Commit Graph

288 Commits (3e68af6a5b42390356d97968825104c8a150a414)

Author SHA1 Message Date
Oshisaure 8e6a760fe7 Added counter for amount of pauses used
* Pause count is saved in replays and shown when viewing replay
* Old replays display ?? pauses
* Removed suspend on lose focus
2023-06-24 15:46:38 +01:00
Joe Zeng a4b7a41a15 Changed the Phantom Mania non-N requirement back to automatic GM at 999.
(Only N should have the 31-tetris rule.)
2023-04-11 12:19:38 -04:00
Joe Zeng decc1f563f
Changed cool/regret cutoffs.
They're all the same past 500 now - I've been meaning to tweak that for quite some time now.
2022-09-28 00:18:44 -04:00
--global 27e699841e Fixed a graphical issue in Survival A2 when getting torikanned 2022-03-31 23:00:39 -04:00
Ishaan Bhardwaj a84335646d Fix two bugs with Marathon A3 grading
S4 now correctly has 3 internal grades instead of 4
You can get a green-line GM
2022-01-28 20:51:25 -05:00
Ishaan Bhardwaj d4360b3662 Fixed the replay system's interaction with secret inputs 2021-12-09 23:00:20 -05:00
Ishaan Bhardwaj 06225bd35a Fixed an issue where replays played in the menu could save a duplicate copy 2021-12-09 22:21:48 -05:00
Ishaan Bhardwaj e68238cbce Fixed disabling saving replays 2021-12-09 22:00:13 -05:00
Ishaan Bhardwaj afe6a43dab Rearrange game settings, add toggle for replay saving 2021-12-09 21:44:18 -05:00
Ishaan Bhardwaj 47a5a53e23 Fixed sorting replays in the replay select
In addition, minor change to the default text that shows up when the game is paused
2021-12-09 18:18:23 -05:00
Ishaan Bhardwaj 89c7205347 Replay system v3 + `love.math.random` migration 2021-12-08 21:23:00 -05:00
Ishaan Bhardwaj 9b41e56135 Replay system v2 2021-12-08 20:19:46 -05:00
BoatsandJoes febd1de0ef Replays are now fully functional. 2021-12-05 22:17:44 -06:00
BoatsandJoes 81ab7cd4de Replays now replay inputs properly, and replay list has fast scroll. 2021-12-05 21:16:13 -06:00
BoatsandJoes a5750e4959 Replays list is now sorted, and replays are smaller. 2021-12-05 15:41:51 -06:00
BoatsandJoes 71ada76a00 Started work on replay select menu. 2021-12-04 23:37:51 -06:00
BoatsandJoes 6c4551ebef Added replay saving. 2021-12-04 20:35:15 -06:00
BoatsandJoes 9e59c158b2 Line clear easing is now quadratic for all line clear delays. 2021-12-02 16:22:29 -06:00
BoatsandJoes e464307625 Game over animation is longer, and reveals stack once it's over. 2021-12-02 15:49:27 -06:00
BoatsandJoes 888312c578 Game over fadeout easing function now accelerates. 2021-12-02 13:42:51 -06:00
BoatsandJoes 049806d9e2 Added a new default line clear animation using easing functions. 2021-12-02 10:59:45 -06:00
Ishaan Bhardwaj 6e0b5e27c1 Rearranged the spawn SE actions 2021-11-23 22:56:11 -05:00
Ishaan Bhardwaj 9381091110 Updated 3694 -> 3701 in other places 2021-11-03 17:34:34 -04:00
Kirby703 3085b765e5
fix roll 3694 -> 3701 frames 2021-11-03 17:31:04 -04:00
Ishaan Bhardwaj 75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj 6f4adf5aad Refactored component API for rulesets with an arbitary...
...number of pieces (fixes #31)
2021-10-16 20:35:47 -04:00
Ishaan Bhardwaj f52a5eaee5 Fixes an issue where IHS ignores buffer lock setting 2021-10-12 22:46:50 -04:00
Kirby703 ff5b04bb97
removes green/orange line to match tap death 2021-10-09 16:52:26 -04:00
Ishaan Bhardwaj 8dbb75cbef Basic SOCD handling 2021-10-08 20:07:28 -04:00
Ishaan Bhardwaj a5fed31f4e Moved the LCA draw call to after the piece draw call 2021-10-02 20:14:03 -04:00
Ishaan Bhardwaj c18e7ed244 Fixed hold opacity when level < 1000 2021-09-12 19:28:00 -04:00
Ishaan Bhardwaj 9df6bb9989 Small clean-up in PM2 2021-09-12 19:26:47 -04:00
MarkGamed7794 71ecd51cde Catch up to main, and push changes to sfx 2021-09-12 02:59:05 -04:00
Kirby703 e78df19112
made mode extensible 2021-09-11 22:39:20 -04:00
Ishaan Bhardwaj 49775b9578 Fixed onEnterOrHold running twice on IHS 2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj 90cf2ebef5 New `onEnterOrHold` function (fixes #29) 2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj 799a905a9c Remove redundant if 2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj 985f73c39d Revert "Yet more SOCD handling"
This reverts commit b5db5bbdc3.
2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj b5db5bbdc3 Yet more SOCD handling 2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj 923f3d3696 Added drawIfPaused to gamemode.lua 2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj c7d0034f9b Two changes to gamemode.lua (read comments)
Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj dc3ad825dc Fix to #27 + some other gamemode functionality 2021-08-09 00:29:22 -04:00
Kirby703 4243d6b2ba
fix a3 cools 2021-07-28 18:38:22 -04:00
Kirby703 adab1df480
0xx-3xx line clear delay fix 2021-07-28 05:22:26 -04:00
Joe Z 711fa830a3 Added a few minutes to the torikans. 2021-07-18 22:20:51 -04:00
Joe Z c434a3406b Changed the 2-second rule to give the cool at exactly 2 seconds. 2021-07-18 21:23:50 -04:00
Joe Zeng 769b5043e3
Added a 25,000 grade point requirement to the GM roll.
You need to go a _little_ further than the point grade of 30 to qualify for GM.
2021-07-18 00:25:05 -04:00
Ishaan Bhardwaj 713c62d807 Fixed Death giving GM below 999 2021-07-18 00:13:57 -04:00
Ishaan Bhardwaj 9fbfbd5cda Refined and cleaned up buffer drop input functionality 2021-07-11 17:10:51 -04:00
Ishaan Bhardwaj c5c4c4d95c Fixed delay curve calculation in Marathon 2020 2021-07-11 15:38:38 -04:00