Revert "made the experience feel closer to arcade stackers"
Happy April Fools!
This reverts commit bfbba75f17
.
pull/62/head
v0.3-april-fools
parent
bfbba75f17
commit
23a8c400ba
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@ -39,7 +39,7 @@ function initConfig()
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else
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if config.current_mode then current_mode = config.current_mode end
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if config.current_ruleset then current_ruleset = config.current_ruleset end
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scene = ArcadeScene()
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scene = TitleScene()
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end
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end
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3
main.lua
3
main.lua
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@ -103,9 +103,6 @@ function love.keypressed(key, scancode)
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scene = InputConfigScene()
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switchBGM(nil)
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loadSave()
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elseif scancode == "f8" and scene.title == "Arcade" then
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scene = TitleScene()
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playSE("mode_decide")
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-- secret sound playing :eyes:
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elseif scancode == "f8" and scene.title == "Title" then
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config.secret = not config.secret
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@ -8,7 +8,6 @@ function Scene:render() end
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function Scene:onInputPress() end
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function Scene:onInputRelease() end
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ArcadeScene = require "scene.arcade"
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ExitScene = require "scene.exit"
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GameScene = require "scene.game"
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ReplayScene = require "scene.replay"
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@ -1,52 +0,0 @@
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local ArcadeScene = Scene:extend()
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ArcadeScene.title = "Arcade"
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function ArcadeScene:new()
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self.frames = 0
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DiscordRPC:update({
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details = "In menus",
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state = "Waiting for a credit",
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largeImageKey = "icon2",
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largeImageText = version
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})
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end
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local block_offsets = {
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{color = "M", x = 0, y = 0},
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{color = "G", x = 32, y = 0},
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{color = "Y", x = 64, y = 0},
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{color = "B", x = 0, y = 32},
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{color = "O", x = 0, y = 64},
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{color = "C", x = 32, y = 64},
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{color = "R", x = 64, y = 64}
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}
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function ArcadeScene:update()
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self.frames = self.frames + 1
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end
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function ArcadeScene:render()
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love.graphics.setFont(font_3x5_3)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["title_no_icon"],
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0, 0, 0,
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0.5, 0.5
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)
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for _, b in ipairs(block_offsets) do
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love.graphics.draw(
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blocks["2tie"][b.color],
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272 + b.x, 144 + b.y, 0,
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2, 2
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)
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end
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love.graphics.printf("CAMBRIDGE: THE OPEN SOURCE ARCADE STACKER", 0, 256, 640, "center")
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love.graphics.setFont(font_3x5_2)
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love.graphics.setColor(1, 1, 1, 1 - (math.floor(self.frames / 60) % 2))
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love.graphics.printf("Insert 1 credit(s)", 0, 416, 640, "center")
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end
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return ArcadeScene
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@ -64,19 +64,18 @@ function GameScene:onInputPress(e)
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highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
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submitHighscore(highscore_hash, highscore_entry)
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self.game:onExit()
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scene = ArcadeScene()
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-- e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
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scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
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elseif e.input == "retry" then
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switchBGM(nil)
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self.game:onExit()
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scene = ArcadeScene() --GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
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self.paused = not self.paused
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if self.paused then pauseBGM()
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else resumeBGM() end
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elseif e.input == "menu_back" then
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self.game:onExit()
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scene = ArcadeScene() -- ModeSelectScene()
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scene = ModeSelectScene()
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elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
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self.inputs[e.input] = true
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end
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@ -78,7 +78,7 @@ function KeyConfigScene:onInputPress(e)
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if not config.input then config.input = {} end
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config.input.keys = self.new_input
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saveConfig()
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scene = had_config and InputConfigScene() or ArcadeScene()
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scene = had_config and InputConfigScene() or TitleScene()
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elseif e.scancode == "delete" or e.scancode == "backspace" then
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-- retry
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self.input_state = 1
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@ -86,7 +86,7 @@ function StickConfigScene:onInputPress(e)
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if not config.input then config.input = {} end
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config.input.joysticks = self.new_input
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saveConfig()
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scene = had_config and InputConfigScene() or ArcadeScene()
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scene = had_config and InputConfigScene() or TitleScene()
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elseif e.scancode == "delete" or e.scancode == "backspace" then
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-- retry
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self.input_state = 1
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