |
BIN
res/img/gem2.png
Normal file
|
After Width: | Height: | Size: 388 B |
BIN
res/img/gem3.png
Normal file
|
After Width: | Height: | Size: 445 B |
BIN
res/img/gem4.png
Normal file
|
After Width: | Height: | Size: 426 B |
BIN
res/img/gem5.png
Normal file
|
After Width: | Height: | Size: 376 B |
BIN
res/img/gem6.png
Normal file
|
After Width: | Height: | Size: 377 B |
BIN
res/img/gem7.png
Normal file
|
After Width: | Height: | Size: 399 B |
BIN
res/img/gem9.png
Normal file
|
After Width: | Height: | Size: 354 B |
BIN
res/img/squareg.png
Normal file
|
After Width: | Height: | Size: 708 B |
BIN
res/img/squares.png
Normal file
|
After Width: | Height: | Size: 639 B |
@@ -8,7 +8,9 @@ function CreditsScene:new()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function CreditsScene:update()
|
function CreditsScene:update()
|
||||||
self.frames = self.frames + 1
|
if love.window.hasFocus() then
|
||||||
|
self.frames = self.frames + 1
|
||||||
|
end
|
||||||
if self.frames >= 4200 then
|
if self.frames >= 4200 then
|
||||||
playSE("mode_decide")
|
playSE("mode_decide")
|
||||||
scene = TitleScene()
|
scene = TitleScene()
|
||||||
|
|||||||
@@ -4,12 +4,13 @@ GameScene.title = "Game"
|
|||||||
|
|
||||||
require 'load.save'
|
require 'load.save'
|
||||||
|
|
||||||
function GameScene:new(game_mode, ruleset)
|
function GameScene:new(game_mode, ruleset, inputs)
|
||||||
self.retry_mode = game_mode
|
self.retry_mode = game_mode
|
||||||
self.retry_ruleset = ruleset
|
self.retry_ruleset = ruleset
|
||||||
self.game = game_mode()
|
self.secret_inputs = copy(inputs)
|
||||||
|
self.game = game_mode(self.secret_inputs)
|
||||||
self.ruleset = ruleset()
|
self.ruleset = ruleset()
|
||||||
self.game:initialize(self.ruleset)
|
self.game:initialize(self.ruleset, self.secret_inputs)
|
||||||
self.inputs = {
|
self.inputs = {
|
||||||
left=false,
|
left=false,
|
||||||
right=false,
|
right=false,
|
||||||
@@ -49,9 +50,37 @@ function GameScene:render()
|
|||||||
)
|
)
|
||||||
|
|
||||||
-- game frame
|
-- game frame
|
||||||
love.graphics.draw(misc_graphics["frame"], 48, 64)
|
if self.game.grid.width == 10 and self.game.grid.height == 24 then
|
||||||
|
love.graphics.draw(misc_graphics["frame"], 48, 64)
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setColor(0, 0, 0, 200)
|
love.graphics.setColor(0, 0, 0, 200)
|
||||||
love.graphics.rectangle("fill", 64, 80, 160, 320)
|
love.graphics.rectangle(
|
||||||
|
"fill", 64, 80,
|
||||||
|
16 * self.game.grid.width, 16 * (self.game.grid.height - 4)
|
||||||
|
)
|
||||||
|
|
||||||
|
if self.game.grid.width ~= 10 or self.game.grid.height ~= 24 then
|
||||||
|
love.graphics.setColor(174/255, 83/255, 76/255, 1)
|
||||||
|
love.graphics.setLineWidth(8)
|
||||||
|
love.graphics.line(
|
||||||
|
60,76,
|
||||||
|
68+16*self.game.grid.width,76,
|
||||||
|
68+16*self.game.grid.width,84+16*(self.game.grid.height-4),
|
||||||
|
60,84+16*(self.game.grid.height-4),
|
||||||
|
60,76
|
||||||
|
)
|
||||||
|
love.graphics.setColor(203/255, 137/255, 111/255, 1)
|
||||||
|
love.graphics.setLineWidth(4)
|
||||||
|
love.graphics.line(
|
||||||
|
60,76,
|
||||||
|
68+16*self.game.grid.width,76,
|
||||||
|
68+16*self.game.grid.width,84+16*(self.game.grid.height-4),
|
||||||
|
60,84+16*(self.game.grid.height-4),
|
||||||
|
60,76
|
||||||
|
)
|
||||||
|
love.graphics.setLineWidth(1)
|
||||||
|
end
|
||||||
|
|
||||||
self.game:drawGrid()
|
self.game:drawGrid()
|
||||||
self.game:drawPiece()
|
self.game:drawPiece()
|
||||||
@@ -75,16 +104,23 @@ function GameScene:render()
|
|||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
if self.paused then love.graphics.print("PAUSED!", 80, 100) end
|
if self.paused then love.graphics.print("PAUSED!", 80, 100) end
|
||||||
|
|
||||||
|
if self.game.completed then
|
||||||
|
self.game:onGameComplete()
|
||||||
|
elseif self.game.game_over then
|
||||||
|
self.game:onGameOver()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameScene:onInputPress(e)
|
function GameScene:onInputPress(e)
|
||||||
if self.game.completed and (e.input == "menu_decide" or e.input == "menu_back" or e.input == "retry") then
|
if (self.game.game_over or self.game.completed) and (e.input == "menu_decide" or e.input == "menu_back" or e.input == "retry") then
|
||||||
highscore_entry = self.game:getHighscoreData()
|
highscore_entry = self.game:getHighscoreData()
|
||||||
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
||||||
submitHighscore(highscore_hash, highscore_entry)
|
submitHighscore(highscore_hash, highscore_entry)
|
||||||
scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset) or ModeSelectScene()
|
scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
|
||||||
elseif e.input == "retry" then
|
elseif e.input == "retry" then
|
||||||
scene = GameScene(self.retry_mode, self.retry_ruleset)
|
switchBGM(nil)
|
||||||
|
scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
||||||
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||||||
self.paused = not self.paused
|
self.paused = not self.paused
|
||||||
if self.paused then pauseBGM()
|
if self.paused then pauseBGM()
|
||||||
|
|||||||
@@ -11,11 +11,13 @@ ConfigScene.options = {
|
|||||||
{"manlock", "Manual Locking", false, {"Per ruleset", "Per gamemode", "Harddrop", "Softdrop"}},
|
{"manlock", "Manual Locking", false, {"Per ruleset", "Per gamemode", "Harddrop", "Softdrop"}},
|
||||||
{"piece_colour", "Piece Colours", false, {"Per ruleset", "Arika", "TTC"}},
|
{"piece_colour", "Piece Colours", false, {"Per ruleset", "Arika", "TTC"}},
|
||||||
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
|
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
|
||||||
|
{"spawn_positions", "Spawn Positions", false, {"In field", "Out of field"}},
|
||||||
{"display_gamemode", "Display Gamemode", false, {"On", "Off"}},
|
{"display_gamemode", "Display Gamemode", false, {"On", "Off"}},
|
||||||
{"das_last_key", "DAS Switch", false, {"Default", "Instant"}},
|
{"das_last_key", "DAS Switch", false, {"Default", "Instant"}},
|
||||||
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
|
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
|
||||||
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
||||||
{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
|
{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
|
||||||
|
{"buffer_lock", "Buffer Lock Inputs", false, {"On", "Off"}},
|
||||||
{"sfx_volume", "SFX", true, "sfxSlider"},
|
{"sfx_volume", "SFX", true, "sfxSlider"},
|
||||||
{"bgm_volume", "BGM", true, "bgmSlider"},
|
{"bgm_volume", "BGM", true, "bgmSlider"},
|
||||||
}
|
}
|
||||||
@@ -31,8 +33,8 @@ function ConfigScene:new()
|
|||||||
state = "Changing game settings",
|
state = "Changing game settings",
|
||||||
})
|
})
|
||||||
|
|
||||||
self.sfxSlider = newSlider(165, 375, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20})
|
self.sfxSlider = newSlider(165, 400, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||||
self.bgmSlider = newSlider(465, 375, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20})
|
self.bgmSlider = newSlider(465, 400, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||||
end
|
end
|
||||||
|
|
||||||
function ConfigScene:update()
|
function ConfigScene:update()
|
||||||
@@ -55,9 +57,9 @@ function ConfigScene:render()
|
|||||||
--Lazy check to see if we're on the SFX or BGM slider. Probably will need to be rewritten if more options get added.
|
--Lazy check to see if we're on the SFX or BGM slider. Probably will need to be rewritten if more options get added.
|
||||||
love.graphics.setColor(1, 1, 1, 0.5)
|
love.graphics.setColor(1, 1, 1, 0.5)
|
||||||
if not ConfigScene.options[self.highlight][3] then
|
if not ConfigScene.options[self.highlight][3] then
|
||||||
love.graphics.rectangle("fill", 20, 98 + self.highlight * 20, 170, 22)
|
love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
|
||||||
else
|
else
|
||||||
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 322, 215, 33)
|
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
|
||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
@@ -74,8 +76,8 @@ function ConfigScene:render()
|
|||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 325)
|
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 345)
|
||||||
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 325)
|
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 345)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 0.75)
|
love.graphics.setColor(1, 1, 1, 0.75)
|
||||||
self.sfxSlider:draw()
|
self.sfxSlider:draw()
|
||||||
|
|||||||
@@ -11,6 +11,14 @@ function ModeSelectScene:new()
|
|||||||
ruleset = current_ruleset,
|
ruleset = current_ruleset,
|
||||||
select = "mode",
|
select = "mode",
|
||||||
}
|
}
|
||||||
|
self.secret_inputs = {
|
||||||
|
rotate_left = false,
|
||||||
|
rotate_left2 = false,
|
||||||
|
rotate_right = false,
|
||||||
|
rotate_right2 = false,
|
||||||
|
rotate_180 = false,
|
||||||
|
hold = false,
|
||||||
|
}
|
||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
details = "In menus",
|
details = "In menus",
|
||||||
state = "Choosing a mode",
|
state = "Choosing a mode",
|
||||||
@@ -67,7 +75,7 @@ function ModeSelectScene:onInputPress(e)
|
|||||||
config.current_ruleset = current_ruleset
|
config.current_ruleset = current_ruleset
|
||||||
playSE("mode_decide")
|
playSE("mode_decide")
|
||||||
saveConfig()
|
saveConfig()
|
||||||
scene = GameScene(game_modes[self.menu_state.mode], rulesets[self.menu_state.ruleset])
|
scene = GameScene(game_modes[self.menu_state.mode], rulesets[self.menu_state.ruleset], self.secret_inputs)
|
||||||
elseif e.input == "up" or e.scancode == "up" then
|
elseif e.input == "up" or e.scancode == "up" then
|
||||||
self:changeOption(-1)
|
self:changeOption(-1)
|
||||||
playSE("cursor")
|
playSE("cursor")
|
||||||
@@ -79,6 +87,14 @@ function ModeSelectScene:onInputPress(e)
|
|||||||
playSE("cursor_lr")
|
playSE("cursor_lr")
|
||||||
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||||
scene = TitleScene()
|
scene = TitleScene()
|
||||||
|
elseif e.input then
|
||||||
|
self.secret_inputs[e.input] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function ModeSelectScene:onInputRelease(e)
|
||||||
|
if e.input == "hold" or (e.input and string.sub(e.input, 1, 7) == "rotate_") then
|
||||||
|
self.secret_inputs[e.input] = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -72,6 +72,7 @@ function TitleScene:render()
|
|||||||
)
|
)
|
||||||
love.graphics.print("Happy Holidays!", 320, -100 + self.y_offset)
|
love.graphics.print("Happy Holidays!", 320, -100 + self.y_offset)
|
||||||
|
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.print(self.restart_message and "Restart Cambridge..." or "", 0, 0)
|
love.graphics.print(self.restart_message and "Restart Cambridge..." or "", 0, 0)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 0.5)
|
love.graphics.setColor(1, 1, 1, 0.5)
|
||||||
@@ -102,7 +103,7 @@ function TitleScene:onInputPress(e)
|
|||||||
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
|
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
|
||||||
love.event.quit()
|
love.event.quit()
|
||||||
else
|
else
|
||||||
self.text = self.text .. e.scancode
|
self.text = self.text .. (e.scancode ~= nil and e.scancode or "")
|
||||||
if self.text == "ffffff" then
|
if self.text == "ffffff" then
|
||||||
self.text_flag = true
|
self.text_flag = true
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ TuningScene.options = {
|
|||||||
-- Serves as a reference for the options available in the menu. Format: {name in config, name as displayed if applicable, slider name}
|
-- Serves as a reference for the options available in the menu. Format: {name in config, name as displayed if applicable, slider name}
|
||||||
{"das", "DAS", "dasSlider"},
|
{"das", "DAS", "dasSlider"},
|
||||||
{"arr", "ARR", "arrSlider"},
|
{"arr", "ARR", "arrSlider"},
|
||||||
|
{"dcd", "DCD", "dcdSlider"},
|
||||||
}
|
}
|
||||||
|
|
||||||
local optioncount = #TuningScene.options
|
local optioncount = #TuningScene.options
|
||||||
@@ -20,13 +21,15 @@ function TuningScene:new()
|
|||||||
})
|
})
|
||||||
self.highlight = 1
|
self.highlight = 1
|
||||||
|
|
||||||
self.dasSlider = newSlider(290, 225, 400, config.das, 0, 20, function(v) config.das = math.floor(v) end, {width=20})
|
self.dasSlider = newSlider(290, 225, 400, config.das, 0, 20, function(v) config.das = math.floor(v) end, {width=20, knob="circle", track="roundrect"})
|
||||||
self.arrSlider = newSlider(290, 325, 400, config.arr, 0, 6, function(v) config.arr = math.floor(v) end, {width=20})
|
self.arrSlider = newSlider(290, 300, 400, config.arr, 0, 6, function(v) config.arr = math.floor(v) end, {width=20, knob="circle", track="roundrect"})
|
||||||
|
self.dcdSlider = newSlider(290, 375, 400, config.dcd, 0, 6, function(v) config.dcd = math.floor(v) end, {width=20, knob="circle", track="roundrect"})
|
||||||
end
|
end
|
||||||
|
|
||||||
function TuningScene:update()
|
function TuningScene:update()
|
||||||
self.dasSlider:update()
|
self.dasSlider:update()
|
||||||
self.arrSlider:update()
|
self.arrSlider:update()
|
||||||
|
self.dcdSlider:update()
|
||||||
end
|
end
|
||||||
|
|
||||||
function TuningScene:render()
|
function TuningScene:render()
|
||||||
@@ -38,7 +41,7 @@ function TuningScene:render()
|
|||||||
)
|
)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 0.5)
|
love.graphics.setColor(1, 1, 1, 0.5)
|
||||||
love.graphics.rectangle("fill", 75, 73 + self.highlight * 100, 400, 33)
|
love.graphics.rectangle("fill", 75, 98 + self.highlight * 75, 400, 33)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
@@ -50,11 +53,13 @@ function TuningScene:render()
|
|||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.print("Delayed Auto-Shift (DAS): " .. math.floor(self.dasSlider:getValue()) .. "F", 80, 175)
|
love.graphics.print("Delayed Auto-Shift (DAS): " .. math.floor(self.dasSlider:getValue()) .. "F", 80, 175)
|
||||||
love.graphics.print("Auto-Repeat Rate (ARR): " .. math.floor(self.arrSlider:getValue()) .. "F", 80, 275)
|
love.graphics.print("Auto-Repeat Rate (ARR): " .. math.floor(self.arrSlider:getValue()) .. "F", 80, 250)
|
||||||
|
love.graphics.print("DAS Cut Delay (DCD): " .. math.floor(self.dcdSlider:getValue()) .. "F", 80, 325)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 0.75)
|
love.graphics.setColor(1, 1, 1, 0.75)
|
||||||
self.dasSlider:draw()
|
self.dasSlider:draw()
|
||||||
self.arrSlider:draw()
|
self.arrSlider:draw()
|
||||||
|
self.dcdSlider:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
function TuningScene:onInputPress(e)
|
function TuningScene:onInputPress(e)
|
||||||
|
|||||||
@@ -6,13 +6,15 @@ local empty = { skin = "", colour = "" }
|
|||||||
local oob = { skin = "", colour = "" }
|
local oob = { skin = "", colour = "" }
|
||||||
local block = { skin = "2tie", colour = "A" }
|
local block = { skin = "2tie", colour = "A" }
|
||||||
|
|
||||||
function Grid:new()
|
function Grid:new(width, height)
|
||||||
self.grid = {}
|
self.grid = {}
|
||||||
self.grid_age = {}
|
self.grid_age = {}
|
||||||
for y = 1, 24 do
|
self.width = width
|
||||||
|
self.height = height
|
||||||
|
for y = 1, self.height do
|
||||||
self.grid[y] = {}
|
self.grid[y] = {}
|
||||||
self.grid_age[y] = {}
|
self.grid_age[y] = {}
|
||||||
for x = 1, 10 do
|
for x = 1, self.width do
|
||||||
self.grid[y][x] = empty
|
self.grid[y][x] = empty
|
||||||
self.grid_age[y][x] = 0
|
self.grid_age[y][x] = 0
|
||||||
end
|
end
|
||||||
@@ -20,8 +22,8 @@ function Grid:new()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:clear()
|
function Grid:clear()
|
||||||
for y = 1, 24 do
|
for y = 1, self.height do
|
||||||
for x = 1, 10 do
|
for x = 1, self.width do
|
||||||
self.grid[y][x] = empty
|
self.grid[y][x] = empty
|
||||||
self.grid_age[y][x] = 0
|
self.grid_age[y][x] = 0
|
||||||
end
|
end
|
||||||
@@ -29,7 +31,7 @@ function Grid:clear()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:getCell(x, y)
|
function Grid:getCell(x, y)
|
||||||
if x < 1 or x > 10 or y > 24 then return oob
|
if x < 1 or x > self.width or y > self.height then return oob
|
||||||
elseif y < 1 then return empty
|
elseif y < 1 then return empty
|
||||||
else return self.grid[y][x]
|
else return self.grid[y][x]
|
||||||
end
|
end
|
||||||
@@ -98,22 +100,25 @@ end
|
|||||||
|
|
||||||
function Grid:getClearedRowCount()
|
function Grid:getClearedRowCount()
|
||||||
local count = 0
|
local count = 0
|
||||||
for row = 1, 24 do
|
local cleared_row_table = {}
|
||||||
|
for row = 1, self.height do
|
||||||
if self:isRowFull(row) then
|
if self:isRowFull(row) then
|
||||||
count = count + 1
|
count = count + 1
|
||||||
|
table.insert(cleared_row_table, row)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return count
|
return count, cleared_row_table
|
||||||
end
|
end
|
||||||
|
|
||||||
function Grid:markClearedRows()
|
function Grid:markClearedRows()
|
||||||
for row = 1, 24 do
|
for row = 1, self.height do
|
||||||
if self:isRowFull(row) then
|
if self:isRowFull(row) then
|
||||||
for x = 1, 10 do
|
for x = 1, self.width do
|
||||||
self.grid[row][x] = {
|
self.grid[row][x] = {
|
||||||
skin = self.grid[row][x].skin,
|
skin = self.grid[row][x].skin,
|
||||||
colour = "X"
|
colour = "X"
|
||||||
}
|
}
|
||||||
|
self.grid_age[row][x] = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -121,66 +126,52 @@ function Grid:markClearedRows()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:clearClearedRows()
|
function Grid:clearClearedRows()
|
||||||
for row = 1, 24 do
|
for row = 1, self.height do
|
||||||
if self:isRowFull(row) then
|
if self:isRowFull(row) then
|
||||||
for above_row = row, 2, -1 do
|
for above_row = row, 2, -1 do
|
||||||
self.grid[above_row] = self.grid[above_row - 1]
|
self.grid[above_row] = self.grid[above_row - 1]
|
||||||
self.grid_age[above_row] = self.grid_age[above_row - 1]
|
self.grid_age[above_row] = self.grid_age[above_row - 1]
|
||||||
end
|
end
|
||||||
self.grid[1] = {empty, empty, empty, empty, empty, empty, empty, empty, empty, empty}
|
self.grid[1] = {}
|
||||||
self.grid_age[1] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
|
self.grid_age[1] = {}
|
||||||
|
for i = 1, self.width do
|
||||||
|
self.grid[1][i] = empty
|
||||||
|
self.grid_age[1][i] = 0
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function Grid:copyBottomRow()
|
function Grid:copyBottomRow()
|
||||||
for row = 1, 23 do
|
for row = 1, self.height - 1 do
|
||||||
self.grid[row] = self.grid[row+1]
|
self.grid[row] = self.grid[row+1]
|
||||||
self.grid_age[row] = self.grid_age[row+1]
|
self.grid_age[row] = self.grid_age[row+1]
|
||||||
end
|
end
|
||||||
self.grid[24] = {empty, empty, empty, empty, empty, empty, empty, empty, empty, empty}
|
self.grid[self.height] = {}
|
||||||
self.grid_age[24] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
|
self.grid_age[self.height] = {}
|
||||||
for col = 1, 10 do
|
for i = 1, self.width do
|
||||||
self.grid[24][col] = (self.grid[23][col] == empty) and empty or block
|
self.grid[self.height][i] = (self.grid[self.height - 1][i] == empty) and empty or block
|
||||||
|
self.grid_age[self.height][i] = 0
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function Grid:garbageRise(row_vals)
|
function Grid:garbageRise(row_vals)
|
||||||
for row = 1, 23 do
|
for row = 1, self.height - 1 do
|
||||||
self.grid[row] = self.grid[row+1]
|
self.grid[row] = self.grid[row+1]
|
||||||
self.grid_age[row] = self.grid_age[row+1]
|
self.grid_age[row] = self.grid_age[row+1]
|
||||||
end
|
|
||||||
self.grid[24] = {empty, empty, empty, empty, empty, empty, empty, empty, empty, empty}
|
|
||||||
self.grid_age[24] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
|
|
||||||
for col = 1, 10 do
|
|
||||||
self.grid[24][col] = (row_vals[col] == "e") and empty or block
|
|
||||||
end
|
end
|
||||||
end
|
self.grid[self.height] = {}
|
||||||
|
self.grid_age[self.height] = {}
|
||||||
function Grid:applyFourWide()
|
for i = 1, self.width do
|
||||||
for row = 1, 24 do
|
self.grid[self.height][i] = (row_vals[i] == "e") and empty or block
|
||||||
local x = self.grid[row]
|
self.grid_age[self.height][i] = 0
|
||||||
x[1] = x[1]~=block and block or x[1]
|
|
||||||
x[2] = x[2]~=block and block or x[2]
|
|
||||||
x[3] = x[3]~=block and block or x[3]
|
|
||||||
x[8] = x[8]~=block and block or x[8]
|
|
||||||
x[9] = x[9]~=block and block or x[9]
|
|
||||||
x[10] = x[10]~=block and block or x[10]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function Grid:applyCeiling(lines)
|
|
||||||
for row = 1, lines do
|
|
||||||
for col = 1, 9 do
|
|
||||||
self.grid[row][col] = block
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function Grid:clearSpecificRow(row)
|
function Grid:clearSpecificRow(row)
|
||||||
for col = 1, 10 do
|
for col = 1, self.width do
|
||||||
self.grid[row][col] = empty
|
self.grid[row][col] = empty
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -194,7 +185,7 @@ function Grid:applyPiece(piece)
|
|||||||
for index, offset in pairs(offsets) do
|
for index, offset in pairs(offsets) do
|
||||||
x = piece.position.x + offset.x
|
x = piece.position.x + offset.x
|
||||||
y = piece.position.y + offset.y
|
y = piece.position.y + offset.y
|
||||||
if y + 1 > 0 and y < 24 then
|
if y + 1 > 0 and y < self.height then
|
||||||
self.grid[y+1][x+1] = {
|
self.grid[y+1][x+1] = {
|
||||||
skin = piece.skin,
|
skin = piece.skin,
|
||||||
colour = piece.colour
|
colour = piece.colour
|
||||||
@@ -210,7 +201,7 @@ function Grid:applyBigPiece(piece)
|
|||||||
y = piece.position.y + offset.y
|
y = piece.position.y + offset.y
|
||||||
for a = 1, 2 do
|
for a = 1, 2 do
|
||||||
for b = 1, 2 do
|
for b = 1, 2 do
|
||||||
if y*2+a > 0 then
|
if y*2+a > 0 and y*2 < self.height then
|
||||||
self.grid[y*2+a][x*2+b] = {
|
self.grid[y*2+a][x*2+b] = {
|
||||||
skin = piece.skin,
|
skin = piece.skin,
|
||||||
colour = piece.colour
|
colour = piece.colour
|
||||||
@@ -222,8 +213,8 @@ function Grid:applyBigPiece(piece)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:checkForBravo(cleared_row_count)
|
function Grid:checkForBravo(cleared_row_count)
|
||||||
for i = 0, 23 - cleared_row_count do
|
for i = 0, self.height - 1 - cleared_row_count do
|
||||||
for j = 0, 9 do
|
for j = 0, self.width - 1 do
|
||||||
if self:isOccupied(j, i) then return false end
|
if self:isOccupied(j, i) then return false end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -231,9 +222,9 @@ function Grid:checkForBravo(cleared_row_count)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:checkStackHeight()
|
function Grid:checkStackHeight()
|
||||||
for i = 0, 23 do
|
for i = 0, self.height - 1 do
|
||||||
for j = 0, 9 do
|
for j = 0, self.width - 1 do
|
||||||
if self:isOccupied(j, i) then return 24 - i end
|
if self:isOccupied(j, i) then return self.height - i end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return 0
|
return 0
|
||||||
@@ -273,9 +264,120 @@ function Grid:checkSecretGrade()
|
|||||||
return sgrade
|
return sgrade
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Grid:hasGemBlocks()
|
||||||
|
for y = 1, self.height do
|
||||||
|
for x = 1, self.width do
|
||||||
|
if self.grid[y][x].skin == "gem" then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function Grid:mirror()
|
||||||
|
local new_grid = {}
|
||||||
|
for y = 1, self.height do
|
||||||
|
new_grid[y] = {}
|
||||||
|
for x = 1, self.width do
|
||||||
|
new_grid[y][x] = empty
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for y = 1, self.height do
|
||||||
|
for x = 1, self.width do
|
||||||
|
new_grid[y][x] = self.grid[y][self.width + 1 - x]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.grid = new_grid
|
||||||
|
end
|
||||||
|
|
||||||
|
function Grid:applyMap(map)
|
||||||
|
for y, row in pairs(map) do
|
||||||
|
for x, block in pairs(row) do
|
||||||
|
self.grid_age[y][x] = 0
|
||||||
|
self.grid[y][x] = block
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- inefficient algorithm for squares
|
||||||
|
function Grid:markSquares()
|
||||||
|
-- goes up by 1 for silver, 2 for gold
|
||||||
|
local square_count = 0
|
||||||
|
for i = 1, 2 do
|
||||||
|
for y = 5, self.height - 3 do
|
||||||
|
for x = 1, self.width - 3 do
|
||||||
|
local age_table = {}
|
||||||
|
local age_count = 0
|
||||||
|
local colour_table = {}
|
||||||
|
local is_square = true
|
||||||
|
for j = 0, 3 do
|
||||||
|
for k = 0, 3 do
|
||||||
|
if self.grid[y+j][x+k].skin == "" or self.grid[y+j][x+k].skin == "square" then
|
||||||
|
is_square = false
|
||||||
|
end
|
||||||
|
if age_table[self.grid_age[y+j][x+k]] == nil then
|
||||||
|
age_table[self.grid_age[y+j][x+k]] = 1
|
||||||
|
age_count = age_count + 1
|
||||||
|
else
|
||||||
|
age_table[self.grid_age[y+j][x+k]] = age_table[self.grid_age[y+j][x+k]] + 1
|
||||||
|
end
|
||||||
|
if age_count > 4 or age_table[self.grid_age[y+j][x+k]] > 4 then
|
||||||
|
is_square = false
|
||||||
|
end
|
||||||
|
if not table.contains(colour_table, self.grid[y+j][x+k].colour) then
|
||||||
|
table.insert(colour_table, self.grid[y+j][x+k].colour)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if is_square then
|
||||||
|
if i == 1 and #colour_table == 1 then
|
||||||
|
for j = 0, 3 do
|
||||||
|
for k = 0, 3 do
|
||||||
|
self.grid[y+j][x+k].colour = "Y"
|
||||||
|
self.grid[y+j][x+k].skin = "square"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
square_count = square_count + 2
|
||||||
|
elseif i == 2 then
|
||||||
|
for j = 0, 3 do
|
||||||
|
for k = 0, 3 do
|
||||||
|
self.grid[y+j][x+k].colour = "F"
|
||||||
|
self.grid[y+j][x+k].skin = "square"
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
square_count = square_count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return square_count
|
||||||
|
end
|
||||||
|
|
||||||
|
-- square scan
|
||||||
|
function Grid:scanForSquares()
|
||||||
|
local table = {}
|
||||||
|
for row = 1, self.height do
|
||||||
|
local silver = 0
|
||||||
|
local gold = 0
|
||||||
|
for col = 1, self.width do
|
||||||
|
local colour = self.grid[row][col].colour
|
||||||
|
if self.grid[row][col].skin == "square" then
|
||||||
|
if colour == "Y" then gold = gold + 1
|
||||||
|
else silver = silver + 1 end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
table[row] = gold * 2.5 + silver * 1.25
|
||||||
|
end
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
function Grid:update()
|
function Grid:update()
|
||||||
for y = 1, 24 do
|
for y = 1, self.height do
|
||||||
for x = 1, 10 do
|
for x = 1, self.width do
|
||||||
if self.grid[y][x] ~= empty then
|
if self.grid[y][x] ~= empty then
|
||||||
self.grid_age[y][x] = self.grid_age[y][x] + 1
|
self.grid_age[y][x] = self.grid_age[y][x] + 1
|
||||||
end
|
end
|
||||||
@@ -284,8 +386,8 @@ function Grid:update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:draw()
|
function Grid:draw()
|
||||||
for y = 5, 24 do
|
for y = 5, self.height do
|
||||||
for x = 1, 10 do
|
for x = 1, self.width do
|
||||||
if self.grid[y][x] ~= empty then
|
if self.grid[y][x] ~= empty then
|
||||||
if self.grid_age[y][x] < 2 then
|
if self.grid_age[y][x] < 2 then
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
@@ -293,24 +395,27 @@ function Grid:draw()
|
|||||||
else
|
else
|
||||||
if self.grid[y][x].skin == "bone" then
|
if self.grid[y][x].skin == "bone" then
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
else
|
elseif self.grid[y][x].colour == "X" then
|
||||||
|
love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
|
||||||
|
else
|
||||||
love.graphics.setColor(0.5, 0.5, 0.5, 1)
|
love.graphics.setColor(0.5, 0.5, 0.5, 1)
|
||||||
end
|
end
|
||||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||||
end
|
end
|
||||||
if self.grid[y][x].skin ~= "bone" then
|
if self.grid[y][x].skin ~= "bone" and self.grid[y][x].colour ~= "X" then
|
||||||
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
||||||
love.graphics.setLineWidth(1)
|
love.graphics.setLineWidth(1)
|
||||||
if y > 1 and self.grid[y-1][x] == empty then
|
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||||
end
|
end
|
||||||
if y < 24 and self.grid[y+1][x] == empty then
|
if y < self.height and self.grid[y+1][x] == empty or
|
||||||
|
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||||
end
|
end
|
||||||
if x > 1 and self.grid[y][x-1] == empty then
|
if x > 1 and self.grid[y][x-1] == empty then
|
||||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||||
end
|
end
|
||||||
if x < 10 and self.grid[y][x+1] == empty then
|
if x < self.width and self.grid[y][x+1] == empty then
|
||||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -320,21 +425,26 @@ function Grid:draw()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function Grid:drawOutline()
|
function Grid:drawOutline()
|
||||||
for y = 5, 24 do
|
for y = 5, self.height do
|
||||||
for x = 1, 10 do
|
for x = 1, self.width do
|
||||||
if self.grid[y][x] ~= empty then
|
if self.grid[y][x].colour == "X" then
|
||||||
|
love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
|
||||||
|
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||||
|
end
|
||||||
|
if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then
|
||||||
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
||||||
love.graphics.setLineWidth(1)
|
love.graphics.setLineWidth(1)
|
||||||
if y > 1 and self.grid[y-1][x] == empty then
|
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||||
end
|
end
|
||||||
if y < 24 and self.grid[y+1][x] == empty then
|
if y < self.height and self.grid[y+1][x] == empty or
|
||||||
|
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||||
end
|
end
|
||||||
if x > 1 and self.grid[y][x-1] == empty then
|
if x > 1 and self.grid[y][x-1] == empty then
|
||||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||||
end
|
end
|
||||||
if x < 10 and self.grid[y][x+1] == empty then
|
if x < self.width and self.grid[y][x+1] == empty then
|
||||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -345,11 +455,11 @@ end
|
|||||||
function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_flash, brightness)
|
function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_flash, brightness)
|
||||||
lock_flash = lock_flash == nil and true or lock_flash
|
lock_flash = lock_flash == nil and true or lock_flash
|
||||||
brightness = brightness == nil and 0.5 or brightness
|
brightness = brightness == nil and 0.5 or brightness
|
||||||
for y = 5, 24 do
|
for y = 5, self.height do
|
||||||
for x = 1, 10 do
|
for x = 1, self.width do
|
||||||
if self.grid[y][x] ~= empty then
|
if self.grid[y][x] ~= empty then
|
||||||
if self.grid[y][x].colour == "X" then
|
if self.grid[y][x].colour == "X" then
|
||||||
opacity = 1
|
opacity = 1 - self.grid_age[y][x] / 15
|
||||||
elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
|
elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
|
||||||
opacity = garbage_opacity_function(self.grid_age[y][x])
|
opacity = garbage_opacity_function(self.grid_age[y][x])
|
||||||
else
|
else
|
||||||
@@ -361,16 +471,17 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_fla
|
|||||||
if opacity > 0 and self.grid[y][x].colour ~= "X" then
|
if opacity > 0 and self.grid[y][x].colour ~= "X" then
|
||||||
love.graphics.setColor(0.64, 0.64, 0.64)
|
love.graphics.setColor(0.64, 0.64, 0.64)
|
||||||
love.graphics.setLineWidth(1)
|
love.graphics.setLineWidth(1)
|
||||||
if y > 1 and self.grid[y-1][x] == empty then
|
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||||
end
|
end
|
||||||
if y < 24 and self.grid[y+1][x] == empty then
|
if y < self.height and self.grid[y+1][x] == empty or
|
||||||
|
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||||
end
|
end
|
||||||
if x > 1 and self.grid[y][x-1] == empty then
|
if x > 1 and self.grid[y][x-1] == empty then
|
||||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||||
end
|
end
|
||||||
if x < 10 and self.grid[y][x+1] == empty then
|
if x < self.width and self.grid[y][x+1] == empty then
|
||||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -380,4 +491,45 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_fla
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Grid:drawCustom(colour_function, gamestate)
|
||||||
|
--[[
|
||||||
|
colour_function: (game, block, x, y, age) -> (R, G, B, A, outlineA)
|
||||||
|
When called, calls the supplied function on every block passing the block itself as argument
|
||||||
|
as well as coordinates and the grid_age value of the same cell.
|
||||||
|
Should return a RGBA colour for the block, as well as the opacity of the stack outline (0 for no outline).
|
||||||
|
|
||||||
|
gamestate: the gamemode instance itself to pass in colour_function
|
||||||
|
]]
|
||||||
|
for y = 5, self.height do
|
||||||
|
for x = 1, self.width do
|
||||||
|
local block = self.grid[y][x]
|
||||||
|
if block ~= empty then
|
||||||
|
local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
|
||||||
|
if self.grid[y][x].colour == "X" then
|
||||||
|
A = 1 - self.grid_age[y][x] / 15
|
||||||
|
end
|
||||||
|
love.graphics.setColor(R, G, B, A)
|
||||||
|
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||||
|
if outline > 0 and self.grid[y][x].colour ~= "X" then
|
||||||
|
love.graphics.setColor(0.64, 0.64, 0.64, outline)
|
||||||
|
love.graphics.setLineWidth(1)
|
||||||
|
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||||
|
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||||
|
end
|
||||||
|
if y < self.height and self.grid[y+1][x] == empty or
|
||||||
|
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||||
|
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||||
|
end
|
||||||
|
if x > 1 and self.grid[y][x-1] == empty then
|
||||||
|
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||||
|
end
|
||||||
|
if x < self.width and self.grid[y][x+1] == empty then
|
||||||
|
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return Grid
|
return Grid
|
||||||
|
|||||||
@@ -5,14 +5,18 @@ local playedReadySE = false
|
|||||||
local playedGoSE = false
|
local playedGoSE = false
|
||||||
|
|
||||||
local Grid = require 'tetris.components.grid'
|
local Grid = require 'tetris.components.grid'
|
||||||
local Randomizer = require 'tetris.randomizers.randomizer'
|
local Randomizer = require 'tetris.randomizers.bag7'
|
||||||
|
local BagRandomizer = require 'tetris.randomizers.bag'
|
||||||
|
|
||||||
local GameMode = Object:extend()
|
local GameMode = Object:extend()
|
||||||
|
|
||||||
|
GameMode.name = ""
|
||||||
|
GameMode.hash = ""
|
||||||
|
GameMode.tagline = ""
|
||||||
GameMode.rollOpacityFunction = function(age) return 0 end
|
GameMode.rollOpacityFunction = function(age) return 0 end
|
||||||
|
|
||||||
function GameMode:new()
|
function GameMode:new(secret_inputs)
|
||||||
self.grid = Grid()
|
self.grid = Grid(10, 24)
|
||||||
self.randomizer = Randomizer()
|
self.randomizer = Randomizer()
|
||||||
self.piece = nil
|
self.piece = nil
|
||||||
self.ready_frames = 100
|
self.ready_frames = 100
|
||||||
@@ -21,6 +25,7 @@ function GameMode:new()
|
|||||||
self.score = 0
|
self.score = 0
|
||||||
self.level = 0
|
self.level = 0
|
||||||
self.lines = 0
|
self.lines = 0
|
||||||
|
self.squares = 0
|
||||||
self.drop_bonus = 0
|
self.drop_bonus = 0
|
||||||
self.are = 0
|
self.are = 0
|
||||||
self.lcd = 0
|
self.lcd = 0
|
||||||
@@ -45,6 +50,8 @@ function GameMode:new()
|
|||||||
self.big_mode = false
|
self.big_mode = false
|
||||||
self.irs = true
|
self.irs = true
|
||||||
self.ihs = true
|
self.ihs = true
|
||||||
|
self.square_mode = false
|
||||||
|
self.immobile_spin_bonus = false
|
||||||
self.rpc_details = "In game"
|
self.rpc_details = "In game"
|
||||||
self.SGnames = {
|
self.SGnames = {
|
||||||
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
||||||
@@ -56,6 +63,7 @@ function GameMode:new()
|
|||||||
self.hard_drop_locked = false
|
self.hard_drop_locked = false
|
||||||
self.lock_on_soft_drop = false
|
self.lock_on_soft_drop = false
|
||||||
self.lock_on_hard_drop = false
|
self.lock_on_hard_drop = false
|
||||||
|
self.used_randomizer = nil
|
||||||
self.hold_queue = nil
|
self.hold_queue = nil
|
||||||
self.held = false
|
self.held = false
|
||||||
self.section_start_time = 0
|
self.section_start_time = 0
|
||||||
@@ -70,20 +78,34 @@ function GameMode:getLineARE() return 25 end
|
|||||||
function GameMode:getLockDelay() return 30 end
|
function GameMode:getLockDelay() return 30 end
|
||||||
function GameMode:getLineClearDelay() return 40 end
|
function GameMode:getLineClearDelay() return 40 end
|
||||||
function GameMode:getDasLimit() return 15 end
|
function GameMode:getDasLimit() return 15 end
|
||||||
|
function GameMode:getDasCutDelay() return 0 end
|
||||||
|
function GameMode:getGravity() return 1/64 end
|
||||||
|
|
||||||
function GameMode:getNextPiece(ruleset)
|
function GameMode:getNextPiece(ruleset)
|
||||||
|
|
||||||
return {
|
return {
|
||||||
skin = "2tie",
|
skin = self:getSkin(),
|
||||||
shape = self.randomizer:nextPiece(),
|
shape = self.used_randomizer:nextPiece(),
|
||||||
orientation = ruleset:getDefaultOrientation(),
|
orientation = ruleset:getDefaultOrientation(),
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:initialize(ruleset)
|
function GameMode:getSkin()
|
||||||
|
return "2tie"
|
||||||
|
end
|
||||||
|
|
||||||
|
function GameMode:initialize(ruleset, secret_inputs)
|
||||||
-- generate next queue
|
-- generate next queue
|
||||||
self:new()
|
self:new(secret_inputs)
|
||||||
for i = 1, self.next_queue_length do
|
self.used_randomizer = (
|
||||||
|
ruleset.pieces == self.randomizer.possible_pieces and
|
||||||
|
self.randomizer or
|
||||||
|
(
|
||||||
|
ruleset.pieces == 7 and
|
||||||
|
Randomizer() or
|
||||||
|
BagRandomizer(ruleset.pieces)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
for i = 1, math.max(self.next_queue_length, 1) do
|
||||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||||
end
|
end
|
||||||
self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock]
|
self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock]
|
||||||
@@ -91,14 +113,10 @@ function GameMode:initialize(ruleset)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:update(inputs, ruleset)
|
function GameMode:update(inputs, ruleset)
|
||||||
if self.game_over then
|
if self.game_over or self.completed then
|
||||||
self.game_over_frames = self.game_over_frames + 1
|
self.game_over_frames = self.game_over_frames + 1
|
||||||
if self.game_over_frames >= 60 then
|
|
||||||
self.completed = true
|
|
||||||
end
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if self.completed then return end
|
|
||||||
|
|
||||||
if config.gamesettings.diagonal_input == 2 then
|
if config.gamesettings.diagonal_input == 2 then
|
||||||
if inputs["left"] or inputs["right"] then
|
if inputs["left"] or inputs["right"] then
|
||||||
@@ -113,16 +131,34 @@ function GameMode:update(inputs, ruleset)
|
|||||||
-- advance one frame
|
-- advance one frame
|
||||||
if self:advanceOneFrame(inputs, ruleset) == false then return end
|
if self:advanceOneFrame(inputs, ruleset) == false then return end
|
||||||
|
|
||||||
self:chargeDAS(inputs, self:getDasLimit(), self.getARR())
|
self:chargeDAS(inputs, self:getDasLimit(), self:getARR())
|
||||||
|
|
||||||
-- set attempt flags
|
-- set attempt flags
|
||||||
if inputs["left"] or inputs["right"] then self:onAttemptPieceMove(self.piece) end
|
if inputs["left"] or inputs["right"] then
|
||||||
|
self:onAttemptPieceMove(self.piece)
|
||||||
|
if self.immobile_spin_bonus and self.piece ~= nil then
|
||||||
|
if not self.piece:isMoveBlocked(self.grid, { x=-1, y=0 }) and
|
||||||
|
not self.piece:isMoveBlocked(self.grid, { x=1, y=0 }) then
|
||||||
|
self.piece.spin = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
if
|
if
|
||||||
inputs["rotate_left"] or inputs["rotate_right"] or
|
inputs["rotate_left"] or inputs["rotate_right"] or
|
||||||
inputs["rotate_left2"] or inputs["rotate_right2"] or
|
inputs["rotate_left2"] or inputs["rotate_right2"] or
|
||||||
inputs["rotate_180"]
|
inputs["rotate_180"]
|
||||||
then
|
then
|
||||||
self:onAttemptPieceRotate(self.piece)
|
self:onAttemptPieceRotate(self.piece)
|
||||||
|
if self.immobile_spin_bonus and self.piece ~= nil then
|
||||||
|
if self.piece:isDropBlocked(self.grid) and
|
||||||
|
self.piece:isMoveBlocked(self.grid, { x=-1, y=0 }) and
|
||||||
|
self.piece:isMoveBlocked(self.grid, { x=1, y=0 }) and
|
||||||
|
self.piece:isMoveBlocked(self.grid, { x=0, y=-1 }) then
|
||||||
|
self.piece.spin = true
|
||||||
|
else
|
||||||
|
self.piece.spin = false
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.piece == nil then
|
if self.piece == nil then
|
||||||
@@ -135,6 +171,9 @@ function GameMode:update(inputs, ruleset)
|
|||||||
if self.enable_hold and inputs["hold"] == true and self.held == false and self.prev_inputs["hold"] == false then
|
if self.enable_hold and inputs["hold"] == true and self.held == false and self.prev_inputs["hold"] == false then
|
||||||
self:hold(inputs, ruleset)
|
self:hold(inputs, ruleset)
|
||||||
self.prev_inputs = inputs
|
self.prev_inputs = inputs
|
||||||
|
if not self.grid:canPlacePiece(self.piece) then
|
||||||
|
self.game_over = true
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -146,7 +185,9 @@ function GameMode:update(inputs, ruleset)
|
|||||||
self.hard_drop_locked = false
|
self.hard_drop_locked = false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- diff vars to use in checks
|
||||||
local piece_y = self.piece.position.y
|
local piece_y = self.piece.position.y
|
||||||
|
local piece_rot = self.piece.rotation
|
||||||
|
|
||||||
ruleset:processPiece(
|
ruleset:processPiece(
|
||||||
inputs, self.piece, self.grid, self:getGravity(), self.prev_inputs,
|
inputs, self.piece, self.grid, self:getGravity(), self.prev_inputs,
|
||||||
@@ -156,12 +197,29 @@ function GameMode:update(inputs, ruleset)
|
|||||||
)
|
)
|
||||||
|
|
||||||
local piece_dy = self.piece.position.y - piece_y
|
local piece_dy = self.piece.position.y - piece_y
|
||||||
|
local piece_drot = self.piece.rotation - piece_rot
|
||||||
|
|
||||||
|
-- das cut
|
||||||
|
if (
|
||||||
|
(piece_dy ~= 0 and (inputs.up or inputs.down)) or
|
||||||
|
(piece_drot ~= 0 and (
|
||||||
|
inputs.rotate_left or inputs.rotate_right or
|
||||||
|
inputs.rotate_left2 or inputs.rotate_right2 or
|
||||||
|
inputs.rotate_180
|
||||||
|
))
|
||||||
|
) then
|
||||||
|
self.das.frames = math.max(
|
||||||
|
self.das.frames - self:getDasCutDelay(),
|
||||||
|
-(self:getDasCutDelay() + 1)
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
if inputs["up"] == true and
|
if inputs["up"] == true and
|
||||||
self.piece:isDropBlocked(self.grid) and
|
self.piece:isDropBlocked(self.grid) and
|
||||||
not self.hard_drop_locked then
|
not self.hard_drop_locked then
|
||||||
self:onHardDrop(piece_dy)
|
self:onHardDrop(piece_dy)
|
||||||
if self.lock_on_hard_drop then
|
if self.lock_on_hard_drop then
|
||||||
|
self.piece_hard_dropped = true
|
||||||
self.piece.locked = true
|
self.piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -178,13 +236,15 @@ function GameMode:update(inputs, ruleset)
|
|||||||
|
|
||||||
if self.piece.locked == true then
|
if self.piece.locked == true then
|
||||||
self.grid:applyPiece(self.piece)
|
self.grid:applyPiece(self.piece)
|
||||||
self.grid:markClearedRows()
|
if self.square_mode then
|
||||||
|
self.squares = self.squares + self.grid:markSquares()
|
||||||
|
end
|
||||||
|
|
||||||
local cleared_row_count = self.grid:getClearedRowCount()
|
local cleared_row_count = self.grid:getClearedRowCount()
|
||||||
|
|
||||||
self:onPieceLock(self.piece, cleared_row_count)
|
self:onPieceLock(self.piece, cleared_row_count)
|
||||||
self:updateScore(self.level, self.drop_bonus, cleared_row_count)
|
self:updateScore(self.level, self.drop_bonus, cleared_row_count)
|
||||||
|
|
||||||
|
self.grid:markClearedRows()
|
||||||
self.piece = nil
|
self.piece = nil
|
||||||
if self.enable_hold then
|
if self.enable_hold then
|
||||||
self.held = false
|
self.held = false
|
||||||
@@ -193,7 +253,9 @@ function GameMode:update(inputs, ruleset)
|
|||||||
if cleared_row_count > 0 then
|
if cleared_row_count > 0 then
|
||||||
playSE("erase")
|
playSE("erase")
|
||||||
self.lcd = self:getLineClearDelay()
|
self.lcd = self:getLineClearDelay()
|
||||||
self.are = self:getLineARE()
|
self.are = (
|
||||||
|
ruleset.are and self:getLineARE() or 0
|
||||||
|
)
|
||||||
if self.lcd == 0 then
|
if self.lcd == 0 then
|
||||||
self.grid:clearClearedRows()
|
self.grid:clearClearedRows()
|
||||||
if self.are == 0 then
|
if self.are == 0 then
|
||||||
@@ -202,7 +264,7 @@ function GameMode:update(inputs, ruleset)
|
|||||||
end
|
end
|
||||||
self:onLineClear(cleared_row_count)
|
self:onLineClear(cleared_row_count)
|
||||||
else
|
else
|
||||||
if self:getARE() == 0 then
|
if self:getARE() == 0 or not ruleset.are then
|
||||||
self:initializeOrHold(inputs, ruleset)
|
self:initializeOrHold(inputs, ruleset)
|
||||||
else
|
else
|
||||||
self.are = self:getARE()
|
self.are = self:getARE()
|
||||||
@@ -246,6 +308,15 @@ end
|
|||||||
|
|
||||||
function GameMode:onGameOver()
|
function GameMode:onGameOver()
|
||||||
switchBGM(nil)
|
switchBGM(nil)
|
||||||
|
love.graphics.setColor(0, 0, 0, 1 - 2 ^ (-self.game_over_frames / 30))
|
||||||
|
love.graphics.rectangle(
|
||||||
|
"fill", 64, 80,
|
||||||
|
16 * self.grid.width, 16 * (self.grid.height - 4)
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GameMode:onGameComplete()
|
||||||
|
self:onGameOver()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- DAS functions
|
-- DAS functions
|
||||||
@@ -311,12 +382,27 @@ function GameMode:chargeDAS(inputs)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function GameMode:areCancel(inputs, ruleset)
|
||||||
|
if ruleset.are_cancel and self.piece_hard_dropped and
|
||||||
|
not self.prev_inputs.up and
|
||||||
|
strTrueValues(inputs) ~= "" then
|
||||||
|
self.lcd = 0
|
||||||
|
self.are = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function GameMode:processDelays(inputs, ruleset, drop_speed)
|
function GameMode:processDelays(inputs, ruleset, drop_speed)
|
||||||
if self.ready_frames == 100 then
|
if self.ready_frames == 100 then
|
||||||
playedReadySE = false
|
playedReadySE = false
|
||||||
playedGoSE = false
|
playedGoSE = false
|
||||||
end
|
end
|
||||||
if self.ready_frames > 0 then
|
if self.ready_frames > 0 then
|
||||||
|
if not self.prev_inputs["up"] and inputs["up"] and self.enable_hard_drop then
|
||||||
|
self.buffer_hard_drop = true
|
||||||
|
end
|
||||||
|
if not self.prev_inputs["down"] and inputs["down"] then
|
||||||
|
self.buffer_soft_drop = true
|
||||||
|
end
|
||||||
if not playedReadySE then
|
if not playedReadySE then
|
||||||
playedReadySE = true
|
playedReadySE = true
|
||||||
playSEOnce("ready")
|
playSEOnce("ready")
|
||||||
@@ -330,19 +416,14 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
|
|||||||
self:initializeOrHold(inputs, ruleset)
|
self:initializeOrHold(inputs, ruleset)
|
||||||
end
|
end
|
||||||
elseif self.lcd > 0 then
|
elseif self.lcd > 0 then
|
||||||
self.lcd = self.lcd - 1
|
if not self.prev_inputs["up"] and inputs["up"] and self.enable_hard_drop then
|
||||||
if ruleset.are_cancel and
|
self.buffer_hard_drop = true
|
||||||
(self.move == "none" and not self.prev_inputs["up"] and
|
|
||||||
not self.prev_inputs["rotate_left"] and not self.prev_inputs["rotate_left2"] and
|
|
||||||
not self.prev_inputs["rotate_right"] and not self.prev_inputs["rotate_right2"] and
|
|
||||||
not self.prev_inputs["rotate_180"]) and
|
|
||||||
(inputs["left"] or inputs["right"] or inputs["up"] or
|
|
||||||
inputs["rotate_left"] or inputs["rotate_left2"] or
|
|
||||||
inputs["rotate_right"] or inputs["rotate_right2"] or
|
|
||||||
inputs["rotate_180"]) then
|
|
||||||
self.lcd = 0
|
|
||||||
self.are = 0
|
|
||||||
end
|
end
|
||||||
|
if not self.prev_inputs["down"] and inputs["down"] then
|
||||||
|
self.buffer_soft_drop = true
|
||||||
|
end
|
||||||
|
self.lcd = self.lcd - 1
|
||||||
|
self:areCancel(inputs, ruleset)
|
||||||
if self.lcd == 0 then
|
if self.lcd == 0 then
|
||||||
self.grid:clearClearedRows()
|
self.grid:clearClearedRows()
|
||||||
playSE("fall")
|
playSE("fall")
|
||||||
@@ -351,18 +432,14 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif self.are > 0 then
|
elseif self.are > 0 then
|
||||||
self.are = self.are - 1
|
if not self.prev_inputs["up"] and inputs["up"] and self.enable_hard_drop then
|
||||||
if ruleset.are_cancel and
|
self.buffer_hard_drop = true
|
||||||
(self.move == "none" and not self.prev_inputs["up"] and
|
|
||||||
not self.prev_inputs["rotate_left"] and not self.prev_inputs["rotate_left2"] and
|
|
||||||
not self.prev_inputs["rotate_right"] and not self.prev_inputs["rotate_right2"] and
|
|
||||||
not self.prev_inputs["rotate_180"]) and
|
|
||||||
(inputs["left"] or inputs["right"] or inputs["up"] or
|
|
||||||
inputs["rotate_left"] or inputs["rotate_left2"] or
|
|
||||||
inputs["rotate_right"] or inputs["rotate_right2"] or
|
|
||||||
inputs["rotate_180"]) then
|
|
||||||
self.are = 0
|
|
||||||
end
|
end
|
||||||
|
if not self.prev_inputs["down"] and inputs["down"] then
|
||||||
|
self.buffer_soft_drop = true
|
||||||
|
end
|
||||||
|
self.are = self.are - 1
|
||||||
|
self:areCancel(inputs, ruleset)
|
||||||
if self.are == 0 then
|
if self.are == 0 then
|
||||||
self:initializeOrHold(inputs, ruleset)
|
self:initializeOrHold(inputs, ruleset)
|
||||||
end
|
end
|
||||||
@@ -370,14 +447,15 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:initializeOrHold(inputs, ruleset)
|
function GameMode:initializeOrHold(inputs, ruleset)
|
||||||
if self.ihs and self.enable_hold and inputs["hold"] == true then
|
if (
|
||||||
|
self.frames == 0 or (ruleset.are and self:getARE() ~= 0) and self.ihs or false
|
||||||
|
) and self.enable_hold and inputs["hold"] == true then
|
||||||
self:hold(inputs, ruleset, true)
|
self:hold(inputs, ruleset, true)
|
||||||
else
|
else
|
||||||
self:initializeNextPiece(inputs, ruleset, self.next_queue[1])
|
self:initializeNextPiece(inputs, ruleset, self.next_queue[1])
|
||||||
end
|
end
|
||||||
self:onPieceEnter()
|
self:onPieceEnter()
|
||||||
if not self.grid:canPlacePiece(self.piece) then
|
if not self.grid:canPlacePiece(self.piece) then
|
||||||
self:onGameOver()
|
|
||||||
self.game_over = true
|
self.game_over = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -407,14 +485,34 @@ function GameMode:hold(inputs, ruleset, ihs)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next_piece)
|
function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next_piece)
|
||||||
|
self.piece_hard_dropped = false
|
||||||
local gravity = self:getGravity()
|
local gravity = self:getGravity()
|
||||||
self.piece = ruleset:initializePiece(
|
self.piece = ruleset:initializePiece(
|
||||||
inputs, piece_data, self.grid, gravity,
|
inputs, piece_data, self.grid, gravity,
|
||||||
self.prev_inputs, self.move,
|
self.prev_inputs, self.move,
|
||||||
self:getLockDelay(), self:getDropSpeed(),
|
self:getLockDelay(), self:getDropSpeed(),
|
||||||
self.lock_drop, self.lock_hard_drop, self.big_mode,
|
self.lock_drop, self.lock_hard_drop, self.big_mode,
|
||||||
self.irs
|
(
|
||||||
|
self.frames == 0 or (ruleset.are and self:getARE() ~= 0)
|
||||||
|
) and self.irs or false,
|
||||||
|
self.buffer_hard_drop, self.buffer_soft_drop,
|
||||||
|
self.lock_on_hard_drop, self.lock_on_soft_drop
|
||||||
)
|
)
|
||||||
|
if self.piece:isDropBlocked(self.grid) and
|
||||||
|
self.grid:canPlacePiece(self.piece) then
|
||||||
|
playSE("bottom")
|
||||||
|
end
|
||||||
|
if self.buffer_hard_drop then
|
||||||
|
self.buffer_hard_drop = false
|
||||||
|
self:onHardDrop(self.piece.position.y - (
|
||||||
|
self.big_mode and
|
||||||
|
ruleset.big_spawn_positions[self.piece.shape].y or
|
||||||
|
ruleset.spawn_positions[self.piece.shape].y)
|
||||||
|
)
|
||||||
|
end
|
||||||
|
if self.buffer_soft_drop then
|
||||||
|
self.buffer_soft_drop = false
|
||||||
|
end
|
||||||
if self.lock_drop then
|
if self.lock_drop then
|
||||||
self.drop_locked = true
|
self.drop_locked = true
|
||||||
end
|
end
|
||||||
@@ -425,11 +523,11 @@ function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next
|
|||||||
table.remove(self.next_queue, 1)
|
table.remove(self.next_queue, 1)
|
||||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||||
end
|
end
|
||||||
self:playNextSound()
|
self:playNextSound(ruleset)
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:playNextSound()
|
function GameMode:playNextSound(ruleset)
|
||||||
playSE("blocks", self.next_queue[1].shape)
|
playSE("blocks", ruleset.next_sounds[self.next_queue[1].shape])
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:getHighScoreData()
|
function GameMode:getHighScoreData()
|
||||||
@@ -461,8 +559,8 @@ function GameMode:drawNextQueue(ruleset)
|
|||||||
local colourscheme = ({ruleset.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
local colourscheme = ({ruleset.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
||||||
function drawPiece(piece, skin, offsets, pos_x, pos_y)
|
function drawPiece(piece, skin, offsets, pos_x, pos_y)
|
||||||
for index, offset in pairs(offsets) do
|
for index, offset in pairs(offsets) do
|
||||||
local x = offset.x + ruleset.spawn_positions[piece].x
|
local x = offset.x + ruleset.draw_offsets[piece].x + ruleset.spawn_positions[piece].x
|
||||||
local y = offset.y + 4.7
|
local y = offset.y + ruleset.draw_offsets[piece].y + 4.7
|
||||||
love.graphics.draw(blocks[skin][colourscheme[piece]], pos_x+x*16, pos_y+y*16)
|
love.graphics.draw(blocks[skin][colourscheme[piece]], pos_x+x*16, pos_y+y*16)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -478,8 +576,7 @@ function GameMode:drawNextQueue(ruleset)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if self.hold_queue ~= nil and self.enable_hold then
|
if self.hold_queue ~= nil and self.enable_hold then
|
||||||
local hold_color = self.held and 0.6 or 1
|
self:setHoldOpacity()
|
||||||
self:setHoldOpacity(1, hold_color)
|
|
||||||
drawPiece(
|
drawPiece(
|
||||||
self.hold_queue.shape,
|
self.hold_queue.shape,
|
||||||
self.hold_queue.skin,
|
self.hold_queue.skin,
|
||||||
@@ -490,15 +587,25 @@ function GameMode:drawNextQueue(ruleset)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:setNextOpacity(i, j)
|
function GameMode:setNextOpacity(i)
|
||||||
i = i ~= nil and i or 1
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
j = j ~= nil and j or 1
|
|
||||||
love.graphics.setColor(j, j, j, i)
|
|
||||||
end
|
end
|
||||||
function GameMode:setHoldOpacity(i, j)
|
|
||||||
i = i ~= nil and i or 1
|
function GameMode:setHoldOpacity()
|
||||||
j = j ~= nil and j or 1
|
local colour = self.held and 0.6 or 1
|
||||||
love.graphics.setColor(j, j, j, i)
|
love.graphics.setColor(colour, colour, colour, 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GameMode:getBackground()
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function GameMode:getHighscoreData()
|
||||||
|
return {}
|
||||||
|
end
|
||||||
|
|
||||||
|
function GameMode:drawGrid()
|
||||||
|
self.grid:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:drawScoringInfo()
|
function GameMode:drawScoringInfo()
|
||||||
@@ -538,7 +645,8 @@ function GameMode:sectionColourFunction(section)
|
|||||||
return { 1, 1, 1, 1 }
|
return { 1, 1, 1, 1 }
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:drawSectionTimesWithSecondary(current_section)
|
function GameMode:drawSectionTimesWithSecondary(current_section, section_limit)
|
||||||
|
section_limit = section_limit or math.huge
|
||||||
local section_x = 530
|
local section_x = 530
|
||||||
local section_secondary_x = 440
|
local section_secondary_x = 440
|
||||||
|
|
||||||
@@ -563,7 +671,9 @@ function GameMode:drawSectionTimesWithSecondary(current_section)
|
|||||||
current_x = section_secondary_x
|
current_x = section_secondary_x
|
||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left")
|
if current_section <= section_limit then
|
||||||
|
love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:drawSectionTimesWithSplits(current_section)
|
function GameMode:drawSectionTimesWithSplits(current_section)
|
||||||
|
|||||||
@@ -256,8 +256,10 @@ end
|
|||||||
local function getSectionForLevel(level)
|
local function getSectionForLevel(level)
|
||||||
if level < 2001 then
|
if level < 2001 then
|
||||||
return math.floor(level / 100) + 1
|
return math.floor(level / 100) + 1
|
||||||
else
|
elseif level < 2020 then
|
||||||
return 20
|
return 20
|
||||||
|
else
|
||||||
|
return 21
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -442,7 +444,7 @@ function Marathon2020Game:drawScoringInfo()
|
|||||||
love.graphics.printf("GRADE PTS.", text_x, 200, 90, "left")
|
love.graphics.printf("GRADE PTS.", text_x, 200, 90, "left")
|
||||||
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
|
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
|
||||||
|
|
||||||
self:drawSectionTimesWithSecondary(current_section)
|
self:drawSectionTimesWithSecondary(current_section, 20)
|
||||||
|
|
||||||
if (self.cool_timer > 0) then
|
if (self.cool_timer > 0) then
|
||||||
love.graphics.printf("COOL!!", 64, 400, 160, "center")
|
love.graphics.printf("COOL!!", 64, 400, 160, "center")
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ require 'funcs'
|
|||||||
|
|
||||||
local GameMode = require 'tetris.modes.gamemode'
|
local GameMode = require 'tetris.modes.gamemode'
|
||||||
local Piece = require 'tetris.components.piece'
|
local Piece = require 'tetris.components.piece'
|
||||||
|
local Grid = require 'tetris.components.grid'
|
||||||
|
|
||||||
local History4RollsRandomizer = require 'tetris.randomizers.history_4rolls'
|
local History4RollsRandomizer = require 'tetris.randomizers.history_4rolls'
|
||||||
|
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ function MarathonA2Game:new()
|
|||||||
self.section_start_time = 0
|
self.section_start_time = 0
|
||||||
self.section_times = { [0] = 0 }
|
self.section_times = { [0] = 0 }
|
||||||
self.section_tetrises = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
self.section_tetrises = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||||
|
self.tetris_count = 0
|
||||||
|
|
||||||
self.SGnames = {
|
self.SGnames = {
|
||||||
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
||||||
@@ -130,6 +131,9 @@ end
|
|||||||
function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
|
function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
|
||||||
if not self.clear then
|
if not self.clear then
|
||||||
self:updateGrade(cleared_lines)
|
self:updateGrade(cleared_lines)
|
||||||
|
if cleared_lines >= 4 then
|
||||||
|
self.tetris_count = self.tetris_count + 1
|
||||||
|
end
|
||||||
if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
|
if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
|
||||||
if cleared_lines > 0 then
|
if cleared_lines > 0 then
|
||||||
self.combo = self.combo + (cleared_lines - 1) * 2
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
||||||
@@ -145,6 +149,7 @@ function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function MarathonA2Game:onLineClear(cleared_row_count)
|
function MarathonA2Game:onLineClear(cleared_row_count)
|
||||||
|
self:updateSectionTimes(self.level, self.level + cleared_row_count)
|
||||||
self.level = math.min(self.level + cleared_row_count, 999)
|
self.level = math.min(self.level + cleared_row_count, 999)
|
||||||
if self.level == 999 and not self.clear then
|
if self.level == 999 and not self.clear then
|
||||||
self.clear = true
|
self.clear = true
|
||||||
@@ -164,6 +169,9 @@ function MarathonA2Game:updateSectionTimes(old_level, new_level)
|
|||||||
section_time = self.frames - self.section_start_time
|
section_time = self.frames - self.section_start_time
|
||||||
self.section_times[math.floor(old_level / 100)] = section_time
|
self.section_times[math.floor(old_level / 100)] = section_time
|
||||||
self.section_start_time = self.frames
|
self.section_start_time = self.frames
|
||||||
|
self.section_tetrises[math.floor(old_level / 100)] = self.tetris_count
|
||||||
|
self.tetris_count = 0
|
||||||
|
print(self.section_tetrises[math.floor(old_level / 100)])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -231,14 +239,16 @@ local grade_conversion = {
|
|||||||
17, 18, 19
|
17, 18, 19
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function MarathonA2Game:whilePieceActive()
|
||||||
|
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
||||||
|
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||||
|
self.grade_point_decay_counter = 0
|
||||||
|
self.grade_points = math.max(0, self.grade_points - 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function MarathonA2Game:updateGrade(cleared_lines)
|
function MarathonA2Game:updateGrade(cleared_lines)
|
||||||
if self.clear then return end
|
if self.clear or cleared_lines == 0 then return
|
||||||
if cleared_lines == 0 then
|
|
||||||
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
|
||||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
|
||||||
self.grade_point_decay_counter = 0
|
|
||||||
self.grade_points = math.max(0, self.grade_points - 1)
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
self.grade_points = self.grade_points + (
|
self.grade_points = self.grade_points + (
|
||||||
math.ceil(
|
math.ceil(
|
||||||
|
|||||||
@@ -313,13 +313,16 @@ local grade_conversion = {
|
|||||||
17
|
17
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function MarathonA3Game:whilePieceActive()
|
||||||
|
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
||||||
|
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||||
|
self.grade_point_decay_counter = 0
|
||||||
|
self.grade_points = math.max(0, self.grade_points - 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function MarathonA3Game:updateGrade(cleared_lines)
|
function MarathonA3Game:updateGrade(cleared_lines)
|
||||||
if cleared_lines == 0 then
|
if cleared_lines == 0 then return
|
||||||
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
|
||||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
|
||||||
self.grade_point_decay_counter = 0
|
|
||||||
self.grade_points = math.max(0, self.grade_points - 1)
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
if self.clear then
|
if self.clear then
|
||||||
if self:qualifiesForMRoll() then
|
if self:qualifiesForMRoll() then
|
||||||
@@ -424,8 +427,8 @@ function MarathonA3Game:drawScoringInfo()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- draw section time data
|
-- draw section time data
|
||||||
current_section = math.floor(self.level / 100) + 1
|
current_section = self.level >= 999 and 11 or math.floor(self.level / 100) + 1
|
||||||
self:drawSectionTimesWithSecondary(current_section)
|
self:drawSectionTimesWithSecondary(current_section, 10)
|
||||||
--[[
|
--[[
|
||||||
|
|
||||||
section_x = 530
|
section_x = 530
|
||||||
|
|||||||
@@ -86,12 +86,8 @@ function PhantomMania2Game:getGarbageLimit()
|
|||||||
else return 8 end
|
else return 8 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function PhantomMania2Game:getNextPiece(ruleset)
|
function PhantomMania2Game:getSkin()
|
||||||
return {
|
return self.level >= 1000 and "bone" or "2tie"
|
||||||
skin = self.level >= 1000 and "bone" or "2tie",
|
|
||||||
shape = self.randomizer:nextPiece(),
|
|
||||||
orientation = ruleset:getDefaultOrientation(),
|
|
||||||
}
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function PhantomMania2Game:hitTorikan(old_level, new_level)
|
function PhantomMania2Game:hitTorikan(old_level, new_level)
|
||||||
|
|||||||
585
tetris/modes/sakura.lua
Normal file
@@ -0,0 +1,585 @@
|
|||||||
|
require 'funcs'
|
||||||
|
|
||||||
|
local GameMode = require 'tetris.modes.gamemode'
|
||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
|
||||||
|
local SakuraRandomizer = require 'tetris.randomizers.sakura'
|
||||||
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
|
||||||
|
|
||||||
|
local SakuraGame = GameMode:extend()
|
||||||
|
|
||||||
|
SakuraGame.name = "Sakura A3"
|
||||||
|
SakuraGame.hash = "SakuraA3"
|
||||||
|
SakuraGame.tagline = "Clear away the Gem Blocks as fast as possible!"
|
||||||
|
|
||||||
|
local b = {
|
||||||
|
["r"] = { skin = "2tie", colour = "R" },
|
||||||
|
["o"] = { skin = "2tie", colour = "O" },
|
||||||
|
["y"] = { skin = "2tie", colour = "Y" },
|
||||||
|
["g"] = { skin = "2tie", colour = "G" },
|
||||||
|
["c"] = { skin = "2tie", colour = "C" },
|
||||||
|
["b"] = { skin = "2tie", colour = "B" },
|
||||||
|
["m"] = { skin = "2tie", colour = "M" },
|
||||||
|
["R"] = { skin = "gem", colour = "R" },
|
||||||
|
["O"] = { skin = "gem", colour = "O" },
|
||||||
|
["Y"] = { skin = "gem", colour = "Y" },
|
||||||
|
["G"] = { skin = "gem", colour = "G" },
|
||||||
|
["C"] = { skin = "gem", colour = "C" },
|
||||||
|
["B"] = { skin = "gem", colour = "B" },
|
||||||
|
["M"] = { skin = "gem", colour = "M" },
|
||||||
|
}
|
||||||
|
|
||||||
|
local effects = {
|
||||||
|
[4] = "mirror",
|
||||||
|
[8] = "xray",
|
||||||
|
[12] = "color",
|
||||||
|
[13] = "mirror",
|
||||||
|
[16] = "roll",
|
||||||
|
[23] = "big"
|
||||||
|
}
|
||||||
|
|
||||||
|
local maps = {
|
||||||
|
[1] = {
|
||||||
|
[22] = {nil, nil, b.O, b.R, nil, nil, b.M, b.m, nil, nil},
|
||||||
|
[23] = {nil, b.G, b.c, b.c, b.c, b.c, b.c, b.c, b.Y, nil},
|
||||||
|
[24] = {nil, b.C, b.y, b.y, b.y, b.y, b.y, b.y, b.B, nil},
|
||||||
|
},
|
||||||
|
[2] = {
|
||||||
|
[20] = {nil, nil, nil, nil, b.G, b.b, b.b, b.M, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, b.c, b.c, b.c, b.c, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, nil, b.R, b.Y, b.O, nil, nil},
|
||||||
|
[23] = {nil, b.B, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil},
|
||||||
|
[24] = {nil, b.b, b.b, b.b, b.b, b.b, b.b, b.b, b.C, nil},
|
||||||
|
},
|
||||||
|
[3] = {
|
||||||
|
[20] = {nil, nil, nil, b.R, b.m, b.o, b.M, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, b.o, b.O, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, b.m, b.o, b.m, b.o, b.m, b.o, b.m, b.o, nil},
|
||||||
|
[24] = {nil, b.B, b.m, b.o, b.m, b.o, b.m, b.o, b.C, nil},
|
||||||
|
},
|
||||||
|
[4] = {
|
||||||
|
[21] = {nil, nil, b.O, b.g, b.g, b.g, b.g, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, b.R, b.M, b.b, b.b, nil, nil, nil},
|
||||||
|
[23] = {b.G, nil, b.Y, b.g, b.g, b.g, b.g, b.g, nil, nil},
|
||||||
|
[24] = {b.b, b.C, b.b, b.b, b.b, b.b, b.b, b.b, b.B, nil},
|
||||||
|
},
|
||||||
|
[5] = {
|
||||||
|
[16] = {nil, b.B, b.c, b.y, b.c, b.G, b.c, b.y, b.C, nil},
|
||||||
|
[22] = {nil, nil, b.c, b.y, b.c, b.y, b.c, b.y, nil, nil},
|
||||||
|
[23] = {nil, b.O, b.y, b.c, b.y, b.c, b.y, b.c, b.Y, nil},
|
||||||
|
[24] = {nil, b.R, b.c, b.y, b.c, b.y, b.c, b.y, b.M, nil},
|
||||||
|
},
|
||||||
|
[6] = {
|
||||||
|
[21] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, b.R, nil, b.b, b.y, nil, b.M, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.y, b.b, nil, nil, nil, nil},
|
||||||
|
[24] = {nil, b.G, b.y, b.b, b.C, b.y, b.b, b.y, b.B, nil},
|
||||||
|
},
|
||||||
|
[7] = {
|
||||||
|
[20] = {nil, b.C, b.G, nil, b.r, b.g, b.r, b.g, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, b.R, b.M, b.g, b.r, nil, nil},
|
||||||
|
[22] = {b.r, nil, nil, nil, b.r, b.g, b.O, b.Y, nil, nil},
|
||||||
|
[23] = {b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.r, nil, nil},
|
||||||
|
[24] = {b.r, b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.B, nil},
|
||||||
|
},
|
||||||
|
[8] = {
|
||||||
|
[15] = {nil, nil, nil, b.B, b.m, b.m, b.m, b.m, b.m, b.C},
|
||||||
|
[16] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m},
|
||||||
|
[17] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m},
|
||||||
|
[18] = {nil, b.Y, b.y, b.y, b.y, b.y, b.y, b.y, b.y, b.G},
|
||||||
|
[21] = {b.b, b.b, b.b, b.b, b.b, b.b, b.O, nil, nil, nil},
|
||||||
|
[22] = {b.b, nil, nil, nil, nil, nil, nil, nil, nil, nil},
|
||||||
|
[23] = {b.M, nil, nil, nil, nil, nil, nil, nil, nil, nil},
|
||||||
|
[24] = {b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.R, nil},
|
||||||
|
},
|
||||||
|
[9] = {
|
||||||
|
[18] = {nil, nil, nil, b.Y, b.m, b.m, b.m, b.m, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, b.c, b.c, b.c, b.c, b.G, nil, nil},
|
||||||
|
[20] = {b.m, b.m, b.m, b.O, b.M, b.R, nil, nil, nil, nil},
|
||||||
|
[21] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil, nil},
|
||||||
|
[22] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, nil, nil},
|
||||||
|
[23] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.C, nil},
|
||||||
|
[24] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.B, nil},
|
||||||
|
},
|
||||||
|
[10] = {
|
||||||
|
[18] = {nil, nil, nil, b.C, b.g, b.g, b.B, nil, nil, nil},
|
||||||
|
[19] = {nil, nil, b.G, b.g, b.g, b.g, b.g, b.Y, nil, nil},
|
||||||
|
[20] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.g, b.O, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.c, nil, b.o, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, nil, b.R, b.o, b.o, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[11] = {
|
||||||
|
[18] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, nil, b.R, nil, nil, nil, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, nil, b.r, b.O, nil, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, nil, b.M, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil},
|
||||||
|
[24] = {b.C, b.g, b.g, nil, b.o, b.o, nil, b.g, b.g, b.B},
|
||||||
|
},
|
||||||
|
[12] = {
|
||||||
|
[21] = {nil, nil, nil, nil, nil, nil, nil, b.g, b.g, b.Y},
|
||||||
|
[22] = {nil, nil, b.r, b.G, b.r, nil, nil, nil, b.O, b.g},
|
||||||
|
[23] = {nil, b.r, b.C, b.r, b.B, b.r, nil, nil, nil, b.M},
|
||||||
|
[24] = {b.r, b.r, b.r, b.R, b.r, b.r, b.r, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[13] = {
|
||||||
|
[20] = {b.c, nil, nil, nil, nil, nil, nil, nil, nil, b.B},
|
||||||
|
[21] = {b.c, b.c, nil, nil, nil, nil, nil, nil, b.C, b.c},
|
||||||
|
[22] = {b.c, b.c, b.c, nil, nil, nil, nil, b.G, b.c, b.c},
|
||||||
|
[23] = {b.b, b.b, b.b, b.b, nil, nil, b.Y, b.b, b.b, b.b},
|
||||||
|
[24] = {nil, b.M, b.b, b.b, b.b, b.O, b.b, b.b, b.R, nil},
|
||||||
|
},
|
||||||
|
[14] = {
|
||||||
|
[20] = {nil, nil, nil, b.y, b.r, b.y, nil, nil, nil, nil},
|
||||||
|
[21] = {b.R, nil, nil, b.Y, b.y, b.r, b.G, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, b.y, b.r, b.y, b.r, b.y, b.r, b.B},
|
||||||
|
[23] = {nil, nil, nil, nil, nil, nil, nil, b.O, b.y, b.r},
|
||||||
|
[24] = {nil, nil, nil, nil, nil, nil, b.M, b.y, b.r, b.C},
|
||||||
|
},
|
||||||
|
[15] = {
|
||||||
|
[17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
|
||||||
|
[18] = {nil, nil, b.b, b.y, b.b, b.b, b.y, b.b, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, b.y, b.b, b.b, b.y, nil, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.M, b.R, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, b.G, b.y, b.y, b.C, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, b.B, b.y, b.y, b.y, b.y, b.y, nil, nil},
|
||||||
|
},
|
||||||
|
[16] = {
|
||||||
|
[18] = {nil, nil, b.O, nil, nil, nil, nil, b.B, nil, nil},
|
||||||
|
[19] = {nil, nil, b.c, nil, nil, b.G, nil, b.c, nil, nil},
|
||||||
|
[20] = {nil, nil, b.c, nil, b.C, b.R, nil, b.c, nil, nil},
|
||||||
|
[21] = {nil, nil, b.c, nil, nil, nil, nil, b.c, nil, nil},
|
||||||
|
[22] = {nil, nil, b.Y, b.c, b.c, b.c, b.c, b.M, nil, nil},
|
||||||
|
},
|
||||||
|
[17] = {
|
||||||
|
[15] = {b.O, nil, nil, b.g, nil, nil, b.m, nil, nil, b.Y},
|
||||||
|
[16] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[17] = {nil, nil, nil, b.g, nil, nil, b.R, nil, nil, nil},
|
||||||
|
[18] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, b.M, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, b.g, nil, nil, b.G, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[24] = {nil, b.m, b.m, b.m, b.B, b.C, b.g, b.g, b.g, nil},
|
||||||
|
},
|
||||||
|
[18] = {
|
||||||
|
[19] = {nil, nil, nil, b.y, b.B, b.y, b.y, nil, nil, nil},
|
||||||
|
[20] = {nil, nil, b.y, nil, nil, nil, nil, b.y, nil, nil},
|
||||||
|
[21] = {nil, b.o, nil, nil, b.C, b.R, nil, nil, b.O, nil},
|
||||||
|
[22] = {nil, b.M, nil, nil, b.Y, b.G, nil, nil, b.o, nil},
|
||||||
|
[23] = {nil, b.r, b.o, nil, nil, nil, nil, b.o, b.r, nil},
|
||||||
|
[24] = {nil, b.r, b.r, b.o, b.o, b.o, b.o, b.r, b.r, nil},
|
||||||
|
},
|
||||||
|
[19] = {
|
||||||
|
[15] = {nil, nil, nil, nil, nil, nil, b.O, nil, nil, nil},
|
||||||
|
[16] = {nil, nil, nil, nil, nil, b.o, nil, nil, nil, nil},
|
||||||
|
[17] = {nil, nil, nil, nil, b.o, b.r, b.o, nil, nil, nil},
|
||||||
|
[18] = {nil, b.o, nil, nil, b.o, b.r, b.r, b.o, nil, nil},
|
||||||
|
[19] = {nil, b.o, b.o, nil, nil, b.R, b.r, b.r, nil, nil},
|
||||||
|
[20] = {nil, nil, b.M, b.r, nil, b.r, b.r, b.r, b.r, nil},
|
||||||
|
[21] = {nil, nil, b.r, b.r, b.r, b.r, b.y, b.G, b.o, b.o},
|
||||||
|
[22] = {nil, b.r, b.o, b.y, b.Y, b.y, b.y, b.y, b.y, b.o},
|
||||||
|
[23] = {nil, b.o, b.o, b.y, b.y, b.c, b.c, b.c, b.c, b.C},
|
||||||
|
[24] = {nil, nil, b.o, b.y, b.b, b.b, b.B, b.b, b.b, b.b},
|
||||||
|
},
|
||||||
|
[20] = {
|
||||||
|
[20] = {nil, nil, b.B, b.b, b.b, b.b, b.b, b.b, nil, nil},
|
||||||
|
[21] = {b.c, nil, nil, b.C, b.c, b.c, b.c, nil, nil, b.c},
|
||||||
|
[22] = {b.g, b.g, nil, nil, b.G, b.g, nil, nil, b.g, b.g},
|
||||||
|
[23] = {b.y, b.y, b.o, nil, nil, nil, nil, b.Y, b.y, b.y},
|
||||||
|
[24] = {b.r, b.r, b.r, b.R, nil, nil, b.M, b.r, b.r, b.r},
|
||||||
|
},
|
||||||
|
[21] = {
|
||||||
|
[16] = {nil, nil, b.g, b.g, b.g, b.g, b.g, nil, nil, nil},
|
||||||
|
[17] = {nil, b.g, b.g, b.g, b.g, b.g, b.g, b.B, b.g, nil},
|
||||||
|
[18] = {b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.C, nil},
|
||||||
|
[19] = {b.g, nil, nil, b.g, b.o, b.o, b.g, nil, nil, b.g},
|
||||||
|
[20] = {nil, b.R, nil, b.g, b.o, b.o, nil, b.M, nil, b.G},
|
||||||
|
[21] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, nil, b.Y, b.O, nil, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[22] = {
|
||||||
|
[15] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
|
||||||
|
[16] = {nil, b.b, b.O, b.b, nil, nil, b.b, b.Y, b.b, nil},
|
||||||
|
[17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, nil, b.R, b.M, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, b.b, b.C, b.G, b.b, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, b.b, b.b, b.B, b.b, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[23] = {
|
||||||
|
[13] = {nil, nil, nil, nil, nil, nil, nil, nil, b.c, b.m},
|
||||||
|
[14] = {nil, nil, nil, nil, nil, nil, nil, nil, b.y, b.g},
|
||||||
|
[15] = {b.G, b.B, nil, nil, nil, nil, nil, nil, nil, nil},
|
||||||
|
[16] = {b.r, b.O, nil, nil, nil, nil, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.C, b.M, nil, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, nil, b.R, b.Y, nil, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[24] = {
|
||||||
|
[20] = {b.g, b.g, b.g, b.g, b.G, nil, nil, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, nil, b.O, b.y, b.y, b.y, b.Y},
|
||||||
|
[23] = {b.M, b.r, b.r, b.r, b.R, nil, nil, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, nil, nil, b.M, b.r, b.r, b.r, b.R},
|
||||||
|
},
|
||||||
|
[25] = {
|
||||||
|
[18] = {nil, nil, nil, nil, nil, b.B, nil, nil, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, b.G, nil, nil, nil, b.C, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, nil, nil, b.Y, nil, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, b.M, nil, nil, nil, b.O, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, nil, b.R, nil, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[26] = {
|
||||||
|
[13] = {nil, nil, nil, nil, b.r, b.r, nil, nil, nil, nil},
|
||||||
|
[14] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[15] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[16] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[17] = {nil, nil, nil, b.O, b.o, b.o, b.Y, nil, nil, nil},
|
||||||
|
[18] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
|
||||||
|
[19] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
|
||||||
|
[20] = {nil, nil, b.o, nil, nil, b.G, nil, b.o, nil, nil},
|
||||||
|
[21] = {nil, nil, b.o, nil, b.M, b.R, nil, b.o, nil, nil},
|
||||||
|
[22] = {nil, nil, b.o, b.b, b.b, b.b, b.B, b.o, nil, nil},
|
||||||
|
[23] = {nil, nil, b.o, b.C, b.b, b.b, b.b, b.o, nil, nil},
|
||||||
|
[24] = {nil, nil, b.o, b.o, b.o, b.o, b.o, b.o, nil, nil},
|
||||||
|
},
|
||||||
|
[27] = {
|
||||||
|
[15] = {nil, b.C, b.o, b.g, b.g, b.g, b.g, b.g, b.B, nil},
|
||||||
|
[16] = {b.g, nil, b.y, b.o, b.g, b.g, b.g, b.g, nil, b.y},
|
||||||
|
[17] = {b.g, b.g, nil, b.y, b.o, b.g, b.g, nil, b.y, b.o},
|
||||||
|
[18] = {b.g, b.g, b.g, nil, b.y, b.o, nil, b.y, b.o, b.g},
|
||||||
|
[19] = {b.g, b.g, b.g, b.o, nil, b.G, b.y, b.o, b.g, b.g},
|
||||||
|
[20] = {b.g, b.g, b.o, b.o, b.Y, nil, b.o, b.g, b.g, b.g},
|
||||||
|
[21] = {b.g, b.o, b.y, nil, b.o, b.O, nil, b.g, b.g, b.g},
|
||||||
|
[22] = {b.o, b.y, nil, b.g, b.g, b.o, b.y, nil, b.g, b.g},
|
||||||
|
[23] = {b.y, nil, b.g, b.g, b.g, b.g, b.o, b.y, nil, b.g},
|
||||||
|
[24] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.o, b.R, nil},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
local STAGE_TRANSITION_TIME = 300
|
||||||
|
|
||||||
|
function SakuraGame:new(secret_inputs)
|
||||||
|
self.super:new()
|
||||||
|
|
||||||
|
self.randomizer = (
|
||||||
|
(
|
||||||
|
secret_inputs.rotate_left and secret_inputs.rotate_right
|
||||||
|
) and History6RollsRandomizer() or SakuraRandomizer()
|
||||||
|
)
|
||||||
|
|
||||||
|
self.current_map = 1
|
||||||
|
self.time_limit = 10800
|
||||||
|
self.cleared_frames = STAGE_TRANSITION_TIME
|
||||||
|
self.stage_frames = 0
|
||||||
|
self.time_extend = 0
|
||||||
|
self.maps_cleared = 0
|
||||||
|
self.map_20_time = 0
|
||||||
|
self.stage_pieces = 0
|
||||||
|
self.grid:applyMap(maps[self.current_map])
|
||||||
|
|
||||||
|
self.lock_drop = true
|
||||||
|
self.lock_hard_drop = true
|
||||||
|
self.enable_hold = true
|
||||||
|
self.next_queue_length = 3
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:checkRequirements()
|
||||||
|
if self.maps_cleared >= 14 + 2 * (self.current_map - 20) and
|
||||||
|
self.map_20_time <= frameTime(8,00) - frameTime(0,30) * (self.current_map - 20)
|
||||||
|
then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:getGravity()
|
||||||
|
if self.level < 8 then return 4/256
|
||||||
|
elseif self.level < 19 then return 5/256
|
||||||
|
elseif self.level < 35 then return 6/256
|
||||||
|
elseif self.level < 40 then return 8/256
|
||||||
|
elseif self.level < 50 then return 10/256
|
||||||
|
elseif self.level < 60 then return 12/256
|
||||||
|
elseif self.level < 70 then return 16/256
|
||||||
|
elseif self.level < 80 then return 32/256
|
||||||
|
elseif self.level < 90 then return 48/256
|
||||||
|
elseif self.level < 100 then return 64/256
|
||||||
|
elseif self.level < 108 then return 4/256
|
||||||
|
elseif self.level < 119 then return 5/256
|
||||||
|
elseif self.level < 125 then return 6/256
|
||||||
|
elseif self.level < 131 then return 8/256
|
||||||
|
elseif self.level < 139 then return 12/256
|
||||||
|
elseif self.level < 149 then return 32/256
|
||||||
|
elseif self.level < 156 then return 48/256
|
||||||
|
elseif self.level < 164 then return 80/256
|
||||||
|
elseif self.level < 174 then return 112/256
|
||||||
|
elseif self.level < 180 then return 128/256
|
||||||
|
elseif self.level < 200 then return 144/256
|
||||||
|
elseif self.level < 212 then return 16/256
|
||||||
|
elseif self.level < 221 then return 48/256
|
||||||
|
elseif self.level < 232 then return 80/256
|
||||||
|
elseif self.level < 244 then return 112/256
|
||||||
|
elseif self.level < 256 then return 144/256
|
||||||
|
elseif self.level < 267 then return 176/256
|
||||||
|
elseif self.level < 277 then return 192/256
|
||||||
|
elseif self.level < 287 then return 208/256
|
||||||
|
elseif self.level < 295 then return 224/256
|
||||||
|
elseif self.level < 300 then return 240/256
|
||||||
|
else return 20 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:onLineClear(cleared_row_count)
|
||||||
|
self.level = self.level + cleared_row_count
|
||||||
|
for i = 13, 24 do
|
||||||
|
for j = 1, 10 do
|
||||||
|
local block = self.grid.grid[i][j]
|
||||||
|
if block and block.skin == "gem" and block.colour == "X" then
|
||||||
|
self.time_limit = self.time_limit + 60
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:onPieceEnter()
|
||||||
|
if self.level % 100 ~= 99 and not self.clear and self.stage_frames ~= 0 then
|
||||||
|
self.level = self.level + 1
|
||||||
|
end
|
||||||
|
if effects[self.current_map] == "mirror" and
|
||||||
|
self.stage_pieces % 3 == 0 and self.stage_pieces ~= 0
|
||||||
|
then
|
||||||
|
self.grid:mirror()
|
||||||
|
end
|
||||||
|
self.stage_pieces = self.stage_pieces + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:advanceOneFrame(inputs, ruleset)
|
||||||
|
if self.ready_frames == 0 then
|
||||||
|
if self.lcd > 0 then
|
||||||
|
if self.stage_frames <= frameTime(0,10) then self.time_extend = 600
|
||||||
|
elseif self.stage_frames <= frameTime(0,30) then self.time_extend = 300
|
||||||
|
else self.time_extend = 0 end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not self.grid:hasGemBlocks() or
|
||||||
|
(self.stage_frames >= 3600 and self.current_map <= 20) then
|
||||||
|
self.lcd = 0
|
||||||
|
self.are = 0
|
||||||
|
if self.stage_frames >= 3600 then self.time_extend = 0 end
|
||||||
|
self.piece = nil
|
||||||
|
|
||||||
|
-- transition to next map
|
||||||
|
if self.cleared_frames > 0 then
|
||||||
|
self.cleared_frames = self.cleared_frames - 1
|
||||||
|
if self.time_extend > 0 then
|
||||||
|
self.time_limit = self.time_limit + 3
|
||||||
|
self.time_extend = self.time_extend - 3
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
self.hold_queue = nil
|
||||||
|
if self.current_map > 20 or (self.stage_frames < 3600 and self.current_map <= 20) then self.maps_cleared = self.maps_cleared + 1 end
|
||||||
|
self.stage_frames = -1
|
||||||
|
self.level = 0
|
||||||
|
self.grid:clear()
|
||||||
|
if (self.current_map == 20) then self.map_20_time = self.frames end
|
||||||
|
if self.current_map >= 20 and self:checkRequirements() then
|
||||||
|
self.clear = true
|
||||||
|
self.completed = true
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
self.current_map = self.current_map + 1
|
||||||
|
self.big_mode = effects[self.current_map] == "big"
|
||||||
|
self.ready_frames = 100
|
||||||
|
self.stage_pieces = 0
|
||||||
|
self.grid:applyMap(maps[self.current_map])
|
||||||
|
end
|
||||||
|
|
||||||
|
-- this is necessary to fix timer
|
||||||
|
self.frames = self.frames - 1
|
||||||
|
self.time_limit = self.time_limit + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
self.frames = self.frames + 1
|
||||||
|
self.stage_frames = self.stage_frames + 1
|
||||||
|
self.time_limit = math.max(self.time_limit - 1, 0)
|
||||||
|
if self.time_limit <= 0 and self.piece == nil then
|
||||||
|
self.game_over = true
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.piece ~= nil and
|
||||||
|
effects[self.current_map] == "roll" and
|
||||||
|
self.stage_pieces % 4 == 0
|
||||||
|
then
|
||||||
|
self.piece.colour = "F"
|
||||||
|
if self.stage_frames % 30 == 0 then
|
||||||
|
ruleset:attemptRotate(
|
||||||
|
{[config.gamesettings.world_reverse == 3 or
|
||||||
|
(ruleset.world and config.gamesettings.world_reverse == 2)
|
||||||
|
and "rotate_left" or "rotate_right"] = true},
|
||||||
|
self.piece, self.grid, false
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self.cleared_frames = STAGE_TRANSITION_TIME
|
||||||
|
if not self.prev_inputs.hold and inputs.hold then
|
||||||
|
self.hold_queue = table.remove(self.next_queue, 1)
|
||||||
|
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:onGameComplete() end
|
||||||
|
|
||||||
|
local function colourXRay(game, block, x, y, age)
|
||||||
|
local r, g, b, a = .5,.5,.5
|
||||||
|
if ((game.stage_frames/2 - x) % 30 < 1)
|
||||||
|
or game.stage_frames == 0
|
||||||
|
or game.cleared_frames ~= STAGE_TRANSITION_TIME
|
||||||
|
or game.stage_pieces % 2 == 0
|
||||||
|
then
|
||||||
|
a = 1
|
||||||
|
else
|
||||||
|
a = 1 - age / 4
|
||||||
|
end
|
||||||
|
return r, g, b, a, a
|
||||||
|
end
|
||||||
|
|
||||||
|
local function colourColor(game, block, x, y, age)
|
||||||
|
local r, g, b, a = .5,.5,.5
|
||||||
|
if game.stage_frames == 0 or game.cleared_frames ~= STAGE_TRANSITION_TIME then
|
||||||
|
a = 1
|
||||||
|
else
|
||||||
|
a = (game.stage_frames/30 + (y + math.abs(x-5.5))/5) % 1
|
||||||
|
end
|
||||||
|
return r, g, b, a, 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:drawGrid()
|
||||||
|
if effects[self.current_map] == "xray" then
|
||||||
|
self.grid:drawCustom(colourXRay, self)
|
||||||
|
elseif effects[self.current_map] == "color" then
|
||||||
|
self.grid:drawCustom(colourColor, self)
|
||||||
|
else
|
||||||
|
self.grid:draw()
|
||||||
|
end
|
||||||
|
if self.piece ~= nil and self.level < 100 then
|
||||||
|
self:drawGhostPiece()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:drawScoringInfo()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.print(
|
||||||
|
self.das.direction .. " " ..
|
||||||
|
self.das.frames .. " " ..
|
||||||
|
strTrueValues(self.prev_inputs)
|
||||||
|
)
|
||||||
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
|
love.graphics.printf("STAGE", 240, 120, 80, "left")
|
||||||
|
love.graphics.printf("TIME LIMIT", 240, 180, 80, "left")
|
||||||
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
||||||
|
if self.current_map <= 20 then
|
||||||
|
love.graphics.printf("STAGE LIMIT", 240, 240, 100, "left")
|
||||||
|
end
|
||||||
|
if effects[self.current_map] then
|
||||||
|
love.graphics.printf("EFFECT: " .. effects[self.current_map], 240, 300, 160, "left")
|
||||||
|
end
|
||||||
|
if self.used_randomizer.history then
|
||||||
|
love.graphics.printf("RANDOM PIECES ACTIVE!", 240, 150, 200, "left")
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.setColor(
|
||||||
|
(self.time_limit % 4 < 2 and
|
||||||
|
self.time_limit <= frameTime(0,10) and
|
||||||
|
self.grid:hasGemBlocks() and
|
||||||
|
self.time_limit ~= 0 and
|
||||||
|
self.ready_frames == 0) and
|
||||||
|
{ 1, 0.3, 0.3, 1 } or
|
||||||
|
{ 1, 1, 1, 1 }
|
||||||
|
)
|
||||||
|
love.graphics.printf(formatTime(self.time_limit), 240, 200, 120, "left")
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
if self.current_map <= 20 then
|
||||||
|
love.graphics.printf(formatTime(3600 - self.stage_frames), 240, 260, 120, "left")
|
||||||
|
end
|
||||||
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
||||||
|
love.graphics.printf(math.floor((self.level + 100) / 100) * 100, 240, 370, 40, "right")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_8x11)
|
||||||
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
|
love.graphics.printf(self.current_map, 290, 110, 80, "left")
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:drawCustom()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
if self.ready_frames ~= 0 and not self.clear then
|
||||||
|
love.graphics.setFont(font_3x5_4)
|
||||||
|
love.graphics.printf("STAGE " .. self.current_map, 64, 170, 160, "center")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
if effects[self.current_map] then
|
||||||
|
love.graphics.printf("EFFECT: " .. effects[self.current_map], 64, 270, 160, "center")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.cleared_frames > 0 and
|
||||||
|
(not self.grid:hasGemBlocks() or
|
||||||
|
(self.stage_frames >= 3600 and self.current_map <= 20)) then
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.printf("TIME LIMIT", 64, 180, 160, "center")
|
||||||
|
love.graphics.printf("TIME EXTEND", 64, 240, 160, "center")
|
||||||
|
love.graphics.printf("STAGE TIME", 64, 300, 160, "center")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.printf("STAGE " .. self.current_map, 64, 100, 160, "center")
|
||||||
|
love.graphics.setColor(
|
||||||
|
self.cleared_frames % 4 < 2 and
|
||||||
|
{ 1, 1, 0.3, 1 } or
|
||||||
|
{ 1, 1, 1, 1 }
|
||||||
|
)
|
||||||
|
love.graphics.printf(formatTime(self.time_limit), 64, 200, 160, "center")
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.printf(formatTime(self.time_extend), 64, 260, 160, "center")
|
||||||
|
love.graphics.printf(formatTime(self.stage_frames), 64, 320, 160, "center")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_4)
|
||||||
|
love.graphics.printf((self.stage_frames >= 3600 and self.current_map <= 20) and "" or "CLEAR!", 64, 130, 160, "center")
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.clear then
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.printf("EXCELLENT!", 64, 180, 160, "center")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
if self.current_map ~= 27 then
|
||||||
|
love.graphics.printf("...but let's go\nbetter next time", 64, 220, 160, "center")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:getBackground()
|
||||||
|
return (self.current_map - 1) % 20
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:getHighscoreData()
|
||||||
|
return {
|
||||||
|
maps = self.maps_cleared,
|
||||||
|
current_map = self.current_map,
|
||||||
|
frames = self.frames,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
return SakuraGame
|
||||||
@@ -92,12 +92,8 @@ function SurvivalA3Game:getGarbageLimit()
|
|||||||
else return 8 end
|
else return 8 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA3Game:getNextPiece(ruleset)
|
function SurvivalA3Game:getSkin()
|
||||||
return {
|
return self.level >= 1000 and "bone" or "2tie"
|
||||||
skin = self.level >= 1000 and "bone" or "2tie",
|
|
||||||
shape = self.randomizer:nextPiece(),
|
|
||||||
orientation = ruleset:getDefaultOrientation(),
|
|
||||||
}
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function SurvivalA3Game:hitTorikan(old_level, new_level)
|
function SurvivalA3Game:hitTorikan(old_level, new_level)
|
||||||
|
|||||||
@@ -5,15 +5,15 @@ local Piece = require 'tetris.components.piece'
|
|||||||
|
|
||||||
local Bag7NoSZOStartRandomizer = require 'tetris.randomizers.bag7noSZOstart'
|
local Bag7NoSZOStartRandomizer = require 'tetris.randomizers.bag7noSZOstart'
|
||||||
|
|
||||||
local MarathonAX4Game = GameMode:extend()
|
local SurvivalAXGame = GameMode:extend()
|
||||||
|
|
||||||
MarathonAX4Game.name = "Marathon AX4"
|
SurvivalAXGame.name = "Survival AX"
|
||||||
MarathonAX4Game.hash = "MarathonAX4"
|
SurvivalAXGame.hash = "SurvivalAX"
|
||||||
MarathonAX4Game.tagline = "Can you clear the time hurdles when the game goes this fast?"
|
SurvivalAXGame.tagline = "Can you clear the time hurdles when the game goes this fast?"
|
||||||
|
|
||||||
|
|
||||||
function MarathonAX4Game:new()
|
function SurvivalAXGame:new()
|
||||||
MarathonAX4Game.super:new()
|
SurvivalAXGame.super:new()
|
||||||
|
|
||||||
self.roll_frames = 0
|
self.roll_frames = 0
|
||||||
self.randomizer = Bag7NoSZOStartRandomizer()
|
self.randomizer = Bag7NoSZOStartRandomizer()
|
||||||
@@ -29,7 +29,7 @@ function MarathonAX4Game:new()
|
|||||||
self.next_queue_length = 3
|
self.next_queue_length = 3
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getARE()
|
function SurvivalAXGame:getARE()
|
||||||
if self.lines < 10 then return 18
|
if self.lines < 10 then return 18
|
||||||
elseif self.lines < 40 then return 14
|
elseif self.lines < 40 then return 14
|
||||||
elseif self.lines < 60 then return 12
|
elseif self.lines < 60 then return 12
|
||||||
@@ -39,24 +39,24 @@ function MarathonAX4Game:getARE()
|
|||||||
else return 6 end
|
else return 6 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getLineARE()
|
function SurvivalAXGame:getLineARE()
|
||||||
return self:getARE()
|
return self:getARE()
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getDasLimit()
|
function SurvivalAXGame:getDasLimit()
|
||||||
if self.lines < 20 then return 10
|
if self.lines < 20 then return 10
|
||||||
elseif self.lines < 50 then return 9
|
elseif self.lines < 50 then return 9
|
||||||
elseif self.lines < 70 then return 8
|
elseif self.lines < 70 then return 8
|
||||||
else return 7 end
|
else return 7 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getLineClearDelay()
|
function SurvivalAXGame:getLineClearDelay()
|
||||||
if self.lines < 10 then return 14
|
if self.lines < 10 then return 14
|
||||||
elseif self.lines < 30 then return 9
|
elseif self.lines < 30 then return 9
|
||||||
else return 5 end
|
else return 5 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getLockDelay()
|
function SurvivalAXGame:getLockDelay()
|
||||||
if self.lines < 10 then return 28
|
if self.lines < 10 then return 28
|
||||||
elseif self.lines < 20 then return 24
|
elseif self.lines < 20 then return 24
|
||||||
elseif self.lines < 30 then return 22
|
elseif self.lines < 30 then return 22
|
||||||
@@ -66,15 +66,15 @@ function MarathonAX4Game:getLockDelay()
|
|||||||
else return 13 end
|
else return 13 end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getGravity()
|
function SurvivalAXGame:getGravity()
|
||||||
return 20
|
return 20
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getSection()
|
function SurvivalAXGame:getSection()
|
||||||
return math.floor(level / 100) + 1
|
return math.floor(level / 100) + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:advanceOneFrame()
|
function SurvivalAXGame:advanceOneFrame()
|
||||||
if self.clear then
|
if self.clear then
|
||||||
self.roll_frames = self.roll_frames + 1
|
self.roll_frames = self.roll_frames + 1
|
||||||
if self.roll_frames < 0 then
|
if self.roll_frames < 0 then
|
||||||
@@ -93,7 +93,7 @@ function MarathonAX4Game:advanceOneFrame()
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:onLineClear(cleared_row_count)
|
function SurvivalAXGame:onLineClear(cleared_row_count)
|
||||||
if not self.clear then
|
if not self.clear then
|
||||||
local new_lines = self.lines + cleared_row_count
|
local new_lines = self.lines + cleared_row_count
|
||||||
self:updateSectionTimes(self.lines, new_lines)
|
self:updateSectionTimes(self.lines, new_lines)
|
||||||
@@ -106,11 +106,11 @@ function MarathonAX4Game:onLineClear(cleared_row_count)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getSectionTime()
|
function SurvivalAXGame:getSectionTime()
|
||||||
return self.frames - self.section_start_time
|
return self.frames - self.section_start_time
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:updateSectionTimes(old_lines, new_lines)
|
function SurvivalAXGame:updateSectionTimes(old_lines, new_lines)
|
||||||
if math.floor(old_lines / 10) < math.floor(new_lines / 10) then
|
if math.floor(old_lines / 10) < math.floor(new_lines / 10) then
|
||||||
-- record new section
|
-- record new section
|
||||||
table.insert(self.section_times, self:getSectionTime())
|
table.insert(self.section_times, self:getSectionTime())
|
||||||
@@ -119,23 +119,23 @@ function MarathonAX4Game:updateSectionTimes(old_lines, new_lines)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:onPieceEnter()
|
function SurvivalAXGame:onPieceEnter()
|
||||||
self.section_clear = false
|
self.section_clear = false
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:drawGrid(ruleset)
|
function SurvivalAXGame:drawGrid(ruleset)
|
||||||
self.grid:draw()
|
self.grid:draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getHighscoreData()
|
function SurvivalAXGame:getHighscoreData()
|
||||||
return {
|
return {
|
||||||
lines = self.lines,
|
lines = self.lines,
|
||||||
frames = self.frames,
|
frames = self.frames,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:drawScoringInfo()
|
function SurvivalAXGame:drawScoringInfo()
|
||||||
MarathonAX4Game.super.drawScoringInfo(self)
|
SurvivalAXGame.super.drawScoringInfo(self)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
@@ -165,12 +165,12 @@ function MarathonAX4Game:drawScoringInfo()
|
|||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getSectionEndLines()
|
function SurvivalAXGame:getSectionEndLines()
|
||||||
return math.floor(self.lines / 10 + 1) * 10
|
return math.floor(self.lines / 10 + 1) * 10
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonAX4Game:getBackground()
|
function SurvivalAXGame:getBackground()
|
||||||
return math.floor(self.lines / 10)
|
return math.floor(self.lines / 10)
|
||||||
end
|
end
|
||||||
|
|
||||||
return MarathonAX4Game
|
return SurvivalAXGame
|
||||||
23
tetris/randomizers/bag.lua
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
|
local BagRandomizer = Randomizer:extend()
|
||||||
|
|
||||||
|
function BagRandomizer:new(pieces)
|
||||||
|
self.bag = {}
|
||||||
|
self.pieces = pieces
|
||||||
|
for i = 1, self.pieces do
|
||||||
|
table.insert(self.bag, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function BagRandomizer:generatePiece()
|
||||||
|
if next(self.bag) == nil then
|
||||||
|
for i = 1, self.pieces do
|
||||||
|
table.insert(self.bag, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local x = math.random(table.getn(self.bag))
|
||||||
|
return table.remove(self.bag, x)
|
||||||
|
end
|
||||||
|
|
||||||
|
return BagRandomizer
|
||||||
16
tetris/randomizers/fixed_sequence.lua
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
|
local Sequence = Randomizer:extend()
|
||||||
|
|
||||||
|
function Sequence:initialize()
|
||||||
|
self.sequence = "IJLOT"
|
||||||
|
self.counter = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function Sequence:generatePiece()
|
||||||
|
local piece = string.sub(self.sequence, self.counter + 1, self.counter + 1)
|
||||||
|
self.counter = (self.counter + 1) % string.len(self.sequence)
|
||||||
|
return piece
|
||||||
|
end
|
||||||
|
|
||||||
|
return Sequence
|
||||||
@@ -3,6 +3,7 @@ local Object = require 'libs.classic'
|
|||||||
local Randomizer = Object:extend()
|
local Randomizer = Object:extend()
|
||||||
|
|
||||||
function Randomizer:new()
|
function Randomizer:new()
|
||||||
|
self.possible_pieces = 7
|
||||||
self:initialize()
|
self:initialize()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
10
tetris/randomizers/sakura.lua
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
local Sequence = require 'tetris.randomizers.fixed_sequence'
|
||||||
|
|
||||||
|
local Sakura = Sequence:extend()
|
||||||
|
|
||||||
|
function Sakura:initialize()
|
||||||
|
self.super:initialize()
|
||||||
|
self.sequence = "LIJOTSZILJOTISJZLOIJSZTIOJZTLSOZTISOLTJSIZTOJLIZSTOIZLTJOSILTZSOITJLZSTJJISOLJITSLZOIZSJOITSZLJTSZLISTJLZOTIOZSJILTZSOITZJSOLTJSZIOJLZIOJTZIZLOSIZTJOILZSOJIOSZTJILOSSILZOTJIZTSOLZTSOIJTZSILTZOSIJZTOLJISOLJTZSOLTZJSOTILZJTOLZIJSOZTJLOZSTLOZITSOLZTJIOSLZJTO"
|
||||||
|
end
|
||||||
|
|
||||||
|
return Sakura
|
||||||
@@ -110,13 +110,7 @@ function ARS:onPieceDrop(piece, grid)
|
|||||||
piece.lock_delay = 0 -- step reset
|
piece.lock_delay = 0 -- step reset
|
||||||
end
|
end
|
||||||
|
|
||||||
function ARS:get180RotationValue()
|
function ARS:get180RotationValue() return 3 end
|
||||||
if config.gamesettings.world_reverse == 3 then
|
|
||||||
return 1
|
|
||||||
else
|
|
||||||
return 3
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
|
function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
|
||||||
|
|
||||||
|
|||||||
@@ -19,26 +19,6 @@ ARS.colourscheme = {
|
|||||||
ARS.softdrop_lock = false
|
ARS.softdrop_lock = false
|
||||||
ARS.harddrop_lock = true
|
ARS.harddrop_lock = true
|
||||||
|
|
||||||
ARS.spawn_positions = {
|
|
||||||
I = { x=5, y=2 },
|
|
||||||
J = { x=4, y=3 },
|
|
||||||
L = { x=4, y=3 },
|
|
||||||
O = { x=5, y=3 },
|
|
||||||
S = { x=4, y=3 },
|
|
||||||
T = { x=4, y=3 },
|
|
||||||
Z = { x=4, y=3 },
|
|
||||||
}
|
|
||||||
|
|
||||||
ARS.big_spawn_positions = {
|
|
||||||
I = { x=3, y=0 },
|
|
||||||
J = { x=2, y=1 },
|
|
||||||
L = { x=2, y=1 },
|
|
||||||
O = { x=3, y=1 },
|
|
||||||
S = { x=2, y=1 },
|
|
||||||
T = { x=2, y=1 },
|
|
||||||
Z = { x=2, y=1 },
|
|
||||||
}
|
|
||||||
|
|
||||||
function ARS:onPieceCreate(piece, grid)
|
function ARS:onPieceCreate(piece, grid)
|
||||||
piece.floorkick = 0
|
piece.floorkick = 0
|
||||||
piece.manipulations = 0
|
piece.manipulations = 0
|
||||||
@@ -69,4 +49,8 @@ function ARS:onPieceRotate(piece, grid)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ARS:get180RotationValue() return 3 end
|
||||||
|
|
||||||
|
function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
|
||||||
|
|
||||||
return ARS
|
return ARS
|
||||||
|
|||||||
@@ -6,26 +6,6 @@ local ARS = Ruleset:extend()
|
|||||||
ARS.name = "ACE-ARS2"
|
ARS.name = "ACE-ARS2"
|
||||||
ARS.hash = "ArikaACE2"
|
ARS.hash = "ArikaACE2"
|
||||||
|
|
||||||
ARS.spawn_positions = {
|
|
||||||
I = { x=5, y=2 },
|
|
||||||
J = { x=4, y=3 },
|
|
||||||
L = { x=4, y=3 },
|
|
||||||
O = { x=5, y=3 },
|
|
||||||
S = { x=4, y=3 },
|
|
||||||
T = { x=4, y=3 },
|
|
||||||
Z = { x=4, y=3 },
|
|
||||||
}
|
|
||||||
|
|
||||||
ARS.big_spawn_positions = {
|
|
||||||
I = { x=3, y=0 },
|
|
||||||
J = { x=2, y=1 },
|
|
||||||
L = { x=2, y=1 },
|
|
||||||
O = { x=3, y=1 },
|
|
||||||
S = { x=2, y=1 },
|
|
||||||
T = { x=2, y=1 },
|
|
||||||
Z = { x=2, y=1 },
|
|
||||||
}
|
|
||||||
|
|
||||||
function ARS:onPieceCreate(piece, grid)
|
function ARS:onPieceCreate(piece, grid)
|
||||||
piece.floorkick = 0
|
piece.floorkick = 0
|
||||||
piece.manipulations = 0
|
piece.manipulations = 0
|
||||||
@@ -56,4 +36,8 @@ function ARS:onPieceRotate(piece, grid)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ARS:get180RotationValue() return 3 end
|
||||||
|
|
||||||
|
function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
|
||||||
|
|
||||||
return ARS
|
return ARS
|
||||||
|
|||||||
@@ -4,45 +4,27 @@ local Ruleset = require 'tetris.rulesets.ti_srs'
|
|||||||
local SRS = Ruleset:extend()
|
local SRS = Ruleset:extend()
|
||||||
|
|
||||||
SRS.name = "ACE-SRS"
|
SRS.name = "ACE-SRS"
|
||||||
SRS.hash = "ACE Standard"
|
SRS.hash = "StandardACE"
|
||||||
|
SRS.world = true
|
||||||
SRS.spawn_positions = {
|
SRS.colourscheme = {
|
||||||
I = { x=5, y=2 },
|
I = "C",
|
||||||
J = { x=4, y=3 },
|
L = "O",
|
||||||
L = { x=4, y=3 },
|
J = "B",
|
||||||
O = { x=5, y=3 },
|
S = "G",
|
||||||
S = { x=4, y=3 },
|
Z = "R",
|
||||||
T = { x=4, y=3 },
|
O = "Y",
|
||||||
Z = { x=4, y=3 },
|
T = "M",
|
||||||
}
|
}
|
||||||
|
SRS.softdrop_lock = false
|
||||||
|
SRS.harddrop_lock = true
|
||||||
|
|
||||||
SRS.big_spawn_positions = {
|
SRS.MANIPULATIONS_MAX = 128
|
||||||
I = { x=3, y=0 },
|
|
||||||
J = { x=2, y=1 },
|
|
||||||
L = { x=2, y=1 },
|
|
||||||
O = { x=3, y=1 },
|
|
||||||
S = { x=2, y=1 },
|
|
||||||
T = { x=2, y=1 },
|
|
||||||
Z = { x=2, y=1 },
|
|
||||||
}
|
|
||||||
|
|
||||||
function SRS:onPieceMove(piece, grid)
|
|
||||||
piece.lock_delay = 0 -- move reset
|
|
||||||
if piece:isDropBlocked(grid) then
|
|
||||||
piece.manipulations = piece.manipulations + 1
|
|
||||||
if piece.manipulations >= 128 then
|
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function SRS:onPieceRotate(piece, grid)
|
function SRS:onPieceRotate(piece, grid)
|
||||||
piece.lock_delay = 0 -- rotate reset
|
piece.lock_delay = 0 -- rotate reset
|
||||||
if piece:isDropBlocked(grid) then
|
if piece:isDropBlocked(grid) then
|
||||||
piece.manipulations = piece.manipulations + 1
|
piece.manipulations = piece.manipulations + 1
|
||||||
if piece.manipulations >= 128 then
|
if piece.manipulations >= self.MANIPULATIONS_MAX then
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -99,4 +99,8 @@ function ARS:onPieceRotate(piece, grid)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function ARS:get180RotationValue() return 3 end
|
||||||
|
|
||||||
|
function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
|
||||||
|
|
||||||
return ARS
|
return ARS
|
||||||
|
|||||||
@@ -364,9 +364,9 @@ function CRS:attemptRotate(new_inputs, piece, grid, initial)
|
|||||||
|
|
||||||
if rot_dir == 0 then return end
|
if rot_dir == 0 then return end
|
||||||
|
|
||||||
if self.world and config.gamesettings.world_reverse == 2 then
|
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
|
||||||
rot_dir = 4 - rot_dir
|
rot_dir = 4 - rot_dir
|
||||||
end
|
end
|
||||||
|
|
||||||
local new_piece = piece:withRelativeRotation(rot_dir)
|
local new_piece = piece:withRelativeRotation(rot_dir)
|
||||||
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
|
|||||||
275
tetris/rulesets/pairs.lua
Normal file
@@ -0,0 +1,275 @@
|
|||||||
|
local Ruleset = require 'tetris.rulesets.ruleset'
|
||||||
|
|
||||||
|
local PAIRS = Ruleset:extend()
|
||||||
|
|
||||||
|
PAIRS.name = "PAIRS"
|
||||||
|
PAIRS.hash = "PAIRS"
|
||||||
|
PAIRS.world = true
|
||||||
|
|
||||||
|
PAIRS.spawn_positions = {
|
||||||
|
[1] = { x=4, y=4 },
|
||||||
|
[2] = { x=4, y=5 },
|
||||||
|
[3] = { x=4, y=5 },
|
||||||
|
[4] = { x=4, y=5 },
|
||||||
|
[5] = { x=5, y=5 },
|
||||||
|
[6] = { x=5, y=5 },
|
||||||
|
[7] = { x=5, y=5 },
|
||||||
|
[8] = { x=5, y=5 },
|
||||||
|
[9] = { x=5, y=5 },
|
||||||
|
[10] = { x=5, y=5 },
|
||||||
|
[11] = { x=4, y=5 },
|
||||||
|
[12] = { x=4, y=5 },
|
||||||
|
[13] = { x=4, y=5 },
|
||||||
|
[14] = { x=4, y=5 },
|
||||||
|
[15] = { x=4, y=5 },
|
||||||
|
[16] = { x=4, y=5 },
|
||||||
|
[17] = { x=4, y=5 },
|
||||||
|
[18] = { x=4, y=5 },
|
||||||
|
}
|
||||||
|
|
||||||
|
PAIRS.big_spawn_positions = {
|
||||||
|
[1] = { x=2, y=2 },
|
||||||
|
[2] = { x=2, y=3 },
|
||||||
|
[3] = { x=2, y=3 },
|
||||||
|
[4] = { x=2, y=3 },
|
||||||
|
[5] = { x=3, y=3 },
|
||||||
|
[6] = { x=3, y=3 },
|
||||||
|
[7] = { x=3, y=3 },
|
||||||
|
[8] = { x=3, y=3 },
|
||||||
|
[9] = { x=3, y=3 },
|
||||||
|
[10] = { x=3, y=3 },
|
||||||
|
[11] = { x=2, y=3 },
|
||||||
|
[12] = { x=2, y=3 },
|
||||||
|
[13] = { x=2, y=3 },
|
||||||
|
[14] = { x=2, y=3 },
|
||||||
|
[15] = { x=2, y=3 },
|
||||||
|
[16] = { x=2, y=3 },
|
||||||
|
[17] = { x=2, y=3 },
|
||||||
|
[18] = { x=2, y=3 },
|
||||||
|
}
|
||||||
|
|
||||||
|
PAIRS.draw_offsets = {
|
||||||
|
[1] = { x=0, y=0 },
|
||||||
|
[2] = { x=0, y=0 },
|
||||||
|
[3] = { x=0, y=0 },
|
||||||
|
[4] = { x=0, y=0 },
|
||||||
|
[5] = { x=0, y=0 },
|
||||||
|
[6] = { x=0, y=0 },
|
||||||
|
[7] = { x=0, y=0 },
|
||||||
|
[8] = { x=0, y=0 },
|
||||||
|
[9] = { x=0, y=0 },
|
||||||
|
[10] = { x=0, y=0 },
|
||||||
|
[11] = { x=0, y=0 },
|
||||||
|
[12] = { x=0, y=0 },
|
||||||
|
[13] = { x=0, y=0 },
|
||||||
|
[14] = { x=0, y=0 },
|
||||||
|
[15] = { x=0, y=0 },
|
||||||
|
[16] = { x=0, y=0 },
|
||||||
|
[17] = { x=0, y=0 },
|
||||||
|
[18] = { x=0, y=0 },
|
||||||
|
}
|
||||||
|
|
||||||
|
PAIRS.next_sounds = {
|
||||||
|
[1] = "I",
|
||||||
|
[2] = "O",
|
||||||
|
[3] = "S",
|
||||||
|
[4] = "Z",
|
||||||
|
[5] = "L",
|
||||||
|
[6] = "J",
|
||||||
|
[7] = "Z",
|
||||||
|
[8] = "S",
|
||||||
|
[9] = "J",
|
||||||
|
[10] = "L",
|
||||||
|
[11] = "O",
|
||||||
|
[12] = "O",
|
||||||
|
[13] = "T",
|
||||||
|
[14] = "L",
|
||||||
|
[15] = "J",
|
||||||
|
[16] = "T",
|
||||||
|
[17] = "J",
|
||||||
|
[18] = "I"
|
||||||
|
}
|
||||||
|
|
||||||
|
PAIRS.colourscheme = {
|
||||||
|
[1] = "R",
|
||||||
|
[2] = "C",
|
||||||
|
[3] = "G",
|
||||||
|
[4] = "M",
|
||||||
|
[5] = "O",
|
||||||
|
[6] = "C",
|
||||||
|
[7] = "G",
|
||||||
|
[8] = "M",
|
||||||
|
[9] = "G",
|
||||||
|
[10] = "M",
|
||||||
|
[11] = "Y",
|
||||||
|
[12] = "B",
|
||||||
|
[13] = "M",
|
||||||
|
[14] = "O",
|
||||||
|
[15] = "B",
|
||||||
|
[16] = "G",
|
||||||
|
[17] = "C",
|
||||||
|
[18] = "R"
|
||||||
|
}
|
||||||
|
|
||||||
|
PAIRS.pieces = 18
|
||||||
|
|
||||||
|
PAIRS.block_offsets = {
|
||||||
|
[1]={
|
||||||
|
{ {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0}, {x=2, y=0} },
|
||||||
|
{ {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=2} },
|
||||||
|
{ {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0}, {x=2, y=0} },
|
||||||
|
{ {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=2} },
|
||||||
|
},
|
||||||
|
[2]={
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-1} },
|
||||||
|
},
|
||||||
|
[3]={
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-2}, {x=-1, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0}, {x=-1, y=-2} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-2}, {x=-1, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0}, {x=-1, y=-2} },
|
||||||
|
},
|
||||||
|
[4]={
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=0}, {x=-1, y=-2} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=1, y=-2} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=0}, {x=-1, y=-2} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=1, y=-2} },
|
||||||
|
},
|
||||||
|
[5]={
|
||||||
|
{ {x=1, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||||
|
{ {x=-2, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
|
||||||
|
{ {x=-1, y=-3}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
|
||||||
|
},
|
||||||
|
[6]={
|
||||||
|
{ {x=-2, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=-3}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||||
|
{ {x=1, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
|
||||||
|
{ {x=-1, y=0}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
|
||||||
|
},
|
||||||
|
[7]={
|
||||||
|
{ {x=-2, y=-1}, {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=-3}, {x=0, y=-2}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||||
|
{ {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=-1, y=0}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||||
|
},
|
||||||
|
[8]={
|
||||||
|
{ {x=1, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||||
|
{ {x=-2, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
|
||||||
|
{ {x=-1, y=-3}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
|
||||||
|
},
|
||||||
|
[9]={
|
||||||
|
{ {x=-1, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=-2}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
|
||||||
|
{ {x=-1, y=-1}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
|
||||||
|
},
|
||||||
|
[10]={
|
||||||
|
{ {x=0, y=-1}, {x=-2, y=0}, {x=-1, y=0}, {x=0, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-3}, {x=-1, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||||
|
{ {x=-1, y=0}, {x=-2, y=-1}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=-1} },
|
||||||
|
{ {x=-1, y=-2}, {x=0, y=-3}, {x=0, y=-2}, {x=0, y=-1}, {x=0, y=0} },
|
||||||
|
},
|
||||||
|
[11]={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-1}, {x=1, y=-2} },
|
||||||
|
{ {x=0, y=0}, {x=1, y=-1}, {x=1, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-1}, {x=-1, y=0} },
|
||||||
|
},
|
||||||
|
[12]={
|
||||||
|
{ {x=0, y=0}, {x=1, y=-1}, {x=1, y=0}, {x=0, y=-1}, {x=-1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-1}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=-1}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-1}, {x=-1, y=-2} },
|
||||||
|
},
|
||||||
|
[13]={
|
||||||
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1}, {x=1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=0}, {x=1, y=-2} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1}, {x=1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=0}, {x=-1, y=-2} },
|
||||||
|
},
|
||||||
|
[14]={
|
||||||
|
{ {x=0, y=-1}, {x=0, y=0}, {x=0, y=-2}, {x=-1, y=-1}, {x=1, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=-2}, {x=-1, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-1}, {x=-1, y=-2} },
|
||||||
|
{ {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=0, y=0}, {x=1, y=-2} },
|
||||||
|
},
|
||||||
|
[15]={
|
||||||
|
{ {x=0, y=-1}, {x=0, y=0}, {x=0, y=-2}, {x=-1, y=0}, {x=1, y=-1} },
|
||||||
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=-2}, {x=0, y=0} },
|
||||||
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=1, y=-2}, {x=-1, y=-1} },
|
||||||
|
{ {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=-2} },
|
||||||
|
},
|
||||||
|
[16]={
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=0}, {x=1, y=0} },
|
||||||
|
{ {x=-1, y=0}, {x=0, y=-1}, {x=-1, y=-2}, {x=-1, y=-1}, {x=1, y=-1} },
|
||||||
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-2}, {x=1, y=-2} },
|
||||||
|
{ {x=1, y=0}, {x=0, y=-1}, {x=1, y=-2}, {x=-1, y=-1}, {x=1, y=-1} },
|
||||||
|
},
|
||||||
|
[17]={
|
||||||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=-2} },
|
||||||
|
{ {x=0, y=-2}, {x=1, y=-2}, {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=-2} },
|
||||||
|
{ {x=0, y=-2}, {x=1, y=0}, {x=-1, y=-2}, {x=1, y=-1}, {x=1, y=-2} },
|
||||||
|
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=-1}, {x=1, y=-2} },
|
||||||
|
},
|
||||||
|
[18]={
|
||||||
|
{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1}, {x=-1, y=-2} },
|
||||||
|
{ {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-2} },
|
||||||
|
{ {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=-1}, {x=1, y=-1}, {x=1, y=0} },
|
||||||
|
{ {x=1, y=-2}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
PAIRS.wallkicks = {
|
||||||
|
{x=1, y=0}, {x=-1, y=0}, {x=2, y=0}, {x=-2, y=0}, {x=0, y=-1}
|
||||||
|
}
|
||||||
|
|
||||||
|
function PAIRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
|
if (piece.shape == 2) then return end
|
||||||
|
|
||||||
|
local kicks = PAIRS.wallkicks
|
||||||
|
|
||||||
|
assert(piece.rotation ~= new_piece.rotation)
|
||||||
|
|
||||||
|
for idx, offset in pairs(kicks) do
|
||||||
|
kicked_piece = new_piece:withOffset(offset)
|
||||||
|
if grid:canPlacePiece(kicked_piece) then
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
|
piece:setRelativeRotation(rot_dir)
|
||||||
|
piece:setOffset(offset)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function PAIRS:checkNewLow(piece)
|
||||||
|
for _, block in pairs(piece:getBlockOffsets()) do
|
||||||
|
local y = piece.position.y + block.y
|
||||||
|
if y > piece.lowest_y then
|
||||||
|
piece.lock_delay = 0
|
||||||
|
piece.lowest_y = y
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function PAIRS:onPieceCreate(piece, grid)
|
||||||
|
piece.lowest_y = -math.huge
|
||||||
|
end
|
||||||
|
|
||||||
|
function PAIRS:onPieceDrop(piece, grid)
|
||||||
|
self:checkNewLow(piece)
|
||||||
|
end
|
||||||
|
|
||||||
|
function PAIRS:get180RotationValue()
|
||||||
|
if config.gamesettings.world_reverse == 1 then
|
||||||
|
return 1
|
||||||
|
else
|
||||||
|
return 3
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return PAIRS
|
||||||
@@ -22,10 +22,34 @@ Ruleset.harddrop_lock = false
|
|||||||
|
|
||||||
Ruleset.enable_IRS_wallkicks = false
|
Ruleset.enable_IRS_wallkicks = false
|
||||||
Ruleset.are_cancel = false
|
Ruleset.are_cancel = false
|
||||||
|
Ruleset.are = true
|
||||||
|
|
||||||
|
Ruleset.next_sounds = {
|
||||||
|
I = "I",
|
||||||
|
L = "L",
|
||||||
|
J = "J",
|
||||||
|
S = "S",
|
||||||
|
Z = "Z",
|
||||||
|
O = "O",
|
||||||
|
T = "T"
|
||||||
|
}
|
||||||
|
|
||||||
|
Ruleset.draw_offsets = {
|
||||||
|
I = { x=0, y=0 },
|
||||||
|
J = { x=0, y=0 },
|
||||||
|
L = { x=0, y=0 },
|
||||||
|
O = { x=0, y=0 },
|
||||||
|
S = { x=0, y=0 },
|
||||||
|
T = { x=0, y=0 },
|
||||||
|
Z = { x=0, y=0 },
|
||||||
|
}
|
||||||
|
|
||||||
|
Ruleset.pieces = 7
|
||||||
|
|
||||||
-- Component functions.
|
-- Component functions.
|
||||||
|
|
||||||
function Ruleset:new()
|
function Ruleset:new()
|
||||||
|
|
||||||
if config.gamesettings.piece_colour == 1 then
|
if config.gamesettings.piece_colour == 1 then
|
||||||
blocks["bone"] = (not self.world) and
|
blocks["bone"] = (not self.world) and
|
||||||
{
|
{
|
||||||
@@ -88,8 +112,14 @@ function Ruleset:rotatePiece(inputs, piece, grid, prev_inputs, initial)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local was_drop_blocked = piece:isDropBlocked(grid)
|
||||||
|
|
||||||
self:attemptRotate(new_inputs, piece, grid, initial)
|
self:attemptRotate(new_inputs, piece, grid, initial)
|
||||||
|
|
||||||
|
if not was_drop_blocked and piece:isDropBlocked(grid) then
|
||||||
|
playSE("bottom")
|
||||||
|
end
|
||||||
|
|
||||||
-- prev_inputs becomes the previous inputs
|
-- prev_inputs becomes the previous inputs
|
||||||
for input, value in pairs(inputs) do
|
for input, value in pairs(inputs) do
|
||||||
prev_inputs[input] = inputs[input]
|
prev_inputs[input] = inputs[input]
|
||||||
@@ -115,8 +145,8 @@ function Ruleset:attemptRotate(new_inputs, piece, grid, initial)
|
|||||||
local new_piece = piece:withRelativeRotation(rot_dir)
|
local new_piece = piece:withRelativeRotation(rot_dir)
|
||||||
|
|
||||||
if (grid:canPlacePiece(new_piece)) then
|
if (grid:canPlacePiece(new_piece)) then
|
||||||
self:onPieceRotate(piece, grid)
|
|
||||||
piece:setRelativeRotation(rot_dir)
|
piece:setRelativeRotation(rot_dir)
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
else
|
else
|
||||||
if not(initial and self.enable_IRS_wallkicks == false) then
|
if not(initial and self.enable_IRS_wallkicks == false) then
|
||||||
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
@@ -130,17 +160,21 @@ end
|
|||||||
|
|
||||||
function Ruleset:movePiece(piece, grid, move, instant)
|
function Ruleset:movePiece(piece, grid, move, instant)
|
||||||
local x = piece.position.x
|
local x = piece.position.x
|
||||||
|
local was_drop_blocked = piece:isDropBlocked(grid)
|
||||||
if move == "left" then
|
if move == "left" then
|
||||||
piece:moveInGrid({x=-1, y=0}, 1, grid, false)
|
piece:moveInGrid({x=-1, y=0}, 1, grid, false)
|
||||||
elseif move == "right" then
|
elseif move == "right" then
|
||||||
piece:moveInGrid({x=1, y=0}, 1, grid, false)
|
piece:moveInGrid({x=1, y=0}, 1, grid, false)
|
||||||
elseif move == "speedleft" then
|
elseif move == "speedleft" then
|
||||||
piece:moveInGrid({x=-1, y=0}, 10, grid, instant)
|
piece:moveInGrid({x=-1, y=0}, grid.width, grid, instant)
|
||||||
elseif move == "speedright" then
|
elseif move == "speedright" then
|
||||||
piece:moveInGrid({x=1, y=0}, 10, grid, instant)
|
piece:moveInGrid({x=1, y=0}, grid.width, grid, instant)
|
||||||
end
|
end
|
||||||
if piece.position.x ~= x then
|
if piece.position.x ~= x then
|
||||||
self:onPieceMove(piece, grid)
|
self:onPieceMove(piece, grid)
|
||||||
|
if not was_drop_blocked and piece:isDropBlocked(grid) then
|
||||||
|
playSE("bottom")
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -148,6 +182,11 @@ function Ruleset:dropPiece(
|
|||||||
inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked,
|
inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked,
|
||||||
hard_drop_enabled, additive_gravity
|
hard_drop_enabled, additive_gravity
|
||||||
)
|
)
|
||||||
|
if piece.big then
|
||||||
|
gravity = gravity / 2
|
||||||
|
drop_speed = drop_speed / 2
|
||||||
|
end
|
||||||
|
|
||||||
local y = piece.position.y
|
local y = piece.position.y
|
||||||
if inputs["down"] == true and drop_locked == false then
|
if inputs["down"] == true and drop_locked == false then
|
||||||
if additive_gravity then
|
if additive_gravity then
|
||||||
@@ -181,7 +220,9 @@ function Ruleset:getDefaultOrientation() return 1 end
|
|||||||
function Ruleset:initializePiece(
|
function Ruleset:initializePiece(
|
||||||
inputs, data, grid, gravity, prev_inputs,
|
inputs, data, grid, gravity, prev_inputs,
|
||||||
move, lock_delay, drop_speed,
|
move, lock_delay, drop_speed,
|
||||||
drop_locked, hard_drop_locked, big, irs
|
drop_locked, hard_drop_locked, big, irs,
|
||||||
|
buffer_hard_drop, buffer_soft_drop,
|
||||||
|
lock_on_hard_drop, lock_on_soft_drop
|
||||||
)
|
)
|
||||||
local spawn_positions
|
local spawn_positions
|
||||||
if big then
|
if big then
|
||||||
@@ -191,21 +232,42 @@ function Ruleset:initializePiece(
|
|||||||
end
|
end
|
||||||
local colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
local colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
||||||
|
|
||||||
|
local spawn_x
|
||||||
|
if (grid.width ~= 10) then
|
||||||
|
local percent = spawn_positions[data.shape].x / 10
|
||||||
|
for i = 0, grid.width - 1 do
|
||||||
|
if i / grid.width >= percent then
|
||||||
|
spawn_x = i
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local spawn_dy = (
|
||||||
|
config.gamesettings.spawn_positions == 2 and
|
||||||
|
2 or 0
|
||||||
|
)
|
||||||
|
|
||||||
local piece = Piece(data.shape, data.orientation - 1, {
|
local piece = Piece(data.shape, data.orientation - 1, {
|
||||||
x = spawn_positions[data.shape].x,
|
x = spawn_x and spawn_x or spawn_positions[data.shape].x,
|
||||||
y = spawn_positions[data.shape].y
|
y = spawn_positions[data.shape].y - spawn_dy
|
||||||
}, self.block_offsets, 0, 0, data.skin, colours[data.shape], big)
|
}, self.block_offsets, 0, 0, data.skin, colours[data.shape], big)
|
||||||
|
|
||||||
self:onPieceCreate(piece)
|
self:onPieceCreate(piece)
|
||||||
if irs then
|
if irs then
|
||||||
if inputs.rotate_left or inputs.rotate_left2 or
|
self:rotatePiece(inputs, piece, grid, {}, true)
|
||||||
inputs.rotate_right or inputs.rotate_right2 or
|
if (data.orientation - 1) ~= piece.rotation then
|
||||||
inputs.rotate_180 then
|
|
||||||
playSE("irs")
|
playSE("irs")
|
||||||
end
|
end
|
||||||
self:rotatePiece(inputs, piece, grid, {}, true)
|
|
||||||
end
|
end
|
||||||
self:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked)
|
self:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked)
|
||||||
|
if (buffer_hard_drop and config.gamesettings.buffer_lock == 1) then
|
||||||
|
piece:dropToBottom(grid)
|
||||||
|
if lock_on_hard_drop then piece.locked = true end
|
||||||
|
end
|
||||||
|
if (buffer_soft_drop and lock_on_soft_drop and piece:isDropBlocked(grid) and config.gamesettings.buffer_lock == 1) then
|
||||||
|
piece.locked = true
|
||||||
|
end
|
||||||
return piece
|
return piece
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
102
tetris/rulesets/standard.lua
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
local Piece = require 'tetris.components.piece'
|
||||||
|
local Ruleset = require 'tetris.rulesets.standard_exp'
|
||||||
|
|
||||||
|
local SRS = Ruleset:extend()
|
||||||
|
|
||||||
|
SRS.name = "Guideline SRS"
|
||||||
|
SRS.hash = "Standard"
|
||||||
|
SRS.softdrop_lock = false
|
||||||
|
SRS.harddrop_lock = true
|
||||||
|
|
||||||
|
SRS.MANIPULATIONS_MAX = 15
|
||||||
|
|
||||||
|
SRS.wallkicks_line = {
|
||||||
|
[0]={
|
||||||
|
[1]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
|
||||||
|
[2]={{x=-1,y=0},{x=-2,y=0},{x=1,y=0},{x=2,y=0},{x=0,y=1}},
|
||||||
|
[3]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
|
||||||
|
},
|
||||||
|
[1]={
|
||||||
|
[0]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
|
||||||
|
[2]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
|
||||||
|
[3]={{x=0,y=1},{x=0,y=2},{x=0,y=-1},{x=0,y=-2},{x=-1,y=0}},
|
||||||
|
},
|
||||||
|
[2]={
|
||||||
|
[0]={{x=1,y=0},{x=2,y=0},{x=-1,y=0},{x=-2,y=0},{x=0,y=-1}},
|
||||||
|
[1]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
|
||||||
|
[3]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
|
||||||
|
},
|
||||||
|
[3]={
|
||||||
|
[0]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
|
||||||
|
[1]={{x=0,y=1},{x=0,y=2},{x=0,y=-1},{x=0,y=-2},{x=1,y=0}},
|
||||||
|
[2]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
|
|
||||||
|
local kicks
|
||||||
|
if piece.shape == "O" then
|
||||||
|
return
|
||||||
|
elseif piece.shape == "I" then
|
||||||
|
kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation]
|
||||||
|
else
|
||||||
|
kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
|
||||||
|
end
|
||||||
|
|
||||||
|
assert(piece.rotation ~= new_piece.rotation)
|
||||||
|
|
||||||
|
for idx, offset in pairs(kicks) do
|
||||||
|
kicked_piece = new_piece:withOffset(offset)
|
||||||
|
if grid:canPlacePiece(kicked_piece) then
|
||||||
|
piece:setRelativeRotation(rot_dir)
|
||||||
|
piece:setOffset(offset)
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:checkNewLow(piece)
|
||||||
|
for _, block in pairs(piece:getBlockOffsets()) do
|
||||||
|
local y = piece.position.y + block.y
|
||||||
|
if y > piece.lowest_y then
|
||||||
|
piece.manipulations = 0
|
||||||
|
piece.rotations = 0
|
||||||
|
piece.lowest_y = y
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceDrop(piece, grid)
|
||||||
|
self:checkNewLow(piece)
|
||||||
|
if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
|
||||||
|
piece.locked = true
|
||||||
|
else
|
||||||
|
piece.lock_delay = 0 -- step reset
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceMove(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- move reset
|
||||||
|
if piece:isDropBlocked(grid) then
|
||||||
|
piece.manipulations = piece.manipulations + 1
|
||||||
|
if piece.manipulations >= SRS.MANIPULATIONS_MAX then
|
||||||
|
piece.locked = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SRS:onPieceRotate(piece, grid)
|
||||||
|
piece.lock_delay = 0 -- rotate reset
|
||||||
|
self:checkNewLow(piece)
|
||||||
|
piece.manipulations = piece.manipulations + 1
|
||||||
|
if piece:isDropBlocked(grid) then
|
||||||
|
if piece.manipulations >= SRS.MANIPULATIONS_MAX then
|
||||||
|
piece.locked = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return SRS
|
||||||
@@ -3,44 +3,37 @@ local Ruleset = require 'tetris.rulesets.arika_srs'
|
|||||||
|
|
||||||
local SRS = Ruleset:extend()
|
local SRS = Ruleset:extend()
|
||||||
|
|
||||||
SRS.name = "Guideline SRS"
|
SRS.name = "SRS-X"
|
||||||
SRS.hash = "Standard"
|
SRS.hash = "StandardEXP"
|
||||||
|
SRS.world = true
|
||||||
|
SRS.colourscheme = {
|
||||||
|
I = "C",
|
||||||
|
L = "O",
|
||||||
|
J = "B",
|
||||||
|
S = "G",
|
||||||
|
Z = "R",
|
||||||
|
O = "Y",
|
||||||
|
T = "M",
|
||||||
|
}
|
||||||
|
SRS.softdrop_lock = true
|
||||||
|
SRS.harddrop_lock = false
|
||||||
|
|
||||||
SRS.enable_IRS_wallkicks = true
|
SRS.enable_IRS_wallkicks = true
|
||||||
|
|
||||||
function SRS:check_new_low(piece)
|
SRS.MANIPULATIONS_MAX = 24
|
||||||
|
SRS.ROTATIONS_MAX = 12
|
||||||
|
|
||||||
|
function SRS:checkNewLow(piece)
|
||||||
for _, block in pairs(piece:getBlockOffsets()) do
|
for _, block in pairs(piece:getBlockOffsets()) do
|
||||||
local y = piece.position.y + block.y
|
local y = piece.position.y + block.y
|
||||||
if y > piece.lowest_y then
|
if y > piece.lowest_y then
|
||||||
piece.manipulations = 0
|
--piece.manipulations = 0
|
||||||
|
--piece.rotations = 0
|
||||||
piece.lowest_y = y
|
piece.lowest_y = y
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
SRS.wallkicks_line = {
|
|
||||||
[0]={
|
|
||||||
[1]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
|
|
||||||
[2]={},
|
|
||||||
[3]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
|
|
||||||
},
|
|
||||||
[1]={
|
|
||||||
[0]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
|
|
||||||
[2]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
|
|
||||||
[3]={{x=0, y=1}, {x=0, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
|
||||||
},
|
|
||||||
[2]={
|
|
||||||
[0]={},
|
|
||||||
[1]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
|
|
||||||
[3]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
|
|
||||||
},
|
|
||||||
[3]={
|
|
||||||
[0]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
|
|
||||||
[1]={{x=0, y=1}, {x=0, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
|
||||||
[2]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
-- Component functions.
|
-- Component functions.
|
||||||
|
|
||||||
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
@@ -70,12 +63,13 @@ end
|
|||||||
|
|
||||||
function SRS:onPieceCreate(piece, grid)
|
function SRS:onPieceCreate(piece, grid)
|
||||||
piece.manipulations = 0
|
piece.manipulations = 0
|
||||||
|
piece.rotations = 0
|
||||||
piece.lowest_y = -math.huge
|
piece.lowest_y = -math.huge
|
||||||
end
|
end
|
||||||
|
|
||||||
function SRS:onPieceDrop(piece, grid)
|
function SRS:onPieceDrop(piece, grid)
|
||||||
self:check_new_low(piece)
|
self:checkNewLow(piece)
|
||||||
if piece.manipulations >= 15 and piece:isDropBlocked(grid) then
|
if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
else
|
else
|
||||||
piece.lock_delay = 0 -- step reset
|
piece.lock_delay = 0 -- step reset
|
||||||
@@ -86,8 +80,7 @@ function SRS:onPieceMove(piece, grid)
|
|||||||
piece.lock_delay = 0 -- move reset
|
piece.lock_delay = 0 -- move reset
|
||||||
if piece:isDropBlocked(grid) then
|
if piece:isDropBlocked(grid) then
|
||||||
piece.manipulations = piece.manipulations + 1
|
piece.manipulations = piece.manipulations + 1
|
||||||
if piece.manipulations >= 15 then
|
if piece.manipulations >= SRS.MANIPULATIONS_MAX then
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -95,14 +88,14 @@ end
|
|||||||
|
|
||||||
function SRS:onPieceRotate(piece, grid)
|
function SRS:onPieceRotate(piece, grid)
|
||||||
piece.lock_delay = 0 -- rotate reset
|
piece.lock_delay = 0 -- rotate reset
|
||||||
self:check_new_low(piece)
|
self:checkNewLow(piece)
|
||||||
piece.manipulations = piece.manipulations + 1
|
if piece.rotations >= self.ROTATIONS_MAX then
|
||||||
if piece:isDropBlocked(grid) then
|
piece.rotations = piece.rotations + 1
|
||||||
if piece.manipulations >= 15 then
|
piece:moveInGrid({ x = 0, y = 1 }, 1, grid)
|
||||||
piece:dropToBottom(grid)
|
if piece:isDropBlocked(grid) then
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SRS:get180RotationValue() return 2 end
|
function SRS:get180RotationValue() return 2 end
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ local Ruleset = require 'tetris.rulesets.ruleset'
|
|||||||
local SRS = Ruleset:extend()
|
local SRS = Ruleset:extend()
|
||||||
|
|
||||||
SRS.name = "Ti-World"
|
SRS.name = "Ti-World"
|
||||||
SRS.hash = "Bad I-kicks"
|
SRS.hash = "StandardTI"
|
||||||
SRS.world = true
|
SRS.world = true
|
||||||
SRS.colourscheme = {
|
SRS.colourscheme = {
|
||||||
I = "C",
|
I = "C",
|
||||||
@@ -18,6 +18,9 @@ SRS.colourscheme = {
|
|||||||
SRS.softdrop_lock = false
|
SRS.softdrop_lock = false
|
||||||
SRS.harddrop_lock = true
|
SRS.harddrop_lock = true
|
||||||
|
|
||||||
|
SRS.MANIPULATIONS_MAX = 10
|
||||||
|
SRS.ROTATIONS_MAX = 8
|
||||||
|
|
||||||
SRS.spawn_positions = {
|
SRS.spawn_positions = {
|
||||||
I = { x=5, y=4 },
|
I = { x=5, y=4 },
|
||||||
J = { x=4, y=5 },
|
J = { x=4, y=5 },
|
||||||
@@ -86,22 +89,22 @@ SRS.block_offsets = {
|
|||||||
SRS.wallkicks_3x3 = {
|
SRS.wallkicks_3x3 = {
|
||||||
[0]={
|
[0]={
|
||||||
[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
|
[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
|
||||||
[2]={{x=0, y=1}, {x=0, y=-1}},
|
[2]={{x=1,y=0},{x=2,y=0},{x=1,y=1},{x=2,y=1},{x=-1,y=0},{x=-2,y=0},{x=-1,y=1},{x=-2,y=1},{x=0,y=-1},{x=3,y=0},{x=-3,y=0}},
|
||||||
[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
||||||
},
|
},
|
||||||
[1]={
|
[1]={
|
||||||
[0]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
|
[0]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
|
||||||
[2]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
|
[2]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
|
||||||
[3]={{x=0, y=1}, {x=0, y=-1}},
|
[3]={{x=0,y=1},{x=0,y=2},{x=-1,y=1},{x=-1,y=2},{x=0,y=-1},{x=0,y=-2},{x=-1,y=-1},{x=-1,y=-2},{x=1,y=0},{x=0,y=3},{x=0,y=-3}},
|
||||||
},
|
},
|
||||||
[2]={
|
[2]={
|
||||||
[0]={{x=0, y=1}, {x=0, y=-1}},
|
[0]={{x=-1,y=0},{x=-2,y=0},{x=-1,y=-1},{x=-2,y=-1},{x=1,y=0},{x=2,y=0},{x=1,y=-1},{x=2,y=-1},{x=0,y=1},{x=-3,y=0},{x=3,y=0}},
|
||||||
[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
|
[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
|
||||||
[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
||||||
},
|
},
|
||||||
[3]={
|
[3]={
|
||||||
[0]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
|
[0]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
|
||||||
[1]={{x=0, y=1}, {x=0, y=-1}},
|
[1]={{x=0,y=1},{x=0,y=2},{x=1,y=1},{x=1,y=2},{x=0,y=-1},{x=0,y=-2},{x=1,y=-1},{x=1,y=-2},{x=-1,y=0},{x=0,y=3},{x=0,y=-3}},
|
||||||
[2]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
|
[2]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -109,22 +112,22 @@ SRS.wallkicks_3x3 = {
|
|||||||
SRS.wallkicks_line = {
|
SRS.wallkicks_line = {
|
||||||
[0]={
|
[0]={
|
||||||
[1]={{x=-2, y= 0}, {x= 1, y= 0}, {x= 1, y=-2}, {x=-2, y= 1}},
|
[1]={{x=-2, y= 0}, {x= 1, y= 0}, {x= 1, y=-2}, {x=-2, y= 1}},
|
||||||
[2]={},
|
[2]={{x=-1,y=0},{x=-2,y=0},{x=1,y=0},{x=2,y=0},{x=0,y=1}},
|
||||||
[3]={{x= 2, y= 0}, {x=-1, y= 0}, {x=-1, y=-2}, {x= 2, y= 1}},
|
[3]={{x= 2, y= 0}, {x=-1, y= 0}, {x=-1, y=-2}, {x= 2, y= 1}},
|
||||||
},
|
},
|
||||||
[1]={
|
[1]={
|
||||||
[0]={{x= 2, y= 0}, {x=-1, y= 0}, {x= 2, y=-1}, {x=-1, y= 2}},
|
[0]={{x= 2, y= 0}, {x=-1, y= 0}, {x= 2, y=-1}, {x=-1, y= 2}},
|
||||||
[2]={{x=-1, y= 0}, {x= 2, y= 0}, {x=-1, y=-2}, {x= 2, y= 1}},
|
[2]={{x=-1, y= 0}, {x= 2, y= 0}, {x=-1, y=-2}, {x= 2, y= 1}},
|
||||||
[3]={},
|
[3]={{x=0,y=1},{x=0,y=2},{x=0,y=-1},{x=0,y=-2},{x=-1,y=0}},
|
||||||
},
|
},
|
||||||
[2]={
|
[2]={
|
||||||
[0]={},
|
[0]={{x=1,y=0},{x=2,y=0},{x=-1,y=0},{x=-2,y=0},{x=0,y=-1}},
|
||||||
[1]={{x=-2, y= 0}, {x= 1, y= 0}, {x=-2, y=-1}, {x= 1, y= 1}},
|
[1]={{x=-2, y= 0}, {x= 1, y= 0}, {x=-2, y=-1}, {x= 1, y= 1}},
|
||||||
[3]={{x= 2, y= 0}, {x=-1, y= 0}, {x= 2, y=-1}, {x=-1, y= 1}},
|
[3]={{x= 2, y= 0}, {x=-1, y= 0}, {x= 2, y=-1}, {x=-1, y= 1}},
|
||||||
},
|
},
|
||||||
[3]={
|
[3]={
|
||||||
[0]={{x=-2, y= 0}, {x= 1, y= 0}, {x=-2, y=-1}, {x= 1, y= 2}},
|
[0]={{x=-2, y= 0}, {x= 1, y= 0}, {x=-2, y=-1}, {x= 1, y= 2}},
|
||||||
[1]={},
|
[1]={{x=0,y=1},{x=0,y=2},{x=0,y=-1},{x=0,y=-2},{x=1,y=0}},
|
||||||
[2]={{x= 1, y= 0}, {x=-2, y= 0}, {x= 1, y=-2}, {x=-2, y= 1}},
|
[2]={{x= 1, y= 0}, {x=-2, y= 0}, {x= 1, y=-2}, {x=-2, y= 1}},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -162,15 +165,18 @@ function SRS:onPieceCreate(piece, grid)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SRS:onPieceDrop(piece, grid)
|
function SRS:onPieceDrop(piece, grid)
|
||||||
piece.lock_delay = 0 -- step reset
|
if (piece.manipulations >= self.MANIPULATIONS_MAX or piece.rotations >= self.ROTATIONS_MAX) and piece:isDropBlocked(grid) then
|
||||||
|
piece.locked = true
|
||||||
|
else
|
||||||
|
piece.lock_delay = 0 -- step reset
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SRS:onPieceMove(piece, grid)
|
function SRS:onPieceMove(piece, grid)
|
||||||
piece.lock_delay = 0 -- move reset
|
piece.lock_delay = 0 -- move reset
|
||||||
if piece:isDropBlocked(grid) then
|
if piece:isDropBlocked(grid) then
|
||||||
piece.manipulations = piece.manipulations + 1
|
piece.manipulations = piece.manipulations + 1
|
||||||
if piece.manipulations >= 10 then
|
if piece.manipulations >= self.MANIPULATIONS_MAX then
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -179,20 +185,13 @@ end
|
|||||||
function SRS:onPieceRotate(piece, grid)
|
function SRS:onPieceRotate(piece, grid)
|
||||||
piece.lock_delay = 0 -- rotate reset
|
piece.lock_delay = 0 -- rotate reset
|
||||||
if piece:isDropBlocked(grid) then
|
if piece:isDropBlocked(grid) then
|
||||||
piece.rotations = piece.rotations + 1
|
piece.rotations = piece.rotations + 1
|
||||||
if piece.rotations >= 8 then
|
if piece.rotations >= self.ROTATIONS_MAX then
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function SRS:get180RotationValue()
|
function SRS:get180RotationValue() return 3 end
|
||||||
if config.gamesettings.world_reverse == 1 then
|
|
||||||
return 1
|
|
||||||
else
|
|
||||||
return 3
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return SRS
|
return SRS
|
||||||
|
|||||||