From 23a8c400bad427b25208508268410d76802d3cc4 Mon Sep 17 00:00:00 2001 From: --global <--global> Date: Fri, 1 Apr 2022 18:43:35 -0400 Subject: [PATCH] Revert "made the experience feel closer to arcade stackers" Happy April Fools! This reverts commit bfbba75f175df9af00be51f4d1415ba3a1986f2e. --- load/save.lua | 2 +- main.lua | 3 --- scene.lua | 1 - scene/arcade.lua | 52 ------------------------------------------ scene/game.lua | 7 +++--- scene/key_config.lua | 2 +- scene/stick_config.lua | 2 +- 7 files changed, 6 insertions(+), 63 deletions(-) delete mode 100644 scene/arcade.lua diff --git a/load/save.lua b/load/save.lua index cf48ba2..f8e031b 100644 --- a/load/save.lua +++ b/load/save.lua @@ -39,7 +39,7 @@ function initConfig() else if config.current_mode then current_mode = config.current_mode end if config.current_ruleset then current_ruleset = config.current_ruleset end - scene = ArcadeScene() + scene = TitleScene() end end diff --git a/main.lua b/main.lua index fef3a75..9c04823 100644 --- a/main.lua +++ b/main.lua @@ -103,9 +103,6 @@ function love.keypressed(key, scancode) scene = InputConfigScene() switchBGM(nil) loadSave() - elseif scancode == "f8" and scene.title == "Arcade" then - scene = TitleScene() - playSE("mode_decide") -- secret sound playing :eyes: elseif scancode == "f8" and scene.title == "Title" then config.secret = not config.secret diff --git a/scene.lua b/scene.lua index 62666a5..cc5a2f6 100644 --- a/scene.lua +++ b/scene.lua @@ -8,7 +8,6 @@ function Scene:render() end function Scene:onInputPress() end function Scene:onInputRelease() end -ArcadeScene = require "scene.arcade" ExitScene = require "scene.exit" GameScene = require "scene.game" ReplayScene = require "scene.replay" diff --git a/scene/arcade.lua b/scene/arcade.lua deleted file mode 100644 index 134a4cb..0000000 --- a/scene/arcade.lua +++ /dev/null @@ -1,52 +0,0 @@ -local ArcadeScene = Scene:extend() - -ArcadeScene.title = "Arcade" - -function ArcadeScene:new() - self.frames = 0 - DiscordRPC:update({ - details = "In menus", - state = "Waiting for a credit", - largeImageKey = "icon2", - largeImageText = version - }) -end - -local block_offsets = { - {color = "M", x = 0, y = 0}, - {color = "G", x = 32, y = 0}, - {color = "Y", x = 64, y = 0}, - {color = "B", x = 0, y = 32}, - {color = "O", x = 0, y = 64}, - {color = "C", x = 32, y = 64}, - {color = "R", x = 64, y = 64} -} - -function ArcadeScene:update() - self.frames = self.frames + 1 -end - -function ArcadeScene:render() - love.graphics.setFont(font_3x5_3) - love.graphics.setColor(1, 1, 1, 1) - love.graphics.draw( - backgrounds["title_no_icon"], - 0, 0, 0, - 0.5, 0.5 - ) - - for _, b in ipairs(block_offsets) do - love.graphics.draw( - blocks["2tie"][b.color], - 272 + b.x, 144 + b.y, 0, - 2, 2 - ) - end - - love.graphics.printf("CAMBRIDGE: THE OPEN SOURCE ARCADE STACKER", 0, 256, 640, "center") - love.graphics.setFont(font_3x5_2) - love.graphics.setColor(1, 1, 1, 1 - (math.floor(self.frames / 60) % 2)) - love.graphics.printf("Insert 1 credit(s)", 0, 416, 640, "center") -end - -return ArcadeScene \ No newline at end of file diff --git a/scene/game.lua b/scene/game.lua index 7e5f3eb..e3015ea 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -64,19 +64,18 @@ function GameScene:onInputPress(e) highscore_hash = self.game.hash .. "-" .. self.ruleset.hash submitHighscore(highscore_hash, highscore_entry) self.game:onExit() - scene = ArcadeScene() - -- e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene() + scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene() elseif e.input == "retry" then switchBGM(nil) self.game:onExit() - scene = ArcadeScene() --GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) + scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then self.paused = not self.paused if self.paused then pauseBGM() else resumeBGM() end elseif e.input == "menu_back" then self.game:onExit() - scene = ArcadeScene() -- ModeSelectScene() + scene = ModeSelectScene() elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then self.inputs[e.input] = true end diff --git a/scene/key_config.lua b/scene/key_config.lua index e679e0c..419ebb5 100644 --- a/scene/key_config.lua +++ b/scene/key_config.lua @@ -78,7 +78,7 @@ function KeyConfigScene:onInputPress(e) if not config.input then config.input = {} end config.input.keys = self.new_input saveConfig() - scene = had_config and InputConfigScene() or ArcadeScene() + scene = had_config and InputConfigScene() or TitleScene() elseif e.scancode == "delete" or e.scancode == "backspace" then -- retry self.input_state = 1 diff --git a/scene/stick_config.lua b/scene/stick_config.lua index 12cb783..3e7be01 100644 --- a/scene/stick_config.lua +++ b/scene/stick_config.lua @@ -86,7 +86,7 @@ function StickConfigScene:onInputPress(e) if not config.input then config.input = {} end config.input.joysticks = self.new_input saveConfig() - scene = had_config and InputConfigScene() or ArcadeScene() + scene = had_config and InputConfigScene() or TitleScene() elseif e.scancode == "delete" or e.scancode == "backspace" then -- retry self.input_state = 1