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12
README.md
12
README.md
@@ -5,7 +5,7 @@ Cambridge
|
||||
|
||||
Welcome to Cambridge, the next open-source falling-block game engine!
|
||||
|
||||
The project is written and maintained exclusively by [Milla](https://github.com/MillaBasset), [joezeng](https://github.com/joezeng) and [Oshisaure](https://github.com/oshisaure)!
|
||||
The project is written and maintained exclusively by [Milla](https://github.com/MillaBasset), [joezeng](https://github.com/joezeng) and [Oshisaure](https://github.com/oshisaure)!
|
||||
|
||||
The Discord server has been reopened! https://discord.gg/AADZUmgsph
|
||||
|
||||
@@ -16,11 +16,11 @@ Playing the game
|
||||
|
||||
### Windows
|
||||
|
||||
You do not need LÖVE on Windows, as it comes bundled with the program.
|
||||
You do not need LÖVE on Windows, as it comes bundled with the program.
|
||||
|
||||
#### Stable release
|
||||
|
||||
To get the stable release, simply download either `cambridge-win32.zip` (32-bit) or `cambridge-windows.zip` (64-bit) in the [latest release](https://github.com/MillaBasset/cambridge/releases/latest).
|
||||
To get the stable release, simply download either `cambridge-win32.zip` (32-bit) or `cambridge-windows.zip` (64-bit) in the [latest release](https://github.com/MillaBasset/cambridge/releases/latest).
|
||||
|
||||
All assets needed are bundled with the executable.
|
||||
|
||||
@@ -28,11 +28,11 @@ All assets needed are bundled with the executable.
|
||||
|
||||
If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip). Extract the ZIP to a folder of your choosing.
|
||||
|
||||
Assuming you're on a 64-bit system, you can double-click `start_win64.bat` to run the game. If that doesn't work, open a Command Prompt where you extracted Cambridge and run:
|
||||
If you're on Windows, you can double-click `start.bat` to run the game. If that doesn't work, open a Command Prompt where you extracted Cambridge and run:
|
||||
|
||||
dist\windows\love.exe .
|
||||
|
||||
If you're on a 32-bit system, you'll want to double-click `start_win32.bat`. If that doesn't work, run this instead:
|
||||
If that doesn't work, run this instead, still using Command Prompt where you extracted Cambridge:
|
||||
|
||||
dist\win32\love.exe .
|
||||
|
||||
@@ -107,4 +107,4 @@ Other Notable Games
|
||||
- [Puzzle Trial](https://kagamine-rin.itch.io/puzzle-trial) by Rin
|
||||
- [stackfuse](https://github.com/sinefuse/stackfuse) by sinefuse
|
||||
|
||||

|
||||

|
||||
|
||||
@@ -26,8 +26,18 @@ font_3x5_4 = love.graphics.newImageFont(
|
||||
-4
|
||||
)
|
||||
|
||||
font_8x11 = love.graphics.newImageFont(
|
||||
"res/fonts/8x11_medium.png",
|
||||
"0123456789:.",
|
||||
-- this would be font_8x11 with the other one as 8x11_2
|
||||
-- but that would break compatibility :(
|
||||
font_8x11_small = love.graphics.newImageFont(
|
||||
"res/fonts/8x11.png",
|
||||
" 0123456789:;.,ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" ..
|
||||
"?!/\\^@$%<=>()*-+[]_&",
|
||||
1
|
||||
)
|
||||
|
||||
font_8x11 = love.graphics.newImageFont(
|
||||
"res/fonts/8x11_medium.png",
|
||||
" 0123456789:;.,ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" ..
|
||||
"?!/\\^@$%<=>()*-+[]_&",
|
||||
1
|
||||
)
|
||||
|
||||
@@ -1,24 +1,4 @@
|
||||
backgrounds = {
|
||||
[0] = love.graphics.newImage("res/backgrounds/0.png"),
|
||||
love.graphics.newImage("res/backgrounds/100.png"),
|
||||
love.graphics.newImage("res/backgrounds/200.png"),
|
||||
love.graphics.newImage("res/backgrounds/300.png"),
|
||||
love.graphics.newImage("res/backgrounds/400.png"),
|
||||
love.graphics.newImage("res/backgrounds/500.png"),
|
||||
love.graphics.newImage("res/backgrounds/600.png"),
|
||||
love.graphics.newImage("res/backgrounds/700.png"),
|
||||
love.graphics.newImage("res/backgrounds/800.png"),
|
||||
love.graphics.newImage("res/backgrounds/900.png"),
|
||||
love.graphics.newImage("res/backgrounds/1000.png"),
|
||||
love.graphics.newImage("res/backgrounds/1100.png"),
|
||||
love.graphics.newImage("res/backgrounds/1200.png"),
|
||||
love.graphics.newImage("res/backgrounds/1300.png"),
|
||||
love.graphics.newImage("res/backgrounds/1400.png"),
|
||||
love.graphics.newImage("res/backgrounds/1500.png"),
|
||||
love.graphics.newImage("res/backgrounds/1600.png"),
|
||||
love.graphics.newImage("res/backgrounds/1700.png"),
|
||||
love.graphics.newImage("res/backgrounds/1800.png"),
|
||||
love.graphics.newImage("res/backgrounds/1900.png"),
|
||||
title = love.graphics.newImage("res/backgrounds/title.png"),
|
||||
title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
|
||||
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
|
||||
@@ -27,6 +7,13 @@ backgrounds = {
|
||||
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
|
||||
}
|
||||
|
||||
local i = 0
|
||||
local bgpath = "res/backgrounds/%d.png"
|
||||
while love.filesystem.getInfo(bgpath:format(i*100)) do
|
||||
backgrounds[i] = love.graphics.newImage(bgpath:format(i*100))
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
-- in order, the colors are:
|
||||
-- red, orange, yellow, green, cyan, blue
|
||||
-- magenta (or purple), white, black
|
||||
|
||||
@@ -1 +1 @@
|
||||
version = "v0.3.2"
|
||||
version = "v0.3.3.2"
|
||||
13
main.lua
13
main.lua
@@ -1,5 +1,4 @@
|
||||
function love.load()
|
||||
math.randomseed(os.time())
|
||||
highscores = {}
|
||||
love.graphics.setDefaultFilter("linear", "nearest")
|
||||
require "load.rpc"
|
||||
@@ -24,6 +23,11 @@ function love.load()
|
||||
-- used for screenshots
|
||||
GLOBAL_CANVAS = love.graphics.newCanvas()
|
||||
|
||||
-- aliasing to prevent people using math.random by accident
|
||||
math.random = love.math.random
|
||||
math.randomseed = love.math.setRandomSeed
|
||||
math.randomseed(os.time())
|
||||
|
||||
-- init config
|
||||
initConfig()
|
||||
|
||||
@@ -285,13 +289,16 @@ function love.focus(f)
|
||||
end
|
||||
|
||||
function love.resize(w, h)
|
||||
GLOBAL_CANVAS:release()
|
||||
GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
|
||||
GLOBAL_CANVAS:release()
|
||||
GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
|
||||
end
|
||||
|
||||
-- higher values of TARGET_FPS will make the game run "faster"
|
||||
-- since the game is mostly designed for 60 FPS
|
||||
local TARGET_FPS = 60
|
||||
local FRAME_DURATION = 1.0 / TARGET_FPS
|
||||
|
||||
-- custom run function; optimizes game by syncing draw/update calls
|
||||
function love.run()
|
||||
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 591 B After Width: | Height: | Size: 2.3 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 734 B After Width: | Height: | Size: 4.9 KiB |
Binary file not shown.
@@ -25,6 +25,8 @@ function GameScene:new(game_mode, ruleset, inputs)
|
||||
hold=false,
|
||||
}
|
||||
self.paused = false
|
||||
self.game.pause_count = 0
|
||||
self.game.pause_time = 0
|
||||
DiscordRPC:update({
|
||||
details = self.game.rpc_details,
|
||||
state = self.game.name,
|
||||
@@ -33,7 +35,9 @@ function GameScene:new(game_mode, ruleset, inputs)
|
||||
end
|
||||
|
||||
function GameScene:update()
|
||||
if love.window.hasFocus() and not self.paused then
|
||||
if self.paused then
|
||||
self.game.pause_time = self.game.pause_time + 1
|
||||
else
|
||||
local inputs = {}
|
||||
for input, value in pairs(self.inputs) do
|
||||
inputs[input] = value
|
||||
@@ -50,6 +54,16 @@ end
|
||||
|
||||
function GameScene:render()
|
||||
self.game:draw(self.paused)
|
||||
if self.game.pause_time > 0 or self.game.pause_count > 0 then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.printf(string.format(
|
||||
"%d PAUSE%s (%s)",
|
||||
self.game.pause_count,
|
||||
self.game.pause_count == 1 and "" or "S",
|
||||
formatTime(self.game.pause_time)
|
||||
), 0, 0, 635, "right")
|
||||
end
|
||||
end
|
||||
|
||||
function GameScene:onInputPress(e)
|
||||
@@ -71,8 +85,12 @@ function GameScene:onInputPress(e)
|
||||
scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
||||
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||||
self.paused = not self.paused
|
||||
if self.paused then pauseBGM()
|
||||
else resumeBGM() end
|
||||
if self.paused then
|
||||
pauseBGM()
|
||||
self.game.pause_count = self.game.pause_count + 1
|
||||
else
|
||||
resumeBGM()
|
||||
end
|
||||
elseif e.input == "menu_back" then
|
||||
self.game:onExit()
|
||||
scene = ModeSelectScene()
|
||||
|
||||
@@ -6,6 +6,9 @@ ReplayScene.title = "Replay"
|
||||
|
||||
function ReplayScene:new(replay, game_mode, ruleset)
|
||||
config.gamesettings = replay["gamesettings"]
|
||||
if replay["delayed_auto_shift"] then config.das = replay["delayed_auto_shift"] end
|
||||
if replay["auto_repeat_rate"] then config.arr = replay["auto_repeat_rate"] end
|
||||
if replay["das_cut_delay"] then config.dcd = replay["das_cut_delay"] end
|
||||
love.math.setRandomSeed(replay["random_low"], replay["random_high"])
|
||||
love.math.setRandomState(replay["random_state"])
|
||||
self.retry_replay = replay
|
||||
@@ -29,6 +32,8 @@ function ReplayScene:new(replay, game_mode, ruleset)
|
||||
hold=false,
|
||||
}
|
||||
self.paused = false
|
||||
self.game.pause_count = replay["pause_count"]
|
||||
self.game.pause_time = replay["pause_time"]
|
||||
self.replay = deepcopy(replay)
|
||||
self.replay_index = 1
|
||||
DiscordRPC:update({
|
||||
@@ -39,7 +44,7 @@ function ReplayScene:new(replay, game_mode, ruleset)
|
||||
end
|
||||
|
||||
function ReplayScene:update()
|
||||
if love.window.hasFocus() and not self.paused then
|
||||
if not self.paused then
|
||||
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
||||
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
||||
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
||||
@@ -64,6 +69,19 @@ function ReplayScene:render()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf("REPLAY", 0, 0, 635, "right")
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
if self.game.pause_time and self.game.pause_count then
|
||||
if self.game.pause_time > 0 or self.game.pause_count > 0 then
|
||||
love.graphics.printf(string.format(
|
||||
"%d PAUSE%s (%s)",
|
||||
self.game.pause_count,
|
||||
self.game.pause_count == 1 and "" or "S",
|
||||
formatTime(self.game.pause_time)
|
||||
), 0, 23, 635, "right")
|
||||
end
|
||||
else
|
||||
love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right")
|
||||
end
|
||||
end
|
||||
|
||||
function ReplayScene:onInputPress(e)
|
||||
|
||||
@@ -83,7 +83,7 @@ function ReplaySelectScene:render()
|
||||
-- Same graphic as mode select
|
||||
--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
||||
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.setFont(font_8x11)
|
||||
love.graphics.print("SELECT REPLAY", 20, 35)
|
||||
|
||||
if self.display_warning then
|
||||
|
||||
7
start.bat
Normal file
7
start.bat
Normal file
@@ -0,0 +1,7 @@
|
||||
@echo OFF
|
||||
|
||||
rem This solution of detecting the current CPU taken from here: https://stackoverflow.com/a/24590583
|
||||
reg Query "HKLM\Hardware\Description\System\CentralProcessor\0" | find /i "x86" > NUL && set CURRENT_CPU=32BIT || set CURRENT_CPU=64BIT
|
||||
|
||||
if %CURRENT_CPU%==32BIT .\dist\win32\love.exe .
|
||||
if %CURRENT_CPU%==64BIT .\dist\windows\love.exe .
|
||||
@@ -1 +0,0 @@
|
||||
dist\win32\love.exe .
|
||||
@@ -1 +0,0 @@
|
||||
dist\windows\love.exe .
|
||||
@@ -231,12 +231,15 @@ function Grid:applyBigPiece(piece)
|
||||
end
|
||||
end
|
||||
|
||||
function Grid:checkForBravo(cleared_row_count)
|
||||
for i = 0, self.height - 1 - cleared_row_count do
|
||||
for j = 0, self.width - 1 do
|
||||
if self:isOccupied(j, i) then return false end
|
||||
end
|
||||
-- places where you see this take an argument used the old, buggy method
|
||||
function Grid:checkForBravo()
|
||||
for i = 0, self.height - 1 do
|
||||
if not self:isRowFull(i+1) then
|
||||
for j = 0, self.width - 1 do
|
||||
if self:isOccupied(j, i) then return false end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
@@ -135,25 +135,27 @@ function GameMode:saveReplay()
|
||||
replay["lines"] = self.lines
|
||||
replay["gamesettings"] = config.gamesettings
|
||||
replay["secret_inputs"] = self.secret_inputs
|
||||
replay["delayed_auto_shift"] = config.das
|
||||
replay["auto_repeat_rate"] = config.arr
|
||||
replay["das_cut_delay"] = config.dcd
|
||||
replay["timestamp"] = os.time()
|
||||
replay["pause_count"] = self.pause_count
|
||||
replay["pause_time"] = self.pause_time
|
||||
if love.filesystem.getInfo("replays") == nil then
|
||||
love.filesystem.createDirectory("replays")
|
||||
end
|
||||
local replay_files = love.filesystem.getDirectoryItems("replays")
|
||||
-- Select replay filename that doesn't collide with an existing one
|
||||
local init_name = string.format("replays/%s.crp", os.date("%Y-%m-%d_%H-%M-%S"))
|
||||
local replay_name = init_name
|
||||
local replay_number = 0
|
||||
local collision = true
|
||||
while collision do
|
||||
collision = false
|
||||
replay_number = replay_number + 1
|
||||
for key, file in pairs(replay_files) do
|
||||
if file == replay_number..".crp" then
|
||||
collision = true
|
||||
break
|
||||
end
|
||||
while true do
|
||||
if love.filesystem.getInfo(replay_name, "file") then
|
||||
replay_number = replay_number + 1
|
||||
replay_name = string.format("%s (%d)", init_name, replay_number)
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
love.filesystem.write("replays/"..replay_number..".crp", binser.serialize(replay))
|
||||
love.filesystem.write(replay_name, binser.serialize(replay))
|
||||
end
|
||||
|
||||
function GameMode:addReplayInput(inputs)
|
||||
@@ -977,9 +979,11 @@ function GameMode:drawSectionTimesWithSplits(current_section, section_limit)
|
||||
end
|
||||
|
||||
function GameMode:drawBackground()
|
||||
local id = self:getBackground()
|
||||
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(
|
||||
backgrounds[self:getBackground()],
|
||||
backgrounds[id],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
@@ -353,15 +353,10 @@ function Marathon2020Game:updateSectionTimes(old_level, new_level)
|
||||
self.section_start_time = self.frames
|
||||
|
||||
if (
|
||||
self.section_status[section - 1] == "cool" and
|
||||
self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120 and
|
||||
self.secondary_section_times[section] < cool_cutoffs[self.delay_level]
|
||||
(self.secondary_section_times[section] < cool_cutoffs[self.delay_level]) and
|
||||
(section == 1 or self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120)
|
||||
) then
|
||||
sectionCool(section)
|
||||
elseif self.section_status[section - 1] == "cool" then
|
||||
table.insert(self.section_status, "none")
|
||||
elseif self.secondary_section_times[section] < cool_cutoffs[self.delay_level] then
|
||||
sectionCool(section)
|
||||
else
|
||||
table.insert(self.section_status, "none")
|
||||
end
|
||||
|
||||
@@ -249,10 +249,13 @@ local grade_conversion = {
|
||||
}
|
||||
|
||||
function MarathonA2Game:whilePieceActive()
|
||||
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||
self.grade_point_decay_counter = 0
|
||||
self.grade_points = math.max(0, self.grade_points - 1)
|
||||
if self.clear then return
|
||||
else
|
||||
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||
self.grade_point_decay_counter = 0
|
||||
self.grade_points = math.max(0, self.grade_points - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -26,7 +26,9 @@ function MarathonA3Game:new()
|
||||
self.roll_points = 0
|
||||
self.grade_point_decay_counter = 0
|
||||
self.section_cool_grade = 0
|
||||
self.section_status = { [0] = "none" }
|
||||
--self.section_status = { [0] = "none" }
|
||||
self.section_cools = { [0] = 0 }
|
||||
self.section_regrets = { [0] = 0 }
|
||||
self.section_start_time = 0
|
||||
self.secondary_section_times = { [0] = 0 }
|
||||
self.section_times = { [0] = 0 }
|
||||
@@ -201,15 +203,23 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
||||
self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
|
||||
|
||||
if section_time > regret_cutoffs[section] then
|
||||
self.section_cool_grade = self.section_cool_grade - 1
|
||||
table.insert(self.section_status, "regret")
|
||||
if self.grade > 0 then
|
||||
--this happens after the points are added, intentionally
|
||||
local currentgrade = self:getAggregateGrade()
|
||||
while self:getAggregateGrade() >= currentgrade do
|
||||
self.grade = self.grade - 1
|
||||
end
|
||||
self.grade_points = 0
|
||||
end
|
||||
table.insert(self.section_regrets, 1)
|
||||
self.coolregret_message = "REGRET!!"
|
||||
self.coolregret_timer = 300
|
||||
elseif self.section_cool then
|
||||
self.section_cool_grade = self.section_cool_grade + 1
|
||||
table.insert(self.section_status, "cool")
|
||||
else
|
||||
table.insert(self.section_status, "none")
|
||||
table.insert(self.section_regrets, 0)
|
||||
end
|
||||
|
||||
if self.section_cool then
|
||||
self.section_cool_grade = self.section_cool_grade + 1
|
||||
end
|
||||
|
||||
self.section_cool = false
|
||||
@@ -223,6 +233,9 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
||||
self.section_cool = true
|
||||
self.coolregret_message = "COOL!!"
|
||||
self.coolregret_timer = 300
|
||||
table.insert(self.section_cools, 1)
|
||||
else
|
||||
table.insert(self.section_cools, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -402,9 +415,11 @@ MarathonA3Game.mRollOpacityFunction = function(age)
|
||||
end
|
||||
|
||||
function MarathonA3Game:sectionColourFunction(section)
|
||||
if self.section_status[section] == "cool" then
|
||||
if self.section_cools[section] == 1 and self.section_regrets[section] == 1 then
|
||||
return { 1, 1, 0, 1 }
|
||||
elseif self.section_cools[section] == 1 then
|
||||
return { 0, 1, 0, 1 }
|
||||
elseif self.section_status[section] == "regret" then
|
||||
elseif self.section_regrets[section] == 1 then
|
||||
return { 1, 0, 0, 1 }
|
||||
else
|
||||
return { 1, 1, 1, 1 }
|
||||
|
||||
@@ -54,7 +54,7 @@ function PhantomManiaGame:getDasLimit()
|
||||
end
|
||||
|
||||
function PhantomManiaGame:getLineClearDelay()
|
||||
return self:getLineARE()
|
||||
return self:getLineARE() - 2
|
||||
end
|
||||
|
||||
function PhantomManiaGame:getLockDelay()
|
||||
|
||||
@@ -41,6 +41,7 @@ function PhantomMania2Game:new()
|
||||
|
||||
self.coolregret_message = ""
|
||||
self.coolregret_timer = 0
|
||||
self.coolregrets = { [0] = 0 }
|
||||
end
|
||||
|
||||
function PhantomMania2Game:getARE()
|
||||
@@ -219,11 +220,14 @@ function PhantomMania2Game:updateSectionTimes(old_level, new_level)
|
||||
self.section_start_time = self.frames
|
||||
if section_time <= cool_cutoffs[section] then
|
||||
self.grade = self.grade + 2
|
||||
table.insert(self.coolregrets, 2)
|
||||
self.coolregret_message = "COOL!!"
|
||||
self.coolregret_timer = 300
|
||||
elseif section_time <= regret_cutoffs[section] then
|
||||
self.grade = self.grade + 1
|
||||
table.insert(self.coolregrets, 1)
|
||||
else
|
||||
table.insert(self.coolregrets, 0)
|
||||
self.coolregret_message = "REGRET!!"
|
||||
self.coolregret_timer = 300
|
||||
end
|
||||
@@ -292,6 +296,16 @@ function PhantomMania2Game:setHoldOpacity()
|
||||
end
|
||||
end
|
||||
|
||||
function PhantomMania2Game:sectionColourFunction(section)
|
||||
if self.coolregrets[section] == 2 then
|
||||
return { 0, 1, 0, 1 }
|
||||
elseif self.coolregrets[section] == 0 then
|
||||
return { 1, 0, 0, 1 }
|
||||
else
|
||||
return { 1, 1, 1, 1 }
|
||||
end
|
||||
end
|
||||
|
||||
function PhantomMania2Game:drawScoringInfo()
|
||||
PhantomMania2Game.super.drawScoringInfo(self)
|
||||
|
||||
|
||||
@@ -8,6 +8,8 @@ SRS.hash = "Standard"
|
||||
SRS.softdrop_lock = false
|
||||
SRS.harddrop_lock = true
|
||||
|
||||
SRS.enable_IRS_wallkicks = true
|
||||
|
||||
SRS.MANIPULATIONS_MAX = 15
|
||||
|
||||
SRS.wallkicks_line = {
|
||||
@@ -108,4 +110,6 @@ end
|
||||
|
||||
function SRS:canPieceRotate() return true end
|
||||
|
||||
function SRS:get180RotationValue() return 2 end
|
||||
|
||||
return SRS
|
||||
|
||||
Reference in New Issue
Block a user