Commit Graph

111 Commits (d2d710ead63f3cbf8201a0953f337fa0194aec32)

Author SHA1 Message Date
Ishaan Bhardwaj 1acd0ec65a Holding a piece that would block you out now works 2021-01-27 13:29:53 -05:00
Ishaan Bhardwaj b22f671409 2020, A2, A3 section time draw fixes 2021-01-25 22:26:55 -05:00
Ishaan Bhardwaj 086f327371 Large commit, read below
DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj 452879ebab Fixed Marathon A3 section times, read comments
Some modes may not launch currently, will fix
2021-01-20 10:53:22 -05:00
Ishaan Bhardwaj ece853c9d3 Swapped opacity and brightness for hold color 2021-01-15 16:00:15 -05:00
Ishaan Bhardwaj ea8d008370 Set piece opacity fixes 2021-01-15 15:46:28 -05:00
Ishaan Bhardwaj e20eb048c8 Game over animation (customizable per mode) 2021-01-14 21:51:47 -05:00
Ishaan Bhardwaj a33ca1af24 Fixed a bug where you could not get M-roll in A2 2021-01-14 19:34:02 -05:00
Ishaan Bhardwaj 664bca2282 Fixed a notorious ARR bug 2021-01-14 19:27:20 -05:00
Ishaan Bhardwaj fc8fb8b66f Added immobile spin bonus toggle (read comments)
Use piece.spin in your onPieceLock method to check for a spin
2021-01-14 19:22:53 -05:00
Ishaan Bhardwaj fc58e6e908 Square mode added as toggle
Other things may get toggles too
Immobile spins, cascade, credit roll?
2021-01-14 17:52:23 -05:00
Ishaan Bhardwaj 0c2ba5f0cc Custom field heights implemented 2021-01-11 15:46:43 -05:00
Ishaan Bhardwaj 0f09d47e60 Init arbitrary widths 2021-01-10 22:40:13 -05:00
Ishaan Bhardwaj 5d022f9037 Rulesets can offset next queue draws (read below)
A ruleset can now have offsets for where pieces should be drawn in queue
No rulesets use this *yet*
2021-01-10 16:42:48 -05:00
Ishaan Bhardwaj 11cf5a9d55 Spawn SE bugfix 2021-01-10 11:15:36 -05:00
Ishaan Bhardwaj 5642ed1326 Added a ruleset toggle for ARE. 2021-01-09 23:17:24 -05:00
Ishaan Bhardwaj 8b09833ae6 PAIRS added, with bugfixes 2021-01-07 18:42:49 -05:00
Ishaan Bhardwaj 64047eaf9c Slight randomizer logic change, PAIRS incoming 2021-01-07 16:53:46 -05:00
Ishaan Bhardwaj 125488b4d9 Can no longer buffer a hard drop when not allowed 2021-01-06 23:06:51 -05:00
Ishaan Bhardwaj 1fdd091456 Ruleset and randomizer refactoring (Read comments)
You can now specify an arbitrary number of pieces for a ruleset.
The randomizers will adjust accordingly.
Expect a pento ruleset in the modpack soon!
Also, gamemode skin selection has been refactored.
2021-01-06 22:53:44 -05:00
Ishaan Bhardwaj 84634d6933 Added an option to control buffer locking.
You can now choose if you want a drop input
during ARE to lock the piece on the first frame it is active.
2021-01-06 16:06:17 -05:00
Ishaan Bhardwaj 0d13a9f236 Can send inputs from mode select to game
Warning: this may break some things
2021-01-05 21:59:50 -05:00
Ishaan Bhardwaj 8008315994 Condensed ARE canceling code a bit 2020-12-29 14:00:11 -05:00
Ishaan Bhardwaj 90f62cb7dd Refactored ARE cancel 2020-12-28 23:32:41 -05:00
Ishaan Bhardwaj 511e9592bc Fixed next piece sounds not playing 2020-12-20 10:47:24 -05:00
Ishaan Bhardwaj f7c4908062 Added an option to disable diagonal input 2020-12-14 22:43:50 -05:00
Ishaan Bhardwaj 40a2e78280 Marathon 2020 section colour function fixed 2020-12-06 11:38:45 -05:00
Ishaan Bhardwaj 696da3fa3f Marathon 2020 colour function removed 2020-12-06 11:27:44 -05:00
Ishaan Bhardwaj 4afe9f2bd4 Major sound effect update (closes #7?)
Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj f4779c9847 Added the ability to toggle next piece SFX 2020-12-05 17:32:15 -05:00
Ishaan Bhardwaj 935c7aa14c Default secret grade names 2020-12-04 15:16:13 -05:00
Ishaan Bhardwaj 7c8c5bb11d Hide hold queue when hold is disabled 2020-12-02 13:41:47 -05:00
Ishaan Bhardwaj 905e4bcc77 drawSectionTimesWithSecondary update 2020-12-01 11:56:44 -05:00
Ishaan Bhardwaj 10f032b49b Added more functionality to advanceOneFrame 2020-11-30 12:34:21 -05:00
Ishaan Bhardwaj 5590e6c89b Small DAS changes 2020-11-29 11:11:47 -05:00
Joe Zeng 8c1eaec1aa DAS priority reversal (#25)
* Reversed the priority of key presses when charging DAS.
* Made it an actual config option.
* Config should be false by default.
2020-11-28 23:29:46 -05:00
Ishaan Bhardwaj 7abb861446 Hard drop can ARE cancel now 2020-11-21 16:29:24 -05:00
Ishaan Bhardwaj 21f8769228 Made ARE canceling also cancel LCD 2020-11-20 11:29:46 -05:00
Ishaan Bhardwaj 44423fd2e8 Made ARE canceling less slippery (again) 2020-11-19 22:22:43 -05:00
Ishaan Bhardwaj 88d2f0d8d1 Made ARE canceling more consistent. 2020-11-17 13:50:38 -05:00
Ishaan Bhardwaj e100289c82 Made ARE canceling less slippery 2020-11-16 22:23:05 -05:00
Ishaan Bhardwaj e38da49180 ARE canceling 2020-11-16 21:16:59 -05:00
Ishaan Bhardwaj cf6e0be4e7 New IRS and IHS settings 2020-11-16 12:48:28 -05:00
Joe Zeng 49e52c6a39
Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj 062ab2005e v0.2 release commit - hold piece darken 2020-11-03 16:56:08 -05:00
Mizu a324e0015a Replace SFX and add hold 2020-10-27 12:17:00 +01:00
Mizu b0ce0f17f5 Add new sound effects to the game 2020-10-26 14:21:49 +01:00
Ishaan Bhardwaj e221a91d73 Swapped some settings around 2020-10-18 23:32:57 -04:00
Oshisaure 5d32b6a3e7 Discord RPC cleanup
- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure 05230ac046 Game settings screen, and minor fix on discordRPC
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
  * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
  * Piece colours (per ruleset, TTC or Arika)
  * World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)

This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Oshisaure 5606251ea7 Added extra buttons:
- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected

*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Oshisaure fcd8b0f360 Set a fixed height for piece previews 2020-10-06 21:45:57 +01:00
Oshisaure 8fef7faa6a Fixed randomiser and next queue whhhackiness 2020-10-06 21:10:15 +01:00
Ishaan Bhardwaj f13e2096b2 More randomizer fixes? 2020-10-06 15:49:06 -04:00
Oshisaure 6b7f18d58a Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Joe Zeng 1254de15d5
Refactored the "Ligne" modes. (#21)
* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.

Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Zeng 5c5ffc6887
Added Big Mode as a piece type. (#20)
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D

Implements #13.
2019-06-16 22:16:09 -04:00
Joe Zeng 96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. (#16)
Resolves #15.

1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)

2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.

Also included:

3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.

4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Z 1d6ac62d7d Added drop bonuses and fixed some of the delays. 2019-05-29 00:52:54 -04:00
Joe Z c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00