Fixed sorting replays in the replay select
In addition, minor change to the default text that shows up when the game is pausedpull/54/head
parent
b9ae08051a
commit
47a5a53e23
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@ -15,22 +15,11 @@ function ReplaySelectScene:new()
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for i=1,#replay_file_list do
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local data = love.filesystem.read("replays/"..replay_file_list[i])
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local new_replay = binser.deserialize(data)[1]
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-- Insert, sorting by date played, newest first
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local start_index, mid_index, end_index = 1, 1, i
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if i ~= 1 then
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while start_index <= end_index do
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mid_index = math.floor((start_index + end_index) / 2)
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if os.difftime(replays[mid_index]["timestamp"], new_replay["timestamp"]) <= 0 then
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-- search first half
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end_index = mid_index - 1
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else
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-- search second half
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start_index = mid_index + 1
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end
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end
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end
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table.insert(replays, mid_index, new_replay)
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replays[#replays + 1] = new_replay
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end
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table.sort(replays, function(a, b)
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return a["timestamp"] > b["timestamp"]
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end)
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self.display_error = false
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if table.getn(replays) == 0 then
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self.display_warning = true
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@ -1034,7 +1034,7 @@ function GameMode:drawCustom() end
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function GameMode:drawIfPaused()
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("GAME PAUSED!", 64, 160, 160, "center")
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love.graphics.printf("PAUSED!", 64, 160, 160, "center")
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end
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-- transforms specified in here will transform the whole screen
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