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43 Commits
18e0e02c76
...
v0.3-april
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@@ -26,13 +26,13 @@ All assets needed are bundled with the executable.
|
||||
|
||||
#### Bleeding edge
|
||||
|
||||
If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip).
|
||||
If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip). Extract the ZIP to a folder of your choosing.
|
||||
|
||||
Extract the ZIP, open a Command Prompt at the folder you extracted Cambridge to, then run this command:
|
||||
Assuming you're on a 64-bit system, you can double-click `start_win64.bat` to run the game. If that doesn't work, open a Command Prompt where you extracted Cambridge and run:
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dist\windows\love.exe .
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||||
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||||
Alternatively, if you're on a 32-bit system, run this instead:
|
||||
If you're on a 32-bit system, you'll want to double-click `start_win32.bat`. If that doesn't work, run this instead:
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dist\win32\love.exe .
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@@ -42,7 +42,7 @@ Then, check the mod pack section at the bottom of this page.
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### macOS, Linux
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If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11, because it won't work with earlier versions!**
|
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If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11.3, because it won't work with earlier or later versions!**
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||||
|
||||
#### Downloading a release
|
||||
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||||
@@ -102,7 +102,6 @@ Other Notable Games
|
||||
- [Tetra Online](https://github.com/Juan-Cartes/Tetra-Offline) by Mine
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||||
- [Techmino](https://discord.gg/6Yuww44tq8) by MrZ
|
||||
- [Example Block Game](https://github.com/oshisaure/example-block-game) by Oshisaure
|
||||
- [TETR.IO](https://tetr.io) by osk
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||||
- [Master of Blocks](https://discord.gg/72FZ49mjWh) by Phoenix Flare
|
||||
- [Spirit Drop](https://rayblastgames.com/spiritdrop.php) by RayRay26
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||||
- [Puzzle Trial](https://kagamine-rin.itch.io/puzzle-trial) by Rin
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@@ -20,6 +20,7 @@ backgrounds = {
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love.graphics.newImage("res/backgrounds/1800.png"),
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love.graphics.newImage("res/backgrounds/1900.png"),
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title = love.graphics.newImage("res/backgrounds/title.png"),
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title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
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title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
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snow = love.graphics.newImage("res/backgrounds/snow.png"),
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input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
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@@ -1 +1 @@
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version = "v0.3"
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version = "v0.3.1"
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48
main.lua
48
main.lua
@@ -35,6 +35,8 @@ function love.load()
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end
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function initModules()
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-- replays are not loaded here, but they are cleared
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replays = {}
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game_modes = {}
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mode_list = love.filesystem.getDirectoryItems("tetris/modes")
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for i=1,#mode_list do
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@@ -79,7 +81,7 @@ function love.draw()
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love.graphics.setFont(font_3x5_2)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(
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string.format("%.2f", 1 / love.timer.getAverageDelta()) ..
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string.format("%.2f", 1.0 / love.timer.getAverageDelta()) ..
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"fps - " .. version, 0, 460, 635, "right"
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)
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end
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@@ -116,7 +118,7 @@ function love.keypressed(key, scancode)
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love.filesystem.remove("ss")
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love.filesystem.createDirectory("ss")
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end
|
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print("Saving screenshot as "..ss_name)
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print("Saving screenshot as "..love.filesystem.getSaveDirectory().."/"..ss_name)
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GLOBAL_CANVAS:newImageData():encode("png", ss_name)
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-- function keys are reserved
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elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
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@@ -288,6 +290,7 @@ function love.resize(w, h)
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end
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local TARGET_FPS = 60
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local FRAME_DURATION = 1.0 / TARGET_FPS
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function love.run()
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if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
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@@ -297,7 +300,7 @@ function love.run()
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local dt = 0
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local last_time = love.timer.getTime()
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local time_accumulator = 0
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local time_accumulator = 0.0
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return function()
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if love.event then
|
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love.event.pump()
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@@ -318,24 +321,39 @@ function love.run()
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if scene and scene.update and love.timer then
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scene:update()
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local frame_duration = 1.0 / TARGET_FPS
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if time_accumulator < frame_duration then
|
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if time_accumulator < FRAME_DURATION then
|
||||
if love.graphics and love.graphics.isActive() and love.draw then
|
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love.graphics.origin()
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love.graphics.clear(love.graphics.getBackgroundColor())
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love.draw()
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love.graphics.present()
|
||||
end
|
||||
local end_time = last_time + frame_duration
|
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local time = love.timer.getTime()
|
||||
while time < end_time do
|
||||
love.timer.sleep(0.001)
|
||||
time = love.timer.getTime()
|
||||
|
||||
-- request 1ms delays first but stop short of overshooting, then do "0ms" delays without overshooting (0ms requests generally do a delay of some nonzero amount of time, but maybe less than 1ms)
|
||||
for milliseconds=0.001,0.000,-0.001 do
|
||||
local max_delay = 0.0
|
||||
while max_delay < FRAME_DURATION do
|
||||
local delay_start_time = love.timer.getTime()
|
||||
if delay_start_time - last_time < FRAME_DURATION - max_delay then
|
||||
love.timer.sleep(milliseconds)
|
||||
local last_delay = love.timer.getTime() - delay_start_time
|
||||
if last_delay > max_delay then
|
||||
max_delay = last_delay
|
||||
end
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
while love.timer.getTime() - last_time < FRAME_DURATION do
|
||||
-- busy loop, do nothing here until delay is finished; delays above stop short of finishing, so this part can finish it off precisely
|
||||
end
|
||||
end
|
||||
|
||||
local finish_delay_time = love.timer.getTime()
|
||||
local real_frame_duration = finish_delay_time - last_time
|
||||
time_accumulator = time_accumulator + real_frame_duration - FRAME_DURATION
|
||||
last_time = finish_delay_time
|
||||
end
|
||||
time_accumulator = time_accumulator + time - last_time
|
||||
end
|
||||
time_accumulator = time_accumulator - frame_duration
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||||
end
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||||
last_time = love.timer.getTime()
|
||||
end
|
||||
end
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||||
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||||
@@ -1 +1,3 @@
|
||||
#!/bin/sh
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||||
zip -r cambridge.love libs load res scene tetris conf.lua main.lua scene.lua funcs.lua
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||||
@@ -1,4 +1,6 @@
|
||||
./package
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||||
#!/bin/sh
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||||
|
||||
./package-love.sh
|
||||
mkdir dist
|
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mkdir dist/windows
|
||||
mkdir dist/win32
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||||
BIN
res/backgrounds/title-no-icon.jpg
Normal file
BIN
res/backgrounds/title-no-icon.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 343 KiB |
@@ -10,7 +10,9 @@ function Scene:onInputRelease() end
|
||||
|
||||
ExitScene = require "scene.exit"
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||||
GameScene = require "scene.game"
|
||||
ReplayScene = require "scene.replay"
|
||||
ModeSelectScene = require "scene.mode_select"
|
||||
ReplaySelectScene = require "scene.replay_select"
|
||||
KeyConfigScene = require "scene.key_config"
|
||||
StickConfigScene = require "scene.stick_config"
|
||||
InputConfigScene = require "scene.input_config"
|
||||
|
||||
@@ -5,7 +5,7 @@ CreditsScene.title = "Credits"
|
||||
function CreditsScene:new()
|
||||
self.frames = 0
|
||||
-- higher = slower
|
||||
self.scroll_speed = 1.85
|
||||
self.scroll_speed = 1.8
|
||||
switchBGM("credit_roll", "gm3")
|
||||
|
||||
DiscordRPC:update({
|
||||
@@ -46,7 +46,7 @@ function CreditsScene:render()
|
||||
love.graphics.print("Game Developers", 320, 550 - offset)
|
||||
love.graphics.print("Project Heads", 320, 640 - offset)
|
||||
love.graphics.print("Notable Game Developers", 320, 750 - offset)
|
||||
love.graphics.print("Special Thanks", 320, 1020 - offset)
|
||||
love.graphics.print("Special Thanks", 320, 1000 - offset)
|
||||
love.graphics.print("- Milla", 320, math.max(2130 - offset, 320))
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
@@ -55,7 +55,7 @@ function CreditsScene:render()
|
||||
love.graphics.print(
|
||||
"2Tie - TGMsim\nAxel Fox - Multimino\nDr Ocelot - Tetra Legends\n" ..
|
||||
"Electra - ZTrix\nFelicity/nightmareci/kdex - Shiromino\n" ..
|
||||
"Mine - Tetra Online\nMrZ - Techmino\nosk - TETR.IO\n" ..
|
||||
"Mine - Tetra Online\nMrZ - Techmino\n" ..
|
||||
"Phoenix Flare - Master of Blocks\nRayRay26 - Spirit Drop\n" ..
|
||||
"Rin - Puzzle Trial\nsinefuse - stackfuse",
|
||||
320, 790 - offset
|
||||
@@ -66,7 +66,7 @@ function CreditsScene:render()
|
||||
"CylinderKnot\neightsixfivezero\nEricICX\nGesomaru\n" ..
|
||||
"gizmo4487\nJBroms\nKirby703\nKitaru\n" ..
|
||||
"M1ssing0\nMattMayuga\nMyPasswordIsWeak\n" ..
|
||||
"Nikki Karissa\noffwo\nOliver\nPineapple\npokemonfan1937\n" ..
|
||||
"Nikki Karissa\nnim\noffwo\nOliver\nPineapple\npokemonfan1937\n" ..
|
||||
"Pyra Neoxi\nRDST64\nRocketLanterns\nRustyFoxxo\n" ..
|
||||
"saphie\nShelleloch\nSimon\nstratus\nSuper302\n" ..
|
||||
"switchpalacecorner\nterpyderp\nTetrian22\nTetro48\nThatCookie\n" ..
|
||||
@@ -75,7 +75,7 @@ function CreditsScene:render()
|
||||
"Tetra Legends Discord\nTetra Online Discord\nMultimino Discord\n" ..
|
||||
"Hard Drop Discord\nRusty's Systemspace\nCambridge Discord\n" ..
|
||||
"And to you, the player!",
|
||||
320, 1060 - offset
|
||||
320, 1040 - offset
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ function GameScene:new(game_mode, ruleset, inputs)
|
||||
self.retry_ruleset = ruleset
|
||||
self.secret_inputs = inputs
|
||||
self.game = game_mode(self.secret_inputs)
|
||||
self.game.secret_inputs = inputs
|
||||
self.ruleset = ruleset(self.game)
|
||||
self.game:initialize(self.ruleset)
|
||||
self.inputs = {
|
||||
@@ -40,6 +41,8 @@ function GameScene:update()
|
||||
self.game:update(inputs, self.ruleset)
|
||||
self.game.grid:update()
|
||||
DiscordRPC:update({
|
||||
details = self.game.rpc_details,
|
||||
state = self.game.name,
|
||||
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||
})
|
||||
end
|
||||
|
||||
@@ -13,11 +13,12 @@ ConfigScene.options = {
|
||||
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
|
||||
{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
|
||||
{"display_gamemode", "Debug Info", false, {"On", "Off"}},
|
||||
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
|
||||
{"save_replay", "Save Replays", false, {"On", "Off"}},
|
||||
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
|
||||
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
||||
{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
|
||||
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
|
||||
{"buffer_lock", "Buffer Drop Type", false, {"Off", "Hold", "Tap"}},
|
||||
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
||||
{"sfx_volume", "SFX", true, "sfxSlider"},
|
||||
{"bgm_volume", "BGM", true, "bgmSlider"},
|
||||
}
|
||||
@@ -33,8 +34,8 @@ function ConfigScene:new()
|
||||
state = "Changing game settings",
|
||||
})
|
||||
|
||||
self.sfxSlider = newSlider(165, 400, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||
self.bgmSlider = newSlider(465, 400, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||
self.sfxSlider = newSlider(165, 420, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||
self.bgmSlider = newSlider(465, 420, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||
end
|
||||
|
||||
function ConfigScene:update()
|
||||
@@ -58,7 +59,7 @@ function ConfigScene:render()
|
||||
if not ConfigScene.options[self.highlight][3] then
|
||||
love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
|
||||
else
|
||||
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
|
||||
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 362, 215, 33)
|
||||
end
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
@@ -75,8 +76,8 @@ function ConfigScene:render()
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 345)
|
||||
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 345)
|
||||
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 365)
|
||||
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 365)
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.75)
|
||||
self.sfxSlider:draw()
|
||||
|
||||
92
scene/replay.lua
Normal file
92
scene/replay.lua
Normal file
@@ -0,0 +1,92 @@
|
||||
local Sequence = require 'tetris.randomizers.fixed_sequence'
|
||||
|
||||
local ReplayScene = Scene:extend()
|
||||
|
||||
ReplayScene.title = "Replay"
|
||||
|
||||
function ReplayScene:new(replay, game_mode, ruleset)
|
||||
config.gamesettings = replay["gamesettings"]
|
||||
love.math.setRandomSeed(replay["random_low"], replay["random_high"])
|
||||
love.math.setRandomState(replay["random_state"])
|
||||
self.retry_replay = replay
|
||||
self.retry_mode = game_mode
|
||||
self.retry_ruleset = ruleset
|
||||
self.secret_inputs = replay["secret_inputs"]
|
||||
self.game = game_mode(self.secret_inputs)
|
||||
self.game.save_replay = false
|
||||
self.ruleset = ruleset(self.game)
|
||||
self.game:initialize(self.ruleset)
|
||||
self.inputs = {
|
||||
left=false,
|
||||
right=false,
|
||||
up=false,
|
||||
down=false,
|
||||
rotate_left=false,
|
||||
rotate_left2=false,
|
||||
rotate_right=false,
|
||||
rotate_right2=false,
|
||||
rotate_180=false,
|
||||
hold=false,
|
||||
}
|
||||
self.paused = false
|
||||
self.replay = deepcopy(replay)
|
||||
self.replay_index = 1
|
||||
DiscordRPC:update({
|
||||
details = "Viewing a replay",
|
||||
state = self.game.name,
|
||||
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||
})
|
||||
end
|
||||
|
||||
function ReplayScene:update()
|
||||
if love.window.hasFocus() and not self.paused then
|
||||
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
||||
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
||||
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
||||
self.replay_index = self.replay_index + 1
|
||||
end
|
||||
local input_copy = {}
|
||||
for input, value in pairs(self.inputs) do
|
||||
input_copy[input] = value
|
||||
end
|
||||
self.game:update(input_copy, self.ruleset)
|
||||
self.game.grid:update()
|
||||
DiscordRPC:update({
|
||||
details = "Viewing a replay",
|
||||
state = self.game.name,
|
||||
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function ReplayScene:render()
|
||||
self.game:draw(self.paused)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf("REPLAY", 0, 0, 635, "right")
|
||||
end
|
||||
|
||||
function ReplayScene:onInputPress(e)
|
||||
if (
|
||||
e.input == "menu_back" or
|
||||
e.input == "menu_decide" or
|
||||
e.input == "retry"
|
||||
) then
|
||||
self.game:onExit()
|
||||
loadSave()
|
||||
love.math.setRandomSeed(os.time())
|
||||
scene = (
|
||||
(e.input == "retry") and
|
||||
ReplayScene(
|
||||
self.retry_replay, self.retry_mode,
|
||||
self.retry_ruleset, self.secret_inputs
|
||||
) or ReplaySelectScene()
|
||||
)
|
||||
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||||
self.paused = not self.paused
|
||||
if self.paused then pauseBGM()
|
||||
else resumeBGM() end
|
||||
end
|
||||
end
|
||||
|
||||
return ReplayScene
|
||||
222
scene/replay_select.lua
Normal file
222
scene/replay_select.lua
Normal file
@@ -0,0 +1,222 @@
|
||||
local ReplaySelectScene = Scene:extend()
|
||||
|
||||
ReplaySelectScene.title = "Replays"
|
||||
|
||||
local binser = require 'libs.binser'
|
||||
|
||||
current_replay = 1
|
||||
|
||||
function ReplaySelectScene:new()
|
||||
-- reload custom modules
|
||||
initModules()
|
||||
-- load replays
|
||||
replays = {}
|
||||
replay_file_list = love.filesystem.getDirectoryItems("replays")
|
||||
for i=1,#replay_file_list do
|
||||
local data = love.filesystem.read("replays/"..replay_file_list[i])
|
||||
local new_replay = binser.deserialize(data)[1]
|
||||
replays[#replays + 1] = new_replay
|
||||
end
|
||||
table.sort(replays, function(a, b)
|
||||
return a["timestamp"] > b["timestamp"]
|
||||
end)
|
||||
self.display_error = false
|
||||
if table.getn(replays) == 0 then
|
||||
self.display_warning = true
|
||||
current_replay = 1
|
||||
else
|
||||
self.display_warning = false
|
||||
if current_replay > table.getn(replays) then
|
||||
current_replay = 1
|
||||
end
|
||||
end
|
||||
|
||||
self.menu_state = {
|
||||
replay = current_replay,
|
||||
}
|
||||
self.das = 0
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = "Choosing a replay",
|
||||
largeImageKey = "ingame-000"
|
||||
})
|
||||
end
|
||||
|
||||
function ReplaySelectScene:update()
|
||||
switchBGM(nil) -- experimental
|
||||
|
||||
if self.das_up or self.das_down or self.das_left or self.das_right then
|
||||
self.das = self.das + 1
|
||||
else
|
||||
self.das = 0
|
||||
end
|
||||
|
||||
if self.das >= 15 then
|
||||
local change = 0
|
||||
if self.das_up then
|
||||
change = -1
|
||||
elseif self.das_down then
|
||||
change = 1
|
||||
elseif self.das_left then
|
||||
change = -9
|
||||
elseif self.das_right then
|
||||
change = 9
|
||||
end
|
||||
self:changeOption(change)
|
||||
self.das = self.das - 4
|
||||
end
|
||||
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = "Choosing a replay",
|
||||
largeImageKey = "ingame-000"
|
||||
})
|
||||
end
|
||||
|
||||
function ReplaySelectScene:render()
|
||||
love.graphics.draw(
|
||||
backgrounds[0],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
-- Same graphic as mode select
|
||||
--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
||||
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.print("SELECT REPLAY", 20, 35)
|
||||
|
||||
if self.display_warning then
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf(
|
||||
"You have no replays.",
|
||||
80, 200, 480, "center"
|
||||
)
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.printf(
|
||||
"Come back to this menu after playing some games. " ..
|
||||
"Press any button to return to the main menu.",
|
||||
80, 250, 480, "center"
|
||||
)
|
||||
return
|
||||
elseif self.display_error then
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf(
|
||||
"You are missing this mode or ruleset.",
|
||||
80, 200, 480, "center"
|
||||
)
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.printf(
|
||||
"Come back after getting the proper mode or ruleset. " ..
|
||||
"Press any button to return to the main menu.",
|
||||
80, 250, 480, "center"
|
||||
)
|
||||
return
|
||||
end
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
||||
love.graphics.rectangle("fill", 3, 258, 634, 22)
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
for idx, replay in ipairs(replays) do
|
||||
if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
|
||||
local display_string = os.date("%c", replay["timestamp"]).." - "..replay["mode"].." - "..replay["ruleset"]
|
||||
if replay["level"] ~= nil then
|
||||
display_string = display_string.." - Level: "..replay["level"]
|
||||
end
|
||||
if replay["timer"] ~= nil then
|
||||
display_string = display_string.." - Time: "..formatTime(replay["timer"])
|
||||
end
|
||||
if #display_string > 75 then
|
||||
display_string = display_string:sub(1, 75) .. "..."
|
||||
end
|
||||
love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ReplaySelectScene:onInputPress(e)
|
||||
if (self.display_warning or self.display_error) and e.input then
|
||||
scene = TitleScene()
|
||||
elseif e.type == "wheel" then
|
||||
if e.y ~= 0 then
|
||||
self:changeOption(-e.y)
|
||||
end
|
||||
elseif e.input == "menu_decide" or e.scancode == "return" then
|
||||
current_replay = self.menu_state.replay
|
||||
-- Same as mode decide
|
||||
playSE("mode_decide")
|
||||
-- Get game mode and ruleset
|
||||
local mode
|
||||
local rules
|
||||
for key, value in pairs(game_modes) do
|
||||
if value.name == replays[self.menu_state.replay]["mode"] then
|
||||
mode = value
|
||||
break
|
||||
end
|
||||
end
|
||||
for key, value in pairs(rulesets) do
|
||||
if value.name == replays[self.menu_state.replay]["ruleset"] then
|
||||
rules = value
|
||||
break
|
||||
end
|
||||
end
|
||||
if mode == nil or rules == nil then
|
||||
self.display_error = true
|
||||
return
|
||||
end
|
||||
-- TODO compare replay versions to current versions for Cambridge, ruleset, and mode
|
||||
scene = ReplayScene(
|
||||
replays[self.menu_state.replay],
|
||||
mode,
|
||||
rules
|
||||
)
|
||||
elseif e.input == "up" or e.scancode == "up" then
|
||||
self:changeOption(-1)
|
||||
self.das_up = true
|
||||
self.das_down = nil
|
||||
self.das_left = nil
|
||||
self.das_right = nil
|
||||
elseif e.input == "down" or e.scancode == "down" then
|
||||
self:changeOption(1)
|
||||
self.das_down = true
|
||||
self.das_up = nil
|
||||
self.das_left = nil
|
||||
self.das_right = nil
|
||||
elseif e.input == "left" or e.scancode == "left" then
|
||||
self:changeOption(-9)
|
||||
self.das_left = true
|
||||
self.das_right = nil
|
||||
self.das_up = nil
|
||||
self.das_down = nil
|
||||
elseif e.input == "right" or e.scancode == "right" then
|
||||
self:changeOption(9)
|
||||
self.das_right = true
|
||||
self.das_left = nil
|
||||
self.das_up = nil
|
||||
self.das_down = nil
|
||||
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||
scene = TitleScene()
|
||||
end
|
||||
end
|
||||
|
||||
function ReplaySelectScene:onInputRelease(e)
|
||||
if e.input == "up" or e.scancode == "up" then
|
||||
self.das_up = nil
|
||||
elseif e.input == "down" or e.scancode == "down" then
|
||||
self.das_down = nil
|
||||
elseif e.input == "right" or e.scancode == "right" then
|
||||
self.das_right = nil
|
||||
elseif e.input == "left" or e.scancode == "left" then
|
||||
self.das_left = nil
|
||||
end
|
||||
end
|
||||
|
||||
function ReplaySelectScene:changeOption(rel)
|
||||
local len = table.getn(replays)
|
||||
self.menu_state.replay = Mod1(self.menu_state.replay + rel, len)
|
||||
playSE("cursor")
|
||||
end
|
||||
|
||||
return ReplaySelectScene
|
||||
@@ -20,7 +20,7 @@ function SettingsScene:new()
|
||||
self.menu_state = 1
|
||||
DiscordRPC:update({
|
||||
details = "In settings",
|
||||
state = settingsidle[math.random(#settingsidle)],
|
||||
state = settingsidle[love.math.random(#settingsidle)],
|
||||
largeImageKey = "settings",
|
||||
})
|
||||
end
|
||||
|
||||
@@ -5,6 +5,7 @@ TitleScene.restart_message = false
|
||||
|
||||
local main_menu_screens = {
|
||||
ModeSelectScene,
|
||||
ReplaySelectScene,
|
||||
SettingsScene,
|
||||
CreditsScene,
|
||||
ExitScene,
|
||||
@@ -43,9 +44,9 @@ function TitleScene:new()
|
||||
self.text_flag = false
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = mainmenuidle[math.random(#mainmenuidle)],
|
||||
largeImageKey = "1year",
|
||||
largeImageText = version.." | Thanks for 1 year!"
|
||||
state = mainmenuidle[love.math.random(#mainmenuidle)],
|
||||
largeImageKey = "icon2",
|
||||
largeImageText = version
|
||||
})
|
||||
end
|
||||
|
||||
@@ -59,27 +60,42 @@ function TitleScene:update()
|
||||
else self.y_offset = 310 - self.frames end
|
||||
end
|
||||
|
||||
local block_offsets = {
|
||||
{color = "M", x = 0, y = 0},
|
||||
{color = "G", x = 32, y = 0},
|
||||
{color = "Y", x = 64, y = 0},
|
||||
{color = "B", x = 0, y = 32},
|
||||
{color = "O", x = 0, y = 64},
|
||||
{color = "C", x = 32, y = 64},
|
||||
{color = "R", x = 64, y = 64}
|
||||
}
|
||||
|
||||
function TitleScene:render()
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
||||
--[[
|
||||
love.graphics.draw(
|
||||
backgrounds["title"],
|
||||
backgrounds["title_no_icon"], -- title, title_night
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
]]
|
||||
|
||||
-- 490, 192
|
||||
for _, b in ipairs(block_offsets) do
|
||||
love.graphics.draw(
|
||||
backgrounds["title_night"],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
love.graphics.draw(
|
||||
misc_graphics["icon"],
|
||||
460, 170, 0,
|
||||
blocks["2tie"][b.color],
|
||||
490 + b.x, 192 + b.y, 0,
|
||||
2, 2
|
||||
)
|
||||
love.graphics.printf("Thanks for 1 year!", 430, 280, 160, "center")
|
||||
end
|
||||
|
||||
--[[
|
||||
love.graphics.draw(
|
||||
misc_graphics["icon"],
|
||||
490, 192, 0,
|
||||
2, 2
|
||||
)
|
||||
]]
|
||||
--love.graphics.printf("Thanks for 1 year!", 430, 280, 160, "center")
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
|
||||
@@ -125,8 +141,6 @@ function TitleScene:onInputPress(e)
|
||||
playSE("cursor")
|
||||
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
|
||||
love.event.quit()
|
||||
-- no winter easter egg for now
|
||||
--[[
|
||||
else
|
||||
self.text = self.text .. (e.scancode or "")
|
||||
if self.text == "ffffff" then
|
||||
@@ -135,7 +149,6 @@ function TitleScene:onInputPress(e)
|
||||
largeImageKey = "snow"
|
||||
})
|
||||
end
|
||||
]]
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
1
start_win32.bat
Normal file
1
start_win32.bat
Normal file
@@ -0,0 +1 @@
|
||||
dist\win32\love.exe .
|
||||
1
start_win64.bat
Normal file
1
start_win64.bat
Normal file
@@ -0,0 +1 @@
|
||||
dist\windows\love.exe .
|
||||
@@ -182,6 +182,19 @@ function Grid:clearSpecificRow(row)
|
||||
end
|
||||
end
|
||||
|
||||
function Grid:clearBlock(x, y)
|
||||
self.grid[x+1][y+1] = empty
|
||||
end
|
||||
|
||||
function Grid:clearBottomRows(num)
|
||||
local old_isRowFull = self.isRowFull
|
||||
self.isRowFull = function(self, row)
|
||||
return row >= self.height + 1 - num
|
||||
end
|
||||
self:clearClearedRows()
|
||||
self.isRowFull = old_isRowFull
|
||||
end
|
||||
|
||||
function Grid:applyPiece(piece)
|
||||
if piece.big then
|
||||
self:applyBigPiece(piece)
|
||||
|
||||
@@ -7,6 +7,7 @@ local playedGoSE = false
|
||||
local Grid = require 'tetris.components.grid'
|
||||
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||
local BagRandomizer = require 'tetris.randomizers.bag'
|
||||
local binser = require 'libs.binser'
|
||||
|
||||
local GameMode = Object:extend()
|
||||
|
||||
@@ -15,7 +16,12 @@ GameMode.hash = ""
|
||||
GameMode.tagline = ""
|
||||
GameMode.rollOpacityFunction = function(age) return 0 end
|
||||
|
||||
function GameMode:new(secret_inputs)
|
||||
function GameMode:new()
|
||||
self.replay_inputs = {}
|
||||
self.random_low, self.random_high = love.math.getRandomSeed()
|
||||
self.random_state = love.math.getRandomState()
|
||||
self.save_replay = config.gamesettings.save_replay == 1
|
||||
|
||||
self.grid = Grid(10, 24)
|
||||
self.randomizer = Randomizer()
|
||||
self.piece = nil
|
||||
@@ -114,8 +120,64 @@ function GameMode:initialize(ruleset)
|
||||
self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
|
||||
end
|
||||
|
||||
function GameMode:saveReplay()
|
||||
-- Save replay.
|
||||
local replay = {}
|
||||
replay["inputs"] = self.replay_inputs
|
||||
replay["random_low"] = self.random_low
|
||||
replay["random_high"] = self.random_high
|
||||
replay["random_state"] = self.random_state
|
||||
replay["mode"] = self.name
|
||||
replay["ruleset"] = self.ruleset.name
|
||||
replay["timer"] = self.frames
|
||||
replay["score"] = self.score
|
||||
replay["level"] = self.level
|
||||
replay["lines"] = self.lines
|
||||
replay["gamesettings"] = config.gamesettings
|
||||
replay["secret_inputs"] = self.secret_inputs
|
||||
replay["timestamp"] = os.time()
|
||||
if love.filesystem.getInfo("replays") == nil then
|
||||
love.filesystem.createDirectory("replays")
|
||||
end
|
||||
local replay_files = love.filesystem.getDirectoryItems("replays")
|
||||
-- Select replay filename that doesn't collide with an existing one
|
||||
local replay_number = 0
|
||||
local collision = true
|
||||
while collision do
|
||||
collision = false
|
||||
replay_number = replay_number + 1
|
||||
for key, file in pairs(replay_files) do
|
||||
if file == replay_number..".crp" then
|
||||
collision = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
love.filesystem.write("replays/"..replay_number..".crp", binser.serialize(replay))
|
||||
end
|
||||
|
||||
function GameMode:addReplayInput(inputs)
|
||||
-- check if inputs have changed since last frame
|
||||
if not equals(self.prev_inputs, inputs) then
|
||||
-- insert new inputs into replay inputs table
|
||||
local new_inputs = {}
|
||||
new_inputs["inputs"] = {}
|
||||
new_inputs["frames"] = 1
|
||||
for key, value in pairs(inputs) do
|
||||
new_inputs["inputs"][key] = value
|
||||
end
|
||||
self.replay_inputs[#self.replay_inputs + 1] = new_inputs
|
||||
else
|
||||
-- add 1 to input frame counter
|
||||
self.replay_inputs[#self.replay_inputs]["frames"] = self.replay_inputs[#self.replay_inputs]["frames"] + 1
|
||||
end
|
||||
end
|
||||
|
||||
function GameMode:update(inputs, ruleset)
|
||||
if self.game_over or self.completed then
|
||||
if self.save_replay and self.game_over_frames == 0 then
|
||||
self:saveReplay()
|
||||
end
|
||||
self.game_over_frames = self.game_over_frames + 1
|
||||
return
|
||||
end
|
||||
@@ -129,6 +191,8 @@ function GameMode:update(inputs, ruleset)
|
||||
end
|
||||
end
|
||||
|
||||
if self.save_replay then self:addReplayInput(inputs) end
|
||||
|
||||
-- advance one frame
|
||||
if self:advanceOneFrame(inputs, ruleset) == false then return end
|
||||
|
||||
@@ -334,7 +398,16 @@ end
|
||||
|
||||
function GameMode:onGameOver()
|
||||
switchBGM(nil)
|
||||
love.graphics.setColor(0, 0, 0, 1 - 2 ^ (-self.game_over_frames / 30))
|
||||
local alpha = 0
|
||||
local animation_length = 120
|
||||
if self.game_over_frames < animation_length then
|
||||
-- Show field for a bit, then fade out.
|
||||
alpha = math.pow(2048, self.game_over_frames/animation_length - 1)
|
||||
elseif self.game_over_frames < 2 * animation_length then
|
||||
-- Keep field hidden for a short time, then pop it back in (for screenshots).
|
||||
alpha = 1
|
||||
end
|
||||
love.graphics.setColor(0, 0, 0, alpha)
|
||||
love.graphics.rectangle(
|
||||
"fill", 64, 80,
|
||||
16 * self.grid.width, 16 * (self.grid.height - 4)
|
||||
@@ -530,6 +603,8 @@ function GameMode:onEnterOrHold(inputs, ruleset)
|
||||
if not self.grid:canPlacePiece(self.piece) then
|
||||
self.game_over = true
|
||||
return
|
||||
elseif self.piece:isDropBlocked(self.grid) then
|
||||
playSE("bottom")
|
||||
end
|
||||
ruleset:dropPiece(
|
||||
inputs, self.piece, self.grid, self:getGravity(),
|
||||
@@ -578,10 +653,6 @@ function GameMode:initializeNextPiece(
|
||||
self.piece_soft_locked = false
|
||||
self.buffer_hard_drop = false
|
||||
self.buffer_soft_drop = false
|
||||
if self.piece:isDropBlocked(self.grid) and
|
||||
self.grid:canPlacePiece(self.piece) then
|
||||
playSE("bottom")
|
||||
end
|
||||
if generate_next_piece == nil then
|
||||
table.remove(self.next_queue, 1)
|
||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||
@@ -600,9 +671,16 @@ function GameMode:getHighScoreData()
|
||||
end
|
||||
|
||||
function GameMode:animation(x, y, skin, colour)
|
||||
-- Animation progress where 0 = start and 1 = end
|
||||
local progress = 1
|
||||
if self.last_lcd ~= 0 then
|
||||
progress = (self.last_lcd - self.lcd) / self.last_lcd
|
||||
end
|
||||
-- Convert progress through the animation into an alpha value, with easing
|
||||
local alpha = 1 - progress ^ 2
|
||||
return {
|
||||
1, 1, 1,
|
||||
-0.25 + 1.25 * (self.lcd / self.last_lcd),
|
||||
alpha,
|
||||
skin, colour,
|
||||
48 + x * 16, y * 16
|
||||
}
|
||||
@@ -617,7 +695,55 @@ function GameMode:drawLineClearAnimation()
|
||||
-- params: block x, y, skin, colour
|
||||
-- returns: table with RGBA, skin, colour, x, y
|
||||
|
||||
-- Fadeout (default)
|
||||
-- Quadratic Fadeout (default)
|
||||
--[[
|
||||
function animation(x, y, skin, colour)
|
||||
-- Animation progress where 0 = start and 1 = end
|
||||
local progress = 1
|
||||
if self.last_lcd ~= 0 then
|
||||
progress = (self.last_lcd - self.lcd) / self.last_lcd
|
||||
end
|
||||
-- Convert progress through the animation into an alpha value, with easing
|
||||
local alpha = 1 - progress ^ 2
|
||||
return {
|
||||
1, 1, 1,
|
||||
alpha,
|
||||
skin, colour,
|
||||
48 + x * 16, y * 16
|
||||
}
|
||||
end
|
||||
--]]
|
||||
|
||||
-- Flashy Fadeout
|
||||
--[[
|
||||
function animation(x, y, skin, colour)
|
||||
-- Animation progress where 0 = start and 1 = end
|
||||
local progress = 1
|
||||
if self.last_lcd ~= 0 then
|
||||
progress = (self.last_lcd - self.lcd) / self.last_lcd
|
||||
end
|
||||
-- Change this number to change "bounciness"
|
||||
local bounce = 13
|
||||
-- Convert progress through the animation into an alpha value
|
||||
local alpha = 0
|
||||
-- Cutoff is arbitrary: corresponds to level 500 in Marathon A2
|
||||
if self.last_lcd > 25 then
|
||||
-- Goes up and down: looks better when animation is long
|
||||
alpha = 1 - (bounce * progress^3 - 1.5 * bounce * progress^2 + (0.5 * bounce + 1) * progress)
|
||||
else
|
||||
-- Always decreasing: looks better when animation is short
|
||||
alpha = 1 - progress * progress
|
||||
end
|
||||
return {
|
||||
1, 1, 1,
|
||||
alpha,
|
||||
skin, colour,
|
||||
48 + x * 16, y * 16
|
||||
}
|
||||
end
|
||||
--]]
|
||||
|
||||
-- Fadeout
|
||||
--[[
|
||||
function animation(x, y, skin, colour)
|
||||
return {
|
||||
@@ -906,7 +1032,7 @@ function GameMode:drawCustom() end
|
||||
|
||||
function GameMode:drawIfPaused()
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf("GAME PAUSED!", 64, 160, 160, "center")
|
||||
love.graphics.printf("PAUSED!", 64, 160, 160, "center")
|
||||
end
|
||||
|
||||
-- transforms specified in here will transform the whole screen
|
||||
|
||||
@@ -309,7 +309,7 @@ local mroll_points = {10, 20, 30, 100}
|
||||
local grade_conversion = {
|
||||
[0] = 0,
|
||||
1, 2, 3, 4, 5, 5, 6, 6, 7, 7,
|
||||
7, 8, 8, 8, 9, 9, 9, 10, 11, 12, 12,
|
||||
7, 8, 8, 8, 9, 9, 9, 10, 11, 12,
|
||||
12, 12, 13, 13, 14, 14, 15, 15, 16, 16,
|
||||
17
|
||||
}
|
||||
@@ -354,8 +354,7 @@ function MarathonA3Game:getAggregateGrade()
|
||||
return math.min(
|
||||
self.section_cool_grade +
|
||||
math.floor(self.roll_points / 100) +
|
||||
grade_conversion[self.grade],
|
||||
self.roll_frames > 3238 and 32 or 31
|
||||
grade_conversion[self.grade]
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
@@ -202,13 +202,13 @@ end
|
||||
local cool_cutoffs = {
|
||||
frameTime(0,36), frameTime(0,36), frameTime(0,36), frameTime(0,36), frameTime(0,36),
|
||||
frameTime(0,30), frameTime(0,30), frameTime(0,30), frameTime(0,30), frameTime(0,30),
|
||||
frameTime(0,27), frameTime(0,27), frameTime(0,27),
|
||||
frameTime(0,30), frameTime(0,30), frameTime(0,30),
|
||||
}
|
||||
|
||||
local regret_cutoffs = {
|
||||
frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50),
|
||||
frameTime(0,40), frameTime(0,40), frameTime(0,40), frameTime(0,40), frameTime(0,40),
|
||||
frameTime(0,35), frameTime(0,35), frameTime(0,35),
|
||||
frameTime(0,42), frameTime(0,42), frameTime(0,42), frameTime(0,42), frameTime(0,42),
|
||||
frameTime(0,42), frameTime(0,42), frameTime(0,42),
|
||||
}
|
||||
|
||||
function PhantomMania2Game:updateSectionTimes(old_level, new_level)
|
||||
|
||||
@@ -101,6 +101,7 @@ function SurvivalA2Game:onLineClear(cleared_row_count)
|
||||
self.clear = true
|
||||
if new_level < 999 then
|
||||
self.game_over = true
|
||||
return
|
||||
end
|
||||
end
|
||||
self.level = new_level
|
||||
|
||||
@@ -13,7 +13,7 @@ function BagRandomizer:generatePiece()
|
||||
table.insert(self.bag, v)
|
||||
end
|
||||
end
|
||||
local x = math.random(table.getn(self.bag))
|
||||
local x = love.math.random(table.getn(self.bag))
|
||||
return table.remove(self.bag, x)
|
||||
end
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ function Bag7Randomizer:generatePiece()
|
||||
if next(self.bag) == nil then
|
||||
self.bag = {"I", "J", "L", "O", "S", "T", "Z"}
|
||||
end
|
||||
local x = math.random(table.getn(self.bag))
|
||||
local x = love.math.random(table.getn(self.bag))
|
||||
return table.remove(self.bag, x)
|
||||
end
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ function Bag7NoSZOStartRandomizer:shuffleBag()
|
||||
local b = self.bag
|
||||
local ln = #b
|
||||
for i = 1, ln do
|
||||
local j = math.random(i, ln)
|
||||
local j = love.math.random(i, ln)
|
||||
b[i], b[j] = b[j], b[i]
|
||||
end
|
||||
end
|
||||
|
||||
@@ -8,8 +8,13 @@ function Sequence:initialize()
|
||||
end
|
||||
|
||||
function Sequence:generatePiece()
|
||||
local piece = string.sub(self.sequence, self.counter + 1, self.counter + 1)
|
||||
self.counter = (self.counter + 1) % string.len(self.sequence)
|
||||
local piece
|
||||
if type(self.sequence) == "string" then
|
||||
piece = string.sub(self.sequence, self.counter + 1, self.counter + 1)
|
||||
else
|
||||
piece = self.sequence[self.counter + 1]
|
||||
end
|
||||
self.counter = (self.counter + 1) % (#self.sequence)
|
||||
return piece
|
||||
end
|
||||
|
||||
|
||||
@@ -10,11 +10,11 @@ end
|
||||
function History4RollsRandomizer:generatePiece()
|
||||
if self.first then
|
||||
self.first = false
|
||||
return self:updateHistory(({"L", "J", "I", "T"})[math.random(4)])
|
||||
return self:updateHistory(({"L", "J", "I", "T"})[love.math.random(4)])
|
||||
else
|
||||
local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
|
||||
for i = 1, 4 do
|
||||
local x = math.random(7)
|
||||
local x = love.math.random(7)
|
||||
if not inHistory(shapes[x], self.history) or i == 4 then
|
||||
return self:updateHistory(shapes[x])
|
||||
end
|
||||
|
||||
@@ -10,11 +10,11 @@ end
|
||||
function History6RollsRandomizer:generatePiece()
|
||||
if self.first then
|
||||
self.first = false
|
||||
return self:updateHistory(({"L", "J", "I", "T"})[math.random(4)])
|
||||
return self:updateHistory(({"L", "J", "I", "T"})[love.math.random(4)])
|
||||
else
|
||||
local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
|
||||
for i = 1, 6 do
|
||||
local x = math.random(7)
|
||||
local x = love.math.random(7)
|
||||
if not inHistory(shapes[x], self.history) or i == 6 then
|
||||
return self:updateHistory(shapes[x])
|
||||
end
|
||||
|
||||
@@ -28,12 +28,12 @@ end
|
||||
function History6Rolls35PoolRandomizer:generatePiece()
|
||||
local index, x
|
||||
if self.first then
|
||||
index = math.random(20)
|
||||
index = love.math.random(20)
|
||||
x = self.pool[index]
|
||||
self.first = false
|
||||
else
|
||||
for i = 1, 6 do
|
||||
index = math.random(#self.pool)
|
||||
index = love.math.random(#self.pool)
|
||||
x = self.pool[index]
|
||||
if not inHistory(x, self.history) or i == 6 then
|
||||
break
|
||||
|
||||
@@ -16,7 +16,7 @@ function Randomizer:initialize()
|
||||
end
|
||||
|
||||
function Randomizer:generatePiece()
|
||||
return self.possible_pieces[math.random(7)]
|
||||
return self.possible_pieces[love.math.random(7)]
|
||||
end
|
||||
|
||||
return Randomizer
|
||||
|
||||
49
tetris/rulesets/arika_exp.lua
Normal file
49
tetris/rulesets/arika_exp.lua
Normal file
@@ -0,0 +1,49 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Ruleset = require 'tetris.rulesets.arika_ace2'
|
||||
|
||||
local ARS = Ruleset:extend()
|
||||
|
||||
ARS.name = "ARS-X"
|
||||
ARS.hash = "ArikaEXP"
|
||||
|
||||
ARS.MANIPULATIONS_MAX = 24
|
||||
ARS.ROTATIONS_MAX = 12
|
||||
|
||||
function ARS:onPieceCreate(piece, grid)
|
||||
piece.manipulations = 0
|
||||
piece.rotations = 0
|
||||
piece.lowest_y = -math.huge
|
||||
end
|
||||
|
||||
function ARS:checkNewLow(piece)
|
||||
for _, block in pairs(piece:getBlockOffsets()) do
|
||||
local y = piece.position.y + block.y
|
||||
if y > piece.lowest_y then
|
||||
piece.manipulations = 0
|
||||
piece.rotations = 0
|
||||
piece.lowest_y = y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ARS:onPieceMove(piece, grid)
|
||||
piece.lock_delay = 0 -- move reset
|
||||
if piece:isDropBlocked(grid) then
|
||||
piece.manipulations = piece.manipulations + 1
|
||||
if piece.manipulations >= ARS.MANIPULATIONS_MAX then
|
||||
piece.locked = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ARS:onPieceRotate(piece, grid, upward)
|
||||
piece.lock_delay = 0 -- rotate reset
|
||||
if upward or piece:isDropBlocked(grid) then
|
||||
piece.rotations = piece.rotations + 1
|
||||
if piece.rotations >= ARS.ROTATIONS_MAX and piece:isDropBlocked(grid) then
|
||||
piece.locked = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ARS
|
||||
@@ -209,7 +209,7 @@ function Ruleset:initializePiece(
|
||||
|
||||
local colours
|
||||
if table.equalvalues(
|
||||
self.colourscheme, {"I", "J", "L", "O", "S", "T", "Z"}
|
||||
table.keys(self.colourscheme), {"I", "J", "L", "O", "S", "T", "Z"}
|
||||
) then
|
||||
colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
||||
else
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Ruleset = require 'tetris.rulesets.standard_exp'
|
||||
local Ruleset = require 'tetris.rulesets.standard_ace'
|
||||
|
||||
local SRS = Ruleset:extend()
|
||||
|
||||
@@ -33,8 +33,8 @@ SRS.wallkicks_line = {
|
||||
},
|
||||
};
|
||||
|
||||
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
|
||||
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
local kicks
|
||||
if piece.shape == "O" then
|
||||
return
|
||||
@@ -69,6 +69,12 @@ function SRS:checkNewLow(piece)
|
||||
end
|
||||
end
|
||||
|
||||
function SRS:onPieceCreate(piece, grid)
|
||||
piece.manipulations = 0
|
||||
piece.rotations = 0
|
||||
piece.lowest_y = -math.huge
|
||||
end
|
||||
|
||||
function SRS:onPieceDrop(piece, grid)
|
||||
self:checkNewLow(piece)
|
||||
if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
|
||||
|
||||
2
tetris/rulesets/arika_srs.lua → tetris/rulesets/standard_ace.lua
Executable file → Normal file
2
tetris/rulesets/arika_srs.lua → tetris/rulesets/standard_ace.lua
Executable file → Normal file
@@ -1,5 +1,5 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Ruleset = require 'tetris.rulesets.ti_srs'
|
||||
local Ruleset = require 'tetris.rulesets.standard_ti'
|
||||
|
||||
local SRS = Ruleset:extend()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local Ruleset = require 'tetris.rulesets.arika_srs'
|
||||
local Ruleset = require 'tetris.rulesets.standard_ti'
|
||||
|
||||
local SRS = Ruleset:extend()
|
||||
|
||||
@@ -27,8 +27,6 @@ function SRS:checkNewLow(piece)
|
||||
for _, block in pairs(piece:getBlockOffsets()) do
|
||||
local y = piece.position.y + block.y
|
||||
if y > piece.lowest_y then
|
||||
--piece.manipulations = 0
|
||||
--piece.rotations = 0
|
||||
piece.lowest_y = y
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user