Rearrange game settings, add toggle for replay saving

pull/54/head
Ishaan Bhardwaj 2021-12-09 21:44:18 -05:00
parent 47a5a53e23
commit afe6a43dab
3 changed files with 10 additions and 6 deletions

View File

@ -13,11 +13,12 @@ ConfigScene.options = {
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
{"display_gamemode", "Debug Info", false, {"On", "Off"}},
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
{"save_replay", "Save Replays", false, {"On", "Off"}},
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
{"buffer_lock", "Buffer Drop Type", false, {"Off", "Hold", "Tap"}},
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
{"sfx_volume", "SFX", true, "sfxSlider"},
{"bgm_volume", "BGM", true, "bgmSlider"},
}

View File

@ -121,12 +121,15 @@ function ReplaySelectScene:render()
love.graphics.setFont(font_3x5_2)
for idx, replay in ipairs(replays) do
if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
local display_string = os.date("%c", replay["timestamp"]).." "..replay["mode"].." "..replay["ruleset"]
local display_string = os.date("%c", replay["timestamp"]).." - "..replay["mode"].." - "..replay["ruleset"]
if replay["level"] ~= nil then
display_string = display_string.." Level: "..replay["level"]
display_string = display_string.." - Level: "..replay["level"]
end
if replay["timer"] ~= nil then
display_string = display_string.." Time: "..formatTime(replay["timer"])
display_string = display_string.." - Time: "..formatTime(replay["timer"])
end
if #display_string > 75 then
display_string = display_string:sub(1, 75) .. "..."
end
love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
end

View File

@ -21,7 +21,7 @@ function GameMode:new(secret_inputs)
self.random_low, self.random_high = love.math.getRandomSeed()
self.random_state = love.math.getRandomState()
self.secret_inputs = secret_inputs
self.save_replay = true
self.save_replay = config.gamesettings.save_replay == 1
self.grid = Grid(10, 24)
self.randomizer = Randomizer()