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Fixed big mode gravity being twice as big
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@ -172,6 +172,11 @@ function Ruleset:dropPiece(
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inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked,
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hard_drop_enabled, additive_gravity
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)
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if piece.big then
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gravity = gravity / 2
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drop_speed = drop_speed / 2
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end
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local y = piece.position.y
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if inputs["down"] == true and drop_locked == false then
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if additive_gravity then
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