mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-12-22 07:19:02 -06:00
Added replay saving.
This commit is contained in:
parent
9e59c158b2
commit
6c4551ebef
@ -7,6 +7,7 @@ local playedGoSE = false
|
||||
local Grid = require 'tetris.components.grid'
|
||||
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||
local BagRandomizer = require 'tetris.randomizers.bag'
|
||||
local binser = require 'libs.binser'
|
||||
|
||||
local GameMode = Object:extend()
|
||||
|
||||
@ -72,6 +73,8 @@ function GameMode:new(secret_inputs)
|
||||
self.section_start_time = 0
|
||||
self.section_times = { [0] = 0 }
|
||||
self.secondary_section_times = { [0] = 0 }
|
||||
self.replay_inputs = {}
|
||||
self.replay_pieces = {}
|
||||
end
|
||||
|
||||
function GameMode:getARR() return 1 end
|
||||
@ -86,6 +89,7 @@ function GameMode:getGravity() return 1/64 end
|
||||
|
||||
function GameMode:getNextPiece(ruleset)
|
||||
local shape = self.used_randomizer:nextPiece()
|
||||
table.insert(self.replay_pieces,shape)
|
||||
return {
|
||||
skin = self:getSkin(),
|
||||
shape = shape,
|
||||
@ -98,6 +102,10 @@ function GameMode:getSkin()
|
||||
end
|
||||
|
||||
function GameMode:initialize(ruleset)
|
||||
local dummy_entry = {}
|
||||
dummy_entry["inputs"] = {}
|
||||
dummy_entry["frames"] = 0
|
||||
table.insert(self.replay_inputs, dummy_entry)
|
||||
-- generate next queue
|
||||
self.used_randomizer = (
|
||||
table.equalvalues(
|
||||
@ -129,6 +137,19 @@ function GameMode:update(inputs, ruleset)
|
||||
end
|
||||
end
|
||||
|
||||
-- check if inputs have changed since last frame
|
||||
local last_input_index = table.maxn(self.replay_inputs)
|
||||
if self.replay_inputs[last_input_index]["inputs"] ~= inputs then
|
||||
-- insert new inputs into replay inputs table
|
||||
local new_inputs = {}
|
||||
new_inputs["inputs"] = inputs
|
||||
new_inputs["frames"] = 0
|
||||
table.insert(self.replay_inputs,new_inputs)
|
||||
else
|
||||
-- add 1 to input frame counter
|
||||
self.replay_inputs[last_input_index]["frames"] = self.replay_inputs[last_input_index]["frames"] + 1
|
||||
end
|
||||
|
||||
-- advance one frame
|
||||
if self:advanceOneFrame(inputs, ruleset) == false then return end
|
||||
|
||||
@ -342,6 +363,18 @@ function GameMode:onGameOver()
|
||||
elseif self.game_over_frames < 2 * animation_length then
|
||||
-- Keep field hidden for a short time, then pop it back in (for screenshots).
|
||||
alpha = 1
|
||||
elseif self.game_over_frames == 2 * animation_length then
|
||||
-- Save replay.
|
||||
local replay = {}
|
||||
replay["inputs"] = self.replay_inputs
|
||||
replay["pieces"] = self.replay_pieces
|
||||
replay["mode"] = self.name
|
||||
replay["ruleset"] = self.ruleset.name
|
||||
if love.filesystem.getInfo("replays") == nil then
|
||||
love.filesystem.createDirectory("replays")
|
||||
end
|
||||
local replay_number = table.getn(love.filesystem.getDirectoryItems("replays")) + 1
|
||||
love.filesystem.write("replays/"..replay_number..".lua", binser.serialize(replay))
|
||||
end
|
||||
love.graphics.setColor(0, 0, 0, alpha)
|
||||
love.graphics.rectangle(
|
||||
|
Loading…
Reference in New Issue
Block a user