Fixed ARE Cancelling with Sonic Drop RS
Changed the code in a way that allows ARE Cancelling to work with rotation systems that use sonic drop and a locking soft drop.pull/21/head
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56fb5aebea
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3f2b38f7b3
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@ -237,6 +237,7 @@ function GameMode:update(inputs, ruleset)
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self.lock_on_soft_drop
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then
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self.piece.locked = true
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self.piece_soft_locked = true
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end
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end
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@ -417,9 +418,10 @@ function GameMode:dasCut()
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end
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function GameMode:areCancel(inputs, ruleset)
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if ruleset.are_cancel and self.piece_hard_dropped and
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if ruleset.are_cancel and strTrueValues(inputs) ~= "" and
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not self.prev_inputs.up and
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strTrueValues(inputs) ~= "" then
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(self.piece_hard_dropped or
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(self.piece_soft_locked and not self.prev_inputs.down)) then
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self.lcd = 0
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self.are = 0
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end
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@ -522,6 +524,7 @@ end
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function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next_piece)
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self.piece_hard_dropped = false
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self.piece_soft_locked = false
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local gravity = self:getGravity()
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self.piece = ruleset:initializePiece(
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inputs, piece_data, self.grid, gravity,
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