Commit Graph

302 Commits

Author SHA1 Message Date
Ishaan Bhardwaj
7d7dd8c3c2 Roll roll bugfixes 2021-01-07 19:52:36 -05:00
Ishaan Bhardwaj
8b09833ae6 PAIRS added, with bugfixes 2021-01-07 18:42:49 -05:00
Ishaan Bhardwaj
64047eaf9c Slight randomizer logic change, PAIRS incoming 2021-01-07 16:53:46 -05:00
Ishaan Bhardwaj
125488b4d9 Can no longer buffer a hard drop when not allowed 2021-01-06 23:06:51 -05:00
Ishaan Bhardwaj
1fdd091456 Ruleset and randomizer refactoring (Read comments)
You can now specify an arbitrary number of pieces for a ruleset.
The randomizers will adjust accordingly.
Expect a pento ruleset in the modpack soon!
Also, gamemode skin selection has been refactored.
2021-01-06 22:53:44 -05:00
Ishaan Bhardwaj
84634d6933 Added an option to control buffer locking.
You can now choose if you want a drop input
during ARE to lock the piece on the first frame it is active.
2021-01-06 16:06:17 -05:00
Ishaan Bhardwaj
0d13a9f236 Can send inputs from mode select to game
Warning: this may break some things
2021-01-05 21:59:50 -05:00
Ishaan Bhardwaj
57c7d9c4c3 v0.3-beta1: Sakura done 2021-01-04 18:01:29 -05:00
Ishaan Bhardwaj
57bd6a8286 Almost done with Sakura 2021-01-03 23:18:57 -05:00
Oshisaure
1a68cd8fce More work on sakura, Xray and colour block effects implemented. Added Grid:drawCustom() to handle custom opacity/tint effects. 2021-01-03 00:05:54 +00:00
Ishaan Bhardwaj
56baf46839 Sakura *should* be complete now, please bug-report 2021-01-02 14:31:53 -05:00
Ishaan Bhardwaj
305d07e10a Sakura beta v2.k 2021-01-02 14:10:01 -05:00
Ishaan Bhardwaj
8d954cabc2 Sakura Beta v2.j 2021-01-02 12:56:52 -05:00
Ishaan Bhardwaj
0281220ea0 Sakura Beta v2.i 2021-01-02 12:51:00 -05:00
Ishaan Bhardwaj
aef5d88d3f Sakura Beta v2.h 2021-01-02 12:36:26 -05:00
Ishaan Bhardwaj
3676f7697c Sakura Beta v2 2021-01-02 12:21:10 -05:00
Ishaan Bhardwaj
acb0eb1a71 Sakura mode beta 2020-12-30 15:19:53 -05:00
Ishaan Bhardwaj
8008315994 Condensed ARE canceling code a bit 2020-12-29 14:00:11 -05:00
Ishaan Bhardwaj
90f62cb7dd Refactored ARE cancel 2020-12-28 23:32:41 -05:00
Ishaan Bhardwaj
e195ccd721 Marathon A3 fixes 2020-12-21 23:32:39 -05:00
Ishaan Bhardwaj
511e9592bc Fixed next piece sounds not playing 2020-12-20 10:47:24 -05:00
Ishaan Bhardwaj
f7c4908062 Added an option to disable diagonal input 2020-12-14 22:43:50 -05:00
Ishaan Bhardwaj
40a2e78280 Marathon 2020 section colour function fixed 2020-12-06 11:38:45 -05:00
Ishaan Bhardwaj
696da3fa3f Marathon 2020 colour function removed 2020-12-06 11:27:44 -05:00
Ishaan Bhardwaj
4afe9f2bd4 Major sound effect update (closes #7?)
Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj
f4779c9847 Added the ability to toggle next piece SFX 2020-12-05 17:32:15 -05:00
Ishaan Bhardwaj
668564ffb0 Revert "big a3! (but its buggy??)"
This reverts commit 513cd6ba90.
Hailey, please do not add modes.
2020-12-05 16:56:12 -05:00
Hailey
513cd6ba90 big a3! (but its buggy??) 2020-12-05 12:49:57 +10:00
Ishaan Bhardwaj
1dd46a11ef Fixed torikans giving you a green line 2020-12-04 15:41:44 -05:00
Ishaan Bhardwaj
935c7aa14c Default secret grade names 2020-12-04 15:16:13 -05:00
Ishaan Bhardwaj
7c8c5bb11d Hide hold queue when hold is disabled 2020-12-02 13:41:47 -05:00
Ishaan Bhardwaj
905e4bcc77 drawSectionTimesWithSecondary update 2020-12-01 11:56:44 -05:00
Ishaan Bhardwaj
d956647678 Core mode rebalancing 2020-12-01 11:56:28 -05:00
Ishaan Bhardwaj
10f032b49b Added more functionality to advanceOneFrame 2020-11-30 12:34:21 -05:00
Ishaan Bhardwaj
5590e6c89b Small DAS changes 2020-11-29 11:11:47 -05:00
Joe Zeng
8c1eaec1aa DAS priority reversal (#25)
* Reversed the priority of key presses when charging DAS.
* Made it an actual config option.
* Config should be false by default.
2020-11-28 23:29:46 -05:00
Ishaan Bhardwaj
957802a78e Fixed a minor bug in the scope of SA2's line 2020-11-27 23:21:59 -05:00
Ishaan Bhardwaj
169a4e4d2f AX4 no longer shows timer in the roll 2020-11-22 10:39:42 -05:00
Ishaan Bhardwaj
7abb861446 Hard drop can ARE cancel now 2020-11-21 16:29:24 -05:00
Ishaan Bhardwaj
21f8769228 Made ARE canceling also cancel LCD 2020-11-20 11:29:46 -05:00
Ishaan Bhardwaj
44423fd2e8 Made ARE canceling less slippery (again) 2020-11-19 22:22:43 -05:00
Ishaan Bhardwaj
88d2f0d8d1 Made ARE canceling more consistent. 2020-11-17 13:50:38 -05:00
Ishaan Bhardwaj
e100289c82 Made ARE canceling less slippery 2020-11-16 22:23:05 -05:00
Ishaan Bhardwaj
e38da49180 ARE canceling 2020-11-16 21:16:59 -05:00
Ishaan Bhardwaj
cf6e0be4e7 New IRS and IHS settings 2020-11-16 12:48:28 -05:00
Ishaan Bhardwaj
721acefea0 Cleaned up TAP M-roll 2020-11-14 09:35:16 -05:00
Ishaan Bhardwaj
b9b71e90bb Finished Marathon 2020 grading! 2020-11-12 17:01:28 -05:00
Ishaan Bhardwaj
9f61b139fd TAP M-roll created 2020-11-12 16:52:40 -05:00
Ishaan Bhardwaj
189feb1802 Fixed the last of the hard drop safelocks... 2020-11-10 23:13:25 -05:00
Ishaan Bhardwaj
dc09dabacb Fixed Phantom Mania safelock behaviors 2020-11-10 23:10:39 -05:00
Ishaan Bhardwaj
e13278c6a8 Fixed safelock behavior for hard drop modes 2020-11-10 22:34:48 -05:00
Ishaan Bhardwaj
10a9d97848 Removed modes from core game to create modpack. Check README 2020-11-10 21:16:17 -05:00
Ishaan Bhardwaj
78ae0ae671 Fixed the piece lock SFX where applicable, in modes that had their own lock functions. 2020-11-09 23:22:28 -05:00
Ishaan Bhardwaj
c614e9c4cd Fixed safelock behavior on modes that needed it. 2020-11-09 23:16:28 -05:00
Ishaan Bhardwaj
b27ef0e9f4 Made it so that in TGM3, you can only get GM by clearing the roll, and fixed hold sound in Phantom Mania 2 2020-11-09 23:04:50 -05:00
Joe Zeng
843b1e108a Added safe-lock back to Survival CK. 2020-11-09 21:13:07 -05:00
Ishaan Bhardwaj
2279c24d11 Closed an if in the previous fix 2020-11-08 23:23:26 -05:00
Ishaan Bhardwaj
8510ad9bea Fixed Phantom Mania 2 roll grade points. 2020-11-08 23:19:21 -05:00
Joe Zeng
49e52c6a39
Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng
1b381c4bf3 Might as well add the dark square while I'm at it. 2020-11-07 01:29:44 -05:00
Joe Zeng
91a87fea73 Fixed the garbage pausing problem in Phantom Mania 2. 2020-11-07 01:12:13 -05:00
Joe Zeng
2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj
f52da36bf7 TGM3 cool system change 2020-11-06 14:01:28 -05:00
Ishaan Bhardwaj
76142c1dff More Green Orange line 2020-11-05 16:21:58 -05:00
Ishaan Bhardwaj
4d2868b7b6 Small changes. 2020-11-04 16:57:44 -05:00
Ishaan Bhardwaj
10833f2ec1 Score drain changes 2020-11-03 23:20:41 -05:00
Ishaan Bhardwaj
abb2b9491e Preparing for v0.2.1 2020-11-03 23:04:47 -05:00
Ishaan Bhardwaj
062ab2005e v0.2 release commit - hold piece darken 2020-11-03 16:56:08 -05:00
Ishaan Bhardwaj
468025fc80 last commit to core modes before release 2020-11-03 12:17:36 -05:00
Ishaan Bhardwaj
c8544975d6 Fix interval training 2020-11-03 11:55:30 -05:00
Ishaan Bhardwaj
6776229bfb Small push to Cambridge modes 2020-11-03 11:52:52 -05:00
Ishaan Bhardwaj
84b4dc5073 World Bone Blocks 2020-11-03 10:58:21 -05:00
Ishaan Bhardwaj
35dafb6615 keep leaving debug code in new commits 2020-11-02 22:51:16 -05:00
Ishaan Bhardwaj
3641d85fcb Major changes, including modpack support 2020-11-02 22:47:58 -05:00
Ishaan Bhardwaj
9b89c4d1de G/O line fix 2020-11-02 21:17:13 -05:00
Ishaan Bhardwaj
2dba120919 Green line and orange line for TAP Master 2020-11-02 20:43:10 -05:00
Ishaan Bhardwaj
9224f271b1 Hotfix for last 2020-11-02 16:20:22 -05:00
Ishaan Bhardwaj
febb5d546c Score overhauls 2020-11-02 16:12:05 -05:00
Ishaan Bhardwaj
c6482c423e 4w optimization and green/orange line adding for applicable modes 2020-11-02 13:46:16 -05:00
Ishaan Bhardwaj
6beb313c6b Debug fixes 2020-11-02 12:44:15 -05:00
Ishaan Bhardwaj
eb70f55b6e TGM2 fixes and cool fixes 2020-11-02 12:21:12 -05:00
Ishaan Bhardwaj
129237f0b0 TGM+ 2020-11-01 13:24:52 -05:00
Ishaan Bhardwaj
741c246244 second lol 2020-11-01 12:04:07 -05:00
Ishaan Bhardwaj
b5937af8b2 lol 2020-11-01 12:01:26 -05:00
Ishaan Bhardwaj
33b8533d8e Fixes to TAP M-roll requirements 2020-11-01 11:06:43 -05:00
Ishaan Bhardwaj
69959ff687 TA Death level advance formula is very bugged 2020-10-30 21:36:05 -04:00
Ishaan Bhardwaj
f91cd99dfd Minor fixes to TGM modes 2020-10-30 21:28:39 -04:00
Ishaan Bhardwaj
be59727ca5 Some demon mode fixes 2020-10-30 13:09:49 -04:00
Ishaan Bhardwaj
cca295066c Fix. 2020-10-29 23:05:49 -04:00
Ishaan Bhardwaj
f2862b4d93 Some score fixes for core TGM modes 2020-10-29 23:03:54 -04:00
Ishaan Bhardwaj
b27ba335ba Improved secret grade 2020-10-29 21:40:50 -04:00
Ishaan Bhardwaj
33244736b8 Secret grade for sprint? Also ARR and DAS change so remember to change it in the lua file 2020-10-29 20:56:18 -04:00
Mizu
a324e0015a Replace SFX and add hold 2020-10-27 12:17:00 +01:00
Ishaan Bhardwaj
285108ca08
ACTUALLY fixed TI Master torikan 2020-10-26 14:07:09 -04:00
Ishaan Bhardwaj
4b1fed727c
Update marathon_a3.lua 2020-10-26 14:03:09 -04:00
Mizu
b0ce0f17f5 Add new sound effects to the game 2020-10-26 14:21:49 +01:00
Ishaan Bhardwaj
9fca272e8d
Update ck.lua 2020-10-24 09:12:12 -04:00
Ishaan Bhardwaj
4923b2e2d4 Removed debug code 2020-10-23 21:23:45 -04:00
Ishaan Bhardwaj
8810f24e7a v0.1.8, SHIRASE-CK ADDEDgit add scene/mode_select.lua tetris/modes/ck.lua ! 2020-10-23 21:02:27 -04:00
Ishaan Bhardwaj
57a9f6ef55 Fixing Demon Mode backgrounds 2020-10-23 14:52:59 -04:00
Oshisaure
78dcfe43c4 Made Survival A2/A3 torikans stop your game instead of giving an end roll 2020-10-21 05:24:11 +01:00
Ishaan Bhardwaj
cdf6b5cf33 TI Master torikan 2020-10-20 23:14:25 -04:00
Ishaan Bhardwaj
e221a91d73 Swapped some settings around 2020-10-18 23:32:57 -04:00
Ishaan Bhardwaj
a5158e0994 Fixed Demon Mode torikan madness 2020-10-18 21:54:24 -04:00
Oshisaure
8c62f321a0 Added secret grade for the Phantom Mania/-2/-N modes 2020-10-17 04:22:41 +01:00
Oshisaure
8ddf468121 Removed print statements leftover from when i was making sure the torikans were working as intended 2020-10-17 03:42:31 +01:00
Oshisaure
c2d1c1183c Survival A3 torikan now switches to 03:03:00 when playing with World-type rulesets 2020-10-17 02:51:29 +01:00
Ishaan Bhardwaj
36c568feaf demon mode grade display fixed 2020-10-16 21:35:30 -04:00
Ishaan Bhardwaj
4eb3901610 Some big mode fixes 2020-10-13 14:16:23 -04:00
Ishaan Bhardwaj
eddfee566d Grade display changed for TA Death modes 2020-10-11 15:34:10 -04:00
Ishaan Bhardwaj
7fe366a8de Bravo score update 2020-10-11 14:17:18 -04:00
Ishaan Bhardwaj
55be30c99f experimental bravo formula for tgm1 2020-10-11 13:21:03 -04:00
Ishaan Bhardwaj
36ceef8488 experimental bravo formula for tgm1 2020-10-11 12:57:57 -04:00
Oshisaure
5d32b6a3e7 Discord RPC cleanup
- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure
05230ac046 Game settings screen, and minor fix on discordRPC
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
  * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
  * Piece colours (per ruleset, TTC or Arika)
  * World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)

This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Oshisaure
f28dc08ae2 Updated Race 40 randomiser to use 7-bag no SZO start 2020-10-10 23:07:12 +01:00
Ishaan Bhardwaj
0a0053276b
SG!!!! 2020-10-09 21:14:20 -04:00
Ishaan Bhardwaj
9982613e26
Removed the BG limit, because someone is a madman 2020-10-09 17:55:22 -04:00
Ishaan Bhardwaj
63c0721978 Slight cosmetic change concerning the bonus timer 2020-10-09 13:37:39 -04:00
Oshisaure
1366451a3d Fixed randomisers in A1-A4 modes:
- History 4-rolls, history 6-rolls and history 6-rolls 35-bag no longer deal S, Z or O as their first piece
- Added a 7-bag randomiser with the same behaviour (bag7noSZOstart)
- Tweaked the "35-bag" part of the history 6-rolls 35-bag randomiser to work closer to what it's supposed to be
- Switched Marathon AX4's randomiser from history 6-rolls to 7-bag no SZO start
2020-10-09 04:34:11 +01:00
Ishaan Bhardwaj
b0bda25466 Cool Regret System TM 2020-10-08 22:13:35 -04:00
Oshisaure
2bde9d1378 Added secret grade detection for Marathon A1-A3 and Survival A1-A3 2020-10-09 02:00:42 +01:00
Ishaan Bhardwaj
6178b2cee9 Proper bravo detection! 2020-10-08 20:44:06 -04:00
Ishaan Bhardwaj
4e8a237de3
TA GM requirements updated 2020-10-08 20:35:40 -04:00
Oshisaure
5606251ea7 Added extra buttons:
- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected

*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Oshisaure
3cc918841f Added display for time limit extensions 2020-10-07 01:57:07 +01:00
Oshisaure
5f7ea0648e Fixed Konoha randomiser and added ghost before lv100 2020-10-06 23:53:02 +01:00
Oshisaure
fcd8b0f360 Set a fixed height for piece previews 2020-10-06 21:45:57 +01:00
Oshisaure
8fef7faa6a Fixed randomiser and next queue whhhackiness 2020-10-06 21:10:15 +01:00
Ishaan Bhardwaj
f13e2096b2 More randomizer fixes? 2020-10-06 15:49:06 -04:00
Oshisaure
6b7f18d58a Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Ishaan Bhardwaj
be644bf57b Made level counter not look awkward 2020-10-05 23:24:59 -04:00
Ishaan Bhardwaj
9d15feef33 Another fix? 2020-10-05 22:47:34 -04:00
Ishaan Bhardwaj
634a5bc03b Potential fix for bag not working 2020-10-05 22:33:57 -04:00
Ishaan Bhardwaj
f1ad1f0ea4 Added the lost Konoha mode from TGM4 2020-10-05 22:17:15 -04:00
Ishaan Bhardwaj
d602fdfc7e TAP big mode added 2020-10-05 11:11:46 -04:00
Joe Zeng
1254de15d5
Refactored the "Ligne" modes. (#21)
* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.

Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Zeng
5c5ffc6887
Added Big Mode as a piece type. (#20)
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D

Implements #13.
2019-06-16 22:16:09 -04:00
Joe Z
209e60e82e Fixed a roll and section COOL bug in Marathon A3. 2019-06-09 18:37:23 -04:00
Joe Zeng
c4ba80b60d
Fixed a roll level bug in Phantom Mania. (#18)
Also refactored Phantom Mania N so that any changes made to regular Phantom Mania get applied automatically.
2019-06-09 09:14:43 -04:00
Joe Zeng
321de8564c
Background 20 doesn't exist!
Should _actually_ fix #1 this time.
2019-06-03 23:16:24 -04:00
Joe Zeng
96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. (#16)
Resolves #15.

1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)

2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.

Also included:

3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.

4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Z
704e6dae55 Fixed the pacer test mode's backgrounds and strikes. 2019-05-31 23:25:27 -04:00
Joe Z
5a1b137c2a Made it so that level 900 no longer displays 1000 on the bottom where it should display 999. 2019-05-29 22:27:50 -04:00
Joe Z
956e826bb2 Added the ghost piece to modes that needed them. 2019-05-29 22:10:27 -04:00
Joe Z
cebe57dd1e Removed some of the extraneous static properties.
ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
Joe Z
0e7a2bb9fe Turns out I corrected some of the delays too far the other way. 2019-05-29 21:50:14 -04:00
smiegrin
31b0f60475 Corrects survival_a1.lua crash. (#7)
Due to a stupid copy-paste error.
2019-05-29 19:47:51 -04:00
Joe Z
1d6ac62d7d Added drop bonuses and fixed some of the delays. 2019-05-29 00:52:54 -04:00
Joe Zeng
b316d9617b
Updated Marathon A1's combo calculation algorithm.
Apparently the 1/6/15/28 multiplier comes from updating combo before calculating the multiplier, not something that gets independently multiplied.
2019-05-28 21:26:38 -04:00
Joe Z
99f7ff72fd Fixed the credit roll in Marathon 2020. 2019-05-26 16:34:35 -04:00
Joe Z
c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00