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v0.3.3.2
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10
README.md
10
README.md
@@ -26,13 +26,13 @@ All assets needed are bundled with the executable.
|
||||
|
||||
#### Bleeding edge
|
||||
|
||||
If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip).
|
||||
If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip). Extract the ZIP to a folder of your choosing.
|
||||
|
||||
Extract the ZIP, open a Command Prompt at the folder you extracted Cambridge to, then run this command:
|
||||
If you're on Windows, you can double-click `start.bat` to run the game. If that doesn't work, open a Command Prompt where you extracted Cambridge and run:
|
||||
|
||||
dist\windows\love.exe .
|
||||
|
||||
Alternatively, if you're on a 32-bit system, run this instead:
|
||||
If that doesn't work, run this instead, still using Command Prompt where you extracted Cambridge:
|
||||
|
||||
dist\win32\love.exe .
|
||||
|
||||
@@ -42,7 +42,7 @@ Then, check the mod pack section at the bottom of this page.
|
||||
|
||||
### macOS, Linux
|
||||
|
||||
If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11, because it won't work with earlier versions!**
|
||||
If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11.3, because it won't work with earlier or later versions!**
|
||||
|
||||
#### Downloading a release
|
||||
|
||||
@@ -107,4 +107,4 @@ Other Notable Games
|
||||
- [Puzzle Trial](https://kagamine-rin.itch.io/puzzle-trial) by Rin
|
||||
- [stackfuse](https://github.com/sinefuse/stackfuse) by sinefuse
|
||||
|
||||

|
||||

|
||||
|
||||
@@ -26,8 +26,18 @@ font_3x5_4 = love.graphics.newImageFont(
|
||||
-4
|
||||
)
|
||||
|
||||
font_8x11 = love.graphics.newImageFont(
|
||||
"res/fonts/8x11_medium.png",
|
||||
"0123456789:.",
|
||||
-- this would be font_8x11 with the other one as 8x11_2
|
||||
-- but that would break compatibility :(
|
||||
font_8x11_small = love.graphics.newImageFont(
|
||||
"res/fonts/8x11.png",
|
||||
" 0123456789:;.,ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" ..
|
||||
"?!/\\^@$%<=>()*-+[]_&",
|
||||
1
|
||||
)
|
||||
|
||||
font_8x11 = love.graphics.newImageFont(
|
||||
"res/fonts/8x11_medium.png",
|
||||
" 0123456789:;.,ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" ..
|
||||
"?!/\\^@$%<=>()*-+[]_&",
|
||||
1
|
||||
)
|
||||
|
||||
@@ -1,31 +1,19 @@
|
||||
backgrounds = {
|
||||
[0] = love.graphics.newImage("res/backgrounds/0.png"),
|
||||
love.graphics.newImage("res/backgrounds/100.png"),
|
||||
love.graphics.newImage("res/backgrounds/200.png"),
|
||||
love.graphics.newImage("res/backgrounds/300.png"),
|
||||
love.graphics.newImage("res/backgrounds/400.png"),
|
||||
love.graphics.newImage("res/backgrounds/500.png"),
|
||||
love.graphics.newImage("res/backgrounds/600.png"),
|
||||
love.graphics.newImage("res/backgrounds/700.png"),
|
||||
love.graphics.newImage("res/backgrounds/800.png"),
|
||||
love.graphics.newImage("res/backgrounds/900.png"),
|
||||
love.graphics.newImage("res/backgrounds/1000.png"),
|
||||
love.graphics.newImage("res/backgrounds/1100.png"),
|
||||
love.graphics.newImage("res/backgrounds/1200.png"),
|
||||
love.graphics.newImage("res/backgrounds/1300.png"),
|
||||
love.graphics.newImage("res/backgrounds/1400.png"),
|
||||
love.graphics.newImage("res/backgrounds/1500.png"),
|
||||
love.graphics.newImage("res/backgrounds/1600.png"),
|
||||
love.graphics.newImage("res/backgrounds/1700.png"),
|
||||
love.graphics.newImage("res/backgrounds/1800.png"),
|
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love.graphics.newImage("res/backgrounds/1900.png"),
|
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title = love.graphics.newImage("res/backgrounds/title.png"),
|
||||
title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
|
||||
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
|
||||
snow = love.graphics.newImage("res/backgrounds/snow.png"),
|
||||
input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
|
||||
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
|
||||
}
|
||||
|
||||
local i = 0
|
||||
local bgpath = "res/backgrounds/%d.png"
|
||||
while love.filesystem.getInfo(bgpath:format(i*100)) do
|
||||
backgrounds[i] = love.graphics.newImage(bgpath:format(i*100))
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
-- in order, the colors are:
|
||||
-- red, orange, yellow, green, cyan, blue
|
||||
-- magenta (or purple), white, black
|
||||
|
||||
@@ -1 +1 @@
|
||||
version = "v0.3.1"
|
||||
version = "v0.3.3.2"
|
||||
55
main.lua
55
main.lua
@@ -1,5 +1,4 @@
|
||||
function love.load()
|
||||
math.randomseed(os.time())
|
||||
highscores = {}
|
||||
love.graphics.setDefaultFilter("linear", "nearest")
|
||||
require "load.rpc"
|
||||
@@ -24,6 +23,11 @@ function love.load()
|
||||
-- used for screenshots
|
||||
GLOBAL_CANVAS = love.graphics.newCanvas()
|
||||
|
||||
-- aliasing to prevent people using math.random by accident
|
||||
math.random = love.math.random
|
||||
math.randomseed = love.math.setRandomSeed
|
||||
math.randomseed(os.time())
|
||||
|
||||
-- init config
|
||||
initConfig()
|
||||
|
||||
@@ -81,7 +85,7 @@ function love.draw()
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.printf(
|
||||
string.format("%.2f", 1 / love.timer.getAverageDelta()) ..
|
||||
string.format("%.2f", 1.0 / love.timer.getAverageDelta()) ..
|
||||
"fps - " .. version, 0, 460, 635, "right"
|
||||
)
|
||||
end
|
||||
@@ -118,7 +122,7 @@ function love.keypressed(key, scancode)
|
||||
love.filesystem.remove("ss")
|
||||
love.filesystem.createDirectory("ss")
|
||||
end
|
||||
print("Saving screenshot as "..ss_name)
|
||||
print("Saving screenshot as "..love.filesystem.getSaveDirectory().."/"..ss_name)
|
||||
GLOBAL_CANVAS:newImageData():encode("png", ss_name)
|
||||
-- function keys are reserved
|
||||
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
||||
@@ -289,8 +293,12 @@ function love.resize(w, h)
|
||||
GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
|
||||
end
|
||||
|
||||
-- higher values of TARGET_FPS will make the game run "faster"
|
||||
-- since the game is mostly designed for 60 FPS
|
||||
local TARGET_FPS = 60
|
||||
local FRAME_DURATION = 1.0 / TARGET_FPS
|
||||
|
||||
-- custom run function; optimizes game by syncing draw/update calls
|
||||
function love.run()
|
||||
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
|
||||
|
||||
@@ -299,7 +307,7 @@ function love.run()
|
||||
local dt = 0
|
||||
|
||||
local last_time = love.timer.getTime()
|
||||
local time_accumulator = 0
|
||||
local time_accumulator = 0.0
|
||||
return function()
|
||||
if love.event then
|
||||
love.event.pump()
|
||||
@@ -320,24 +328,39 @@ function love.run()
|
||||
if scene and scene.update and love.timer then
|
||||
scene:update()
|
||||
|
||||
local frame_duration = 1.0 / TARGET_FPS
|
||||
if time_accumulator < frame_duration then
|
||||
if time_accumulator < FRAME_DURATION then
|
||||
if love.graphics and love.graphics.isActive() and love.draw then
|
||||
love.graphics.origin()
|
||||
love.graphics.clear(love.graphics.getBackgroundColor())
|
||||
love.draw()
|
||||
love.graphics.present()
|
||||
end
|
||||
local end_time = last_time + frame_duration
|
||||
local time = love.timer.getTime()
|
||||
while time < end_time do
|
||||
love.timer.sleep(0.001)
|
||||
time = love.timer.getTime()
|
||||
|
||||
-- request 1ms delays first but stop short of overshooting, then do "0ms" delays without overshooting (0ms requests generally do a delay of some nonzero amount of time, but maybe less than 1ms)
|
||||
for milliseconds=0.001,0.000,-0.001 do
|
||||
local max_delay = 0.0
|
||||
while max_delay < FRAME_DURATION do
|
||||
local delay_start_time = love.timer.getTime()
|
||||
if delay_start_time - last_time < FRAME_DURATION - max_delay then
|
||||
love.timer.sleep(milliseconds)
|
||||
local last_delay = love.timer.getTime() - delay_start_time
|
||||
if last_delay > max_delay then
|
||||
max_delay = last_delay
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
while love.timer.getTime() - last_time < FRAME_DURATION do
|
||||
-- busy loop, do nothing here until delay is finished; delays above stop short of finishing, so this part can finish it off precisely
|
||||
end
|
||||
end
|
||||
|
||||
local finish_delay_time = love.timer.getTime()
|
||||
local real_frame_duration = finish_delay_time - last_time
|
||||
time_accumulator = time_accumulator + real_frame_duration - FRAME_DURATION
|
||||
last_time = finish_delay_time
|
||||
end
|
||||
time_accumulator = time_accumulator + time - last_time
|
||||
end
|
||||
time_accumulator = time_accumulator - frame_duration
|
||||
end
|
||||
last_time = love.timer.getTime()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1 +1,3 @@
|
||||
#!/bin/sh
|
||||
|
||||
zip -r cambridge.love libs load res scene tetris conf.lua main.lua scene.lua funcs.lua
|
||||
@@ -1,4 +1,6 @@
|
||||
./package
|
||||
#!/bin/sh
|
||||
|
||||
./package-love.sh
|
||||
mkdir dist
|
||||
mkdir dist/windows
|
||||
mkdir dist/win32
|
||||
BIN
res/backgrounds/title-no-icon.jpg
Normal file
BIN
res/backgrounds/title-no-icon.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 343 KiB |
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 591 B After Width: | Height: | Size: 2.3 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 734 B After Width: | Height: | Size: 4.9 KiB |
Binary file not shown.
@@ -5,7 +5,7 @@ CreditsScene.title = "Credits"
|
||||
function CreditsScene:new()
|
||||
self.frames = 0
|
||||
-- higher = slower
|
||||
self.scroll_speed = 1.85
|
||||
self.scroll_speed = 1.8
|
||||
switchBGM("credit_roll", "gm3")
|
||||
|
||||
DiscordRPC:update({
|
||||
@@ -40,14 +40,14 @@ function CreditsScene:render()
|
||||
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.print("Cambridge Credits", 320, 500 - offset)
|
||||
love.graphics.print("THANK YOU\nFOR PLAYING!", 320, math.max(2030 - offset, 240))
|
||||
love.graphics.print("THANK YOU\nFOR PLAYING!", 320, math.max(2050 - offset, 240))
|
||||
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.print("Game Developers", 320, 550 - offset)
|
||||
love.graphics.print("Project Heads", 320, 640 - offset)
|
||||
love.graphics.print("Notable Game Developers", 320, 750 - offset)
|
||||
love.graphics.print("Special Thanks", 320, 1000 - offset)
|
||||
love.graphics.print("- Milla", 320, math.max(2110 - offset, 320))
|
||||
love.graphics.print("- Milla", 320, math.max(2130 - offset, 320))
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - offset)
|
||||
@@ -66,7 +66,7 @@ function CreditsScene:render()
|
||||
"CylinderKnot\neightsixfivezero\nEricICX\nGesomaru\n" ..
|
||||
"gizmo4487\nJBroms\nKirby703\nKitaru\n" ..
|
||||
"M1ssing0\nMattMayuga\nMyPasswordIsWeak\n" ..
|
||||
"Nikki Karissa\noffwo\nOliver\nPineapple\npokemonfan1937\n" ..
|
||||
"Nikki Karissa\nnim\noffwo\nOliver\nPineapple\npokemonfan1937\n" ..
|
||||
"Pyra Neoxi\nRDST64\nRocketLanterns\nRustyFoxxo\n" ..
|
||||
"saphie\nShelleloch\nSimon\nstratus\nSuper302\n" ..
|
||||
"switchpalacecorner\nterpyderp\nTetrian22\nTetro48\nThatCookie\n" ..
|
||||
|
||||
@@ -9,6 +9,7 @@ function GameScene:new(game_mode, ruleset, inputs)
|
||||
self.retry_ruleset = ruleset
|
||||
self.secret_inputs = inputs
|
||||
self.game = game_mode(self.secret_inputs)
|
||||
self.game.secret_inputs = inputs
|
||||
self.ruleset = ruleset(self.game)
|
||||
self.game:initialize(self.ruleset)
|
||||
self.inputs = {
|
||||
@@ -24,6 +25,8 @@ function GameScene:new(game_mode, ruleset, inputs)
|
||||
hold=false,
|
||||
}
|
||||
self.paused = false
|
||||
self.game.pause_count = 0
|
||||
self.game.pause_time = 0
|
||||
DiscordRPC:update({
|
||||
details = self.game.rpc_details,
|
||||
state = self.game.name,
|
||||
@@ -32,7 +35,9 @@ function GameScene:new(game_mode, ruleset, inputs)
|
||||
end
|
||||
|
||||
function GameScene:update()
|
||||
if love.window.hasFocus() and not self.paused then
|
||||
if self.paused then
|
||||
self.game.pause_time = self.game.pause_time + 1
|
||||
else
|
||||
local inputs = {}
|
||||
for input, value in pairs(self.inputs) do
|
||||
inputs[input] = value
|
||||
@@ -40,6 +45,8 @@ function GameScene:update()
|
||||
self.game:update(inputs, self.ruleset)
|
||||
self.game.grid:update()
|
||||
DiscordRPC:update({
|
||||
details = self.game.rpc_details,
|
||||
state = self.game.name,
|
||||
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||
})
|
||||
end
|
||||
@@ -47,6 +54,16 @@ end
|
||||
|
||||
function GameScene:render()
|
||||
self.game:draw(self.paused)
|
||||
if self.game.pause_time > 0 or self.game.pause_count > 0 then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.printf(string.format(
|
||||
"%d PAUSE%s (%s)",
|
||||
self.game.pause_count,
|
||||
self.game.pause_count == 1 and "" or "S",
|
||||
formatTime(self.game.pause_time)
|
||||
), 0, 0, 635, "right")
|
||||
end
|
||||
end
|
||||
|
||||
function GameScene:onInputPress(e)
|
||||
@@ -68,8 +85,12 @@ function GameScene:onInputPress(e)
|
||||
scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
||||
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||||
self.paused = not self.paused
|
||||
if self.paused then pauseBGM()
|
||||
else resumeBGM() end
|
||||
if self.paused then
|
||||
pauseBGM()
|
||||
self.game.pause_count = self.game.pause_count + 1
|
||||
else
|
||||
resumeBGM()
|
||||
end
|
||||
elseif e.input == "menu_back" then
|
||||
self.game:onExit()
|
||||
scene = ModeSelectScene()
|
||||
|
||||
@@ -13,11 +13,12 @@ ConfigScene.options = {
|
||||
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
|
||||
{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
|
||||
{"display_gamemode", "Debug Info", false, {"On", "Off"}},
|
||||
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
|
||||
{"save_replay", "Save Replays", false, {"On", "Off"}},
|
||||
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
|
||||
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
||||
{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
|
||||
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
|
||||
{"buffer_lock", "Buffer Drop Type", false, {"Off", "Hold", "Tap"}},
|
||||
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
||||
{"sfx_volume", "SFX", true, "sfxSlider"},
|
||||
{"bgm_volume", "BGM", true, "bgmSlider"},
|
||||
}
|
||||
@@ -33,8 +34,8 @@ function ConfigScene:new()
|
||||
state = "Changing game settings",
|
||||
})
|
||||
|
||||
self.sfxSlider = newSlider(165, 400, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||
self.bgmSlider = newSlider(465, 400, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||
self.sfxSlider = newSlider(165, 420, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||
self.bgmSlider = newSlider(465, 420, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||
end
|
||||
|
||||
function ConfigScene:update()
|
||||
@@ -58,7 +59,7 @@ function ConfigScene:render()
|
||||
if not ConfigScene.options[self.highlight][3] then
|
||||
love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
|
||||
else
|
||||
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
|
||||
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 362, 215, 33)
|
||||
end
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
@@ -75,8 +76,8 @@ function ConfigScene:render()
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 345)
|
||||
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 345)
|
||||
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 365)
|
||||
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 365)
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.75)
|
||||
self.sfxSlider:draw()
|
||||
|
||||
@@ -4,17 +4,21 @@ local ReplayScene = Scene:extend()
|
||||
|
||||
ReplayScene.title = "Replay"
|
||||
|
||||
function ReplayScene:new(replay, game_mode, ruleset, inputs)
|
||||
function ReplayScene:new(replay, game_mode, ruleset)
|
||||
config.gamesettings = replay["gamesettings"]
|
||||
if replay["delayed_auto_shift"] then config.das = replay["delayed_auto_shift"] end
|
||||
if replay["auto_repeat_rate"] then config.arr = replay["auto_repeat_rate"] end
|
||||
if replay["das_cut_delay"] then config.dcd = replay["das_cut_delay"] end
|
||||
love.math.setRandomSeed(replay["random_low"], replay["random_high"])
|
||||
love.math.setRandomState(replay["random_state"])
|
||||
self.retry_replay = replay
|
||||
self.retry_mode = game_mode
|
||||
self.retry_ruleset = ruleset
|
||||
self.secret_inputs = inputs
|
||||
self.secret_inputs = replay["secret_inputs"]
|
||||
self.game = game_mode(self.secret_inputs)
|
||||
self.game.save_replay = false
|
||||
self.ruleset = ruleset(self.game)
|
||||
self.game:initialize(self.ruleset, true)
|
||||
self.game:initialize(self.ruleset)
|
||||
self.inputs = {
|
||||
left=false,
|
||||
right=false,
|
||||
@@ -28,6 +32,8 @@ function ReplayScene:new(replay, game_mode, ruleset, inputs)
|
||||
hold=false,
|
||||
}
|
||||
self.paused = false
|
||||
self.game.pause_count = replay["pause_count"]
|
||||
self.game.pause_time = replay["pause_time"]
|
||||
self.replay = deepcopy(replay)
|
||||
self.replay_index = 1
|
||||
DiscordRPC:update({
|
||||
@@ -38,7 +44,7 @@ function ReplayScene:new(replay, game_mode, ruleset, inputs)
|
||||
end
|
||||
|
||||
function ReplayScene:update()
|
||||
if love.window.hasFocus() and not self.paused then
|
||||
if not self.paused then
|
||||
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
||||
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
||||
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
||||
@@ -51,6 +57,8 @@ function ReplayScene:update()
|
||||
self.game:update(input_copy, self.ruleset)
|
||||
self.game.grid:update()
|
||||
DiscordRPC:update({
|
||||
details = "Viewing a replay",
|
||||
state = self.game.name,
|
||||
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||
})
|
||||
end
|
||||
@@ -61,6 +69,19 @@ function ReplayScene:render()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf("REPLAY", 0, 0, 635, "right")
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
if self.game.pause_time and self.game.pause_count then
|
||||
if self.game.pause_time > 0 or self.game.pause_count > 0 then
|
||||
love.graphics.printf(string.format(
|
||||
"%d PAUSE%s (%s)",
|
||||
self.game.pause_count,
|
||||
self.game.pause_count == 1 and "" or "S",
|
||||
formatTime(self.game.pause_time)
|
||||
), 0, 23, 635, "right")
|
||||
end
|
||||
else
|
||||
love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right")
|
||||
end
|
||||
end
|
||||
|
||||
function ReplayScene:onInputPress(e)
|
||||
|
||||
@@ -83,7 +83,7 @@ function ReplaySelectScene:render()
|
||||
-- Same graphic as mode select
|
||||
--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
||||
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.setFont(font_8x11)
|
||||
love.graphics.print("SELECT REPLAY", 20, 35)
|
||||
|
||||
if self.display_warning then
|
||||
@@ -121,12 +121,15 @@ function ReplaySelectScene:render()
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
for idx, replay in ipairs(replays) do
|
||||
if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
|
||||
local display_string = os.date("%c", replay["timestamp"]).." "..replay["mode"].." "..replay["ruleset"]
|
||||
local display_string = os.date("%c", replay["timestamp"]).." - "..replay["mode"].." - "..replay["ruleset"]
|
||||
if replay["level"] ~= nil then
|
||||
display_string = display_string.." Level: "..replay["level"]
|
||||
display_string = display_string.." - Level: "..replay["level"]
|
||||
end
|
||||
if replay["timer"] ~= nil then
|
||||
display_string = display_string.." Time: "..formatTime(replay["timer"])
|
||||
display_string = display_string.." - Time: "..formatTime(replay["timer"])
|
||||
end
|
||||
if #display_string > 75 then
|
||||
display_string = display_string:sub(1, 75) .. "..."
|
||||
end
|
||||
love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
|
||||
end
|
||||
@@ -167,8 +170,7 @@ function ReplaySelectScene:onInputPress(e)
|
||||
scene = ReplayScene(
|
||||
replays[self.menu_state.replay],
|
||||
mode,
|
||||
rules,
|
||||
replays[self.menu_state.replay]["secret_inputs"]
|
||||
rules
|
||||
)
|
||||
elseif e.input == "up" or e.scancode == "up" then
|
||||
self:changeOption(-1)
|
||||
|
||||
@@ -60,18 +60,38 @@ function TitleScene:update()
|
||||
else self.y_offset = 310 - self.frames end
|
||||
end
|
||||
|
||||
local block_offsets = {
|
||||
{color = "M", x = 0, y = 0},
|
||||
{color = "G", x = 32, y = 0},
|
||||
{color = "Y", x = 64, y = 0},
|
||||
{color = "B", x = 0, y = 32},
|
||||
{color = "O", x = 0, y = 64},
|
||||
{color = "C", x = 32, y = 64},
|
||||
{color = "R", x = 64, y = 64}
|
||||
}
|
||||
|
||||
function TitleScene:render()
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
||||
love.graphics.draw(
|
||||
backgrounds["title"], -- title_night
|
||||
backgrounds["title_no_icon"], -- title, title_night
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
-- 490, 192
|
||||
for _, b in ipairs(block_offsets) do
|
||||
love.graphics.draw(
|
||||
blocks["2tie"][b.color],
|
||||
490 + b.x, 192 + b.y, 0,
|
||||
2, 2
|
||||
)
|
||||
end
|
||||
|
||||
--[[
|
||||
love.graphics.draw(
|
||||
misc_graphics["icon"],
|
||||
460, 170, 0,
|
||||
490, 192, 0,
|
||||
2, 2
|
||||
)
|
||||
]]
|
||||
|
||||
7
start.bat
Normal file
7
start.bat
Normal file
@@ -0,0 +1,7 @@
|
||||
@echo OFF
|
||||
|
||||
rem This solution of detecting the current CPU taken from here: https://stackoverflow.com/a/24590583
|
||||
reg Query "HKLM\Hardware\Description\System\CentralProcessor\0" | find /i "x86" > NUL && set CURRENT_CPU=32BIT || set CURRENT_CPU=64BIT
|
||||
|
||||
if %CURRENT_CPU%==32BIT .\dist\win32\love.exe .
|
||||
if %CURRENT_CPU%==64BIT .\dist\windows\love.exe .
|
||||
@@ -231,12 +231,15 @@ function Grid:applyBigPiece(piece)
|
||||
end
|
||||
end
|
||||
|
||||
function Grid:checkForBravo(cleared_row_count)
|
||||
for i = 0, self.height - 1 - cleared_row_count do
|
||||
-- places where you see this take an argument used the old, buggy method
|
||||
function Grid:checkForBravo()
|
||||
for i = 0, self.height - 1 do
|
||||
if not self:isRowFull(i+1) then
|
||||
for j = 0, self.width - 1 do
|
||||
if self:isOccupied(j, i) then return false end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
@@ -16,12 +16,11 @@ GameMode.hash = ""
|
||||
GameMode.tagline = ""
|
||||
GameMode.rollOpacityFunction = function(age) return 0 end
|
||||
|
||||
function GameMode:new(secret_inputs)
|
||||
function GameMode:new()
|
||||
self.replay_inputs = {}
|
||||
self.random_low, self.random_high = love.math.getRandomSeed()
|
||||
self.random_state = love.math.getRandomState()
|
||||
self.secret_inputs = secret_inputs
|
||||
self.save_replay = true
|
||||
self.save_replay = config.gamesettings.save_replay == 1
|
||||
|
||||
self.grid = Grid(10, 24)
|
||||
self.randomizer = Randomizer()
|
||||
@@ -104,7 +103,7 @@ function GameMode:getSkin()
|
||||
return "2tie"
|
||||
end
|
||||
|
||||
function GameMode:initialize(ruleset, replay)
|
||||
function GameMode:initialize(ruleset)
|
||||
-- generate next queue
|
||||
self.used_randomizer = (
|
||||
table.equalvalues(
|
||||
@@ -114,7 +113,6 @@ function GameMode:initialize(ruleset, replay)
|
||||
self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
|
||||
)
|
||||
self.ruleset = ruleset
|
||||
self.save_replay = not replay
|
||||
for i = 1, math.max(self.next_queue_length, 1) do
|
||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||
end
|
||||
@@ -137,25 +135,27 @@ function GameMode:saveReplay()
|
||||
replay["lines"] = self.lines
|
||||
replay["gamesettings"] = config.gamesettings
|
||||
replay["secret_inputs"] = self.secret_inputs
|
||||
replay["delayed_auto_shift"] = config.das
|
||||
replay["auto_repeat_rate"] = config.arr
|
||||
replay["das_cut_delay"] = config.dcd
|
||||
replay["timestamp"] = os.time()
|
||||
replay["pause_count"] = self.pause_count
|
||||
replay["pause_time"] = self.pause_time
|
||||
if love.filesystem.getInfo("replays") == nil then
|
||||
love.filesystem.createDirectory("replays")
|
||||
end
|
||||
local replay_files = love.filesystem.getDirectoryItems("replays")
|
||||
-- Select replay filename that doesn't collide with an existing one
|
||||
local init_name = string.format("replays/%s.crp", os.date("%Y-%m-%d_%H-%M-%S"))
|
||||
local replay_name = init_name
|
||||
local replay_number = 0
|
||||
local collision = true
|
||||
while collision do
|
||||
collision = false
|
||||
while true do
|
||||
if love.filesystem.getInfo(replay_name, "file") then
|
||||
replay_number = replay_number + 1
|
||||
for key, file in pairs(replay_files) do
|
||||
if file == replay_number..".crp" then
|
||||
collision = true
|
||||
replay_name = string.format("%s (%d)", init_name, replay_number)
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
love.filesystem.write("replays/"..replay_number..".crp", binser.serialize(replay))
|
||||
love.filesystem.write(replay_name, binser.serialize(replay))
|
||||
end
|
||||
|
||||
function GameMode:addReplayInput(inputs)
|
||||
@@ -979,9 +979,11 @@ function GameMode:drawSectionTimesWithSplits(current_section, section_limit)
|
||||
end
|
||||
|
||||
function GameMode:drawBackground()
|
||||
local id = self:getBackground()
|
||||
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(
|
||||
backgrounds[self:getBackground()],
|
||||
backgrounds[id],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
@@ -353,15 +353,10 @@ function Marathon2020Game:updateSectionTimes(old_level, new_level)
|
||||
self.section_start_time = self.frames
|
||||
|
||||
if (
|
||||
self.section_status[section - 1] == "cool" and
|
||||
self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120 and
|
||||
self.secondary_section_times[section] < cool_cutoffs[self.delay_level]
|
||||
(self.secondary_section_times[section] < cool_cutoffs[self.delay_level]) and
|
||||
(section == 1 or self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120)
|
||||
) then
|
||||
sectionCool(section)
|
||||
elseif self.section_status[section - 1] == "cool" then
|
||||
table.insert(self.section_status, "none")
|
||||
elseif self.secondary_section_times[section] < cool_cutoffs[self.delay_level] then
|
||||
sectionCool(section)
|
||||
else
|
||||
table.insert(self.section_status, "none")
|
||||
end
|
||||
|
||||
@@ -249,12 +249,15 @@ local grade_conversion = {
|
||||
}
|
||||
|
||||
function MarathonA2Game:whilePieceActive()
|
||||
if self.clear then return
|
||||
else
|
||||
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||
self.grade_point_decay_counter = 0
|
||||
self.grade_points = math.max(0, self.grade_points - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MarathonA2Game:updateGrade(cleared_lines)
|
||||
if self.clear or cleared_lines == 0 then return
|
||||
|
||||
@@ -26,7 +26,9 @@ function MarathonA3Game:new()
|
||||
self.roll_points = 0
|
||||
self.grade_point_decay_counter = 0
|
||||
self.section_cool_grade = 0
|
||||
self.section_status = { [0] = "none" }
|
||||
--self.section_status = { [0] = "none" }
|
||||
self.section_cools = { [0] = 0 }
|
||||
self.section_regrets = { [0] = 0 }
|
||||
self.section_start_time = 0
|
||||
self.secondary_section_times = { [0] = 0 }
|
||||
self.section_times = { [0] = 0 }
|
||||
@@ -201,15 +203,23 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
||||
self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
|
||||
|
||||
if section_time > regret_cutoffs[section] then
|
||||
self.section_cool_grade = self.section_cool_grade - 1
|
||||
table.insert(self.section_status, "regret")
|
||||
if self.grade > 0 then
|
||||
--this happens after the points are added, intentionally
|
||||
local currentgrade = self:getAggregateGrade()
|
||||
while self:getAggregateGrade() >= currentgrade do
|
||||
self.grade = self.grade - 1
|
||||
end
|
||||
self.grade_points = 0
|
||||
end
|
||||
table.insert(self.section_regrets, 1)
|
||||
self.coolregret_message = "REGRET!!"
|
||||
self.coolregret_timer = 300
|
||||
elseif self.section_cool then
|
||||
self.section_cool_grade = self.section_cool_grade + 1
|
||||
table.insert(self.section_status, "cool")
|
||||
else
|
||||
table.insert(self.section_status, "none")
|
||||
table.insert(self.section_regrets, 0)
|
||||
end
|
||||
|
||||
if self.section_cool then
|
||||
self.section_cool_grade = self.section_cool_grade + 1
|
||||
end
|
||||
|
||||
self.section_cool = false
|
||||
@@ -223,6 +233,9 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
||||
self.section_cool = true
|
||||
self.coolregret_message = "COOL!!"
|
||||
self.coolregret_timer = 300
|
||||
table.insert(self.section_cools, 1)
|
||||
else
|
||||
table.insert(self.section_cools, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -309,7 +322,7 @@ local mroll_points = {10, 20, 30, 100}
|
||||
local grade_conversion = {
|
||||
[0] = 0,
|
||||
1, 2, 3, 4, 5, 5, 6, 6, 7, 7,
|
||||
7, 8, 8, 8, 9, 9, 9, 10, 11, 12, 12,
|
||||
7, 8, 8, 8, 9, 9, 9, 10, 11, 12,
|
||||
12, 12, 13, 13, 14, 14, 15, 15, 16, 16,
|
||||
17
|
||||
}
|
||||
@@ -354,8 +367,7 @@ function MarathonA3Game:getAggregateGrade()
|
||||
return math.min(
|
||||
self.section_cool_grade +
|
||||
math.floor(self.roll_points / 100) +
|
||||
grade_conversion[self.grade],
|
||||
self.roll_frames > 3238 and 32 or 31
|
||||
grade_conversion[self.grade]
|
||||
)
|
||||
end
|
||||
|
||||
@@ -403,9 +415,11 @@ MarathonA3Game.mRollOpacityFunction = function(age)
|
||||
end
|
||||
|
||||
function MarathonA3Game:sectionColourFunction(section)
|
||||
if self.section_status[section] == "cool" then
|
||||
if self.section_cools[section] == 1 and self.section_regrets[section] == 1 then
|
||||
return { 1, 1, 0, 1 }
|
||||
elseif self.section_cools[section] == 1 then
|
||||
return { 0, 1, 0, 1 }
|
||||
elseif self.section_status[section] == "regret" then
|
||||
elseif self.section_regrets[section] == 1 then
|
||||
return { 1, 0, 0, 1 }
|
||||
else
|
||||
return { 1, 1, 1, 1 }
|
||||
|
||||
@@ -28,7 +28,6 @@ function PhantomManiaGame:new()
|
||||
self.combo = 1
|
||||
self.tetrises = 0
|
||||
self.section_tetrises = {[0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
|
||||
self.section_req = true
|
||||
self.randomizer = History6RollsRandomizer()
|
||||
end
|
||||
|
||||
@@ -55,7 +54,7 @@ function PhantomManiaGame:getDasLimit()
|
||||
end
|
||||
|
||||
function PhantomManiaGame:getLineClearDelay()
|
||||
return self:getLineARE()
|
||||
return self:getLineARE() - 2
|
||||
end
|
||||
|
||||
function PhantomManiaGame:getLockDelay()
|
||||
@@ -120,11 +119,6 @@ function PhantomManiaGame:onLineClear(cleared_row_count)
|
||||
self.level = 999
|
||||
end
|
||||
self.clear = true
|
||||
for i = 0, 9 do
|
||||
if self.section_tetrises[i] < (i == 9 and 1 or 2) then
|
||||
self.section_req = false
|
||||
end
|
||||
end
|
||||
else
|
||||
self.level = new_level
|
||||
end
|
||||
@@ -175,6 +169,10 @@ local function getLetterGrade(level, clear)
|
||||
end
|
||||
end
|
||||
|
||||
function PhantomManiaGame:qualifiesForGM()
|
||||
return true
|
||||
end
|
||||
|
||||
function PhantomManiaGame:drawScoringInfo()
|
||||
PhantomManiaGame.super.drawScoringInfo(self)
|
||||
|
||||
@@ -195,7 +193,7 @@ function PhantomManiaGame:drawScoringInfo()
|
||||
if getLetterGrade(self.level, self.clear) ~= "" then
|
||||
if self.roll_frames > 1982 then love.graphics.setColor(1, 0.5, 0, 1)
|
||||
elseif self.level == 999 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
|
||||
if self.level == 999 and self.section_req and self.tetrises >= 31 then
|
||||
if self.level == 999 and self:qualifiesForGM() then
|
||||
love.graphics.printf("GM", text_x, 140, 90, "left")
|
||||
else
|
||||
love.graphics.printf(getLetterGrade(self.level, self.clear), text_x, 140, 90, "left")
|
||||
|
||||
@@ -41,6 +41,7 @@ function PhantomMania2Game:new()
|
||||
|
||||
self.coolregret_message = ""
|
||||
self.coolregret_timer = 0
|
||||
self.coolregrets = { [0] = 0 }
|
||||
end
|
||||
|
||||
function PhantomMania2Game:getARE()
|
||||
@@ -202,13 +203,13 @@ end
|
||||
local cool_cutoffs = {
|
||||
frameTime(0,36), frameTime(0,36), frameTime(0,36), frameTime(0,36), frameTime(0,36),
|
||||
frameTime(0,30), frameTime(0,30), frameTime(0,30), frameTime(0,30), frameTime(0,30),
|
||||
frameTime(0,27), frameTime(0,27), frameTime(0,27),
|
||||
frameTime(0,30), frameTime(0,30), frameTime(0,30),
|
||||
}
|
||||
|
||||
local regret_cutoffs = {
|
||||
frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50),
|
||||
frameTime(0,40), frameTime(0,40), frameTime(0,40), frameTime(0,40), frameTime(0,40),
|
||||
frameTime(0,35), frameTime(0,35), frameTime(0,35),
|
||||
frameTime(0,42), frameTime(0,42), frameTime(0,42), frameTime(0,42), frameTime(0,42),
|
||||
frameTime(0,42), frameTime(0,42), frameTime(0,42),
|
||||
}
|
||||
|
||||
function PhantomMania2Game:updateSectionTimes(old_level, new_level)
|
||||
@@ -219,11 +220,14 @@ function PhantomMania2Game:updateSectionTimes(old_level, new_level)
|
||||
self.section_start_time = self.frames
|
||||
if section_time <= cool_cutoffs[section] then
|
||||
self.grade = self.grade + 2
|
||||
table.insert(self.coolregrets, 2)
|
||||
self.coolregret_message = "COOL!!"
|
||||
self.coolregret_timer = 300
|
||||
elseif section_time <= regret_cutoffs[section] then
|
||||
self.grade = self.grade + 1
|
||||
table.insert(self.coolregrets, 1)
|
||||
else
|
||||
table.insert(self.coolregrets, 0)
|
||||
self.coolregret_message = "REGRET!!"
|
||||
self.coolregret_timer = 300
|
||||
end
|
||||
@@ -292,6 +296,16 @@ function PhantomMania2Game:setHoldOpacity()
|
||||
end
|
||||
end
|
||||
|
||||
function PhantomMania2Game:sectionColourFunction(section)
|
||||
if self.coolregrets[section] == 2 then
|
||||
return { 0, 1, 0, 1 }
|
||||
elseif self.coolregrets[section] == 0 then
|
||||
return { 1, 0, 0, 1 }
|
||||
else
|
||||
return { 1, 1, 1, 1 }
|
||||
end
|
||||
end
|
||||
|
||||
function PhantomMania2Game:drawScoringInfo()
|
||||
PhantomMania2Game.super.drawScoringInfo(self)
|
||||
|
||||
|
||||
@@ -13,4 +13,14 @@ function PhantomManiaNGame:new()
|
||||
self.enable_hold = true
|
||||
end
|
||||
|
||||
function PhantomManiaNGame:qualifiesForGM()
|
||||
if self.tetrises < 31 then return false end
|
||||
for i = 0, 9 do
|
||||
if self.section_tetrises[i] < (i == 9 and 1 or 2) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
return PhantomManiaNGame
|
||||
|
||||
@@ -101,6 +101,7 @@ function SurvivalA2Game:onLineClear(cleared_row_count)
|
||||
self.clear = true
|
||||
if new_level < 999 then
|
||||
self.game_over = true
|
||||
return
|
||||
end
|
||||
end
|
||||
self.level = new_level
|
||||
|
||||
49
tetris/rulesets/arika_exp.lua
Normal file
49
tetris/rulesets/arika_exp.lua
Normal file
@@ -0,0 +1,49 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Ruleset = require 'tetris.rulesets.arika_ace2'
|
||||
|
||||
local ARS = Ruleset:extend()
|
||||
|
||||
ARS.name = "ARS-X"
|
||||
ARS.hash = "ArikaEXP"
|
||||
|
||||
ARS.MANIPULATIONS_MAX = 24
|
||||
ARS.ROTATIONS_MAX = 12
|
||||
|
||||
function ARS:onPieceCreate(piece, grid)
|
||||
piece.manipulations = 0
|
||||
piece.rotations = 0
|
||||
piece.lowest_y = -math.huge
|
||||
end
|
||||
|
||||
function ARS:checkNewLow(piece)
|
||||
for _, block in pairs(piece:getBlockOffsets()) do
|
||||
local y = piece.position.y + block.y
|
||||
if y > piece.lowest_y then
|
||||
piece.manipulations = 0
|
||||
piece.rotations = 0
|
||||
piece.lowest_y = y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ARS:onPieceMove(piece, grid)
|
||||
piece.lock_delay = 0 -- move reset
|
||||
if piece:isDropBlocked(grid) then
|
||||
piece.manipulations = piece.manipulations + 1
|
||||
if piece.manipulations >= ARS.MANIPULATIONS_MAX then
|
||||
piece.locked = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ARS:onPieceRotate(piece, grid, upward)
|
||||
piece.lock_delay = 0 -- rotate reset
|
||||
if upward or piece:isDropBlocked(grid) then
|
||||
piece.rotations = piece.rotations + 1
|
||||
if piece.rotations >= ARS.ROTATIONS_MAX and piece:isDropBlocked(grid) then
|
||||
piece.locked = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ARS
|
||||
@@ -209,7 +209,7 @@ function Ruleset:initializePiece(
|
||||
|
||||
local colours
|
||||
if table.equalvalues(
|
||||
self.colourscheme, {"I", "J", "L", "O", "S", "T", "Z"}
|
||||
table.keys(self.colourscheme), {"I", "J", "L", "O", "S", "T", "Z"}
|
||||
) then
|
||||
colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
||||
else
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Ruleset = require 'tetris.rulesets.standard_exp'
|
||||
local Ruleset = require 'tetris.rulesets.standard_ace'
|
||||
|
||||
local SRS = Ruleset:extend()
|
||||
|
||||
@@ -8,6 +8,8 @@ SRS.hash = "Standard"
|
||||
SRS.softdrop_lock = false
|
||||
SRS.harddrop_lock = true
|
||||
|
||||
SRS.enable_IRS_wallkicks = true
|
||||
|
||||
SRS.MANIPULATIONS_MAX = 15
|
||||
|
||||
SRS.wallkicks_line = {
|
||||
@@ -33,8 +35,8 @@ SRS.wallkicks_line = {
|
||||
},
|
||||
};
|
||||
|
||||
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
|
||||
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
local kicks
|
||||
if piece.shape == "O" then
|
||||
return
|
||||
@@ -69,6 +71,12 @@ function SRS:checkNewLow(piece)
|
||||
end
|
||||
end
|
||||
|
||||
function SRS:onPieceCreate(piece, grid)
|
||||
piece.manipulations = 0
|
||||
piece.rotations = 0
|
||||
piece.lowest_y = -math.huge
|
||||
end
|
||||
|
||||
function SRS:onPieceDrop(piece, grid)
|
||||
self:checkNewLow(piece)
|
||||
if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
|
||||
@@ -102,4 +110,6 @@ end
|
||||
|
||||
function SRS:canPieceRotate() return true end
|
||||
|
||||
function SRS:get180RotationValue() return 2 end
|
||||
|
||||
return SRS
|
||||
|
||||
2
tetris/rulesets/arika_srs.lua → tetris/rulesets/standard_ace.lua
Executable file → Normal file
2
tetris/rulesets/arika_srs.lua → tetris/rulesets/standard_ace.lua
Executable file → Normal file
@@ -1,5 +1,5 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Ruleset = require 'tetris.rulesets.ti_srs'
|
||||
local Ruleset = require 'tetris.rulesets.standard_ti'
|
||||
|
||||
local SRS = Ruleset:extend()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Ruleset = require 'tetris.rulesets.arika_srs'
|
||||
local Ruleset = require 'tetris.rulesets.standard_ti'
|
||||
|
||||
local SRS = Ruleset:extend()
|
||||
|
||||
@@ -27,8 +27,6 @@ function SRS:checkNewLow(piece)
|
||||
for _, block in pairs(piece:getBlockOffsets()) do
|
||||
local y = piece.position.y + block.y
|
||||
if y > piece.lowest_y then
|
||||
--piece.manipulations = 0
|
||||
--piece.rotations = 0
|
||||
piece.lowest_y = y
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user