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Rearranged the spawn SE actions
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@ -530,6 +530,8 @@ function GameMode:onEnterOrHold(inputs, ruleset)
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if not self.grid:canPlacePiece(self.piece) then
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self.game_over = true
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return
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elseif self.piece:isDropBlocked(self.grid) then
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playSE("bottom")
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end
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ruleset:dropPiece(
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inputs, self.piece, self.grid, self:getGravity(),
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@ -578,10 +580,6 @@ function GameMode:initializeNextPiece(
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self.piece_soft_locked = false
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self.buffer_hard_drop = false
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self.buffer_soft_drop = false
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if self.piece:isDropBlocked(self.grid) and
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self.grid:canPlacePiece(self.piece) then
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playSE("bottom")
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end
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if generate_next_piece == nil then
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table.remove(self.next_queue, 1)
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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