more rpc stuff!
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@ -27,6 +27,9 @@ function GameScene:new(game_mode, ruleset, inputs)
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DiscordRPC:update({
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details = self.game.rpc_details,
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state = self.game.name,
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--largeImageText = "Level "..self.game.level????
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largeImageKey = "ingame-0"
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--largeImageKey = ingame-<section>
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})
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end
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@ -27,9 +27,9 @@ function ConfigScene:new()
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-- load current config
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self.config = config.input
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self.highlight = 1
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DiscordRPC:update({
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details = "In menus",
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details = "In settings",
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state = "Changing game settings",
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})
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@ -52,7 +52,7 @@ function ConfigScene:render()
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("GAME SETTINGS", 80, 40)
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--Lazy check to see if we're on the SFX or BGM slider. Probably will need to be rewritten if more options get added.
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love.graphics.setColor(1, 1, 1, 0.5)
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if not ConfigScene.options[self.highlight][3] then
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@ -60,7 +60,7 @@ function ConfigScene:render()
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else
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love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
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end
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love.graphics.setFont(font_3x5_2)
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for i, option in ipairs(ConfigScene.options) do
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if not option[3] then
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@ -10,7 +10,7 @@ local menu_screens = {
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function ConfigScene:new()
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self.menu_state = 1
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DiscordRPC:update({
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details = "In menus",
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details = "In settings",
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state = "Changing input config",
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})
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end
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@ -63,4 +63,4 @@ function ConfigScene:onInputPress(e)
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end
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end
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return ConfigScene
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return ConfigScene
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@ -35,7 +35,7 @@ function KeyConfigScene:new()
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self.new_input = {}
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DiscordRPC:update({
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details = "In menus",
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details = "In settings",
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state = "Changing key config",
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})
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end
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@ -39,6 +39,7 @@ function ModeSelectScene:new()
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DiscordRPC:update({
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details = "In menus",
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state = "Choosing a mode",
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largeImageKey = "icon2"
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})
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end
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