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@ -26,7 +26,9 @@ function MarathonA3Game:new()
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self.roll_points = 0
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self.grade_point_decay_counter = 0
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self.section_cool_grade = 0
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self.section_status = { [0] = "none" }
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--self.section_status = { [0] = "none" }
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self.section_cools = { [0] = 0 }
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self.section_regrets = { [0] = 0 }
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self.section_start_time = 0
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self.secondary_section_times = { [0] = 0 }
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self.section_times = { [0] = 0 }
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@ -201,15 +203,23 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
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self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
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if section_time > regret_cutoffs[section] then
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self.section_cool_grade = self.section_cool_grade - 1
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table.insert(self.section_status, "regret")
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if self.grade > 0 then
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--this happens after the points are added, intentionally
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local currentgrade = self:getAggregateGrade()
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while self:getAggregateGrade() >= currentgrade do
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self.grade = self.grade - 1
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end
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self.grade_points = 0
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end
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table.insert(self.section_regrets, 1)
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self.coolregret_message = "REGRET!!"
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self.coolregret_timer = 300
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elseif self.section_cool then
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self.section_cool_grade = self.section_cool_grade + 1
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table.insert(self.section_status, "cool")
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else
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table.insert(self.section_status, "none")
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table.insert(self.section_regrets, 0)
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end
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if self.section_cool then
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self.section_cool_grade = self.section_cool_grade + 1
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end
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self.section_cool = false
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@ -223,6 +233,9 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
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self.section_cool = true
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 300
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table.insert(self.section_cools, 1)
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else
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table.insert(self.section_cools, 0)
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end
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end
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end
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@ -402,9 +415,11 @@ MarathonA3Game.mRollOpacityFunction = function(age)
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end
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function MarathonA3Game:sectionColourFunction(section)
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if self.section_status[section] == "cool" then
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if self.section_cools[section] == 1 and self.section_regrets[section] == 1 then
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return { 1, 1, 0, 1 }
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elseif self.section_cools[section] == 1 then
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return { 0, 1, 0, 1 }
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elseif self.section_status[section] == "regret" then
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elseif self.section_regrets[section] == 1 then
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return { 1, 0, 0, 1 }
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else
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return { 1, 1, 1, 1 }
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