Ishaan Bhardwaj
e34005093c
Merge pull request #64 from hebo-MAI/master
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fix the bug hanging up when starting M-roll
2023-07-01 22:22:04 -04:00
Ishaan Bhardwaj
3dc8b1214b
Merge pull request #63 from Kirby703/patch-9
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fix line clear delay
2023-07-01 22:21:45 -04:00
Ishaan Bhardwaj
5d2da1b4fb
Merge pull request #62 from Tetro48/replay-qol
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New replay file naming and fast replay saving.
2023-07-01 22:21:30 -04:00
Ishaan Bhardwaj
f786bda9dd
Merge pull request #59 from Tetro48/fixes
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Replay tunings fix
2023-07-01 22:21:10 -04:00
Ishaan Bhardwaj
3f789210a6
Merge pull request #56 from Kirby703/patch-8
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added cool+regret colors to splits
2023-07-01 22:20:52 -04:00
Ishaan Bhardwaj
a7e7ac43a6
Merge pull request #55 from Kirby703/patch-7
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fixes a3 regret grading
2023-07-01 22:20:43 -04:00
Ishaan Bhardwaj
5dc72037ec
Merge pull request #54 from Kirby703/patch-6
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fixed 2s rule for cools
2023-07-01 22:20:30 -04:00
Oshisaure
8e6a760fe7
Added counter for amount of pauses used
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* Pause count is saved in replays and shown when viewing replay
* Old replays display ?? pauses
* Removed suspend on lose focus
2023-06-24 15:46:38 +01:00
Joe Zeng
a4b7a41a15
Changed the Phantom Mania non-N requirement back to automatic GM at 999.
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(Only N should have the 31-tetris rule.)
2023-04-11 12:19:38 -04:00
hebo-MAI
40ac08c7e5
fix the bug hanging up when starting M-roll
2023-01-09 00:12:00 +09:00
Joe Zeng
323c457809
Reorganized the ruleset names and added ARS-X.
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Also, the ruleset inheritance was a little wonky, so I changed that too.
In particular, I made SRS-X always spawn in-frame since that was always
supposed to be how it worked.
2022-10-24 20:09:08 -04:00
Joe Zeng
decc1f563f
Changed cool/regret cutoffs.
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They're all the same past 500 now - I've been meaning to tweak that for quite some time now.
2022-09-28 00:18:44 -04:00
Kirby703
63823ed4b1
fix line clear delay
2022-06-14 00:28:27 -04:00
Tetro48
d7c83b0bc7
New replay file naming and *fast replay saving.
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*fast because lower CPU and IO use. No longer O(n²).
2022-05-16 19:53:31 +07:00
--global
27e699841e
Fixed a graphical issue in Survival A2 when getting torikanned
2022-03-31 23:00:39 -04:00
Tetro48
d868e8b803
Replay tunings fix
2022-03-09 10:05:06 +07:00
Kirby703
47863175a3
added cool+regret colors to splits
2022-02-10 01:09:21 -05:00
Kirby703
8730261a78
fixes a3 regret grading
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getting a cool and a regret in the same split displays as yellow
2022-02-10 00:40:25 -05:00
Kirby703
703ce66c42
fix 2s rule for cools
2022-02-09 23:48:09 -05:00
Ishaan Bhardwaj
a84335646d
Fix two bugs with Marathon A3 grading
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S4 now correctly has 3 internal grades instead of 4
You can get a green-line GM
2022-01-28 20:51:25 -05:00
Ishaan Bhardwaj
d46973f12d
Fixed color scheme setting not applying to active piece
2021-12-18 21:30:19 -05:00
Ishaan Bhardwaj
d4360b3662
Fixed the replay system's interaction with secret inputs
2021-12-09 23:00:20 -05:00
Ishaan Bhardwaj
06225bd35a
Fixed an issue where replays played in the menu could save a duplicate copy
2021-12-09 22:21:48 -05:00
Ishaan Bhardwaj
e68238cbce
Fixed disabling saving replays
2021-12-09 22:00:13 -05:00
Ishaan Bhardwaj
afe6a43dab
Rearrange game settings, add toggle for replay saving
2021-12-09 21:44:18 -05:00
Ishaan Bhardwaj
47a5a53e23
Fixed sorting replays in the replay select
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In addition, minor change to the default text that shows up when the game is paused
2021-12-09 18:18:23 -05:00
Ishaan Bhardwaj
89c7205347
Replay system v3 + love.math.random
migration
2021-12-08 21:23:00 -05:00
Ishaan Bhardwaj
9b41e56135
Replay system v2
2021-12-08 20:19:46 -05:00
BoatsandJoes
febd1de0ef
Replays are now fully functional.
2021-12-05 22:17:44 -06:00
BoatsandJoes
81ab7cd4de
Replays now replay inputs properly, and replay list has fast scroll.
2021-12-05 21:16:13 -06:00
BoatsandJoes
a5750e4959
Replays list is now sorted, and replays are smaller.
2021-12-05 15:41:51 -06:00
BoatsandJoes
71ada76a00
Started work on replay select menu.
2021-12-04 23:37:51 -06:00
BoatsandJoes
6c4551ebef
Added replay saving.
2021-12-04 20:35:15 -06:00
BoatsandJoes
9e59c158b2
Line clear easing is now quadratic for all line clear delays.
2021-12-02 16:22:29 -06:00
BoatsandJoes
e464307625
Game over animation is longer, and reveals stack once it's over.
2021-12-02 15:49:27 -06:00
BoatsandJoes
888312c578
Game over fadeout easing function now accelerates.
2021-12-02 13:42:51 -06:00
BoatsandJoes
049806d9e2
Added a new default line clear animation using easing functions.
2021-12-02 10:59:45 -06:00
Ishaan Bhardwaj
6e0b5e27c1
Rearranged the spawn SE actions
2021-11-23 22:56:11 -05:00
Ishaan Bhardwaj
9381091110
Updated 3694 -> 3701 in other places
2021-11-03 17:34:34 -04:00
Kirby703
3085b765e5
fix roll 3694 -> 3701 frames
2021-11-03 17:31:04 -04:00
75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
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Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj
6f4adf5aad
Refactored component API for rulesets with an arbitary...
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...number of pieces (fixes #31 )
2021-10-16 20:35:47 -04:00
Ishaan Bhardwaj
f52a5eaee5
Fixes an issue where IHS ignores buffer lock setting
2021-10-12 22:46:50 -04:00
Kirby703
ff5b04bb97
removes green/orange line to match tap death
2021-10-09 16:52:26 -04:00
Ishaan Bhardwaj
8dbb75cbef
Basic SOCD handling
2021-10-08 20:07:28 -04:00
Ishaan Bhardwaj
a5fed31f4e
Moved the LCA draw call to after the piece draw call
2021-10-02 20:14:03 -04:00
Ishaan Bhardwaj
ffd808e6a0
Added white and black as their own separate colors...
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... instead of borrowing from the lock flash / garbage colors
2021-09-21 23:30:51 -04:00
Ishaan Bhardwaj
c18e7ed244
Fixed hold opacity when level < 1000
2021-09-12 19:28:00 -04:00
Ishaan Bhardwaj
9df6bb9989
Small clean-up in PM2
2021-09-12 19:26:47 -04:00
MarkGamed7794
71ecd51cde
Catch up to main, and push changes to sfx
2021-09-12 02:59:05 -04:00