nightmareci
ea133c6f8c
Merge branch 'master' into 3d_blocks
2023-12-31 08:50:23 -08:00
aur9ra
52ddbbc174
Ensure replays are only saved once per game
2023-08-20 22:22:36 -07:00
Ishaan Bhardwaj
a79552a6f3
Pitching BGM added and implemented in replays
2023-07-30 04:53:23 -04:00
Ishaan Bhardwaj
50410958f0
Re-add clamp for backgrounds beyond the limit
2023-07-16 01:54:20 -04:00
Ishaan Bhardwaj
2166a3c6d8
Added support for backgrounds that are not 1280x960
2023-07-16 01:49:26 -04:00
aur9ra
4478c07acf
First commit, WIP
2023-07-14 17:54:35 -07:00
Ishaan Bhardwaj
1e06a1ce8a
Merge pull request #67 from MillaBasset/features/backgrounds
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Slight revamp on BG image handling
2023-07-01 22:22:50 -04:00
Ishaan Bhardwaj
5d2da1b4fb
Merge pull request #62 from Tetro48/replay-qol
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New replay file naming and fast replay saving.
2023-07-01 22:21:30 -04:00
Ishaan Bhardwaj
f786bda9dd
Merge pull request #59 from Tetro48/fixes
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Replay tunings fix
2023-07-01 22:21:10 -04:00
Oshisaure
e5cb69df43
Slight revamp on BG image handling
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- The game can now load more than 20 backgrounds by putting them in /res/backgrounds in the save directory
- If a gamemode tries to set its background to an ID higher than the max it will be clamped down to the last background loaded
2023-07-01 01:56:51 +01:00
Oshisaure
8e6a760fe7
Added counter for amount of pauses used
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* Pause count is saved in replays and shown when viewing replay
* Old replays display ?? pauses
* Removed suspend on lose focus
2023-06-24 15:46:38 +01:00
nightmareci
dcde2a380d
Initial 3D blocks support
2022-07-04 21:05:40 -07:00
Tetro48
d7c83b0bc7
New replay file naming and *fast replay saving.
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*fast because lower CPU and IO use. No longer O(n²).
2022-05-16 19:53:31 +07:00
Tetro48
d868e8b803
Replay tunings fix
2022-03-09 10:05:06 +07:00
Ishaan Bhardwaj
d4360b3662
Fixed the replay system's interaction with secret inputs
2021-12-09 23:00:20 -05:00
Ishaan Bhardwaj
06225bd35a
Fixed an issue where replays played in the menu could save a duplicate copy
2021-12-09 22:21:48 -05:00
Ishaan Bhardwaj
e68238cbce
Fixed disabling saving replays
2021-12-09 22:00:13 -05:00
Ishaan Bhardwaj
afe6a43dab
Rearrange game settings, add toggle for replay saving
2021-12-09 21:44:18 -05:00
Ishaan Bhardwaj
47a5a53e23
Fixed sorting replays in the replay select
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In addition, minor change to the default text that shows up when the game is paused
2021-12-09 18:18:23 -05:00
Ishaan Bhardwaj
89c7205347
Replay system v3 + love.math.random
migration
2021-12-08 21:23:00 -05:00
Ishaan Bhardwaj
9b41e56135
Replay system v2
2021-12-08 20:19:46 -05:00
BoatsandJoes
febd1de0ef
Replays are now fully functional.
2021-12-05 22:17:44 -06:00
BoatsandJoes
81ab7cd4de
Replays now replay inputs properly, and replay list has fast scroll.
2021-12-05 21:16:13 -06:00
BoatsandJoes
a5750e4959
Replays list is now sorted, and replays are smaller.
2021-12-05 15:41:51 -06:00
BoatsandJoes
71ada76a00
Started work on replay select menu.
2021-12-04 23:37:51 -06:00
BoatsandJoes
6c4551ebef
Added replay saving.
2021-12-04 20:35:15 -06:00
BoatsandJoes
9e59c158b2
Line clear easing is now quadratic for all line clear delays.
2021-12-02 16:22:29 -06:00
BoatsandJoes
e464307625
Game over animation is longer, and reveals stack once it's over.
2021-12-02 15:49:27 -06:00
BoatsandJoes
888312c578
Game over fadeout easing function now accelerates.
2021-12-02 13:42:51 -06:00
BoatsandJoes
049806d9e2
Added a new default line clear animation using easing functions.
2021-12-02 10:59:45 -06:00
Ishaan Bhardwaj
6e0b5e27c1
Rearranged the spawn SE actions
2021-11-23 22:56:11 -05:00
75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
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Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj
6f4adf5aad
Refactored component API for rulesets with an arbitary...
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...number of pieces (fixes #31 )
2021-10-16 20:35:47 -04:00
Ishaan Bhardwaj
f52a5eaee5
Fixes an issue where IHS ignores buffer lock setting
2021-10-12 22:46:50 -04:00
Ishaan Bhardwaj
8dbb75cbef
Basic SOCD handling
2021-10-08 20:07:28 -04:00
Ishaan Bhardwaj
a5fed31f4e
Moved the LCA draw call to after the piece draw call
2021-10-02 20:14:03 -04:00
MarkGamed7794
71ecd51cde
Catch up to main, and push changes to sfx
2021-09-12 02:59:05 -04:00
Ishaan Bhardwaj
49775b9578
Fixed onEnterOrHold running twice on IHS
2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj
90cf2ebef5
New onEnterOrHold
function ( fixes #29 )
2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj
799a905a9c
Remove redundant if
2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj
985f73c39d
Revert "Yet more SOCD handling"
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This reverts commit b5db5bbdc3
.
2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj
b5db5bbdc3
Yet more SOCD handling
2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj
923f3d3696
Added drawIfPaused to gamemode.lua
2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj
c7d0034f9b
Two changes to gamemode.lua (read comments)
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Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj
dc3ad825dc
Fix to #27 + some other gamemode functionality
2021-08-09 00:29:22 -04:00
Ishaan Bhardwaj
9fbfbd5cda
Refined and cleaned up buffer drop input functionality
2021-07-11 17:10:51 -04:00
Ishaan Bhardwaj
7dbfe23059
Bump version to beta6 (also closes #19 )
2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj
61de3c6dbf
Miscellaneous fixes to piece behavior in addition to fixing prev. commit
2021-06-26 16:27:33 -04:00
Ishaan Bhardwaj
f2acab4496
A few minor changes, read below
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Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Trixciel
3f2b38f7b3
Fixed ARE Cancelling with Sonic Drop RS
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Changed the code in a way that allows ARE Cancelling to work with rotation systems that use sonic drop and a locking soft drop.
2021-06-06 17:38:47 +02:00