diff --git a/tetris/modes/gamemode.lua b/tetris/modes/gamemode.lua index 0e51cbc..e43267b 100644 --- a/tetris/modes/gamemode.lua +++ b/tetris/modes/gamemode.lua @@ -334,10 +334,14 @@ end function GameMode:onGameOver() switchBGM(nil) - local alpha = 1 - local animation_length = 90 + local alpha = 0 + local animation_length = 120 if self.game_over_frames < animation_length then + -- Show field for a bit, then fade out. alpha = math.pow(2048, self.game_over_frames/animation_length - 1) + elseif self.game_over_frames < 2 * animation_length then + -- Keep field hidden for a short time, then pop it back in (for screenshots). + alpha = 1 end love.graphics.setColor(0, 0, 0, alpha) love.graphics.rectangle(