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Fixed an issue where replays played in the menu could save a duplicate copy
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@ -13,8 +13,9 @@ function ReplayScene:new(replay, game_mode, ruleset, inputs)
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self.retry_ruleset = ruleset
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self.secret_inputs = inputs
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self.game = game_mode(self.secret_inputs)
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self.game.save_replay = false
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self.ruleset = ruleset(self.game)
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self.game:initialize(self.ruleset, true)
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self.game:initialize(self.ruleset)
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self.inputs = {
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left=false,
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right=false,
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@ -21,6 +21,7 @@ function GameMode:new(secret_inputs)
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self.random_low, self.random_high = love.math.getRandomSeed()
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self.random_state = love.math.getRandomState()
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self.secret_inputs = secret_inputs
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self.save_replay = config.gamesettings.save_replay == 1
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self.grid = Grid(10, 24)
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self.randomizer = Randomizer()
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@ -103,7 +104,7 @@ function GameMode:getSkin()
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return "2tie"
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end
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function GameMode:initialize(ruleset, replay)
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function GameMode:initialize(ruleset)
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-- generate next queue
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self.used_randomizer = (
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table.equalvalues(
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@ -113,11 +114,10 @@ function GameMode:initialize(ruleset, replay)
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self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
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)
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self.ruleset = ruleset
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self.save_replay = not replay and (config.gamesettings.save_replay == 1)
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for i = 1, math.max(self.next_queue_length, 1) do
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true})[config.gamesettings.manlock]
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self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock]
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self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
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end
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