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synced 2024-11-23 17:09:01 -06:00
Pitching BGM added and implemented in replays
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cd90405865
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@ -6,6 +6,7 @@ bgm = {
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}
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local current_bgm = nil
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local pitch = 1
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local bgm_locked = false
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function switchBGM(sound, subsound)
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@ -84,5 +85,13 @@ end
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function resumeBGM()
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if current_bgm ~= nil then
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current_bgm:play()
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current_bgm:setPitch(pitch)
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end
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end
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function pitchBGM(new_pitch)
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pitch = new_pitch
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if current_bgm ~= nil then
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current_bgm:setPitch(pitch)
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end
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end
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@ -81,6 +81,7 @@ function GameScene:onInputPress(e)
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scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
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elseif e.input == "retry" then
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switchBGM(nil)
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pitchBGM(1)
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self.game:onExit()
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scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
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@ -107,6 +107,8 @@ function ReplayScene:onInputPress(e)
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e.input == "menu_decide" or
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e.input == "retry"
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) then
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switchBGM(nil)
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pitchBGM(1)
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self.game:onExit()
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loadSave()
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love.math.setRandomSeed(os.time())
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@ -126,11 +128,13 @@ function ReplayScene:onInputPress(e)
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if self.replay_speed < 1 then
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self.replay_speed = 1
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end
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pitchBGM(self.replay_speed)
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elseif e.input == "right" then
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self.replay_speed = self.replay_speed + 1
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if self.replay_speed > 99 then
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self.replay_speed = 99
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end
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pitchBGM(self.replay_speed)
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elseif e.input == "hold" then
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self.show_invisible = not self.show_invisible
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end
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@ -47,8 +47,6 @@ function ReplaySelectScene:new()
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end
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function ReplaySelectScene:update()
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switchBGM(nil) -- experimental
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if self.das_up or self.das_down or self.das_left or self.das_right then
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self.das = self.das + 1
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else
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@ -400,6 +400,7 @@ end
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function GameMode:onGameOver()
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switchBGM(nil)
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pitchBGM(1)
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local alpha = 0
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local animation_length = 120
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if self.game_over_frames < animation_length then
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