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Game over animation is longer, and reveals stack once it's over.
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@ -334,10 +334,14 @@ end
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function GameMode:onGameOver()
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switchBGM(nil)
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local alpha = 1
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local animation_length = 90
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local alpha = 0
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local animation_length = 120
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if self.game_over_frames < animation_length then
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-- Show field for a bit, then fade out.
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alpha = math.pow(2048, self.game_over_frames/animation_length - 1)
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elseif self.game_over_frames < 2 * animation_length then
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-- Keep field hidden for a short time, then pop it back in (for screenshots).
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alpha = 1
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end
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love.graphics.setColor(0, 0, 0, alpha)
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love.graphics.rectangle(
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