Commit Graph

  • bb0fe2ac20 BigInt now has a digits method (read comments) Kind of unnecessary but included for completeness Ishaan Bhardwaj 2021-02-08 16:56:06 -0500
  • 986ebac47f BigInt division fixed Ishaan Bhardwaj 2021-02-08 16:07:48 -0500
  • 9799147f96 Revert "BigInt fixes and optimization (read comments)" Ishaan Bhardwaj 2021-02-08 14:53:19 -0500
  • 1dda12e4be
    BigInt fixes and optimization (read comments) Ishaan Bhardwaj 2021-02-08 14:10:34 -0500
  • 38947e00c0
    Added a tostring function for bigints Ishaan Bhardwaj 2021-02-08 10:34:47 -0500
  • 035f6dd7b4
    Fixed big division when (big1 < big2) Ishaan Bhardwaj 2021-02-08 10:23:10 -0500
  • aa3eadc93d
    Update README.md Ishaan Bhardwaj 2021-02-08 09:00:51 -0500
  • cb6962825f Update package.bat script v0.3-beta2 Ishaan Bhardwaj 2021-02-07 20:50:27 -0500
  • b5e7ce5be6 Grid outline draw refactorization Ishaan Bhardwaj 2021-02-05 22:13:10 -0500
  • 1ccd6a09d3 Gamemodes have a default (empty) name Ishaan Bhardwaj 2021-02-05 21:44:29 -0500
  • 5a074f77cf Adjusted how DAS cut subtracts from the counter Ishaan Bhardwaj 2021-02-03 16:50:03 -0500
  • 81677221f1 Fixed 0 next queue modes Ishaan Bhardwaj 2021-02-03 11:42:21 -0500
  • a998be6f7b Global vars suck. Nothing more Ishaan Bhardwaj 2021-02-02 22:30:28 -0500
  • 9c1c8eea21 Added default high score retrieval method Ishaan Bhardwaj 2021-02-02 14:51:49 -0500
  • f022c6c4b7 Sakura no longer draws game over effect on completion Ishaan Bhardwaj 2021-02-01 15:58:30 -0500
  • 38f3d23b95 More default methods for gamemodes provided Ishaan Bhardwaj 2021-02-01 15:41:43 -0500
  • 816d27db39 Set default gravity for gamemode Ishaan Bhardwaj 2021-02-01 14:50:31 -0500
  • ce08ffd3da SRS-X fixed to use symmetric wallkicks Ishaan Bhardwaj 2021-01-30 22:28:34 -0500
  • f0e84a8874 SRS-X rotate lock reset behavior fixed Ishaan Bhardwaj 2021-01-30 16:54:09 -0500
  • 5e02471fb4 SRS now has upgraded 180s Ishaan Bhardwaj 2021-01-30 16:49:52 -0500
  • fa2fe77081 Apparently macs don't have a printscreen key, screenshot bound to f12 now instead Oshisaure 2021-01-29 22:29:27 +0000
  • 682c4a485a Updated fonts. Joe Z 2021-01-29 12:23:33 -0500
  • 68760105cc Bound printscreen to saving screenshots Oshisaure 2021-01-29 04:13:17 +0000
  • e19da98ea1 Standard SRS now has correct amount of move resets Ishaan Bhardwaj 2021-01-28 21:19:47 -0500
  • e8904b92ed check_new_low doesn't exist! Ishaan Bhardwaj 2021-01-28 21:15:04 -0500
  • 4f574e7716 Guideline SRS now specifies dependency Ishaan Bhardwaj 2021-01-28 21:13:31 -0500
  • f1528e8d71 Fixed the SRS variants from latest commit. Ishaan Bhardwaj 2021-01-28 21:05:36 -0500
  • 79a25c3954 Renamed Marathon AX4 to Survival AX, among other things. Joe Zeng 2020-12-03 00:26:36 -0500
  • 0f3883e18d Sakura ghost piece fix Ishaan Bhardwaj 2021-01-27 18:28:12 -0500
  • 1acd0ec65a Holding a piece that would block you out now works Ishaan Bhardwaj 2021-01-27 13:29:53 -0500
  • 9f570306f5 Init highscore_display Ishaan Bhardwaj 2021-01-26 13:36:50 -0500
  • b22f671409 2020, A2, A3 section time draw fixes Ishaan Bhardwaj 2021-01-25 22:26:55 -0500
  • 0b6f62d50e Applied a fix for locking big pieces out of the grid Ishaan Bhardwaj 2021-01-25 16:34:22 -0500
  • d72f05d0de
    updated fonts by me #14 MarkGamed7794 2021-01-25 11:33:10 -0500
  • 086f327371 Large commit, read below DAS Cut Delay added and configurable (like ARR and DAS) BigInt lib added IRS / IHS do not take effect when ARE = 0 Game now saves highscore correctly on game over Ishaan Bhardwaj 2021-01-24 14:55:35 -0500
  • 3c83ae0bf4 Fixed stray ends Ishaan Bhardwaj 2021-01-23 13:50:40 -0500
  • 450833b246 Instant ARR fix on grids not 10-wide Ishaan Bhardwaj 2021-01-23 11:35:07 -0500
  • 8e7a5418dc Fixed how grade points decay in A2 and A3 Ishaan Bhardwaj 2021-01-23 11:34:46 -0500
  • 6609b642dc formatBigNum prettifier Ishaan Bhardwaj 2021-01-20 10:53:39 -0500
  • 452879ebab Fixed Marathon A3 section times, read comments Some modes may not launch currently, will fix Ishaan Bhardwaj 2021-01-20 10:53:22 -0500
  • 70a827b477 fixed A2 point decay Ishaan Bhardwaj 2021-01-16 13:27:07 -0500
  • d281a732db fixed A2 M-roll reqs again Ishaan Bhardwaj 2021-01-16 12:57:20 -0500
  • 01e91fbd93 Fixes issues with retrying modes with BGM Ishaan Bhardwaj 2021-01-16 09:34:41 -0500
  • ece853c9d3 Swapped opacity and brightness for hold color Ishaan Bhardwaj 2021-01-15 16:00:15 -0500
  • ea8d008370 Set piece opacity fixes Ishaan Bhardwaj 2021-01-15 15:46:28 -0500
  • e20eb048c8 Game over animation (customizable per mode) Ishaan Bhardwaj 2021-01-14 21:51:47 -0500
  • a33ca1af24 Fixed a bug where you could not get M-roll in A2 Ishaan Bhardwaj 2021-01-14 19:34:02 -0500
  • 664bca2282 Fixed a notorious ARR bug Ishaan Bhardwaj 2021-01-14 19:27:20 -0500
  • fc8fb8b66f Added immobile spin bonus toggle (read comments) Use piece.spin in your onPieceLock method to check for a spin Ishaan Bhardwaj 2021-01-14 19:22:53 -0500
  • fc58e6e908 Square mode added as toggle Other things may get toggles too Immobile spins, cascade, credit roll? Ishaan Bhardwaj 2021-01-14 17:52:23 -0500
  • 061f6f5164 Square mode update Ishaan Bhardwaj 2021-01-14 16:28:18 -0500
  • 4e9cea7dda Another bottom SFX bug fix Ishaan Bhardwaj 2021-01-12 15:57:45 -0500
  • fa97216167 Minor piece bottom SFX fix Ishaan Bhardwaj 2021-01-12 15:20:22 -0500
  • 3f8d68cc9d Small game / settings fix Ishaan Bhardwaj 2021-01-12 14:32:10 -0500
  • 6639d73c1c Spawn positions are now configurable Ishaan Bhardwaj 2021-01-12 13:47:03 -0500
  • 668f061077 Fixed drawing frame on non-standard grids Ishaan Bhardwaj 2021-01-11 22:40:48 -0500
  • cb70967b82 Default field graphic fix Ishaan Bhardwaj 2021-01-11 15:52:11 -0500
  • 0c2ba5f0cc Custom field heights implemented Ishaan Bhardwaj 2021-01-11 15:46:43 -0500
  • 6d07a3b820 Removed outdated functions Ishaan Bhardwaj 2021-01-11 15:27:18 -0500
  • 2de13a97f0 10-wide graphic restored Ishaan Bhardwaj 2021-01-11 15:17:32 -0500
  • 512c2149f0 Adjusted spawn x positions Ishaan Bhardwaj 2021-01-11 14:48:03 -0500
  • 6fb19220b7 Marathon A1 is back to 10 wide Ishaan Bhardwaj 2021-01-10 23:00:03 -0500
  • 08da67c434
    Merge pull request #13 from SashLilac/arbitrary-widths Ishaan Bhardwaj 2021-01-10 22:59:05 -0500
  • 2d63ca8ee1
    Changed row initialization to also use parametrized width. #13 Joe Zeng 2021-01-10 22:52:56 -0500
  • 0f09d47e60 Init arbitrary widths Ishaan Bhardwaj 2021-01-10 22:40:13 -0500
  • 9d44d1e771 Fixed big mode gravity being twice as big Ishaan Bhardwaj 2021-01-10 22:01:25 -0500
  • 5d022f9037 Rulesets can offset next queue draws (read below) A ruleset can now have offsets for where pieces should be drawn in queue No rulesets use this *yet* Ishaan Bhardwaj 2021-01-10 16:42:48 -0500
  • 818743fe77 No "RANDOM PIECES ACTIVE!" on Sakura for pentos Ishaan Bhardwaj 2021-01-10 16:31:48 -0500
  • f22424d671 Update README.md - loading custom assets v0.3-pre1 Ishaan Bhardwaj 2021-01-10 13:39:28 -0500
  • dd6baf1fe6 Draw outline now has line clear anim Ishaan Bhardwaj 2021-01-10 11:41:34 -0500
  • 11cf5a9d55 Spawn SE bugfix Ishaan Bhardwaj 2021-01-10 11:15:36 -0500
  • 5642ed1326 Added a ruleset toggle for ARE. Ishaan Bhardwaj 2021-01-09 23:17:24 -0500
  • c0888c484f Fixed the first easter egg Ishaan Bhardwaj 2021-01-08 20:33:44 -0500
  • 3ef3b193fd 3-tall pentoes spawn highest on 21 now Ishaan Bhardwaj 2021-01-08 17:16:15 -0500
  • 0c2e3efd1a PAIRS anti-stall added Ishaan Bhardwaj 2021-01-08 16:46:19 -0500
  • 5076adf022 Secret inputs fix Ishaan Bhardwaj 2021-01-08 13:59:42 -0500
  • 1a75d983dc Corrected PAIRS big spawns Ishaan Bhardwaj 2021-01-07 20:53:36 -0500
  • 5b8e9586bd Sakura bugfixes Ishaan Bhardwaj 2021-01-07 19:59:11 -0500
  • 7d7dd8c3c2 Roll roll bugfixes Ishaan Bhardwaj 2021-01-07 19:52:36 -0500
  • 29afdcecfc PAIRS I5 and U spawns fixed Ishaan Bhardwaj 2021-01-07 19:06:37 -0500
  • 8b09833ae6 PAIRS added, with bugfixes Ishaan Bhardwaj 2021-01-07 18:42:49 -0500
  • 64047eaf9c Slight randomizer logic change, PAIRS incoming Ishaan Bhardwaj 2021-01-07 16:53:46 -0500
  • 125488b4d9 Can no longer buffer a hard drop when not allowed Ishaan Bhardwaj 2021-01-06 23:06:51 -0500
  • 1fdd091456 Ruleset and randomizer refactoring (Read comments) You can now specify an arbitrary number of pieces for a ruleset. The randomizers will adjust accordingly. Expect a pento ruleset in the modpack soon! Also, gamemode skin selection has been refactored. Ishaan Bhardwaj 2021-01-06 22:53:44 -0500
  • ced40297cc Line clear anim part 3 Ishaan Bhardwaj 2021-01-06 21:37:51 -0500
  • 32f2a0b3e7 Line clear anim part 2 Ishaan Bhardwaj 2021-01-06 18:01:56 -0500
  • dd5347ad8d (Beta) line clear animation Ishaan Bhardwaj 2021-01-06 16:56:44 -0500
  • b732ebb213 Credits scene no longer plays while not focused Ishaan Bhardwaj 2021-01-06 16:10:01 -0500
  • 84634d6933 Added an option to control buffer locking. You can now choose if you want a drop input during ARE to lock the piece on the first frame it is active. Ishaan Bhardwaj 2021-01-06 16:06:17 -0500
  • 0d13a9f236 Can send inputs from mode select to game Warning: this may break some things Ishaan Bhardwaj 2021-01-05 21:59:50 -0500
  • 45120bc9f7
    Update README MacOS instructions Ishaan Bhardwaj 2021-01-05 08:59:22 -0500
  • 57c7d9c4c3 v0.3-beta1: Sakura done v0.3-beta1 Ishaan Bhardwaj 2021-01-04 18:01:29 -0500
  • 9f52d8bf10 relocated non bgm to modpack Ishaan Bhardwaj 2021-01-04 14:43:39 -0500
  • 57bd6a8286 Almost done with Sakura Ishaan Bhardwaj 2021-01-03 23:18:57 -0500
  • 1a68cd8fce More work on sakura, Xray and colour block effects implemented. Added Grid:drawCustom() to handle custom opacity/tint effects. Oshisaure 2021-01-03 00:05:54 +0000
  • 56baf46839 Sakura *should* be complete now, please bug-report Ishaan Bhardwaj 2021-01-02 14:31:53 -0500
  • 305d07e10a Sakura beta v2.k Ishaan Bhardwaj 2021-01-02 14:10:01 -0500
  • 8d954cabc2 Sakura Beta v2.j Ishaan Bhardwaj 2021-01-02 12:56:52 -0500
  • 0281220ea0 Sakura Beta v2.i Ishaan Bhardwaj 2021-01-02 12:51:00 -0500
  • aef5d88d3f Sakura Beta v2.h Ishaan Bhardwaj 2021-01-02 12:36:26 -0500