Ishaan Bhardwaj
a79552a6f3
Pitching BGM added and implemented in replays
2023-07-30 04:53:23 -04:00
Oshisaure
8e6a760fe7
Added counter for amount of pauses used
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* Pause count is saved in replays and shown when viewing replay
* Old replays display ?? pauses
* Removed suspend on lose focus
2023-06-24 15:46:38 +01:00
--global
23a8c400ba
Revert "made the experience feel closer to arcade stackers"
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Happy April Fools!
This reverts commit bfbba75f17
.
2022-04-01 18:43:35 -04:00
--global
bfbba75f17
made the experience feel closer to arcade stackers
2022-03-31 23:27:22 -04:00
Ishaan Bhardwaj
d4360b3662
Fixed the replay system's interaction with secret inputs
2021-12-09 23:00:20 -05:00
Ishaan Bhardwaj
83e197b5d6
Slight RPC change to the selection menus
2021-12-09 21:51:41 -05:00
hailey
bf6c61927e
Removed print() that occured every game scene update
2021-09-26 14:09:43 +10:00
hailey
817ffd5c13
RPC image updates depending on ingame background now!
2021-09-26 14:02:35 +10:00
hailey
ea38ebb89d
more rpc stuff!
2021-09-26 09:51:43 +10:00
Ishaan Bhardwaj
7dbfe23059
Bump version to beta6 (also closes #19 )
2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj
61de3c6dbf
Miscellaneous fixes to piece behavior in addition to fixing prev. commit
2021-06-26 16:27:33 -04:00
Ishaan Bhardwaj
f2acab4496
A few minor changes, read below
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Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Ishaan Bhardwaj
1dfe68ccff
onExit call for exiting prematurely
2021-02-19 15:58:00 -05:00
Ishaan Bhardwaj
8a459b68ba
Allowed gamemode and ruleset objects to control each other
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Also added GameMode:onExit(), which triggers on game exit or retry
2021-02-19 11:01:18 -05:00
Ishaan Bhardwaj
a047e51681
Framework for custom line clear animations added
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Colored fadeout is the default
2021-02-10 18:35:51 -05:00
Ishaan Bhardwaj
086f327371
Large commit, read below
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DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj
01e91fbd93
Fixes issues with retrying modes with BGM
2021-01-16 09:34:41 -05:00
Ishaan Bhardwaj
e20eb048c8
Game over animation (customizable per mode)
2021-01-14 21:51:47 -05:00
Ishaan Bhardwaj
3f8d68cc9d
Small game / settings fix
2021-01-12 14:32:10 -05:00
Ishaan Bhardwaj
668f061077
Fixed drawing frame on non-standard grids
2021-01-11 22:40:48 -05:00
Ishaan Bhardwaj
cb70967b82
Default field graphic fix
2021-01-11 15:52:11 -05:00
Ishaan Bhardwaj
0c2ba5f0cc
Custom field heights implemented
2021-01-11 15:46:43 -05:00
Ishaan Bhardwaj
2de13a97f0
10-wide graphic restored
2021-01-11 15:17:32 -05:00
Ishaan Bhardwaj
0f09d47e60
Init arbitrary widths
2021-01-10 22:40:13 -05:00
Ishaan Bhardwaj
0d13a9f236
Can send inputs from mode select to game
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Warning: this may break some things
2021-01-05 21:59:50 -05:00
Ishaan Bhardwaj
70f703eb2f
Fixed piece fade out when paused
2020-12-21 16:20:25 -05:00
Ishaan Bhardwaj
f14ab2a328
BGM focus fix
2020-12-20 16:55:34 -05:00
Ishaan Bhardwaj
f4675da0b0
Unlock and fix BGM, add pause button
2020-12-20 15:08:53 -05:00
Boshi
1bf8f91ef2
Displays current gamemode in game (toggle)
2020-12-16 22:21:26 -05:00
Ishaan Bhardwaj
a470b40def
Refactored input handling, so that arrow keys will always work on menus.
2020-11-10 20:08:34 -05:00
nightmareci
fd739dcfdf
Changed reserved keys (arrows are no longer reserved) and now F2 always gets to the input config except when in-game.
2020-11-10 14:37:59 -08:00
Joe Zeng
6b77ad8547
Merge pull request #8 from nightmareci/master
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Implemented joystick input.
2020-11-08 17:17:30 -05:00
nightmareci
6834e92674
Changed indentation to hard tabs.
2020-11-08 13:19:01 -08:00
nightmareci
863c614a4c
Implemented joystick input.
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I had to redo how input is done entirely, so more than one source of input can be used for game inputs.
I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input.
2020-11-08 12:55:06 -08:00
Joe Zeng
49e52c6a39
Merge pull request #4 from Rexxt/master
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Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng
2e3eff025f
Replaced spaces with tabs.
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Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Mizu
a324e0015a
Replace SFX and add hold
2020-10-27 12:17:00 +01:00
Mizu
b0ce0f17f5
Add new sound effects to the game
2020-10-26 14:21:49 +01:00
Oshisaure
5d32b6a3e7
Discord RPC cleanup
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- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Hailey
29ee000998
Minor Rich Presence adjustments
2020-10-10 09:05:59 +10:00
Hailey
995fd7fee9
rich presence!!
2020-10-10 08:43:22 +10:00
Oshisaure
5606251ea7
Added extra buttons:
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- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected
*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00