Slight revamp on BG image handling

- The game can now load more than 20 backgrounds by putting them in /res/backgrounds in the save directory
- If a gamemode tries to set its background to an ID higher than the max it will be clamped down to the last background loaded
This commit is contained in:
Oshisaure 2023-07-01 01:56:51 +01:00
parent 3e68af6a5b
commit e5cb69df43
2 changed files with 10 additions and 21 deletions

View File

@ -1,24 +1,4 @@
backgrounds = {
[0] = love.graphics.newImage("res/backgrounds/0.png"),
love.graphics.newImage("res/backgrounds/100.png"),
love.graphics.newImage("res/backgrounds/200.png"),
love.graphics.newImage("res/backgrounds/300.png"),
love.graphics.newImage("res/backgrounds/400.png"),
love.graphics.newImage("res/backgrounds/500.png"),
love.graphics.newImage("res/backgrounds/600.png"),
love.graphics.newImage("res/backgrounds/700.png"),
love.graphics.newImage("res/backgrounds/800.png"),
love.graphics.newImage("res/backgrounds/900.png"),
love.graphics.newImage("res/backgrounds/1000.png"),
love.graphics.newImage("res/backgrounds/1100.png"),
love.graphics.newImage("res/backgrounds/1200.png"),
love.graphics.newImage("res/backgrounds/1300.png"),
love.graphics.newImage("res/backgrounds/1400.png"),
love.graphics.newImage("res/backgrounds/1500.png"),
love.graphics.newImage("res/backgrounds/1600.png"),
love.graphics.newImage("res/backgrounds/1700.png"),
love.graphics.newImage("res/backgrounds/1800.png"),
love.graphics.newImage("res/backgrounds/1900.png"),
title = love.graphics.newImage("res/backgrounds/title.png"),
title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
@ -27,6 +7,13 @@ backgrounds = {
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
}
local i = 0
local bgpath = "res/backgrounds/%d.png"
while love.filesystem.getInfo(bgpath:format(i*100)) do
backgrounds[i] = love.graphics.newImage(bgpath:format(i*100))
i = i + 1
end
-- in order, the colors are:
-- red, orange, yellow, green, cyan, blue
-- magenta (or purple), white, black

View File

@ -979,9 +979,11 @@ function GameMode:drawSectionTimesWithSplits(current_section, section_limit)
end
function GameMode:drawBackground()
local id = self:getBackground()
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds[self:getBackground()],
backgrounds[id],
0, 0, 0,
0.5, 0.5
)