mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-12-22 22:49:03 -06:00
Fixed how grade points decay in A2 and A3
This commit is contained in:
parent
6609b642dc
commit
8e7a5418dc
@ -26,7 +26,6 @@ function MarathonA2Game:new()
|
||||
self.section_start_time = 0
|
||||
self.section_times = { [0] = 0 }
|
||||
self.section_tetrises = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
self.piece_active_time = 0
|
||||
self.tetris_count = 0
|
||||
|
||||
self.SGnames = {
|
||||
@ -124,11 +123,14 @@ function MarathonA2Game:advanceOneFrame()
|
||||
end
|
||||
|
||||
function MarathonA2Game:whilePieceActive()
|
||||
self.piece_active_time = self.piece_active_time + 1
|
||||
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||
self.grade_point_decay_counter = 0
|
||||
self.grade_points = math.max(0, self.grade_points - 1)
|
||||
end
|
||||
end
|
||||
|
||||
function MarathonA2Game:onPieceEnter()
|
||||
self.piece_active_time = 0
|
||||
if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
|
||||
self.level = self.level + 1
|
||||
end
|
||||
@ -246,13 +248,7 @@ local grade_conversion = {
|
||||
}
|
||||
|
||||
function MarathonA2Game:updateGrade(cleared_lines)
|
||||
if self.clear then return end
|
||||
if cleared_lines == 0 then
|
||||
self.grade_point_decay_counter = self.grade_point_decay_counter + self.piece_active_time
|
||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||
self.grade_point_decay_counter = 0
|
||||
self.grade_points = math.max(0, self.grade_points - 1)
|
||||
end
|
||||
if self.clear or cleared_lines == 0 then return end
|
||||
else
|
||||
self.grade_points = self.grade_points + (
|
||||
math.ceil(
|
||||
|
@ -30,7 +30,6 @@ function MarathonA3Game:new()
|
||||
self.secondary_section_times = { [0] = 0 }
|
||||
self.section_times = { [0] = 0 }
|
||||
self.section_cool = false
|
||||
self.piece_active_time = 0
|
||||
|
||||
self.randomizer = History6RollsRandomizer()
|
||||
|
||||
@ -149,11 +148,14 @@ function MarathonA3Game:advanceOneFrame()
|
||||
end
|
||||
|
||||
function MarathonA3Game:whilePieceActive()
|
||||
self.piece_active_time = self.piece_active_time + 1
|
||||
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||
self.grade_point_decay_counter = 0
|
||||
self.grade_points = math.max(0, self.grade_points - 1)
|
||||
end
|
||||
end
|
||||
|
||||
function MarathonA3Game:onPieceEnter()
|
||||
self.piece_active_time = 0
|
||||
if (self.level % 100 ~= 99) and self.level ~= 998 and self.frames ~= 0 then
|
||||
self:updateSectionTimes(self.level, self.level + 1)
|
||||
self.level = self.level + 1
|
||||
@ -320,12 +322,7 @@ local grade_conversion = {
|
||||
}
|
||||
|
||||
function MarathonA3Game:updateGrade(cleared_lines)
|
||||
if cleared_lines == 0 then
|
||||
self.grade_point_decay_counter = self.grade_point_decay_counter + self.piece_active_time
|
||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||
self.grade_point_decay_counter = 0
|
||||
self.grade_points = math.max(0, self.grade_points - 1)
|
||||
end
|
||||
if cleared_lines == 0 then return end
|
||||
else
|
||||
if self.clear then
|
||||
if self:qualifiesForMRoll() then
|
||||
|
Loading…
Reference in New Issue
Block a user