Fixed ARE Cancelling with Sonic Drop RS

Changed the code in a way that allows ARE Cancelling to work with rotation systems that use sonic drop and a locking soft drop.
pull/21/head
Trixciel 2021-06-06 17:38:47 +02:00
parent 56fb5aebea
commit 3f2b38f7b3
1 changed files with 5 additions and 2 deletions

View File

@ -237,6 +237,7 @@ function GameMode:update(inputs, ruleset)
self.lock_on_soft_drop
then
self.piece.locked = true
self.piece_soft_locked = true
end
end
@ -417,9 +418,10 @@ function GameMode:dasCut()
end
function GameMode:areCancel(inputs, ruleset)
if ruleset.are_cancel and self.piece_hard_dropped and
if ruleset.are_cancel and strTrueValues(inputs) ~= "" and
not self.prev_inputs.up and
strTrueValues(inputs) ~= "" then
(self.piece_hard_dropped or
(self.piece_soft_locked and not self.prev_inputs.down)) then
self.lcd = 0
self.are = 0
end
@ -522,6 +524,7 @@ end
function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next_piece)
self.piece_hard_dropped = false
self.piece_soft_locked = false
local gravity = self:getGravity()
self.piece = ruleset:initializePiece(
inputs, piece_data, self.grid, gravity,