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Sakura Beta v2
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@ -284,6 +284,16 @@ function Grid:hasGemBlocks()
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return false
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end
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function Grid:mirror()
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local new_grid = {}
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for y = 1, 24 do
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for x = 1, 10 do
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new_grid[y][x] = self.grid[y][11 - x]
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end
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end
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self.grid = new_grid
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end
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function Grid:applyMap(map)
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for y, row in pairs(map) do
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for x, block in pairs(row) do
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@ -7,7 +7,7 @@ local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag
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local SakuraGame = GameMode:extend()
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SakuraGame.name = "Sakura Beta"
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SakuraGame.name = "Sakura Beta v2"
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SakuraGame.hash = "SakuraBeta"
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SakuraGame.tagline = "Test mode for gem blocks"
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@ -28,6 +28,15 @@ local b = {
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["M"] = { skin = "gem", colour = "M" },
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}
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local effects = {
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[4] = "mirror",
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[8] = "xray",
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[12] = "color",
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[13] = "mirror",
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[16] = "roll",
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[23] = "big"
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}
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local maps = {
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[1] = {
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[22] = {nil, nil, b.O, b.R, nil, nil, b.M, b.m, nil, nil},
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@ -185,6 +194,72 @@ local maps = {
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[23] = {b.y, b.y, b.o, nil, nil, nil, nil, b.Y, b.y, b.y},
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[24] = {b.r, b.r, b.r, b.R, nil, nil, b.M, b.r, b.r, b.r},
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},
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[21] = {
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[16] = {nil, nil, b.g, b.g, b.g, b.g, b.g, nil, nil, nil},
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[17] = {nil, b.g, b.g, b.g, b.g, b.g, b.g, b.B, b.g, nil},
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[18] = {b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.C, nil},
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[19] = {b.g, nil, nil, b.g, b.o, b.o, b.g, nil, nil, b.g},
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[20] = {nil, b.R, nil, b.g, b.o, b.o, nil, b.M, nil, b.G},
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[21] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[23] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[24] = {nil, nil, nil, nil, b.Y, b.O, nil, nil, nil, nil},
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},
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[22] = {
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[15] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
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[16] = {nil, b.b, b.O, b.b, nil, nil, b.b, b.Y, b.b, nil},
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[17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
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[20] = {nil, nil, nil, nil, b.R, b.M, nil, nil, nil, nil},
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[23] = {nil, nil, nil, b.b, b.C, b.G, b.b, nil, nil, nil},
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[24] = {nil, nil, nil, b.b, b.b, b.B, b.b, nil, nil, nil},
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},
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[23] = {
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[13] = {nil, nil, nil, nil, nil, nil, nil, nil, b.c, b.m},
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[14] = {nil, nil, nil, nil, nil, nil, nil, nil, b.y, b.g},
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[15] = {b.G, b.B, nil, nil, nil, nil, nil, nil, nil, nil},
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[16] = {b.r, b.O, nil, nil, nil, nil, nil, nil, nil, nil},
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[23] = {nil, nil, nil, nil, b.C, b.M, nil, nil, nil, nil},
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[24] = {nil, nil, nil, nil, b.R, b.Y, nil, nil, nil, nil},
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},
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[24] = {
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[20] = {b.g, b.g, b.g, b.g, b.G, nil, nil, nil, nil, nil},
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[21] = {nil, nil, nil, nil, nil, b.O, b.y, b.y, b.y, b.Y},
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[23] = {b.M, b.r, b.r, b.r, b.R, nil, nil, nil, nil, nil},
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[24] = {nil, nil, nil, nil, nil, b.M, b.r, b.r, b.r, b.R},
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},
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[25] = {
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[18] = {nil, nil, nil, nil, nil, b.B, nil, nil, nil, nil},
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[19] = {nil, nil, nil, b.G, nil, nil, nil, b.C, nil, nil},
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[20] = {nil, nil, nil, nil, nil, b.Y, nil, nil, nil, nil},
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[21] = {nil, nil, nil, b.M, nil, nil, nil, b.O, nil, nil},
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[22] = {nil, nil, nil, nil, nil, b.R, nil, nil, nil, nil},
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},
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[26] = {
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[13] = {nil, nil, nil, nil, b.r, b.r, nil, nil, nil, nil},
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[14] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[15] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[16] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[17] = {nil, nil, nil, b.O, b.o, b.o, b.Y, nil, nil, nil},
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[18] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
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[19] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
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[20] = {nil, nil, b.o, nil, nil, b.G, nil, b.o, nil, nil},
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[21] = {nil, nil, b.o, nil, b.M, b.R, nil, b.o, nil, nil},
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[22] = {nil, nil, b.o, b.b, b.b, b.b, b.B, b.o, nil, nil},
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[23] = {nil, nil, b.o, b.C, b.b, b.b, b.b, b.o, nil, nil},
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[24] = {nil, nil, b.o, b.o, b.o, b.o, b.o, b.o, nil, nil},
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},
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[27] = {
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[15] = {nil, b.C, b.o, b.g, b.g, b.g, b.g, b.g, b.B, nil},
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[16] = {b.g, nil, b.y, b.o, b.g, b.g, b.g, b.g, nil, b.y},
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[17] = {b.g, b.g, nil, b.y, b.o, b.g, b.g, nil, b.y, b.o},
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[18] = {b.g, b.g, b.g, nil, b.y, b.o, nil, b.y, b.o, b.g},
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[19] = {b.g, b.g, b.g, b.o, nil, b.G, b.y, b.o, b.g, b.g},
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[20] = {b.g, b.g, b.o, b.o, b.Y, nil, b.o, b.g, b.g, b.g},
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[21] = {b.g, b.o, b.y, nil, b.o, b.O, nil, b.g, b.g, b.g},
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[22] = {b.o, b.y, nil, b.g, b.g, b.o, b.y, nil, b.g, b.g},
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[23] = {b.y, nil, b.g, b.g, b.g, b.g, b.o, b.y, nil, b.g},
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[24] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.o, b.R, nil},
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},
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}
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function SakuraGame:new()
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@ -197,6 +272,8 @@ function SakuraGame:new()
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self.cleared_frames = 300
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self.stage_frames = 0
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self.time_extend = 0
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self.maps_cleared = 0
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self.map_20_time = 0
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self.grid:applyMap(maps[self.current_map])
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self.lock_drop = true
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@ -205,10 +282,30 @@ function SakuraGame:new()
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self.next_queue_length = 3
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end
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function SakuraGame:checkRequirements()
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if self.maps_cleared >= 14 + 2 * (self.current_map - 20) and
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self.map_20_time <= frameTime(8,00) - frameTime(0,30) * (self.current_map - 20)
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then
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return true
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end
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return false
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end
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function SakuraGame:getGravity()
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return 1/64
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end
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function SakuraGame:onLineClear()
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for i = 13, 24 do
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for j = 1, 10 do
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local block = self.grid.grid[i][j]
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if block and block.skin == "gem" and block.colour == "X" then
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self.time_limit = self.time_limit + 60
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end
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end
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end
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end
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function SakuraGame:advanceOneFrame(inputs, ruleset)
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if self.ready_frames == 0 then
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if self.lcd > 0 then
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@ -217,11 +314,15 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
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else self.time_extend = 0 end
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end
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if not self.grid:hasGemBlocks() then
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if not self.grid:hasGemBlocks() or
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(self.stage_frames >= 3600 and self.current_map <= 20) then
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if self.stage_frames >= 3600 then self.time_extend = 0 end
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self.piece = nil
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-- transition to next map
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if self.cleared_frames > 0 then
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self.cleared_frames = self.cleared_frames - 1
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if self.time_extend >= 0 then
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if self.time_extend > 0 then
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self.time_limit = self.time_limit + 3
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self.time_extend = self.time_extend - 3
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end
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@ -229,14 +330,16 @@ function SakuraGame:advanceOneFrame(inputs, ruleset)
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end
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self.hold_queue = nil
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if (self.stage_frames < 3600 and self.current_map <= 20) then self.maps_cleared = self.maps_cleared + 1 end
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self.stage_frames = -1
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self.current_map = self.current_map + 1
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self.grid:clear()
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if self.current_map >= 21 then
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if (self.current_map == 20) then self.map_20_time = self.frames end
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if self.current_map >= 20 and self:checkRequirements() then
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self.clear = true
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self.completed = true
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return false
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else
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self.current_map = self.current_map + 1
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self.ready_frames = 100
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self.grid:applyMap(maps[self.current_map])
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end
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@ -277,7 +380,9 @@ function SakuraGame:drawScoringInfo()
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("STAGE", 240, 120, 80, "left")
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love.graphics.printf("TIME LIMIT", 240, 180, 80, "left")
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love.graphics.printf("STAGE TIME", 240, 240, 80, "left")
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if self.current_map <= 20 then
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love.graphics.printf("STAGE LIMIT", 240, 240, 100, "left")
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.setColor(
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@ -290,7 +395,9 @@ function SakuraGame:drawScoringInfo()
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)
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love.graphics.printf(formatTime(self.time_limit), 240, 200, 120, "left")
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(formatTime(self.stage_frames), 240, 260, 120, "left")
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if self.current_map <= 20 then
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love.graphics.printf(formatTime(3600 - self.stage_frames), 240, 260, 120, "left")
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end
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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@ -305,7 +412,8 @@ function SakuraGame:drawCustom()
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love.graphics.printf("STAGE " .. self.current_map, 64, 170, 160, "center")
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end
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if self.cleared_frames > 0 and not self.grid:hasGemBlocks() then
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if self.cleared_frames > 0 and
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(not self.grid:hasGemBlocks() or self.stage_frames >= 3600) then
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("TIME LIMIT", 64, 180, 160, "center")
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love.graphics.printf("TIME EXTEND", 64, 240, 160, "center")
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@ -324,7 +432,7 @@ function SakuraGame:drawCustom()
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love.graphics.printf(formatTime(self.stage_frames), 64, 320, 160, "center")
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf("CLEAR!", 64, 130, 160, "center")
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love.graphics.printf(self.stage_frames >= 3600 and "" or "CLEAR!", 64, 130, 160, "center")
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end
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if self.clear then
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@ -342,7 +450,8 @@ end
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function SakuraGame:getHighscoreData()
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return {
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map = self.current_map,
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maps = self.maps_cleared,
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current_map = self.current_map,
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frames = self.frames,
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}
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end
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