Reorganized the ruleset names and added ARS-X.
Also, the ruleset inheritance was a little wonky, so I changed that too. In particular, I made SRS-X always spawn in-frame since that was always supposed to be how it worked.pull/64/head v0.3-april-fools-2023
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decc1f563f
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@ -0,0 +1,49 @@
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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.arika_ace2'
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local ARS = Ruleset:extend()
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ARS.name = "ARS-X"
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ARS.hash = "ArikaEXP"
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ARS.MANIPULATIONS_MAX = 24
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ARS.ROTATIONS_MAX = 12
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function ARS:onPieceCreate(piece, grid)
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piece.manipulations = 0
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piece.rotations = 0
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piece.lowest_y = -math.huge
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end
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function ARS:checkNewLow(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.manipulations = 0
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piece.rotations = 0
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piece.lowest_y = y
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end
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end
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end
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function ARS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= ARS.MANIPULATIONS_MAX then
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piece.locked = true
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end
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end
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end
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function ARS:onPieceRotate(piece, grid, upward)
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piece.lock_delay = 0 -- rotate reset
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if upward or piece:isDropBlocked(grid) then
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piece.rotations = piece.rotations + 1
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if piece.rotations >= ARS.ROTATIONS_MAX and piece:isDropBlocked(grid) then
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piece.locked = true
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end
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end
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end
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return ARS
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@ -1,5 +1,5 @@
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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.standard_exp'
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local Ruleset = require 'tetris.rulesets.standard_ace'
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local SRS = Ruleset:extend()
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@ -33,8 +33,8 @@ SRS.wallkicks_line = {
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},
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};
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function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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local kicks
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if piece.shape == "O" then
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return
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@ -69,6 +69,12 @@ function SRS:checkNewLow(piece)
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end
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end
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function SRS:onPieceCreate(piece, grid)
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piece.manipulations = 0
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piece.rotations = 0
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piece.lowest_y = -math.huge
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end
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function SRS:onPieceDrop(piece, grid)
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self:checkNewLow(piece)
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if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
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@ -1,5 +1,5 @@
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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.ti_srs'
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local Ruleset = require 'tetris.rulesets.standard_ti'
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local SRS = Ruleset:extend()
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@ -1,5 +1,5 @@
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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.arika_srs'
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local Ruleset = require 'tetris.rulesets.standard_ti'
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local SRS = Ruleset:extend()
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@ -27,8 +27,6 @@ function SRS:checkNewLow(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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--piece.manipulations = 0
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--piece.rotations = 0
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piece.lowest_y = y
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end
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end
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