mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-21 14:59:02 -06:00
New replay file naming and *fast replay saving.
*fast because lower CPU and IO use. No longer O(n²).
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@ -139,21 +139,18 @@ function GameMode:saveReplay()
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if love.filesystem.getInfo("replays") == nil then
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love.filesystem.createDirectory("replays")
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end
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local replay_files = love.filesystem.getDirectoryItems("replays")
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-- Select replay filename that doesn't collide with an existing one
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local init_name = string.format("replays/%s.crp", os.date("%Y-%m-%d_%H-%M-%S"))
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local replay_name = init_name
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local replay_number = 0
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local collision = true
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while collision do
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collision = false
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replay_number = replay_number + 1
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for key, file in pairs(replay_files) do
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if file == replay_number..".crp" then
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collision = true
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break
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end
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while true do
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if love.filesystem.getInfo(replay_name, "file") then
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replay_number = replay_number + 1
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replay_name = string.format("%s (%d)", init_name, replay_number)
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else
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break
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end
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end
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love.filesystem.write("replays/"..replay_number..".crp", binser.serialize(replay))
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love.filesystem.write(replay_name, binser.serialize(replay))
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end
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function GameMode:addReplayInput(inputs)
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