cambridge/tetris/modes
Joe Zeng 769b5043e3
Added a 25,000 grade point requirement to the GM roll.
You need to go a _little_ further than the point grade of 30 to qualify for GM.
2021-07-18 00:25:05 -04:00
..
big_a2.lua Fixed an odd bug where the score wouldn't reset in Big A2 2021-03-08 21:12:05 -05:00
gamemode.lua Refined and cleaned up buffer drop input functionality 2021-07-11 17:10:51 -04:00
marathon_2020.lua Added a 25,000 grade point requirement to the GM roll. 2021-07-18 00:25:05 -04:00
marathon_a1.lua Changed additive gravity behavior for main TGM modes 2021-05-21 15:34:50 -04:00
marathon_a2.lua Bump version to beta6 (also closes #19) 2021-07-11 14:04:22 -04:00
marathon_a3.lua Bump version to beta6 (also closes #19) 2021-07-11 14:04:22 -04:00
phantom_mania2.lua Phantom Mania mechanic bugfixes 2021-06-17 19:10:21 -04:00
phantom_mania_n.lua Phantom Mania mechanic bugfixes 2021-06-17 19:10:21 -04:00
phantom_mania.lua Phantom Mania mechanic bugfixes 2021-06-17 19:10:21 -04:00
race_40.lua Race 40 added to main game, PAIRS moved to modpack 2021-02-21 23:19:53 -05:00
strategy.lua Fixed some modes' getNextPiece routines 2021-02-16 17:02:13 -05:00
survival_2020.lua Fixed some modes' getNextPiece routines 2021-02-16 17:02:13 -05:00
survival_a1.lua Fixed some redundancies in the piece class and Survival A1 2021-06-20 15:20:09 -04:00
survival_a2.lua Fixed Death giving GM below 999 2021-07-18 00:13:57 -04:00
survival_a3.lua Bump version to beta6 (also closes #19) 2021-07-11 14:04:22 -04:00
survival_ax.lua Removed the credit roll from AX 2021-03-07 09:49:07 -05:00