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Grid outline draw refactorization
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@ -405,11 +405,11 @@ function Grid:draw()
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if self.grid[y][x].skin ~= "bone" and self.grid[y][x].colour ~= "X" then
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love.graphics.setColor(0.8, 0.8, 0.8, 1)
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love.graphics.setLineWidth(1)
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if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
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if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
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love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
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end
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if y < self.height and self.grid[y+1][x] == empty or
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(y + 1 > self.height or self.grid[y+1][x].colour == "X") then
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(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
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love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
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end
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if x > 1 and self.grid[y][x-1] == empty then
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@ -434,11 +434,11 @@ function Grid:drawOutline()
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if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then
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love.graphics.setColor(0.8, 0.8, 0.8, 1)
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love.graphics.setLineWidth(1)
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if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
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if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
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love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
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end
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if y < self.height and self.grid[y+1][x] == empty or
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(y + 1 > self.height or self.grid[y+1][x].colour == "X") then
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(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
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love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
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end
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if x > 1 and self.grid[y][x-1] == empty then
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@ -471,11 +471,11 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_fla
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if opacity > 0 and self.grid[y][x].colour ~= "X" then
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love.graphics.setColor(0.64, 0.64, 0.64)
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love.graphics.setLineWidth(1)
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if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
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if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
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love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
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end
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if y < self.height and self.grid[y+1][x] == empty or
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(y + 1 > self.height or self.grid[y+1][x].colour == "X") then
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(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
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love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
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end
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if x > 1 and self.grid[y][x-1] == empty then
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@ -513,11 +513,11 @@ function Grid:drawCustom(colour_function, gamestate)
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if outline > 0 and self.grid[y][x].colour ~= "X" then
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love.graphics.setColor(0.64, 0.64, 0.64, outline)
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love.graphics.setLineWidth(1)
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if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
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if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
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love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
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end
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if y < self.height and self.grid[y+1][x] == empty or
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(y + 1 > self.height or self.grid[y+1][x].colour == "X") then
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(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
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love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
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end
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if x > 1 and self.grid[y][x-1] == empty then
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