Ishaan Bhardwaj
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06225bd35a
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Fixed an issue where replays played in the menu could save a duplicate copy
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2021-12-09 22:21:48 -05:00 |
Ishaan Bhardwaj
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e68238cbce
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Fixed disabling saving replays
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2021-12-09 22:00:13 -05:00 |
Ishaan Bhardwaj
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afe6a43dab
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Rearrange game settings, add toggle for replay saving
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2021-12-09 21:44:18 -05:00 |
Ishaan Bhardwaj
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47a5a53e23
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Fixed sorting replays in the replay select
In addition, minor change to the default text that shows up when the game is paused
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2021-12-09 18:18:23 -05:00 |
Ishaan Bhardwaj
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89c7205347
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Replay system v3 + `love.math.random` migration
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2021-12-08 21:23:00 -05:00 |
Ishaan Bhardwaj
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9b41e56135
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Replay system v2
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2021-12-08 20:19:46 -05:00 |
BoatsandJoes
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febd1de0ef
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Replays are now fully functional.
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2021-12-05 22:17:44 -06:00 |
BoatsandJoes
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81ab7cd4de
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Replays now replay inputs properly, and replay list has fast scroll.
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2021-12-05 21:16:13 -06:00 |
BoatsandJoes
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a5750e4959
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Replays list is now sorted, and replays are smaller.
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2021-12-05 15:41:51 -06:00 |
BoatsandJoes
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71ada76a00
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Started work on replay select menu.
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2021-12-04 23:37:51 -06:00 |
BoatsandJoes
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6c4551ebef
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Added replay saving.
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2021-12-04 20:35:15 -06:00 |
BoatsandJoes
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9e59c158b2
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Line clear easing is now quadratic for all line clear delays.
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2021-12-02 16:22:29 -06:00 |
BoatsandJoes
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e464307625
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Game over animation is longer, and reveals stack once it's over.
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2021-12-02 15:49:27 -06:00 |
BoatsandJoes
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888312c578
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Game over fadeout easing function now accelerates.
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2021-12-02 13:42:51 -06:00 |
BoatsandJoes
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049806d9e2
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Added a new default line clear animation using easing functions.
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2021-12-02 10:59:45 -06:00 |
Ishaan Bhardwaj
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6e0b5e27c1
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Rearranged the spawn SE actions
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2021-11-23 22:56:11 -05:00 |
Ishaan Bhardwaj
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9381091110
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Updated 3694 -> 3701 in other places
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2021-11-03 17:34:34 -04:00 |
Kirby703
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3085b765e5
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fix roll 3694 -> 3701 frames
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2021-11-03 17:31:04 -04:00 |
Ishaan Bhardwaj
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75ee07a04d
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Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
Add some new behavior to sound effects
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2021-10-17 11:42:45 -04:00 |
Ishaan Bhardwaj
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6f4adf5aad
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Refactored component API for rulesets with an arbitary...
...number of pieces (fixes #31)
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2021-10-16 20:35:47 -04:00 |
Ishaan Bhardwaj
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f52a5eaee5
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Fixes an issue where IHS ignores buffer lock setting
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2021-10-12 22:46:50 -04:00 |
Kirby703
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ff5b04bb97
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removes green/orange line to match tap death
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2021-10-09 16:52:26 -04:00 |
Ishaan Bhardwaj
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8dbb75cbef
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Basic SOCD handling
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2021-10-08 20:07:28 -04:00 |
Ishaan Bhardwaj
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a5fed31f4e
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Moved the LCA draw call to after the piece draw call
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2021-10-02 20:14:03 -04:00 |
Ishaan Bhardwaj
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ffd808e6a0
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Added white and black as their own separate colors...
... instead of borrowing from the lock flash / garbage colors
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2021-09-21 23:30:51 -04:00 |
Ishaan Bhardwaj
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c18e7ed244
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Fixed hold opacity when level < 1000
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2021-09-12 19:28:00 -04:00 |
Ishaan Bhardwaj
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9df6bb9989
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Small clean-up in PM2
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2021-09-12 19:26:47 -04:00 |
MarkGamed7794
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71ecd51cde
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Catch up to main, and push changes to sfx
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2021-09-12 02:59:05 -04:00 |
Kirby703
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e78df19112
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made mode extensible
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2021-09-11 22:39:20 -04:00 |
Ishaan Bhardwaj
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49775b9578
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Fixed onEnterOrHold running twice on IHS
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2021-09-11 18:19:03 -04:00 |
Ishaan Bhardwaj
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90cf2ebef5
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New `onEnterOrHold` function (fixes #29)
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2021-09-05 23:08:54 -04:00 |
Ishaan Bhardwaj
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799a905a9c
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Remove redundant if
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2021-09-05 22:50:31 -04:00 |
Ishaan Bhardwaj
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985f73c39d
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Revert "Yet more SOCD handling"
This reverts commit b5db5bbdc3 .
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2021-09-05 22:44:21 -04:00 |
Ishaan Bhardwaj
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b5db5bbdc3
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Yet more SOCD handling
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2021-09-04 22:45:20 -04:00 |
Ishaan Bhardwaj
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438acde2e2
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Better (default) SOCD handling
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2021-09-04 22:33:53 -04:00 |
Ishaan Bhardwaj
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6cf6568a57
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Revert "Fixed spawn positions on larger than 10w boards"
This reverts commit dafc113038 .
This didn't actually fix the problem, so it's been reverted.
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2021-08-20 19:09:50 -04:00 |
Ishaan Bhardwaj
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dafc113038
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Fixed spawn positions on larger than 10w boards
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2021-08-20 18:53:07 -04:00 |
Ishaan Bhardwaj
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923f3d3696
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Added drawIfPaused to gamemode.lua
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2021-08-19 14:16:34 -04:00 |
Ishaan Bhardwaj
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c7d0034f9b
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Two changes to gamemode.lua (read comments)
Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
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2021-08-11 19:44:57 -04:00 |
Ishaan Bhardwaj
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ed5ea72e66
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Cleaning up ruleset.lua
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2021-08-11 19:30:46 -04:00 |
Ishaan Bhardwaj
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dc3ad825dc
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Fix to #27 + some other gamemode functionality
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2021-08-09 00:29:22 -04:00 |
Kirby703
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4243d6b2ba
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fix a3 cools
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2021-07-28 18:38:22 -04:00 |
Kirby703
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adab1df480
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0xx-3xx line clear delay fix
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2021-07-28 05:22:26 -04:00 |
Joe Z
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711fa830a3
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Added a few minutes to the torikans.
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2021-07-18 22:20:51 -04:00 |
Joe Z
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c434a3406b
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Changed the 2-second rule to give the cool at exactly 2 seconds.
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2021-07-18 21:23:50 -04:00 |
Joe Zeng
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769b5043e3
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Added a 25,000 grade point requirement to the GM roll.
You need to go a _little_ further than the point grade of 30 to qualify for GM.
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2021-07-18 00:25:05 -04:00 |
Ishaan Bhardwaj
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713c62d807
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Fixed Death giving GM below 999
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2021-07-18 00:13:57 -04:00 |
Ishaan Bhardwaj
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9fbfbd5cda
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Refined and cleaned up buffer drop input functionality
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2021-07-11 17:10:51 -04:00 |
Ishaan Bhardwaj
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c5c4c4d95c
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Fixed delay curve calculation in Marathon 2020
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2021-07-11 15:38:38 -04:00 |
Ishaan Bhardwaj
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53c51c2062
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Removed debug code for Marathon 2020
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2021-07-11 14:57:14 -04:00 |