Oshisaure
8e6a760fe7
Added counter for amount of pauses used
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* Pause count is saved in replays and shown when viewing replay
* Old replays display ?? pauses
* Removed suspend on lose focus
2023-06-24 15:46:38 +01:00
Joe Zeng
a4b7a41a15
Changed the Phantom Mania non-N requirement back to automatic GM at 999.
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(Only N should have the 31-tetris rule.)
2023-04-11 12:19:38 -04:00
Joe Zeng
323c457809
Reorganized the ruleset names and added ARS-X.
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Also, the ruleset inheritance was a little wonky, so I changed that too.
In particular, I made SRS-X always spawn in-frame since that was always
supposed to be how it worked.
2022-10-24 20:09:08 -04:00
Joe Zeng
decc1f563f
Changed cool/regret cutoffs.
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They're all the same past 500 now - I've been meaning to tweak that for quite some time now.
2022-09-28 00:18:44 -04:00
--global
27e699841e
Fixed a graphical issue in Survival A2 when getting torikanned
2022-03-31 23:00:39 -04:00
Ishaan Bhardwaj
a84335646d
Fix two bugs with Marathon A3 grading
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S4 now correctly has 3 internal grades instead of 4
You can get a green-line GM
2022-01-28 20:51:25 -05:00
Ishaan Bhardwaj
d46973f12d
Fixed color scheme setting not applying to active piece
2021-12-18 21:30:19 -05:00
Ishaan Bhardwaj
d4360b3662
Fixed the replay system's interaction with secret inputs
2021-12-09 23:00:20 -05:00
Ishaan Bhardwaj
06225bd35a
Fixed an issue where replays played in the menu could save a duplicate copy
2021-12-09 22:21:48 -05:00
Ishaan Bhardwaj
e68238cbce
Fixed disabling saving replays
2021-12-09 22:00:13 -05:00
Ishaan Bhardwaj
afe6a43dab
Rearrange game settings, add toggle for replay saving
2021-12-09 21:44:18 -05:00
Ishaan Bhardwaj
47a5a53e23
Fixed sorting replays in the replay select
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In addition, minor change to the default text that shows up when the game is paused
2021-12-09 18:18:23 -05:00
Ishaan Bhardwaj
89c7205347
Replay system v3 + `love.math.random` migration
2021-12-08 21:23:00 -05:00
Ishaan Bhardwaj
9b41e56135
Replay system v2
2021-12-08 20:19:46 -05:00
BoatsandJoes
febd1de0ef
Replays are now fully functional.
2021-12-05 22:17:44 -06:00
BoatsandJoes
81ab7cd4de
Replays now replay inputs properly, and replay list has fast scroll.
2021-12-05 21:16:13 -06:00
BoatsandJoes
a5750e4959
Replays list is now sorted, and replays are smaller.
2021-12-05 15:41:51 -06:00
BoatsandJoes
71ada76a00
Started work on replay select menu.
2021-12-04 23:37:51 -06:00
BoatsandJoes
6c4551ebef
Added replay saving.
2021-12-04 20:35:15 -06:00
BoatsandJoes
9e59c158b2
Line clear easing is now quadratic for all line clear delays.
2021-12-02 16:22:29 -06:00
BoatsandJoes
e464307625
Game over animation is longer, and reveals stack once it's over.
2021-12-02 15:49:27 -06:00
BoatsandJoes
888312c578
Game over fadeout easing function now accelerates.
2021-12-02 13:42:51 -06:00
BoatsandJoes
049806d9e2
Added a new default line clear animation using easing functions.
2021-12-02 10:59:45 -06:00
Ishaan Bhardwaj
6e0b5e27c1
Rearranged the spawn SE actions
2021-11-23 22:56:11 -05:00
Ishaan Bhardwaj
9381091110
Updated 3694 -> 3701 in other places
2021-11-03 17:34:34 -04:00
Kirby703
3085b765e5
fix roll 3694 -> 3701 frames
2021-11-03 17:31:04 -04:00
Ishaan Bhardwaj
75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
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Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj
6f4adf5aad
Refactored component API for rulesets with an arbitary...
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...number of pieces (fixes #31 )
2021-10-16 20:35:47 -04:00
Ishaan Bhardwaj
f52a5eaee5
Fixes an issue where IHS ignores buffer lock setting
2021-10-12 22:46:50 -04:00
Kirby703
ff5b04bb97
removes green/orange line to match tap death
2021-10-09 16:52:26 -04:00
Ishaan Bhardwaj
8dbb75cbef
Basic SOCD handling
2021-10-08 20:07:28 -04:00
Ishaan Bhardwaj
a5fed31f4e
Moved the LCA draw call to after the piece draw call
2021-10-02 20:14:03 -04:00
Ishaan Bhardwaj
ffd808e6a0
Added white and black as their own separate colors...
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... instead of borrowing from the lock flash / garbage colors
2021-09-21 23:30:51 -04:00
Ishaan Bhardwaj
c18e7ed244
Fixed hold opacity when level < 1000
2021-09-12 19:28:00 -04:00
Ishaan Bhardwaj
9df6bb9989
Small clean-up in PM2
2021-09-12 19:26:47 -04:00
MarkGamed7794
71ecd51cde
Catch up to main, and push changes to sfx
2021-09-12 02:59:05 -04:00
Kirby703
e78df19112
made mode extensible
2021-09-11 22:39:20 -04:00
Ishaan Bhardwaj
49775b9578
Fixed onEnterOrHold running twice on IHS
2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj
90cf2ebef5
New `onEnterOrHold` function ( fixes #29 )
2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj
799a905a9c
Remove redundant if
2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj
985f73c39d
Revert "Yet more SOCD handling"
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This reverts commit b5db5bbdc3
.
2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj
b5db5bbdc3
Yet more SOCD handling
2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj
438acde2e2
Better (default) SOCD handling
2021-09-04 22:33:53 -04:00
Ishaan Bhardwaj
6cf6568a57
Revert "Fixed spawn positions on larger than 10w boards"
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This reverts commit dafc113038
.
This didn't actually fix the problem, so it's been reverted.
2021-08-20 19:09:50 -04:00
Ishaan Bhardwaj
dafc113038
Fixed spawn positions on larger than 10w boards
2021-08-20 18:53:07 -04:00
Ishaan Bhardwaj
923f3d3696
Added drawIfPaused to gamemode.lua
2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj
c7d0034f9b
Two changes to gamemode.lua (read comments)
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Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj
ed5ea72e66
Cleaning up ruleset.lua
2021-08-11 19:30:46 -04:00
Ishaan Bhardwaj
dc3ad825dc
Fix to #27 + some other gamemode functionality
2021-08-09 00:29:22 -04:00
Kirby703
4243d6b2ba
fix a3 cools
2021-07-28 18:38:22 -04:00