Commit Graph

31 Commits (cf6e0be4e7cd5e14b1eb763e40194229fea9079c)

Author SHA1 Message Date
Ishaan Bhardwaj 869a0f7ec5 Added more input failsafes 2020-11-10 21:26:19 -05:00
Ishaan Bhardwaj a470b40def Refactored input handling, so that arrow keys will always work on menus. 2020-11-10 20:08:34 -05:00
nightmareci fd739dcfdf Changed reserved keys (arrows are no longer reserved) and now F2 always gets to the input config except when in-game. 2020-11-10 14:37:59 -08:00
Ishaan Bhardwaj e1dc01d0d0 Changed the rotation game setting to be less ambiguous 2020-11-10 16:10:10 -05:00
Joe Zeng 6b77ad8547
Merge pull request #8 from nightmareci/master
Implemented joystick input.
2020-11-08 17:17:30 -05:00
nightmareci 6834e92674 Changed indentation to hard tabs. 2020-11-08 13:19:01 -08:00
nightmareci 3479374686 Forgot that the code used "enter" instead of "return" in the input config scene before, so changed it back. 2020-11-08 13:06:29 -08:00
nightmareci 863c614a4c Implemented joystick input.
I had to redo how input is done entirely, so more than one source of input can be used for game inputs.

I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input.
2020-11-08 12:55:06 -08:00
Joe Zeng 49e52c6a39
Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Joe Zeng 9b04e14388 Added "Always reverse" option for rotation reversal. 2020-11-06 19:17:32 -05:00
Ishaan Bhardwaj 3641d85fcb Major changes, including modpack support 2020-11-02 22:47:58 -05:00
Ishaan Bhardwaj 6f39b591d3 Hotfix for TGM+ 2020-11-01 13:28:13 -05:00
Ishaan Bhardwaj 129237f0b0 TGM+ 2020-11-01 13:24:52 -05:00
Mizu a324e0015a Replace SFX and add hold 2020-10-27 12:17:00 +01:00
Mizu b0ce0f17f5 Add new sound effects to the game 2020-10-26 14:21:49 +01:00
Ishaan Bhardwaj 8810f24e7a v0.1.8, SHIRASE-CK ADDEDgit add scene/mode_select.lua tetris/modes/ck.lua ! 2020-10-23 21:02:27 -04:00
Ishaan Bhardwaj e221a91d73 Swapped some settings around 2020-10-18 23:32:57 -04:00
Oshisaure fdffd2cd9a Actually made ACE-ARS2 selectable 2020-10-17 04:17:25 +01:00
Oshisaure 5d32b6a3e7 Discord RPC cleanup
- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure 05230ac046 Game settings screen, and minor fix on discordRPC
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
  * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
  * Piece colours (per ruleset, TTC or Arika)
  * World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)

This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Hailey 29ee000998 Minor Rich Presence adjustments 2020-10-10 09:05:59 +10:00
Hailey 995fd7fee9 rich presence!! 2020-10-10 08:43:22 +10:00
Hailey 629beb7240 Added fitting menu sfx 2020-10-10 07:50:05 +10:00
Oshisaure 4cb20101b0 Added background for options screen 2020-10-09 18:44:48 +01:00
Ishaan Bhardwaj 6b624b9853 Ti-World placeholder 2020-10-08 22:20:37 -04:00
Oshisaure 5606251ea7 Added extra buttons:
- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected

*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Ishaan Bhardwaj f1ad1f0ea4 Added the lost Konoha mode from TGM4 2020-10-05 22:17:15 -04:00
Joe Zeng 1254de15d5
Refactored the "Ligne" modes. (#21)
* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.

Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Z 99f7ff72fd Fixed the credit roll in Marathon 2020. 2019-05-26 16:34:35 -04:00
Joe Z c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00