Ishaan Bhardwaj
49775b9578
Fixed onEnterOrHold running twice on IHS
2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj
90cf2ebef5
New `onEnterOrHold` function ( fixes #29 )
2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj
799a905a9c
Remove redundant if
2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj
985f73c39d
Revert "Yet more SOCD handling"
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This reverts commit b5db5bbdc3
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2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj
b5db5bbdc3
Yet more SOCD handling
2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj
923f3d3696
Added drawIfPaused to gamemode.lua
2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj
c7d0034f9b
Two changes to gamemode.lua (read comments)
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Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj
dc3ad825dc
Fix to #27 + some other gamemode functionality
2021-08-09 00:29:22 -04:00
Ishaan Bhardwaj
9fbfbd5cda
Refined and cleaned up buffer drop input functionality
2021-07-11 17:10:51 -04:00
Ishaan Bhardwaj
7dbfe23059
Bump version to beta6 (also closes #19 )
2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj
61de3c6dbf
Miscellaneous fixes to piece behavior in addition to fixing prev. commit
2021-06-26 16:27:33 -04:00
Ishaan Bhardwaj
f2acab4496
A few minor changes, read below
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Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Trixciel
3f2b38f7b3
Fixed ARE Cancelling with Sonic Drop RS
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Changed the code in a way that allows ARE Cancelling to work with rotation systems that use sonic drop and a locking soft drop.
2021-06-06 17:38:47 +02:00
Ishaan Bhardwaj
86e975f929
Fixed up an edge case in immobile spin
2021-05-22 14:41:51 -04:00
Ishaan Bhardwaj
1b1abc9792
Fixed an issue with buffer lock inputs
2021-04-20 16:11:49 -04:00
Ishaan Bhardwaj
8383d3f445
Debug print statement removal
2021-03-10 14:06:57 -05:00
Ishaan Bhardwaj
116284f31c
Fixed colour scheme issues for non-standard piece sets
2021-03-10 13:58:08 -05:00
Ishaan Bhardwaj
2189e3a7b8
Made a previous fix to soft drop points obsolete w/ new fix
2021-03-10 13:30:29 -05:00
Ishaan Bhardwaj
b1d325b714
Fixed negative soft drop and hard drop points again
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For finer control of piece drops, use GameMode:onPieceDrop
2021-03-09 16:35:57 -05:00
Ishaan Bhardwaj
2ea75cdfaf
Fixed a corner case in the last commit
2021-03-06 22:13:38 -05:00
Ishaan Bhardwaj
1f0b43f1b7
ACTUALLY fixed negative drop points
2021-03-06 22:00:30 -05:00
Ishaan Bhardwaj
40bdc5ed99
Revert "Fixed negative drop points"
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This commit didn't actually fix the issue.
This reverts commit 33f2a96ae8
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2021-03-06 21:54:36 -05:00
Ishaan Bhardwaj
33f2a96ae8
Fixed negative drop points
2021-03-06 21:39:13 -05:00
Ishaan Bhardwaj
57518dc299
Removed some future features that I committed by accident
2021-03-04 15:18:32 -05:00
Ishaan Bhardwaj
0453a3db97
Fixed an issue where first piece IHS was possible when it shouldn't have been
2021-03-04 15:16:23 -05:00
Ishaan Bhardwaj
b85de17e51
Last LCD added to fix up line clear animations
2021-03-03 11:54:43 -05:00
Ishaan Bhardwaj
b15cd9802f
Updated DAS last key setting to not use hacky workaround
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DAS last key is off by default
2021-02-22 21:43:01 -05:00
Ishaan Bhardwaj
bf19f49323
Add piece last rotated events
2021-02-21 10:48:15 -05:00
Ishaan Bhardwaj
1234e78354
Refactored immobile detection
2021-02-21 10:41:05 -05:00
Ishaan Bhardwaj
8a459b68ba
Allowed gamemode and ruleset objects to control each other
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Also added GameMode:onExit(), which triggers on game exit or retry
2021-02-19 11:01:18 -05:00
Ishaan Bhardwaj
ef6d156d38
Turned draw offsets and above field offsets into function calls
2021-02-18 15:09:27 -05:00
Ishaan Bhardwaj
66ab5992ad
Added onPieceMove/Rotate/Drop for gamemodes
2021-02-16 15:27:57 -05:00
Ishaan Bhardwaj
9ac60cbb5e
afterLineClear func added and splits time draw fix
2021-02-15 12:26:52 -05:00
Ishaan Bhardwaj
f3c1cf6e1f
Fixed an issue where DS-World wouldn't harddrop
2021-02-11 22:11:35 -05:00
Ishaan Bhardwaj
06a8a2ebf7
Mandate safelock on 0 ARE rulesets/modes
2021-02-11 22:08:52 -05:00
Ishaan Bhardwaj
af02cd3467
Classic lock (GB/NES-like) added as a gamemode var
2021-02-11 15:46:56 -05:00
Ishaan Bhardwaj
acb05918c1
Custom line clear animations
2021-02-10 23:10:10 -05:00
Ishaan Bhardwaj
b644c8e457
Revert "Default line clear animation set to fadeout"
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Please, reminder to self, TEST YOUR COMMITS.
This reverts commit 288961e12a
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2021-02-10 22:46:58 -05:00
Ishaan Bhardwaj
288961e12a
Default line clear animation set to fadeout
2021-02-10 22:41:07 -05:00
Ishaan Bhardwaj
a047e51681
Framework for custom line clear animations added
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Colored fadeout is the default
2021-02-10 18:35:51 -05:00
Ishaan Bhardwaj
1ccd6a09d3
Gamemodes have a default (empty) name
2021-02-05 21:44:29 -05:00
Ishaan Bhardwaj
5a074f77cf
Adjusted how DAS cut subtracts from the counter
2021-02-03 16:50:03 -05:00
Ishaan Bhardwaj
81677221f1
Fixed 0 next queue modes
2021-02-03 11:42:21 -05:00
Ishaan Bhardwaj
9c1c8eea21
Added default high score retrieval method
2021-02-02 14:51:49 -05:00
Ishaan Bhardwaj
38f3d23b95
More default methods for gamemodes provided
2021-02-01 15:41:43 -05:00
Ishaan Bhardwaj
816d27db39
Set default gravity for gamemode
2021-02-01 14:50:31 -05:00
Ishaan Bhardwaj
1acd0ec65a
Holding a piece that would block you out now works
2021-01-27 13:29:53 -05:00
Ishaan Bhardwaj
b22f671409
2020, A2, A3 section time draw fixes
2021-01-25 22:26:55 -05:00
Ishaan Bhardwaj
086f327371
Large commit, read below
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DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj
452879ebab
Fixed Marathon A3 section times, read comments
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Some modes may not launch currently, will fix
2021-01-20 10:53:22 -05:00